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MOD Enchant L2jLisvus


[ADM]Mystogan

Pergunta

Bem vamos la estou tentando desenvolver meu primeiro "Mod Java" da chance e do limite do crystal enchant para o L2jLisvus mais esta com um problema que as config não estão 100% apenas o limite esta Ok a chance não esta oque poderia ser ? 

Other.properties

# % Chance of succeding to enchant an item when it has a chance of breaking
EnchantChanceWeapon = 65
EnchantChanceArmor = 65
EnchantChanceJewelry = 65
# % Chance of succeding to enchant an item without a chance of breaking
BlessedEnchantChanceWeapon = 70
BlessedEnchantChanceArmor = 70
BlessedEnchantChanceJewelry = 70
+# Crystal Scroll By [ADM]Mystogan
+CrystalEnchantChanceWeapon = 100
+CrystalEnchantChanceArmor = 100
+CrystalEnchantChanceJewelry = 100
# Enchant limit [default = 0 (unlimited)]
EnchantMaxWeapon = 20
EnchantMaxArmor = 20
EnchantMaxJewelry = 20
+# Crystal Enchant limit By [ADM]Mystogan [default = 0 (unlimited)] 
+CrystalEnchantMaxWeapon = 10
+CrystalEnchantMaxArmor = 8
+CrystalEnchantMaxJewelry = 8

Config.java
 

			BLESSED_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(otherSettings.getProperty("BlessedEnchantChanceJewelry", "54"));
+            CRYSTAL_ENCHANT_CHANCE_WEAPON = Integer.parseInt(otherSettings.getProperty("CrystalEnchantChanceWeapon", "100"));
+            CRYSTAL_ENCHANT_CHANCE_ARMOR = Integer.parseInt(otherSettings.getProperty("CrystalEnchantChanceArmor", "100"));
+            CRYSTAL_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(otherSettings.getProperty("CrystalEnchantChanceJewelry", "100"));
			/* limit on enchant */
			ENCHANT_MAX_WEAPON = Integer.parseInt(otherSettings.getProperty("EnchantMaxWeapon", "25"));
			ENCHANT_MAX_ARMOR = Integer.parseInt(otherSettings.getProperty("EnchantMaxArmor", "25"));
			ENCHANT_MAX_JEWELRY = Integer.parseInt(otherSettings.getProperty("EnchantMaxJewelry", "25"));
+            CRYSTALENCHANT_MAX_WEAPON = Integer.parseInt(otherSettings.getProperty("CrystalEnchantMaxWeapon", "10"));
+            CRYSTALENCHANT_MAX_ARMOR = Integer.parseInt(otherSettings.getProperty("CrystalEnchantMaxArmor", "8"));
+            CRYSTALENCHANT_MAX_JEWELRY = Integer.parseInt(otherSettings.getProperty("CrystalEnchantMaxJewelry", "8"));


	public static int BLESSED_ENCHANT_CHANCE_JEWELRY;
+	public static int CRYSTAL_ENCHANT_CHANCE_WEAPON;
+	public static int CRYSTAL_ENCHANT_CHANCE_ARMOR;
+	public static int CRYSTAL_ENCHANT_CHANCE_JEWELRY;
	/** Maximum level of enchantment */
	public static int ENCHANT_MAX_WEAPON;
	public static int ENCHANT_MAX_ARMOR;
	public static int ENCHANT_MAX_JEWELRY;
+    public static int CRYSTALENCHANT_MAX_WEAPON;
+    public static int CRYSTALENCHANT_MAX_ARMOR;
+    public static int CRYSTALENCHANT_MAX_JEWELRY;

RequestEnchantItem.java
 

			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
		}

+		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
+		{
+			if (blessedScroll)
+			{
+				chance = Config.CRYSTAL_ENCHANT_CHANCE_WEAPON;
+			}
+			maxEnchantLevel = Config.CRYSTALENCHANT_MAX_WEAPON;
+		}
+		else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
+		{
+			if (blessedScroll)
+			{
+				chance = Config.CRYSTAL_ENCHANT_CHANCE_ARMOR;
+			}
+			maxEnchantLevel = Config.CRYSTALENCHANT_MAX_ARMOR;
+		}
+		else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
+		{
+			if (blessedScroll)
+			{
+				chance = Config.CRYSTAL_ENCHANT_CHANCE_JEWELRY;
+			}
+			else
+			{
+				chance = Config.CRYSTAL_ENCHANT_CHANCE_JEWELRY;
+			}
+			maxEnchantLevel = Config.CRYSTALENCHANT_MAX_JEWELRY;
+		}
+
		if ((item.getEnchantLevel() >= maxEnchantLevel) && (maxEnchantLevel != 0))
		{
			activeChar.sendPacket(new SystemMessage(SystemMessage.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		

