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Mod limitador de statos


gleyce123

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15 respostass a esta questão

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12 horas atrás, Jondxz disse:

Testou esse? Limitador de Status aCis 367+

A L2JNetwork tem como base a aCis, então acredito que você vai ter que alterar pouca coisa no código 

 

Tentei sim amigo porém não existe os mesmos caminhos como 
 

gameserver/model/actor/stat/CharStat.java

eu acho que são diferentes os nomes e por isso não consigo sem falar que não sou boa em 

alterar codigos assim você não poderia me ajudar ? só falta esse mod pro meu server..

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1 hora atrás, gleyce123 disse:

Tentei sim amigo porém não existe os mesmos caminhos como 


gameserver/model/actor/stat/CharStat.java

Eu posso estar engando, mas tenta o caminho: gameserver/model/actor/stat/CreatureStat.java

Editado por Jondxz

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1 hora atrás, Jondxz disse:

Eu posso estar engando, mas tenta o caminho: gameserver/model/actor/stat/CreatureStat.java

Essa parte que vc falou achei onde por os codigos agora não achei na parte da config.java e nem da parte do pcstat.java

Editado por gleyce123
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59 minutos atrás, gleyce123 disse:

Essa parte que vc falou achei onde por os codigos agora não achei na parte da config.java e nem da parte do pcstat.java

### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/stat/CreatureStat.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/stat/CreatureStat.java    (revision 3)
+++ java/net/sf/l2j/gameserver/model/actor/stat/CreatureStat.java    (working copy)
@@ -141,7 +141,7 @@
      */
     public int getCriticalHit(Character target, L2Skill skill)
     {
-        return Math.min((int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), 500);
+        return Math.min((int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), Config.MAX_PCRIT_RATE);
     }
     
     /**
@@ -151,7 +151,7 @@
      */
     public final int getMCriticalHit(Character target, L2Skill skill)
     {
-        return (int) calcStat(Stats.MCRITICAL_RATE, 8, target, skill);
+        return (int) calcStat(Stats.MCRITICAL_RATE, Config.MAX_MCRIT_RATE, target, skill);
     }
     
     /**
@@ -160,7 +160,7 @@
      */
     public int getEvasionRate(Character target)
     {
-        return (int) calcStat(Stats.EVASION_RATE, 0, target, null);
+        return (int) calcStat(Stats.EVASION_RATE, Config.MAX_EVASION, target, null);
     }
     
     /**
@@ -168,7 +168,7 @@
      */
     public int getAccuracy()
     {
-        return (int) calcStat(Stats.ACCURACY_COMBAT, 0, null, null);
+        return (int) calcStat(Stats.ACCURACY_COMBAT, Config.MAX_ACCURACY, null, null);
     }
     
     public int getMaxHp()
    Index: config/aCis.properties
===================================================================
--- config/aCis.properties (revision 104)
+++ config/aCis.properties (working copy)
@@ -82,3 +82,40 @@
 # Players can see in the upper chat who dies in pvp and pk
 # Default : False
 AnnounceKillPLayers = true
+
+#=============================================================
+#                            Limits
+#=============================================================
+
+# Run speed modifier. Example: Setting this to 5 will 
+# give players +5 to their running speed.
+# Default: 0
+RunSpeedBoost = 0
+
+# Maximum character running speed.
+# Default: 250
+MaxRunSpeed = 250
+
+# Maximum character Physical Critical Rate. (10 = 1%)
+# Default: 500
+MaxPCritRate = 500
+
+# Maximum character Magic Critical Rate. (10 = 1%)
+# Default: 200
+MaxMCritRate = 200
+
+# Maximum character Attack Speed.
+# Default: 1500
+MaxPAtkSpeed = 1500
+
+# Maximum character Cast Speed.
+# Default: 1999
+MaxMAtkSpeed = 1999
+
+# Maximum character Evasion.
+# Default: 250
+MaxEvasion = 250
+
+# Maxmum character Accuracy
+# Default: 300
+MaxAccuracy = 300
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 104)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -401,6 +401,15 @@
     public static boolean ENABLE_MODIFY_SKILL_DURATION;
     public static Map<Integer, Integer> SKILL_DURATION_LIST;
     public static boolean ANNOUNCE_KILL;
+    /** Limits */
+    public static int RUN_SPD_BOOST;
+    public static int MAX_RUN_SPEED;
+    public static int MAX_PCRIT_RATE;
+    public static int MAX_MCRIT_RATE;
+    public static int MAX_PATK_SPEED;
+    public static int MAX_MATK_SPEED;
+    public static int MAX_EVASION;
+    public static int MAX_ACCURACY;
 
