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Aprendiz de Novato

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  1. Alguem sabe qual e o nome desta fonte? [Hidden Content]
  2. nao entendi aindao pq os cars brigando assim um faa q fas o outro tbm fico muitno bom porem ano pega em todas as revs testei em 5 tipos em 2 funfo quer uam ideia??? pega ropa light e robe tbm do msm set e termina e bota ak q tu vai fazer sucesso pakas pq os acras fazem uma so igual a imperial branca e trasparante set angelic so fazem heavy matrix e talz so heavy qual o preconceito com os outros itens???
  3. mano bom trabalho mais so uam sijestao nao acha melhor faze pre com novas revisoes nao??? sua revisao foi 1040 projeto lanco 1729 pretendem poa 1730 hoje ainda olha a difrenca de 690 revizoes muinta coisa foi modificada mais de qual quer forma bom trabalho gostei
  4. #============================================================= # WARNING WARNING #============================================================= # Those settings can modify the behavior of your server. # Your server will NOT be as retail servers. # # Those settings are useful if you own some special server # or really small server. #============================================================= #------------------------------------------------------------- # Server config #------------------------------------------------------------- # AutoLoot enable... True to enable, False to disable AutoLoot = True # If False herbs will drop on ground even if AutoLoot is enabled AutoLootHerbs = False # AutoLearnSkills... True to enable, False to disable AutoLearnSkills = False # Party range for l2attackable (default 1600) AltPartyRange = 1600 # Party range for l2party (default 1400) AltPartyRange2 = 1400 # Weight Limit multiplier - default 1 AltWeightLimit = 1 # --------------------------------------------------------------------------- # Falling Damage # --------------------------------------------------------------------------- # Allow characters to receive damage from falling. # CoordSynchronize = 2 is recommended. # True - enabled. # False - disabled. # Auto - True if geodata enabled and False if disabled. # Default: Auto EnableFallingDamage = Auto # If XP loss (and deleveling) is enabled, default is 'true' Delevel = True # Flagged Player Can Use GK ? AltFlaggedPlayerCanUseGK = True # Rep***tion Score gained per Kill in Clanwar. # Retail: 1 Rep***tionScorePerKill = 1 # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones AltMobAgroInPeaceZone = True # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False #------------------------------------------------------------- # Alternative settings against player with karma #------------------------------------------------------------- AltKarmaPlayerCanBeKilledInPeaceZone = False AltKarmaPlayerCanShop = True # Can the player use Scroll of Escape or Return skill? AltKarmaPlayerCanTeleport = True # Can the player use gatekeepers (GK)? AltKarmaPlayerCanUseGK = False AltKarmaPlayerCanTrade = True AltKarmaPlayerCanUseWareHouse = True # Allow free teleportation around the world. AltFreeTeleporting = False #Set true for allow recommend character twice or more a day AltRecommend = False #------------------------------------------------------------- # Crafting Config #------------------------------------------------------------- # Crafting enabled/disabled. On by default CraftingEnabled = True #Limits for recipes (default: 50 - for dwarf , 50 - for common) DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = False # time multiplier - bigger number ===> slower crafting but more XP/SP AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) default = 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 # If set to False, blacksmiths don't take recipes from players inventory when crafting. # Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item) AltBlacksmithUseRecipes = True #------------------------------------------------------------- # Skills Config #------------------------------------------------------------- # Allow use Event Managers for change occupation # If you need change occupation only use quest then set this to False # Default = False AllowClassMasters = False # Spell Book needed to learn skills SpBookNeeded = True # Book needed to enchant skills EnchantSkillSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = False #Allow player sub-class addition without checking for Fates Whisper quest. #Default False AltSubWithoutFates = False # Maximum Number of SubClasses ( default = 3) AltMaxSubNumber = 1 #------------------------------------------------------------- # Buffs Config #------------------------------------------------------------- # Maximum number of buffs (default = 24) (20 + 4 From Divine Inspiration) MaxBuffAmount = 100 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True #------------------------------------------------------------- # Olympiad Config #------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) AltOlyStartTime = 18 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait) AltOlyBattle = 360000 # Olympiad Battle Wait, Default 10 Minutes AltOlyBWait = 10000 # Olympiad Initial Wait Period, Default 5 minutes AltOlyIWait = 10000 # Olympiad Weekly Period, Default 1 week AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. AltOlyVPeriod = 86400000 # This is the item restriction for olympiad. if an item is restricted , then a player cannot # Use it in olympiad mode. this is a fastlist. so it has to be like (OlyRestrictedItems = 1,2,3) OlyRestrictedItems = 0 # How many week 1 Olympiad cycle should last, default = 4 AltOlyWeeks = 4 # Required number of participants for Classed and Non-Classed matches, Default 3 & 5 # Default: 3 AltOlyClassedParticipants = 5 # Default: 5 AltOlyNonClassedParticipants = 9 #----------------------------------------------------------------- # Manor Config #----------------------------------------------------------------- #Allow Manor AllowManor = False # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into DB after every action; Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours AltManorSavePeriodRate = 2 #------------------------------------------------------------- # Lottery Config #------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #------------------------------------------------------------- # Debug & Dev Config #------------------------------------------------------------- # Don't load quests AltDevNoQuests = False # Don't load Spawntable AltDevNoSpawns = False #----------------------------------- # Dimension Rift Config #----------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 5 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 # Raid rank system # quantity clan rep points give to clan member in raid rank table 1stRaidRankingPoints = 1250 2ndRaidRankingPoints = 900 3rdRaidRankingPoints = 700 4thRaidRankingPoints = 600 5thRaidRankingPoints = 450 6thRaidRankingPoints = 350 7thRaidRankingPoints = 300 8thRaidRankingPoints = 200 9thRaidRankingPoints = 150 10thRaidRankingPoints = 100 UpTo50thRaidRankingPoints = 25 UpTo100thRaidRankingPoints = 12 # Infinity shots DontDestroySS = false este e o altsettings da rev l2j2010 mais ela vem se gatinho de class baixei um e instalei mais tipo so ele some quando do rr mais nem umnpc q eu pus e so funciona para gm ow adm esta ak o arquivo do gatinho nao sie o lugar certo de por ele #------------------------------------------------------------- # Class Master #------------------------------------------------------------- # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # Spawn Class Master npc if you have any in spawnlist. Default = False SpawnClassMaster = True # Allows Strider Update ClassMasterUpdateStrider = False alguem pode me ajdar?
  5. varios erros mano se vc liga o game serve primeiro o log fica disparando e nao para se vc liga o log o game serve dispara sem parar dentro varios outros erros
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