 

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Aqui o arquivo "RequestEnchantItem.java" completo
 

/*
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package net.sf.l2j.gameserver.clientpackets;

import net.sf.l2j.Config;
import net.sf.l2j.gameserver.model.Inventory;
import net.sf.l2j.gameserver.model.L2ItemInstance;
import net.sf.l2j.gameserver.model.L2World;
import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;
import net.sf.l2j.gameserver.serverpackets.*;
import net.sf.l2j.gameserver.templates.L2Item;
import net.sf.l2j.gameserver.templates.L2WeaponType;
import net.sf.l2j.gameserver.util.IllegalPlayerAction;
import net.sf.l2j.gameserver.util.Util;
import net.sf.l2j.util.Rnd;

import java.util.logging.Logger;

public class RequestEnchantItem extends L2GameClientPacket
{
	protected static final Logger _log = Logger.getLogger(Inventory.class.getName());
	private static final String _C__58_REQUESTENCHANTITEM = "[C] 58 RequestEnchantItem";
	private static final int[] crystalScrolls =
	{
		731,
		732,
		949,
		950,
		953,
		954,
		957,
		958,
		961,
		962
	};
	
	private int _objectId;
	
	@Override
	protected void readImpl()
	{
		_objectId = 0;
		try
		{
			_objectId = readD();
		}
		catch (Exception e)
		{
		}
	}
	
	@Override
	public void runImpl()
	{
		L2PcInstance activeChar = getClient().getActiveChar();
		if ((activeChar == null) || (_objectId == 0))
		{
			return;
		}
		
		if (activeChar.isProcessingTransaction() || (activeChar.getPrivateStoreType() != 0))
		{
			activeChar.sendPacket(new SystemMessage(1688));
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		
		L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId);
		L2ItemInstance scroll = activeChar.getActiveEnchantItem();
		
		if ((item == null) || (scroll == null))
		{
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		
		// can't enchant rods and hero weapons
		if ((item.getItem().getItemType() == L2WeaponType.ROD) || (!Config.ALLOW_HERO_ENCHANT && (item.getItemId() >= 6611) && (item.getItemId() <= 6621)) || ((item.getItemId() >= 7816) && (item.getItemId() <= 7831)))
		{
			activeChar.sendPacket(new SystemMessage(SystemMessage.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		
		if (item.isWear())
		{
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant a weared Item", IllegalPlayerAction.PUNISH_KICK);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		
		switch (item.getLocation())
		{
			case INVENTORY:
			case PAPERDOLL:
			{
				if (item.getOwnerId() != activeChar.getObjectId())
				{
					activeChar.setActiveEnchantItem(null);
					activeChar.sendPacket(new EnchantResult(2));
					return;
				}
				break;
			}
			default:
			{
				Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to use enchant Exploit!", IllegalPlayerAction.PUNISH_KICKBAN);
				activeChar.setActiveEnchantItem(null);
				activeChar.sendPacket(new EnchantResult(2));
				return;
			}
		}
		
		if (activeChar.getActiveWarehouse() != null)
		{
			activeChar.setActiveWarehouse(null);
		}
		
		int itemType2 = item.getItem().getType2();
		
		boolean blessedScroll = false;
		boolean enchantItem = false;
		int crystalId = 0;
		
		/** pretty code ;D */
		switch (item.getItem().getCrystalType())
		{
			case L2Item.CRYSTAL_S:
				crystalId = 1462;
				switch (scroll.getItemId())
				{
					case 959:
					case 961:
					case 6577:
						if (itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 960:
					case 962:
					case 6578:
						if ((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_A:
				crystalId = 1461;
				switch (scroll.getItemId())
				{
					case 729:
					case 731:
					case 6569:
						if (itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 730:
					case 732:
					case 6570:
						if ((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
						{
							enchantItem = true;
						}
						
						break;
				}
				break;
			case L2Item.CRYSTAL_B:
				crystalId = 1460;
				switch (scroll.getItemId())
				{
					case 947:
					case 949:
					case 6571:
						if (itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 948:
					case 950:
					case 6572:
						if ((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_C:
				crystalId = 1459;
				switch (scroll.getItemId())
				{
					case 951:
					case 953:
					case 6573:
						if (itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 952:
					case 954:
					case 6574:
						if ((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
						{
							enchantItem = true;
						}
						break;
				}
				break;
			case L2Item.CRYSTAL_D:
				crystalId = 1458;
				switch (scroll.getItemId())
				{
					case 955:
					case 957:
					case 6575:
						if (itemType2 == L2Item.TYPE2_WEAPON)
						{
							enchantItem = true;
						}
						break;
					case 956:
					case 958:
					case 6576:
						if ((itemType2 == L2Item.TYPE2_SHIELD_ARMOR) || (itemType2 == L2Item.TYPE2_ACCESSORY))
						{
							enchantItem = true;
						}
						break;
				}
				break;
			