  // --------------------------------------------------
  // Players
@@ -947,8 +956,15 @@
  }
  }
  ANNOUNCE_KILL = aCis.getProperty("AnnounceKillPLayers", false);
+            RUN_SPD_BOOST = aCis.getProperty("RunSpeedBoost", 0);
+            MAX_RUN_SPEED = aCis.getProperty("MaxRunSpeed", 250);
+            MAX_PCRIT_RATE = aCis.getProperty("MaxPCritRate", 500);
+            MAX_MCRIT_RATE = aCis.getProperty("MaxMCritRate", 200);
+            MAX_PATK_SPEED = aCis.getProperty("MaxPAtkSpeed", 1500);
+            MAX_MATK_SPEED = aCis.getProperty("MaxMAtkSpeed", 1999);
+            MAX_EVASION = aCis.getProperty("MaxEvasion", 250);
+            MAX_ACCURACY = aCis.getProperty("MaxAccuracy", 300);
  
- 
  // NPCs / Monsters
  ExProperties npcs = load(NPCS_FILE);
  CHAMPION_FREQUENCY = npcs.getProperty("ChampionFrequency", 0);
Index: java/net/sf/l2j/gameserver/model/actor/stat/PlayerStat.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/stat/PlayerStat.java    (revision 3)
+++ java/net/sf/l2j/gameserver/model/actor/stat/PlayerStat.java    (working copy)
@@ -401,6 +401,11 @@
         if (penalty > 0)
             baseValue *= Math.pow(0.84, penalty);
         
+        if ((penalty > Config.MAX_RUN_SPEED) && (!getActiveChar().isGM()))
+        {
+            return Config.MAX_RUN_SPEED;
+        }
+        
         // calculate speed
         return (float) calcStat(Stats.RUN_SPEED, baseValue, null, null);
     }
@@ -436,6 +441,11 @@
         if (penalty > 0)
             base *= Math.pow(0.84, penalty);
         
+        if ((base > Config.MAX_MATK_SPEED) && (!getActiveChar().isGM()))
+        {
+            return Config.MAX_MATK_SPEED;
+        }
+        
         return (int) calcStat(Stats.MAGIC_ATTACK_SPEED, base, null, null);
     }
     
@@ -465,6 +475,11 @@
             if (getActiveChar().checkFoodState(getActiveChar().getPetTemplate().getHungryLimit()))
                 base /= 2;
             
+            if ((base > Config.MAX_PATK_SPEED) && (!getActiveChar().isGM()))
+            {
+                return Config.MAX_PATK_SPEED;
+            }
+            
             return (int) calcStat(Stats.POWER_ATTACK_SPEED, base, null, null);
         }
         
@@ -480,6 +495,10 @@
         if (penalty > 0)
             val -= (2 * penalty);
         
+        if ((val > Config.MAX_EVASION) && (!getActiveChar().isGM()))
+        {
+            return Config.MAX_EVASION;
+        }
         return val;
     }
     
@@ -491,6 +510,11 @@
         if (getActiveChar().getExpertiseWeaponPenalty())
             val -= 20;
         
+        if ((val > Config.MAX_ACCURACY) && (!getActiveChar().isGM()))
+        {
+          return Config.MAX_ACCURACY;
+        }
+        
         return val;
     }

Aqui esta gleyce123

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17 minutos atrás, ★BlackStar★ disse:

 

  Ocultar conteúdo

 



### Eclipse Workspace Patch 1.0
#P aCis_gameserver
Index: java/net/sf/l2j/gameserver/model/actor/stat/CreatureStat.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/stat/CreatureStat.java    (revision 3)
+++ java/net/sf/l2j/gameserver/model/actor/stat/CreatureStat.java    (working copy)
@@ -141,7 +141,7 @@
      */
     public int getCriticalHit(Character target, L2Skill skill)
     {
-        return Math.min((int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), 500);
+        return Math.min((int) calcStat(Stats.CRITICAL_RATE, _activeChar.getTemplate().getBaseCritRate(), target, skill), Config.MAX_PCRIT_RATE);
     }
     
