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  1. Eu procurei e procurei e não encontrei essa opção pode me ajudar
  2. Muito obrigado Desculpa ter colocado no lugar errado.
  3. Galera como faço para resetar a olly para o primeiro periodo tipo esta no perio 7 voltar pro 1.
  4. L2Aliance

    Chaotic Zone

    Hello, I need a code for a Chaotic Zone, (not auto flag zone/multifunction) This zone must be like this: 1 -Not an auto flag zone. 2 -players can attack, use any skills (offensive or deffensive, debuffs) without holding CTRL. 3 -players get normal PVP Flag when in PVP. And get normal Karma if PK. If stop PVP, Flag disapear normaly. 4 -players with karma don't drop inside the chaotic zone. 5 -players get PVP/PK points. 6 -Need CTRL only for Ally/Clan Members With a Config.Properties file
  5. Bom pessoal a duvida que eu tenho é em relação de como fixar ele em um local pois toda vez do do Spawn nele quando do restart ele some não sei oque fazer alguem pode me ajudar ?
  6. Como criar um Backup.psc ? Então tenho meu servidor porem ele não tem o Backup.psc como criar ?
  7. Error on: C:\Users\Matheus Lemes\Documents\L2KillingSpree\Server\L2jrazr\gameserver\data\scripts\custom\99_NPCBuffer\__init__.py.error.log Line: -1 - Column: -1 Traceback (innermost last): File "__init__.py", line 5, in ? ImportError: cannot import name L2DatabaseFactory Alguém pode me ajudar com esse erro ?
  8. Ta dando esse erro Traceback (innermost last): File "__init__.py", line 5, in ? ImportError: cannot import name L2DatabaseFactory
  9. Tem como postar sem essas font de cor amigo ?
  10. Esse aqui é o Erro que ta dando. Traceback (innermost last): File "__init__.py", line 5, in ? ImportError: cannot import name L2DatabaseFactory import sys from com.l2jrazr.gameserver.model.actor.instance import L2PcInstance from java.util import Iterator from com.l2jrazr.gameserver.datatables import SkillTable from com.l2jrazr import L2DatabaseFactory from com.l2jrazr.gameserver.model.quest import State from com.l2jrazr.gameserver.model.quest import QuestState from com.l2jrazr.gameserver.model.quest.jython import QuestJython as JQuest qn = "99_NPCBuffer" NPC=[99] ADENA_ID=57 QuestId = 99 QuestName = "NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 99: NPCBuffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event #Acumen if event == "1": SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Advanced Block if event == "2": SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Agility if event == "3": SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Arcane Protection if event == "4": SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Berserker Spirit if event == "5": SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Bless Shield if event == "6": SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Blessed Body if event == "7": SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Blessed Soul if event == "8": SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Clarity if event == "9": SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Chant of Protection if event == "10": SkillTable.getInstance().getInfo(1461,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Chant of Victory if event == "11": SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Concentration if event == "12": SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Death whisper if event == "13": SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Divine Protection if event == "14": SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Elemental Protection if event == "15": SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Empower if event == "16": SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Focus if event == "17": SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Greater Might if event == "18": SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Greater Shield if event == "19": SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Guidance if event == "20": SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Haste if event == "21": SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Holy Resistance if event == "22": SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Holy Weapon if event == "23": SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Invigor if event == "24": SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Magic Barrier if event == "25": SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Magnus' Chant if event == "26": SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Mental Shield if event == "28": SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Might if event == "29": SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "30": SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prophecy of Water if event == "31": SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "32": SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Regeneration if event == "33": SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) #Resist Aqua if event == "34": SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Fire if event == "35": SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Poison if event == "36": SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Resist Shock if event == "37": SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Resist Wind if event == "38": SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Shield if event == "39": SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Unholy Resistance if event == "40": SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) #Vampiric Rage if event == "41": SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Wild Magic if event == "42": SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of Aqua Guard if event == "44": SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Concentration if event == "45": SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of Earth Guard if event == "46": SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of Fire if event == "47": SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of Fury if event == "48": SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of Inspiration if event == "49": SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of Light if event == "50": SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of Protection if event == "51": SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Dance of the Mystic if event == "52": SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of the Vampire if event == "53": SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Dance of the Warrior if event == "54": SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Siren's Dance if event == "55": SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) #Song of Champion if event == "56": SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Earth if event == "57": SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Flame Guard if event == "59": SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Hunter if event == "60": SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Invocation if event == "61": SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Life if event == "62": SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Meditation if event == "63": SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Renewal if event == "64": SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Storm Guard if event == "65": SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Vengeance if event == "66": SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) #Song of Vitality if event == "67": SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Warding if event == "68": SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Water if event == "69": SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Song of Wind if event == "70": SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Heal if event == "71": st.takeItems st.getPlayer().setCurrentCp(st.getPlayer().getMaxCp()) st.getPlayer().setCurrentHp(st.getPlayer().getMaxHp()) st.getPlayer().setCurrentMp(st.getPlayer().getMaxMp()) return "buffer.htm" st.setState(COMPLETED) #Cancel Buffs if event == "72": st.getPlayer().stopAllEffects() return "buffer.htm" st.setState(COMPLETED) #Wind Walk if event == "73": SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "buffer.htm" st.setState(COMPLETED) #Malaria if event == "74": SkillTable.getInstance().getInfo(4554,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Flu if event == "75": SkillTable.getInstance().getInfo(4553,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Rheumatismo if event == "76": SkillTable.getInstance().getInfo(4551,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Nobles if event == "77": SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) #Blessing of Queen if event == "78": SkillTable.getInstance().getInfo(4699,13).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Blessing of Seraphim if event == "79": SkillTable.getInstance().getInfo(4702,13).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Gift of Seraphim if event == "80": SkillTable.getInstance().getInfo(4703,13).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Gift of Queen if event == "81": SkillTable.getInstance().getInfo(4700,13).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Chant of Victory if event == "82": SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Chant of Magnus if event == "83": SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prophecy of Fire if event == "84": SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prophecy of Wind if event == "85": SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Prochecy of Water if event == "86": SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) #Greater Might if event == "87": SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Greater Shield if event == "88": SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) #Chant of Spirit if event == "89": SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(State.STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
  11. Olá pessoal estou tendo problema com NPC de buff. Abro ele normalmente Aparece o botão buffar Logo em seguida abre a tabela mostrando outros botões ( Ex. Song, Dance, Prophet) as categorias quando eu cliko escolhendo qual eu quero buffar não abre mais nada, oque pode ser e oque devo fazer ?
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