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Alguem sabe qual e o nome desta fonte? [Hidden Content]
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nao entendi aindao pq os cars brigando assim um faa q fas o outro tbm fico muitno bom porem ano pega em todas as revs testei em 5 tipos em 2 funfo quer uam ideia??? pega ropa light e robe tbm do msm set e termina e bota ak q tu vai fazer sucesso pakas pq os acras fazem uma so igual a imperial branca e trasparante set angelic so fazem heavy matrix e talz so heavy qual o preconceito com os outros itens???
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[ Gracia Part 2 ] Pink Armor
Tópico respondeu ao Lord-of-Angel? de ..:::TheHacker:::.. em Gracia Pt1 e Pt2
emo mudo praticamente nada -
[Interlude] Pré Configurado l2jbrasil
Tópico respondeu ao ViiNiCiUS de ..:::TheHacker:::.. em CT0 ~ Interlude
mano bom trabalho mais so uam sijestao nao acha melhor faze pre com novas revisoes nao??? sua revisao foi 1040 projeto lanco 1729 pretendem poa 1730 hoje ainda olha a difrenca de 690 revizoes muinta coisa foi modificada mais de qual quer forma bom trabalho gostei -
#============================================================= # WARNING WARNING #============================================================= # Those settings can modify the behavior of your server. # Your server will NOT be as retail servers. # # Those settings are useful if you own some special server # or really small server. #============================================================= #------------------------------------------------------------- # Server config #------------------------------------------------------------- # AutoLoot enable... True to enable, False to disable AutoLoot = True # If False herbs will drop on ground even if AutoLoot is enabled AutoLootHerbs = False # AutoLearnSkills... True to enable, False to disable AutoLearnSkills = False # Party range for l2attackable (default 1600) AltPartyRange = 1600 # Party range for l2party (default 1400) AltPartyRange2 = 1400 # Weight Limit multiplier - default 1 AltWeightLimit = 1 # --------------------------------------------------------------------------- # Falling Damage # --------------------------------------------------------------------------- # Allow characters to receive damage from falling. # CoordSynchronize = 2 is recommended. # True - enabled. # False - disabled. # Auto - True if geodata enabled and False if disabled. # Default: Auto EnableFallingDamage = Auto # If XP loss (and deleveling) is enabled, default is 'true' Delevel = True # Flagged Player Can Use GK ? AltFlaggedPlayerCanUseGK = True # Rep***tion Score gained per Kill in Clanwar. # Retail: 1 Rep***tionScorePerKill = 1 # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones AltMobAgroInPeaceZone = True # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False #------------------------------------------------------------- # Alternative settings against player with karma #------------------------------------------------------------- AltKarmaPlayerCanBeKilledInPeaceZone = False AltKarmaPlayerCanShop = True # Can the player use Scroll of Escape or Return skill? AltKarmaPlayerCanTeleport = True # Can the player use gatekeepers (GK)? AltKarmaPlayerCanUseGK = False AltKarmaPlayerCanTrade = True AltKarmaPlayerCanUseWareHouse = True # Allow free teleportation around the world. AltFreeTeleporting = False #Set true for allow recommend character twice or more a day AltRecommend = False #------------------------------------------------------------- # Crafting Config #------------------------------------------------------------- # Crafting enabled/disabled. On by default CraftingEnabled = True #Limits for recipes (default: 50 - for dwarf , 50 - for common) DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = False # time multiplier - bigger number ===> slower crafting but more XP/SP AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) default = 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 # If set to False, blacksmiths don't take recipes from players inventory when crafting. # Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item) AltBlacksmithUseRecipes = True #------------------------------------------------------------- # Skills Config #------------------------------------------------------------- # Allow use Event Managers for change occupation # If you need change occupation only use quest then set this to False # Default = False AllowClassMasters = False # Spell Book needed to learn skills SpBookNeeded = True # Book needed to enchant skills EnchantSkillSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = False #Allow player sub-class addition without checking for Fates Whisper quest. #Default False AltSubWithoutFates = False # Maximum Number of SubClasses ( default = 3) AltMaxSubNumber = 1 #------------------------------------------------------------- # Buffs Config #------------------------------------------------------------- # Maximum number of buffs (default = 24) (20 + 4 From Divine Inspiration) MaxBuffAmount = 100 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True #------------------------------------------------------------- # Olympiad Config #------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) AltOlyStartTime = 18 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. AltOlyMin = 00 # Olympiad Competition Period, Default 6 hours. # (If set different, should be increment by 10mins) AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait) AltOlyBattle = 360000 # Olympiad Battle Wait, Default 10 Minutes AltOlyBWait = 10000 # Olympiad Initial Wait Period, Default 5 minutes AltOlyIWait = 10000 # Olympiad Weekly Period, Default 1 week AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. AltOlyVPeriod = 86400000 # This is the item restriction for olympiad. if an item is restricted , then a player cannot # Use it in olympiad mode. this is a fastlist. so it has to be like (OlyRestrictedItems = 1,2,3) OlyRestrictedItems = 0 # How many week 1 Olympiad cycle should last, default = 4 AltOlyWeeks = 4 # Required number of participants for Classed and Non-Classed matches, Default 3 & 5 # Default: 3 AltOlyClassedParticipants = 5 # Default: 5 AltOlyNonClassedParticipants = 9 #----------------------------------------------------------------- # Manor Config #----------------------------------------------------------------- #Allow Manor AllowManor = False # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into DB after every action; Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours AltManorSavePeriodRate = 2 #------------------------------------------------------------- # Lottery Config #------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #------------------------------------------------------------- # Debug & Dev Config #------------------------------------------------------------- # Don't load quests AltDevNoQuests = False # Don't load Spawntable AltDevNoSpawns = False #----------------------------------- # Dimension Rift Config #----------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 5 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 # Raid rank system # quantity clan rep points give to clan member in raid rank table 1stRaidRankingPoints = 1250 2ndRaidRankingPoints = 900 3rdRaidRankingPoints = 700 4thRaidRankingPoints = 600 5thRaidRankingPoints = 450 6thRaidRankingPoints = 350 7thRaidRankingPoints = 300 8thRaidRankingPoints = 200 9thRaidRankingPoints = 150 10thRaidRankingPoints = 100 UpTo50thRaidRankingPoints = 25 UpTo100thRaidRankingPoints = 12 # Infinity shots DontDestroySS = false este e o altsettings da rev l2j2010 mais ela vem se gatinho de class baixei um e instalei mais tipo so ele some quando do rr mais nem umnpc q eu pus e so funciona para gm ow adm esta ak o arquivo do gatinho nao sie o lugar certo de por ele #------------------------------------------------------------- # Class Master #------------------------------------------------------------- # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # Spawn Class Master npc if you have any in spawnlist. Default = False SpawnClassMaster = True # Allows Strider Update ClassMasterUpdateStrider = False alguem pode me ajdar?
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[ INTERLUDE ] L2JBRASIL Pre Configurado
Tópico respondeu ao O.A.K.L.E.Y de ..:::TheHacker:::.. em CT0 ~ Interlude
varios erros mano se vc liga o game serve primeiro o log fica disparando e nao para se vc liga o log o game serve dispara sem parar dentro varios outros erros -
[ INTERLUDE ] L2JBRASIL Pre Configurado
Tópico respondeu ao O.A.K.L.E.Y de ..:::TheHacker:::.. em CT0 ~ Interlude
testando
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Atualizações Recentes de Status
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Lineage 2 Classic/Essence/Legacy/Main Ru-Eu-Na Geodata [Protocol 464] - available!!!· 0 respostas