     /**
@@ -151,7 +151,7 @@
      */
     public final int getMCriticalHit(Character target, L2Skill skill)
     {
-        return (int) calcStat(Stats.MCRITICAL_RATE, 8, target, skill);
+        return (int) calcStat(Stats.MCRITICAL_RATE, Config.MAX_MCRIT_RATE, target, skill);
     }
     
     /**
@@ -160,7 +160,7 @@
      */
     public int getEvasionRate(Character target)
     {
-        return (int) calcStat(Stats.EVASION_RATE, 0, target, null);
+        return (int) calcStat(Stats.EVASION_RATE, Config.MAX_EVASION, target, null);
     }
     
     /**
@@ -168,7 +168,7 @@
      */
     public int getAccuracy()
     {
-        return (int) calcStat(Stats.ACCURACY_COMBAT, 0, null, null);
+        return (int) calcStat(Stats.ACCURACY_COMBAT, Config.MAX_ACCURACY, null, null);
     }
     
     public int getMaxHp()
    Index: config/aCis.properties
===================================================================
--- config/aCis.properties (revision 104)
+++ config/aCis.properties (working copy)
@@ -82,3 +82,40 @@
 # Players can see in the upper chat who dies in pvp and pk
 # Default : False
 AnnounceKillPLayers = true
+
+#=============================================================
+#                            Limits
+#=============================================================
+
+# Run speed modifier. Example: Setting this to 5 will 
+# give players +5 to their running speed.
+# Default: 0
+RunSpeedBoost = 0
+
+# Maximum character running speed.
+# Default: 250
+MaxRunSpeed = 250
+
+# Maximum character Physical Critical Rate. (10 = 1%)
+# Default: 500
+MaxPCritRate = 500
+
+# Maximum character Magic Critical Rate. (10 = 1%)
+# Default: 200
+MaxMCritRate = 200
+
+# Maximum character Attack Speed.
+# Default: 1500
+MaxPAtkSpeed = 1500
+
+# Maximum character Cast Speed.
+# Default: 1999
+MaxMAtkSpeed = 1999
+
+# Maximum character Evasion.
+# Default: 250
+MaxEvasion = 250
+
+# Maxmum character Accuracy
+# Default: 300
+MaxAccuracy = 300
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 104)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -401,6 +401,15 @@
     public static boolean ENABLE_MODIFY_SKILL_DURATION;
     public static Map<Integer, Integer> SKILL_DURATION_LIST;
     public static boolean ANNOUNCE_KILL;
+    /** Limits */
+    public static int RUN_SPD_BOOST;
+    public static int MAX_RUN_SPEED;
+    public static int MAX_PCRIT_RATE;
+    public static int MAX_MCRIT_RATE;
+    public static int MAX_PATK_SPEED;
+    public static int MAX_MATK_SPEED;
+    public static int MAX_EVASION;
+    public static int MAX_ACCURACY;
 
  // --------------------------------------------------
  // Players
@@ -947,8 +956,15 @@
  }
  }
  ANNOUNCE_KILL = aCis.getProperty("AnnounceKillPLayers", false);
+            RUN_SPD_BOOST = aCis.getProperty("RunSpeedBoost", 0);
+            MAX_RUN_SPEED = aCis.getProperty("MaxRunSpeed", 250);
+            MAX_PCRIT_RATE = aCis.getProperty("MaxPCritRate", 500);
+            MAX_MCRIT_RATE = aCis.getProperty("MaxMCritRate", 200);
+            MAX_PATK_SPEED = aCis.getProperty("MaxPAtkSpeed", 1500);
+            MAX_MATK_SPEED = aCis.getProperty("MaxMAtkSpeed", 1999);
+            MAX_EVASION = aCis.getProperty("MaxEvasion", 250);
+            MAX_ACCURACY = aCis.getProperty("MaxAccuracy", 300);
  
- 
  // NPCs / Monsters
  ExProperties npcs = load(NPCS_FILE);
  CHAMPION_FREQUENCY = npcs.getProperty("ChampionFrequency", 0);
Index: java/net/sf/l2j/gameserver/model/actor/stat/PlayerStat.java
===================================================================
--- java/net/sf/l2j/gameserver/model/actor/stat/PlayerStat.java    (revision 3)
+++ java/net/sf/l2j/gameserver/model/actor/stat/PlayerStat.java    (working copy)
@@ -401,6 +401,11 @@
         if (penalty > 0)
             baseValue *= Math.pow(0.84, penalty);
         
