# ----------------------------------------------
# Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
# Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,76;2,76;3,76;4,76;5,76;6,76;7,76;8,76;9,76;10,76;11,76;12,76;13,76;14,76;15,76;16,76;17,76;18,76;19,76;20,76;
# Armor
NormalArmorEnchantLevel = 1,76;2,76;3,76;4,76;5,76;6,76;7,76;8,76;9,76;10,76;11,76;12,76;13,76;14,76;15,76;16,76;17,76;18,76;19,76;20,76;
# Jewel
NormalJewelryEnchantLevel = 1,76;2,76;3,76;4,76;5,76;6,76;7,76;8,76;9,76;10,76;11,76;12,76;13,76;14,76;15,76;16,76;17,76;18,76;19,76;20,76;
# ----------------------------------------------
# Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,87;2,87;3,87;4,87;5,87;6,87;7,87;8,87;9,87;10,87;11,87;12,87;13,87;14,87;15,87;16,87;17,87;18,87;19,87;20,87;
# Armor
BlessArmorEnchantLevel = 1,87;2,87;3,87;4,87;5,87;6,87;7,87;8,87;9,87;10,87;11,87;12,87;13,87;14,87;15,87;16,87;17,87;18,87;19,87;20,87;
# Jewel
BlessJewelryEnchantLevel = 1,87;2,87;3,87;4,87;5,87;6,87;7,87;8,87;9,87;10,87;11,87;12,87;13,87;14,87;15,87;16,87;17,87;18,87;19,87;20,87;
# ---------------------------------------------
# Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Safe enchant
EnchantSafeMax = 5
EnchantSafeMaxFull = 5
# Crystal Limits
CrystalEnchantMin = 0
CrystalEnchantMax = 25
# Max enchant Settings by scrolls.
EnchantWeaponMax=25
EnchantArmorMax=25
EnchantJewelryMax=25
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 5
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
# --------------------------
# Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 10
AugmentationMidSkillChance = 20
AugmentationHighSkillChance = 30
AugmentationTopSkillChance = 40
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectonchangeWep=true
DeleteAgmentActiveEffectonchangeWep=true
# ----------------------
# Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
# Chance to improve Cristal
SoulCrystalLevelChance = 32
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
# Enchant after break with blessed scroll.
BreakEnchant = 5
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 30
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 0
# ---------------------------------------------
# Chance For Donator Scrolls #
# ---------------------------------------------
# Weapon
DonatorWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Armor
DonatorArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Jewel
DonatorJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,100;17,100;18,100;19,100;20,100;
# Enchant after break with donator scroll.
DonatorEnchantAfterBreak = 10