		}

		if (!enchantItem)
		{
			activeChar.sendPacket(new SystemMessage(SystemMessage.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}

		// Get the scroll type - Yesod
		if ((scroll.getItemId() >= 6569) && (scroll.getItemId() <= 6578))
		{
			blessedScroll = true;
		}
		else
		{
			for (int crystalscroll : crystalScrolls)
			{
				if (scroll.getItemId() == crystalscroll)
				{
					blessedScroll = true;
				}

				break;

			}

		}
		
		int chance = 0;
		int maxEnchantLevel = 0;
		
		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
		{
			if (blessedScroll)
			{
				chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
			}
			else
			{
				chance = Config.ENCHANT_CHANCE_WEAPON;
			}
			maxEnchantLevel = Config.ENCHANT_MAX_WEAPON;
		}
		else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
		{
			if (blessedScroll)
			{
				chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
			}
			else
			{
				chance = Config.ENCHANT_CHANCE_ARMOR;
			}
			maxEnchantLevel = Config.ENCHANT_MAX_ARMOR;
		}
		else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
		{
			if (blessedScroll)
			{
				chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
			}
			else
			{
				chance = Config.ENCHANT_CHANCE_JEWELRY;
			}
			maxEnchantLevel = Config.ENCHANT_MAX_JEWELRY;
		}

		if (item.getItem().getType2() == L2Item.TYPE2_WEAPON)
		{
			if (blessedScroll)
			{
				chance = Config.CRYSTAL_ENCHANT_CHANCE_WEAPON;
			}
			maxEnchantLevel = Config.CRYSTALENCHANT_MAX_WEAPON;
		}
		else if (item.getItem().getType2() == L2Item.TYPE2_SHIELD_ARMOR)
		{
			if (blessedScroll)
			{
				chance = Config.CRYSTAL_ENCHANT_CHANCE_ARMOR;
			}
			maxEnchantLevel = Config.CRYSTALENCHANT_MAX_ARMOR;
		}
		else if (item.getItem().getType2() == L2Item.TYPE2_ACCESSORY)
		{
			if (blessedScroll)
			{
				chance = Config.CRYSTAL_ENCHANT_CHANCE_JEWELRY;
			}
			else
			{
				chance = Config.CRYSTAL_ENCHANT_CHANCE_JEWELRY;
			}
			maxEnchantLevel = Config.CRYSTALENCHANT_MAX_JEWELRY;
		}

		if ((item.getEnchantLevel() >= maxEnchantLevel) && (maxEnchantLevel != 0))
		{
			activeChar.sendPacket(new SystemMessage(SystemMessage.INAPPROPRIATE_ENCHANT_CONDITION));
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		
		scroll = activeChar.getInventory().destroyItem("Enchant", scroll, activeChar, item);
		if (scroll == null)
		{
			activeChar.sendPacket(new SystemMessage(SystemMessage.NOT_ENOUGH_ITEMS));
			Util.handleIllegalPlayerAction(activeChar, "Player " + activeChar.getName() + " tried to enchant with a scroll he doesnt have", Config.DEFAULT_PUNISH);
			activeChar.setActiveEnchantItem(null);
			activeChar.sendPacket(new EnchantResult(2));
			return;
		}
		
		if ((item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX) || ((item.getItem().getBodyPart() == L2Item.SLOT_FULL_ARMOR) && (item.getEnchantLevel() < Config.ENCHANT_SAFE_MAX_FULL)))
		{
			chance = 100;
		}
		
		boolean failed = false;
		SystemMessage sm;
		
		if (Rnd.get(100) < chance)
		{
			synchronized (item)
			{
				if (item.getOwnerId() != activeChar.getObjectId())
				{
					activeChar.sendPacket(new SystemMessage(SystemMessage.INAPPROPRIATE_ENCHANT_CONDITION));
					activeChar.setActiveEnchantItem(null);
					activeChar.sendPacket(new EnchantResult(2));
					return;
				}
				
				if ((item.getLocation() != L2ItemInstance.ItemLocation.INVENTORY) && (item.getLocation() != L2ItemInstance.ItemLocation.PAPERDOLL))
				{
					activeChar.sendPacket(new SystemMessage(SystemMessage.INAPPROPRIATE_ENCHANT_CONDITION));
					activeChar.setActiveEnchantItem(null);
					activeChar.sendPacket(new EnchantResult(2));
					return;
				}
				