+        if ((penalty > Config.MAX_RUN_SPEED) && (!getActiveChar().isGM()))
+        {
+            return Config.MAX_RUN_SPEED;
+        }
+        
         // calculate speed
         return (float) calcStat(Stats.RUN_SPEED, baseValue, null, null);
     }
@@ -436,6 +441,11 @@
         if (penalty > 0)
             base *= Math.pow(0.84, penalty);
         
+        if ((base > Config.MAX_MATK_SPEED) && (!getActiveChar().isGM()))
+        {
+            return Config.MAX_MATK_SPEED;
+        }
+        
         return (int) calcStat(Stats.MAGIC_ATTACK_SPEED, base, null, null);
     }
     
@@ -465,6 +475,11 @@
             if (getActiveChar().checkFoodState(getActiveChar().getPetTemplate().getHungryLimit()))
                 base /= 2;
             
+            if ((base > Config.MAX_PATK_SPEED) && (!getActiveChar().isGM()))
+            {
+                return Config.MAX_PATK_SPEED;
+            }
+            
             return (int) calcStat(Stats.POWER_ATTACK_SPEED, base, null, null);
         }
         
@@ -480,6 +495,10 @@
         if (penalty > 0)
             val -= (2 * penalty);
         
+        if ((val > Config.MAX_EVASION) && (!getActiveChar().isGM()))
+        {
+            return Config.MAX_EVASION;
+        }
         return val;
     }
     
@@ -491,6 +510,11 @@
         if (getActiveChar().getExpertiseWeaponPenalty())
             val -= 20;
         
+        if ((val > Config.MAX_ACCURACY) && (!getActiveChar().isGM()))
+        {
+          return Config.MAX_ACCURACY;
+        }
+        
         return val;
     }

 

Aqui esta gleyce123


aCis.getProperty não consigo achar nenhuma referencia com isso aqui pra por está parte.

        RUN_SPD_BOOST = aCis.getProperty("RunSpeedBoost", 0);
        MAX_RUN_SPEED = aCis.getProperty("MaxRunSpeed", 250);
        MAX_PCRIT_RATE = aCis.getProperty("MaxPCritRate", 500);
        MAX_MCRIT_RATE = aCis.getProperty("MaxMCritRate", 200);
        MAX_PATK_SPEED = aCis.getProperty("MaxPAtkSpeed", 1500);
        MAX_MATK_SPEED = aCis.getProperty("MaxMAtkSpeed", 1999);
        MAX_EVASION = aCis.getProperty("MaxEvasion", 250);
        MAX_ACCURACY = aCis.getProperty("MaxAccuracy", 300);

 

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É pq não tem msm isso.

no meu caso eu botei 

assim 

        RUN_SPD_BOOST = limits.getProperty("RunSpeedBoost", 0);
        MAX_RUN_SPEED = limits.getProperty("MaxRunSpeed", 250);
        MAX_PCRIT_RATE = limits.getProperty("MaxPCritRate", 500);
        MAX_MCRIT_RATE = limits.getProperty("MaxMCritRate", 200);
        MAX_PATK_SPEED = limits.getProperty("MaxPAtkSpeed", 1500);
        MAX_MATK_SPEED = limits.getProperty("MaxMAtkSpeed", 1999);
        MAX_EVASION = limits.getProperty("MaxEvasion", 250);
        MAX_ACCURACY = limits.getProperty("MaxAccuracy", 300);

 

e botei as config em custom/limits.properties

 

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18 minutos atrás, ★BlackStar★ disse:

É pq não tem msm isso.

no meu caso eu botei 

assim 

        RUN_SPD_BOOST = limits.getProperty("RunSpeedBoost", 0);
        MAX_RUN_SPEED = limits.getProperty("MaxRunSpeed", 250);
        MAX_PCRIT_RATE = limits.getProperty("MaxPCritRate", 500);
        MAX_MCRIT_RATE = limits.getProperty("MaxMCritRate", 200);
        MAX_PATK_SPEED = limits.getProperty("MaxPAtkSpeed", 1500);
        MAX_MATK_SPEED = limits.getProperty("MaxMAtkSpeed", 1999);
        MAX_EVASION = limits.getProperty("MaxEvasion", 250);
        MAX_ACCURACY = limits.getProperty("MaxAccuracy", 300);

 

e botei as config em custom/limits.properties

 

coloquei tudo direitinho mais adiantou não.... ta passando ainda do limite que coloquei.. se poder mandar o codigo com todas as referencias igual como vc botou talvez eu consiga..

