-
Total de itens
47 -
Registro em
-
Última visita
Sobre harley rodrigues
- Data de Nascimento 12/17/1998
Informação do Perfil
-
Gênero
Masculino
Últimos Visitantes
1512 visualizações
harley rodrigues's Achievements
Aprendiz de Novato (1/14)
2
Reputação
-
Dynasty Sets Completos c/ SA e c/ Ombreiras, XML e SQL
Tópico respondeu ao Gabrieljdb de harley rodrigues em C1 - Interlude
Esse set estar bugado na animations. -
Dynasty Armor With Sholders for Interlude v1.5
Tópico respondeu ao SHEV de harley rodrigues em C1 - Interlude
Estar faltando no armorgrp, me corrijam se eu estiver errado. 9730 Dynasty Circlet 9731 Dynasty Leather Helmet 9732 Dynasty Helmet -
[Share] Vesper weapons By WilliamFS
Tópico respondeu ao WilliamFS de harley rodrigues em C1 - Interlude
OFF -
Passar o tutorial ensinando como fazer a SQL e a XML
-
Pelo trabalho.
-
Announce PvP/ Pk L2JFrozen rev 1132
pergunta respondeu ao David Navarro de harley rodrigues em Pedidos
Amigo eu conseguir arruma :) ela estar no server. -
Ola galera to tentando adapta nesse mod todos os drops queria sabe se estou fazendo correto. ========================================================================================== GameServer/head-src/com/l2jfrozen/config.java ========================================================================================== public static float RATE_XP; public static float RATE_SP; ==== //sexta-feira + public static float FRIDAY_RATE_XP; + public static float FRIDAY_RATE_SP; + public static float FRIDAY_RATE_PARTY_XP; + public static float FRIDAY_RATE_PARTY_SP; ==== //sabado + public static float SATURDAY_RATE_XP; + public static float SATURDAY_RATE_SP; + public static float SATURDAY_RATE_PARTY_XP; + public static float SATURDAY_RATE_PARTY_SP; ==== //domingo + public static float SUNDAY_RATE_XP; + public static float SUNDAY_RATE_SP; + public static float SUNDAY_RATE_PARTY_XP; + public static float SUNDAY_RATE_PARTY_SP; ========================================================================================== RATE_XP = Float.parseFloat(ratesSettings.getProperty("RateXp", "1.00")); RATE_SP = Float.parseFloat(ratesSettings.getProperty("RateSp", "1.00")); ==== //sexta-feira + FRIDAY_RATE_XP = Float.parseFloat(ratesSettings.getProperty("FriDayXp", "2.")); + FRIDAY_RATE_SP = Float.parseFloat(ratesSettings.getProperty("FriDaySp", "2.")); + FRIDAY_RATE_PARTY_XP = Float.parseFloat(ratesSettings.getProperty("FriDayPartyXp", "2.00")); + FRIDAY_RATE_PARTY_SP = Float.parseFloat(ratesSettings.getProperty("FriDayPartySp", "2.00")); ==== //sabado + SATURDAY_RATE_XP = Float.parseFloat(ratesSettings.getProperty("SaturDayXp", "2.")); + SATURDAY_RATE_SP = Float.parseFloat(ratesSettings.getProperty("SaturDaySp", "2.")); + SATURDAY_RATE_PARTY_XP = Float.parseFloat(ratesSettings.getProperty("SaturDayPartyXp", "2.00")); + SATURDAY_RATE_PARTY_SP = Float.parseFloat(ratesSettings.getProperty("SaturDayPartySp", "2.00")); ==== //domingo + SUNDAY_RATE_XP = Float.parseFloat(ratesSettings.getProperty("SunDayXp", "2.")); + SUNDAY_RATE_SP = Float.parseFloat(ratesSettings.getProperty("SunDaySp", "2.")); + SUNDAY_RATE_PARTY_XP = Float.parseFloat(ratesSettings.getProperty("SunDayPartyXp", "2.00")); + SUNDAY_RATE_PARTY_SP = Float.parseFloat(ratesSettings.getProperty("SunDayPartySp", "2.00")); ========================================================================================== GameServer/config/head/rates.properties ========================================================================================== # ------------------------ # Normal Rates - # ------------------------ RateXp = 1.00 RateSp = 1.00 ==== //sexta-feira +FriDayXp = 2.00 +FriDaySp = 2.00 +FriDayPartyXp = 2.00 +FriDayPartySp = 2.00 ==== //sabado +SaturDayXp = 2.00 +SaturDaySp = 2.00 +SaturDayPartyXp = 2.00 +SaturDayPartySp = 2.00 ==== //domingo +SunDayXp = 2.00 +SunDaySp = 2.00 +SunDayPartyXp = 2.00 +SunDayPartySp = 2.00 ========================================================================================== GameServer/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2NpcInstance.java ========================================================================================== import java.text.DateFormat; +import java.util.Calendar; ========================================================================================== - public int getExpReward() - { - double rateXp = getStat().calcStat(Stats.MAX_HP, 1, this, null); - return (int) (getTemplate().rewardExp * rateXp * Config.RATE_XP); - } ==== //sexta-feira + private int Friday() + { + return Calendar.FRIDAY; + } + public int getExpReward() + { + if(Friday() != 0) + return (int) (getTemplate().rewardExp * Config.FRIDAY_RATE_XP); + return (int) (getTemplate().rewardExp * Config.RATE_XP); + return (int) (getTemplate().rewardExp * Config.FRIDAY_RATE_PARTY_XP); + return (int) (getTemplate().rewardExp * Config.RATE_PARTY_XP); + + } ==== //sabado + private int Saturday() + { + return Calendar.SATURDAY; + } + public int getExpReward() + { + if(Saturday() != 0) + return (int) (getTemplate().rewardExp * Config.SATURDAY_RATE_XP); + return (int) (getTemplate().rewardExp * Config.RATE_XP); + return (int) (getTemplate().rewardExp * Config.SATURDAY_RATE_PARTY_XP); + return (int) (getTemplate().rewardExp * Config.RATE_PARTY_XP); + + } ==== //domingo + private int Sunday() + { + return Calendar.SUNDAY; + } + public int getExpReward() + { + if(Sunday() != 0) + return (int) (getTemplate().rewardExp * Config.SUNDAY_RATE_XP); + return (int) (getTemplate().rewardExp * Config.RATE_XP); + return (int) (getTemplate().rewardExp * Config.SUNDAY_RATE_PARTY_XP); + return (int) (getTemplate().rewardExp * Config.RATE_PARTY_XP); + + } ========================================================================================== - public int getSpReward() - { - double rateSp = getStat().calcStat(Stats.MAX_HP, 1, this, null); - return (int) (getTemplate().rewardSp * rateSp * Config.RATE_SP); - } ==== //sexta-feira + public int getSpReward() + { + if(Friday() != 0) + return (int) (getTemplate().rewardSp * Config.FRIDAY_RATE_SP); + return (int) (getTemplate().rewardSp * Config.RATE_SP); + return (int) (getTemplate().rewardSp * Config.FRIDAY_RATE_PARTY_SP); + return (int) (getTemplate().rewardSp * Config.RATE_PARTY_SP); + } ==== //sabado + public int getSpReward() + { + if(Saturday() != 0) + return (int) (getTemplate().rewardSp * Config.SATURDAY_RATE_SP); + return (int) (getTemplate().rewardSp * Config.RATE_SP); + return (int) (getTemplate().rewardSp * Config.SATURDAY_RATE_PARTY_SP); + return (int) (getTemplate().rewardSp * Config.RATE_PARTY_SP); + } ==== //domingo + public int getSpReward() + { + if(Sunday() != 0) + return (int) (getTemplate().rewardSp * Config.SUNDAY_RATE_SP); + return (int) (getTemplate().rewardSp * Config.RATE_SP); + return (int) (getTemplate().rewardSp * Config.SUNDAY_RATE_PARTY_SP); + return (int) (getTemplate().rewardSp * Config.RATE_PARTY_SP); + } ==========================================================================================
-
Alguém pode adapta esse importe !
