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status armor


Manxa

Pergunta

Boa tarde galera

 

Estou tendo um problema com os armors do meu servidor...os skills dos armors estão adicionados corretamente tanto na data base quanto no servidor, porém ao equipar um set diferente os status o patk até cai, porém o def aumenta mesmo com o enchant da parte diferente ser inferior ao restante do set, antes que falem que editei status na XML do amor não o fiz, e quando edito status na skill dou reload e não altera NADA.

 

armorset

 

 

INSERT INTO `armorsets` VALUES ('55', '10001', '10002', '10000', '10003', '10004', '550', '0', '0', '3623');
INSERT INTO `armorsets` VALUES ('56', '10006', '10007', '10005', '10008', '10009', '551', '0', '0', '3624');
INSERT INTO `armorsets` VALUES ('57', '10011', '10012', '10010', '10013', '10014', '552', '0', '0', '3625');
INSERT INTO `armorsets` VALUES ('58', '10017', '10018', '10016', '10019', '10020', '553', '0', '0', '3623');
INSERT INTO `armorsets` VALUES ('59', '10022', '10023', '10021', '10024', '10025', '554', '0', '0', '3624');
INSERT INTO `armorsets` VALUES ('60', '10027', '10028', '10026', '10029', '10030', '555', '0', '0', '3625');
INSERT INTO `armorsets` VALUES ('61', '10032', '10033', '10031', '10034', '10035', '556', '0', '0', '3623');
INSERT INTO `armorsets` VALUES ('62', '10037', '10038', '10036', '10039', '10040', '557', '0', '0', '3624');
INSERT INTO `armorsets` VALUES ('63', '10042', '10043', '10041', '10044', '10045', '558', '0', '0', '3625');
INSERT INTO `armorsets` VALUES ('64', '10047', '10048', '10046', '10049', '10050', '559', '0', '0', '3623');
INSERT INTO `armorsets` VALUES ('65', '10052', '10053', '10051', '10054', '10055', '560', '0', '0', '3624');
INSERT INTO `armorsets` VALUES ('66', '10057', '10058', '10056', '10059', '10060', '561', '0', '0', '3625');

 

 

Skill

 