Editado por gleyce123
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Vi que no config.java logo no começo onde tem isso aqui ta faltando a config limites não seria isso ?
 

    public static final String CLANS_FILE = "./config/clans.properties";
    public static final String EVENTS_FILE = "./config/events.properties";
    public static final String GEOENGINE_FILE = "./config/geoengine.properties";
    public static final String HEXID_FILE = "./config/hexid.txt";
    public static final String LOGIN_CONFIGURATION_FILE = "./config/loginserver.properties";
    public static final String NPCS_FILE = "./config/npcs.properties";
    public static final String PLAYERS_FILE = "./config/players.properties";
    public static final String SERVER_FILE = "./config/server.properties";
    public static final String SIEGE_FILE = "./config/siege.properties";
    public static final String CHECK_LIMITS_FILE = "./config/customs/chat.properties";
    public static final String NEWBIE_FILE = "./config/customs/newbies_system.properties";
    public static final String MANAGER_FILE = "./config/customs/npcs_manager.properties";
    public static final String BANK_FILE = "./config/customs/bank.properties";
    public static final String CUSTOMS_FILE = "./Çconfig/customs/customs.properties";
    public static final String VOTE_FILE = "./config/customs/vote.properties";
    public static final String PROTECT_FILE = "./config/customs/protection.properties";
    public static final String OFFLINESHOP_FILE = "./config/customs/offlineshop.properties";
    public static final String DONATOR_FILE = "./config/customs/donators.properties";
    public static final String TVT_FILE = "./config/customs/tvt.properties";
    public static final String COMMAND_LIST = "./config/customs/commandlist.properties";
    public static final String RANDOM_ZONE = "./config/customs/randompvpzone.properties";
    public static final String RAID_FILE = "./config/customs/raidbosses.properties";