pergunta respondeu ao harley rodrigues de harley rodrigues em Pedidos
amigo deu esse erro Buildfile: C:\Users\Harley\workspace\trunk\gameserver\build.xml prepare-local: prepare-final: init: [mkdir] Created dir: C:\Users\Harley\workspace\trunk\gameserver\build\classes version: [echo] L2jFrozen Gameserver Revision: exported compile: [javac] Compiling 1477 source files to C:\Users\Harley\workspace\trunk\gameserver\build\classes [javac] C:\Users\Harley\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\network\clientpackets\EnterWorld.java:106: error: package com.l2jfrozen.loginserver.database does not exist [javac] import com.l2jfrozen.loginserver.database.L2DatabaseFactory; [javac] ^ [javac] C:\Users\Harley\workspace\trunk\gameserver\head-src\com\l2jfrozen\gameserver\network\clientpackets\EnterWorld.java:107: error: package com.l2jfrozen.loginserver.gameservercon does not exist [javac] import com.l2jfrozen.loginserver.gameservercon.GameServer; [javac] ^ [javac] 2 errors BUILD FAILED C:\Users\Harley\workspace\trunk\gameserver\build.xml:65: Compile failed; see the compiler error output for details. Total time: 39 seconds modo correto conseguir arruma ! +import java.sql.Connection; +import java.sql.PreparedStatement; +import java.sql.ResultSet; +import com.l2jfrozen.util.database.L2DatabaseFactory; +import com.l2jfrozen.gameserver.GameServer; essa parte tb ta errada =================================================================== Index: net/sf/l2j/gameserver/clientpackets/EnterWorld.java =================================================================== { sendPacket(new PledgeShowMemberListAll(activeChar.getClan(), activeChar)); sendPacket(new PledgeStatusChanged(activeChar.getClan())); } +if(Config.ANNOUNCE_TOPS()) +{ + announceTopPvp(activeChar); + announceTopPk(activeChar); +} if (activeChar.isAlikeDead()) { // no broadcast needed since the player will already spawn dead to others sendPacket(new Die(activeChar)); } =================================================================== modo correto =================================================================== Index: net/sf/l2j/gameserver/clientpackets/EnterWorld.java =================================================================== { sendPacket(new PledgeShowMemberListAll(activeChar.getClan(), activeChar)); sendPacket(new PledgeStatusChanged(activeChar.getClan())); } +if(Config.ANNOUNCE_TOPS) assim modo correto +{ + announceTopPvp(activeChar); + announceTopPk(activeChar); +} if (activeChar.isAlikeDead()) { // no broadcast needed since the player will already spawn dead to others sendPacket(new Die(activeChar)); } =================================================================== -
Alguém pode adapta esse import ? para esse mod import java.sql.Connection; import java.sql.PreparedStatement; import java.sql.ResultSet; import net.sf.l2j.loginserver.database.L2DatabaseFactory; import net.sf.l2j.loginserver.gameservercon.GameServer; alguem ?
-
obrigado.
-
Alguém min poderia min dizer como como faço para da //sethero + nick + dias ou //sethero + target + dias ?, minha rev não existe esses comandos . [Hidden Content]
-
obrigado pela ajudar mais meu amigo min ajudou a arruma o mod ele e daqui do fórum mesmo Créditos pela adaptação wonderwoman.
-
Como ? como colocar o projeto como java project ?
-
pack lineage :[Hidden Content] mais pack's [Hidden Content]
-
[Hidden Content] Tenho uma dúvida olha só esse código O sendSkillList();} aparece assim no meu , ai no meio o código, ta certo o manejo do código ? /* * public void setIsHero(boolean hero) { if(hero && _baseClass == _activeClass) { for(L2Skill s : HeroSkillTable.getHeroSkills()) { addSkill(s, false); //Dont Save Hero skills to database } } else if(getCount() >= Config.HERO_COUNT && hero && Config.ALLOW_HERO_SUBSKILL) { for(L2Skill s : * HeroSkillTable.getHeroSkills()) { addSkill(s, false); //Dont Save Hero skills to database } } else { for(L2Skill s : HeroSkillTable.getHeroSkills()) { super.removeSkill(s); //Just Remove skills from nonHero characters } } _hero = hero; sendSkillList(); } */ +public void setHeroEndTime(long heroTime) +{ + Connection con = null; + try + { + con = L2DatabaseFactory.getInstance().getConnection(false); + PreparedStatement stmt = con.prepareStatement("REPLACE INTO characters_custom_data (obj_Id, char_name, hero, noble, donator, hero_end_date) VALUES (?,?,?,?,?,?)"); + + stmt.setInt(1, getObjectId()); + stmt.setString(2, getName()); + stmt.setInt(3, 1); + stmt.setInt(4, isNoble() ? 1 : 0); + stmt.setInt(5, isDonator() ? 1 : 0); + stmt.setLong(6, heroTime == 0 ? 0 : System.currentTimeMillis() + heroTime); + stmt.execute(); + stmt.close(); + stmt = null; + } + catch(Exception e) + { + if(Config.ENABLE_ALL_EXCEPTIONS) + e.printStackTrace(); + + _log.log(Level.SEVERE, "Error: could not update database: ", e); + } + finally + { + CloseUtil.close(con); + con = null; + } +} /** * Sets the donator. * @param value the new donator */
-
Atualizações Recentes de Status
-
Por favor, compartilhe a fonte da versão revisada do Orion. Obrigado.· 0 respostas
please...
-
The Event - Team vs Team· 0 respostas
The Event - Team vs Team
The event cannot be terminated when participating in the event.
The event does not end.
The event starts and does not end after teleporting.
Please tell me how. Please.
Even if the event is held for 2 minutes, it will not end.
I don't know how to proceed...