<?xml version="1.0" encoding="UTF-8"?>
<list>
<skill id="559" levels="1" name="Immortal Armor Set">
<set name="magicLvl" val="82" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="3" /> <!-- STR +3 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- P. Atk. +6.59% -->
<add order="0x40" stat="rCrit" val="12.74" /> <!-- Critical rate +12.74 -->
<sub order="0x40" stat="bleedVuln" val="50" /> <!-- Resistance to bleed attacks +50% -->
<sub order="0x40" stat="rootVuln" val="50" /> <!-- Resistance to hold attacks +50% -->
<sub order="0x40" stat="sleepVuln" val="50" /> <!-- Resistance to sleep attacks +50% -->
<add order="0x40" stat="maxHp" val="550" /> <!-- Max. HP +550 -->
<sub order="0x40" stat="fireVuln" val="5" /> <!-- Resistance to fire attributes +5 -->
<sub order="0x40" stat="waterVuln" val="5" /> <!-- Resistance to water attributes +5 -->
<sub order="0x40" stat="windVuln" val="5" /> <!-- Resistance to wind attributes +5 -->
<sub order="0x40" stat="earthVuln" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x30" stat="absorbDam" val="3" /> <!-- Steal opponent's HP on attack -->
</for>
</skill>
<skill id="560" levels="1" name="Immortal Leather Armor Set">
<set name="magicLvl" val="82" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="STR" val="1" /> <!-- STR +1 -->
<add order="0x10" stat="DEX" val="2" /> <!-- DEX +2 -->
<sub order="0x10" stat="CON" val="2" /> <!-- CON -2 -->
<mul order="0x30" stat="pAtk" val="1.0659" /> <!-- Attack Power +6.59% -->
<mul order="0x30" stat="pAtkSpd" val="1.06" /> <!-- Atk. Spd. +6% -->
<add order="0x40" stat="rCrit" val="17.05" /> <!-- Crt. Rate +17.05 -->
<sub order="0x40" stat="paralyzeVuln" val="50" /> <!-- Resistance to Paralyze Atk. +50% -->
<mul order="0x30" stat="runSpd" val="1.03" /> <!-- Moving Spd. +3% -->
<sub order="0x40" stat="fireVuln" val="5" /> <!-- Resistance to fire attributes +5 -->
<sub order="0x40" stat="waterVuln" val="5" /> <!-- Resistance to water attributes +5 -->
<sub order="0x40" stat="windVuln" val="5" /> <!-- Resistance to wind attributes +5 -->
<sub order="0x40" stat="earthVuln" val="5" /> <!-- Resistance to earth attributes +5 -->
</for>
</skill>
<skill id="561" levels="1" name="Immortal Robe Set">
<set name="magicLvl" val="82" />
<set name="operateType" val="OP_PASSIVE" />
<set name="skillType" val="BUFF" />
<set name="target" val="TARGET_SELF" />
<for>
<add order="0x10" stat="WIT" val="2" /> <!-- WIT +2 -->
<sub order="0x10" stat="MEN" val="2" /> <!-- MEN -2 -->
<add order="0x10" stat="INT" val="1" /> <!-- INT +1 -->
<mul order="0x30" stat="mAtk" val="1.1" /> <!-- M. Power +10% -->
<mul order="0x30" stat="mAtkSpd" val="1.15" /> <!-- M. Spd. +15% -->
<mul order="0x30" stat="regMp" val="1.05" /> <!-- MP Recovery Bonus +5% -->
<sub order="0x40" stat="stunVuln" val="50" /> <!-- Resistance to Stun Atk. +50% -->
<sub order="0x40" stat="fireVuln" val="5" /> <!-- Resistance to fire attributes +5 -->
<sub order="0x40" stat="waterVuln" val="5" /> <!-- Resistance to water attributes +5 -->
<sub order="0x40" stat="windVuln" val="5" /> <!-- Resistance to wind attributes +5 -->
<sub order="0x40" stat="earthVuln" val="5" /> <!-- Resistance to earth attributes +5 -->
<add order="0x40" stat="runSpd" val="7" /> <!-- Increases Speed by 7 -->
<add order="0x40" stat="maxMp" val="97" /> <!-- Increases Max MP by 97 -->
<mul order="0x30" stat="MagicalMpConsumeRate" val="0.97" /> <!-- Decreases MP consumption for magic skills by 3% -->
</for>
</skill>
</list>

XML Armor

<?xml version="1.0" encoding="UTF-8"?>
<list>
<item id="10046" name="Immortal Helmet">
<for>
<add order="0x10" stat="pDef" val="114" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10047" name="Immortal Breastplate">
<for>
<add order="0x10" stat="pDef" val="304" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10048" name="Immortal Gaiter">
<for>
<add order="0x10" stat="pDef" val="190" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10049" name="Immortal Gauntlet">
<for>
<add order="0x10" stat="pDef" val="76" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10050" name="Immortal Boots">
<for>
<add order="0x10" stat="pDef" val="76" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10051" name="Immortal Leather Helmet">
<for>
<add order="0x10" stat="pDef" val="114" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10052" name="Immortal Leather Breastplate">
<for>
<add order="0x10" stat="pDef" val="228" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10053" name="Immortal Leather Legging">
<for>
<add order="0x10" stat="pDef" val="143" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10054" name="Immortal Leather Gloves">
<for>
<add order="0x10" stat="pDef" val="76" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10055" name="Immortal Leather Boots">
<for>
<add order="0x10" stat="pDef" val="76" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10056" name="Immortal Circlet">
<for>
<add order="0x10" stat="pDef" val="114" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10057" name="Immortal Tunic">
<for>
<add order="0x10" stat="pDef" val="152" />
<add order="0x40" stat="maxMp" val="649" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10058" name="Immortal Stockings">
<for>
<add order="0x10" stat="pDef" val="95" />
<add order="0x40" stat="maxMp" val="427" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10059" name="Immortal Gloves">
<for>
<add order="0x10" stat="pDef" val="76" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
<item id="10060" name="Immortal Shoes">
<for>
<add order="0x10" stat="pDef" val="76" />
<enchant order="0x0C" stat="pDef" val="0" />
</for>
</item>
</list>

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