				if (item.getEnchantLevel() == 0)
				{
					sm = new SystemMessage(SystemMessage.S1_SUCCESSFULLY_ENCHANTED);
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}
				else
				{
					sm = new SystemMessage(SystemMessage.S1_S2_SUCCESSFULLY_ENCHANTED);
					sm.addNumber(item.getEnchantLevel());
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}
				
				item.setEnchantLevel(item.getEnchantLevel() + 1);
				item.updateDatabase();
			}
		}
		else
		{
			failed = true;
			
			if (!blessedScroll)
			{
				if (item.getEnchantLevel() > 0)
				{
					sm = new SystemMessage(SystemMessage.ENCHANTMENT_FAILED_S1_S2_EVAPORATED);
					sm.addNumber(item.getEnchantLevel());
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}
				else
				{
					sm = new SystemMessage(SystemMessage.ENCHANTMENT_FAILED_S1_EVAPORATED);
					sm.addItemName(item.getItemId());
					activeChar.sendPacket(sm);
				}
				
				if (item.isEquipped())
				{
					if (item.getEnchantLevel() > 0)
					{
						sm = new SystemMessage(SystemMessage.EQUIPMENT_S1_S2_REMOVED);
						sm.addNumber(item.getEnchantLevel());
						sm.addItemName(item.getItemId());
						activeChar.sendPacket(sm);
					}
					else
					{
						sm = new SystemMessage(SystemMessage.S1_DISARMED);
						sm.addItemName(item.getItemId());
						activeChar.sendPacket(sm);
					}
					
					L2ItemInstance[] unequiped = activeChar.getInventory().unEquipItemInSlotAndRecord(item.getEquipSlot());
					
					InventoryUpdate iu = new InventoryUpdate();
					for (L2ItemInstance element : unequiped)
					{
						iu.addModifiedItem(element);
					}
					activeChar.sendPacket(iu);
					
					activeChar.broadcastUserInfo();
				}
				
				int count = item.getCrystalCount() - ((item.getItem().getCrystalCount() + 1) / 2);
				if (count < 1)
				{
					count = 1;
				}
				
				L2ItemInstance destroyItem = activeChar.getInventory().destroyItem("Enchant", item, activeChar, null);
				if (destroyItem == null)
				{
					activeChar.setActiveEnchantItem(null);
					activeChar.sendPacket(new EnchantResult(2));
					return;
				}
				
				L2ItemInstance crystals = activeChar.getInventory().addItem("Enchant", crystalId, count, activeChar, destroyItem);
				
				sm = new SystemMessage(SystemMessage.EARNED_S2_S1_s);
				sm.addItemName(crystals.getItemId());
				sm.addNumber(count);
				activeChar.sendPacket(sm);
				
				if (!Config.FORCE_INVENTORY_UPDATE)
				{
					InventoryUpdate iu = new InventoryUpdate();
					if (destroyItem.getCount() == 0)
					{
						iu.addRemovedItem(destroyItem);
					}
					else
					{
						iu.addModifiedItem(destroyItem);
					}
					iu.addItem(crystals);
					
					activeChar.sendPacket(iu);
				}
				else
				{
					activeChar.sendPacket(new ItemList(activeChar, true));
				}
				
				StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
				su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
				activeChar.sendPacket(su);
				
				activeChar.broadcastUserInfo();
				
				L2World.getInstance().removeObject(destroyItem);
				activeChar.sendPacket(new EnchantResult(1));
			}
			else
			{
				activeChar.sendPacket(new SystemMessage(SystemMessage.BLESSED_ENCHANT_FAILED));
				
				item.setEnchantLevel(0);
				item.updateDatabase();
				activeChar.sendPacket(new EnchantResult(2));
			}
		}
		sm = null;
		
		StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
		su.addAttribute(StatusUpdate.CUR_LOAD, activeChar.getCurrentLoad());
		activeChar.sendPacket(su);
		
		su = null;
		
		if (!failed)
		{
			activeChar.sendPacket(new EnchantResult(0));
		}
		
		activeChar.sendPacket(new ItemList(activeChar, false)); // TODO update only the enchanted item
		activeChar.broadcastUserInfo();
		activeChar.setActiveEnchantItem(null);
		
	}
	
	/*
	 * (non-Javadoc)
	 * @see net.sf.l2j.gameserver.clientpackets.L2GameClientPacket#getType()
	 */
	@Override
	public String getType()
	{
		return _C__58_REQUESTENCHANTITEM;
	}
}

 

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    • Se alguém pudesse me ensinar como codificar as missões, eu ficaria feliz em fazer isso sozinho ou pelo menos ajudar. Eu realmente quero jogar em um servidor onde todas as quests funcionem bem e melhor ainda se você puder fazer quests customizadas!
    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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