Editado por gleyce123
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    • mas no interlude, nem todas as quests de class,  vai mostrar onde tem que ir, ate o reborn nao mostrava quando era interlude, só mostrou depois que eles colocaram client classic pra rodar, e ficou melhor ainda quando virou hellbound em diante, mas ha sim alguma chance de modificar isso direto no script para fazer igualmente, só basta te um pouco de paciencia e persistencia exato
    • 408_PathToElvenwizard dá Orion eu tive que mexer tbm, até modifiquei e consegui deixar ela igual do Classic, com a seta e a marcação no mapa. (não retail IL) Dá pra importar py de várias revs, o foda é que não da regular as quest py através do debug em tempo real, pelo menos eu não consegui rsrs
    • Hasta el momento todas las QUESTS son completables si te guias con un tutorial de youtube. El problema es que tienen bugs de locacion y de subquests que no avanzan o no te marcan correctamente a donde ir en el mapa, cosa que en Retail si se ve como corresponde.
    • estranho, mas pelo menos a galera nunca reclamo das quests quando tinha aberto 5x, geral fez class primeira e segunda job, poucos que compraram a class
    • en RUSaCis-3.5 data pack, las Quests estan en formato .java y son diferentes a como estan redactadas en jOrion y jFrozen 1.5 (ProyectX) package net.sf.l2j.gameserver.scripting.quest; import net.sf.l2j.commons.random.Rnd; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.QuestStatus; import net.sf.l2j.gameserver.enums.actors.ClassId; import net.sf.l2j.gameserver.model.actor.Creature; import net.sf.l2j.gameserver.model.actor.Npc; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; import net.sf.l2j.gameserver.scripting.QuestState; public class Q224_TestOfSagittarius extends SecondClassQuest { private static final String QUEST_NAME = "Q224_TestOfSagittarius"; // Items private static final int BERNARD_INTRODUCTION = 3294; private static final int HAMIL_LETTER_1 = 3295; private static final int HAMIL_LETTER_2 = 3296; private static final int HAMIL_LETTER_3 = 3297; private static final int HUNTER_RUNE_1 = 3298; private static final int HUNTER_RUNE_2 = 3299; private static final int TALISMAN_OF_KADESH = 3300; private static final int TALISMAN_OF_SNAKE = 3301; private static final int MITHRIL_CLIP = 3302; private static final int STAKATO_CHITIN = 3303; private static final int REINFORCED_BOWSTRING = 3304; private static final int MANASHEN_HORN = 3305; private static final int BLOOD_OF_LIZARDMAN = 3306; private static final int CRESCENT_MOON_BOW = 3028; private static final int WOODEN_ARROW = 17; // Rewards private static final int MARK_OF_SAGITTARIUS = 3293; // NPCs private static final int BERNARD = 30702; private static final int HAMIL = 30626; private static final int SIR_ARON_TANFORD = 30653; private static final int VOKIAN = 30514; private static final int GAUEN = 30717; // Monsters private static final int ANT = 20079; private static final int ANT_CAPTAIN = 20080; private static final int ANT_OVERSEER = 20081; private static final int ANT_RECRUIT = 20082; private static final int ANT_PATROL = 20084; private static final int ANT_GUARD = 20086; private static final int NOBLE_ANT = 20089; private static final int NOBLE_ANT_LEADER = 20090; private static final int BREKA_ORC_SHAMAN = 20269; private static final int BREKA_ORC_OVERLORD = 20270; private static final int MARSH_STAKATO_WORKER = 20230; private static final int MARSH_STAKATO_SOLDIER = 20232; private static final int MARSH_STAKATO_DRONE = 20234; private static final int MARSH_SPIDER = 20233; private static final int ROAD_SCAVENGER = 20551; private static final int MANASHEN_GARGOYLE = 20563; private static final int LETO_LIZARDMAN = 20577; private static final int LETO_LIZARDMAN_ARCHER = 20578; private static final int LETO_LIZARDMAN_SOLDIER = 20579; private static final int LETO_LIZARDMAN_WARRIOR = 20580; private static final int LETO_LIZARDMAN_SHAMAN = 20581; private static final int LETO_LIZARDMAN_OVERLORD = 20582; private static final int SERPENT_DEMON_KADESH = 27090; public Q224_TestOfSagittarius() { super(224, "Test Of Sagittarius"); setItemsIds(BERNARD_INTRODUCTION, HAMIL_LETTER_1, HAMIL_LETTER_2, HAMIL_LETTER_3, HUNTER_RUNE_1, HUNTER_RUNE_2, TALISMAN_OF_KADESH, TALISMAN_OF_SNAKE, MITHRIL_CLIP, STAKATO_CHITIN, REINFORCED_BOWSTRING, MANASHEN_HORN, BLOOD_OF_LIZARDMAN, CRESCENT_MOON_BOW); addQuestStart(BERNARD); addTalkId(BERNARD, HAMIL, SIR_ARON_TANFORD, VOKIAN, GAUEN); addMyDying(ANT, ANT_CAPTAIN, ANT_OVERSEER, ANT_RECRUIT, ANT_PATROL, ANT_GUARD, NOBLE_ANT, NOBLE_ANT_LEADER, BREKA_ORC_SHAMAN, BREKA_ORC_OVERLORD, MARSH_STAKATO_WORKER, MARSH_STAKATO_SOLDIER, MARSH_STAKATO_DRONE, MARSH_SPIDER, ROAD_SCAVENGER, MANASHEN_GARGOYLE, LETO_LIZARDMAN, LETO_LIZARDMAN_ARCHER, LETO_LIZARDMAN_SOLDIER, LETO_LIZARDMAN_WARRIOR, LETO_LIZARDMAN_SHAMAN, LETO_LIZARDMAN_OVERLORD, SERPENT_DEMON_KADESH); } @Override public String onAdvEvent(String event, Npc npc, Player player) { String htmltext = event; QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; // BERNARD if (event.equalsIgnoreCase("30702-04.htm")) { st.setState(QuestStatus.STARTED); st.setCond(1); playSound(player, SOUND_ACCEPT); giveItems(player, BERNARD_INTRODUCTION, 1); if (giveDimensionalDiamonds39(player)) htmltext = "30702-04a.htm"; } // HAMIL else if (event.equalsIgnoreCase("30626-03.htm")) { st.setCond(2); playSound(player, SOUND_MIDDLE); takeItems(player, BERNARD_INTRODUCTION, 1); giveItems(player, HAMIL_LETTER_1, 1); } else if (event.equalsIgnoreCase("30626-07.htm")) { st.setCond(5); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_1, 10); giveItems(player, HAMIL_LETTER_2, 1); } // SIR_ARON_TANFORD else if (event.equalsIgnoreCase("30653-02.htm")) { st.setCond(3); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_1, 1); } // VOKIAN else if (event.equalsIgnoreCase("30514-02.htm")) { st.setCond(6); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_2, 1); } return htmltext; } @Override public String onTalk(Npc npc, Player player) { String htmltext = getNoQuestMsg(); QuestState st = player.getQuestList().getQuestState(QUEST_NAME); if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
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