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gk global na nova acis


VirusBlack S2

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6 respostass a esta questão

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  • 1
23 minutos atrás, VirusBlack S2 disse:

o mano se poder pow min arrumar um npc gk global por que eu nao sei add gk global nessa nova acis n mano por favor

 

Não vou criar nada aqui estar um mini tutorial. Muito simples de criar se você sabe criar um NPC custom então ignore o começo.

 

Changeset 394 (1972)

Scripts, Teleport system, Seven Signs, Organization, Bugfixes


Teleport system
   - Revamp whole teleport system, using lord_rex initial share.
   - goto/tele/etc bypasses are deleted, and replaced by only those 2 versions : instant_teleport and teleport_request. Move the teleport logic to Npc. Children classes can override isTeleportAllowed(Player).
   - Implement TeleportType enum, based on L2OFF AI content.
   - Implement instantTeleports.xml. Those teleports only check Npc#isTeleportAllowed(Player), while regular teleports check siege, item consumption and Npc#isTeleportAllowed(Player).
   - Improve teleports.xml, reparsing the content using L2OFF. The model now holds the Castle, teleports are organized by npcId and by TeleportType. The initial data was double check with RooT's work, allowing to add 10 missing ids and cut 60+ pointless ones.
   - The HTM which shows teleports is now built out of nothing from data. All existing, related HTMs are deleted (scripts and regular teleporters).
   - Add few missing "-pk" HTMs (30162, 30836, 31964).
   - Add (back ?) FREE_TELEPORT config.
   - Rename "teleporter" HTM folder to "gatekeeper" (to match class names).
   - Rename script ToIVortex > DimensionalVortex.
   - Add castle chamberlains teleports aswell - parsed from L2OFF GF, since the content of Vanganth and AdvExt was lacking. They are not yet implemented.
   

Editado por L2jOne
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  • 0
29 minutos atrás, VirusBlack S2 disse:

por favor se alguem tiver uma gk global pra essa nova acis pode arrumar
por que ela estar como l2off e ta osso arrumar por favor alguem!!

Mais qual a dificuldade ? Ela tá mais fácil que o modelo l2j.

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um pouco de bypass resolve esse problema criei uma chamada teleport com requerimento de Adena e st Int com valor que sera cobrado, faça o mesmo para Loc X Y Z assim funciona em Html de Gatekkeper

isso e um codigo de apenas 7 Linhas no maximo

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15 horas atrás, L2jOne disse:

Não vou criar nada aqui estar um mini tutorial. Muito simples de criar se você sabe criar um NPC custom então ignore o começo.

 

Changeset 394 (1972)

Scripts, Teleport system, Seven Signs, Organization, Bugfixes


Teleport system
   - Revamp whole teleport system, using lord_rex initial share.
   - goto/tele/etc bypasses are deleted, and replaced by only those 2 versions : instant_teleport and teleport_request. Move the teleport logic to Npc. Children classes can override isTeleportAllowed(Player).
   - Implement TeleportType enum, based on L2OFF AI content.
   - Implement instantTeleports.xml. Those teleports only check Npc#isTeleportAllowed(Player), while regular teleports check siege, item consumption and Npc#isTeleportAllowed(Player).
   - Improve teleports.xml, reparsing the content using L2OFF. The model now holds the Castle, teleports are organized by npcId and by TeleportType. The initial data was double check with RooT's work, allowing to add 10 missing ids and cut 60+ pointless ones.
   - The HTM which shows teleports is now built out of nothing from data. All existing, related HTMs are deleted (scripts and regular teleporters).
   - Add few missing "-pk" HTMs (30162, 30836, 31964).
   - Add (back ?) FREE_TELEPORT config.
   - Rename "teleporter" HTM folder to "gatekeeper" (to match class names).
   - Rename script ToIVortex > DimensionalVortex.
   - Add castle chamberlains teleports aswell - parsed from L2OFF GF, since the content of Vanganth and AdvExt was lacking. They are not yet implemented.
   

Mano arrumar esse NPC dele aí o html

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