Boa tarde pessoal, achei esse codigo de balanceamento na internet e não consegui adapta-lo para jfrozen.. alguma boa alma poderia fazer isso ? (adapta-lo pra jfrozen! )
Code:
### Eclipse Workspace Patch 1.0
#P L2_GameServer_It Index: java/net/sf/l2j/gameserver/skills/Formulas.java =================================================================== --- java/net/sf/l2j/gameserver/skills/Formulas.java (revision 3695) +++ java/net/sf/l2j/gameserver/skills/Formulas.java (working copy) @@ -1162,6 +1162,104 @@ { defence += target.getShldDef(); } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.DAGGER_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.DAGGER_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.DAGGER_VS_ROBE; + } + } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.ARCHER_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.ARCHER_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.ARCHER_VS_ROBE; + } + } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.BLUNT_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.BLUNT_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.BLUNT_VS_ROBE; + } + } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.FIST_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.FIST_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.FIST_VS_ROBE; + } + } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.DUAL_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.DUAL_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.DUAL_VS_ROBE; + } + } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.SWORD_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.SWORD_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.SWORD_VS_ROBE; + } + } + + if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null) + { + L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem(); + if (armor != null) + { + if (((L2PcInstance) target).isWearingHeavyArmor()) + damage /= Config.POLE_VS_HEAVY; + if (((L2PcInstance) target).isWearingLightArmor()) + damage /= Config.POLE_VS_LIGHT; + if (((L2PcInstance) target).isWearingMagicArmor()) + damage /= Config.POLE_VS_ROBE; + } + } //if (!(attacker instanceof L2RaidBossInstance) && /* if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance)) Index: java/net/sf/l2j/Config.java =================================================================== --- java/net/sf/l2j/Config.java (revision 3695) +++ java/net/sf/l2j/Config.java (working copy) @@ -881,7 +881,30 @@ public static boolean L2JMOD_WEDDING_SAMESEX; public static boolean L2JMOD_WEDDING_FORMALWEAR; public static int L2JMOD_WEDDING_DIVORCE_COSTS; - + + /** Class Balances */ + public static float DAGGER_VS_HEAVY; + public static float DAGGER_VS_LIGHT; + public static float DAGGER_VS_ROBE; + public static float ARCHER_VS_HEAVY; + public static float ARCHER_VS_LIGHT; + public static float ARCHER_VS_ROBE; + public static float BLUNT_VS_HEAVY; + public static float BLUNT_VS_LIGHT; + public static float BLUNT_VS_ROBE; + public static float FIST_VS_HEAVY; + public static float FIST_VS_LIGHT; + public static float FIST_VS_ROBE; + public static float DUAL_VS_HEAVY; + public static float DUAL_VS_LIGHT; + public static float DUAL_VS_ROBE; + public static float SWORD_VS_HEAVY; + public static float SWORD_VS_LIGHT; + public static float SWORD_VS_ROBE; + public static float POLE_VS_HEAVY; + public static float POLE_VS_LIGHT; + public static float POLE_VS_ROBE; + // Packet information /** Count the amount of packets per minute ? */ public static boolean COUNT_PACKETS = false; @@ -1848,6 +1871,34 @@ TVT_EVENT_RUNNING_TIME = Integer.parseInt(L2JModSettings.getProperty("TvTEventRunningTime", "1800")); TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(L2JModSettings.getProperty("TvTEventParticipationNpcId", "0"));
You can post now and register later.
If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.
GOSTARIA DOS ICONES DAS TATTOS , TODOS ICONES , COM ESSE LV , ATÉ O LVL 6 POR FAVOR , PARA INTERLUDE , ESSES DO PRINT NAO SAO INTERLUDE E NAO TENHO ! OBRIGADO!
Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.
Grato pela atenção!
Voce usar a conta de admin q vc tem no server, vai em accounts e define o acess_level la. e vc entra auto.
Eu tenho uma versão desse votesystem q tentei atualizar e com tutorial so acessar o link na minha assinatura em baixo.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.
Pergunta
admFirewall
Boa tarde pessoal, achei esse codigo de balanceamento na internet e não consegui adapta-lo para jfrozen.. alguma boa alma poderia fazer isso ? (adapta-lo pra jfrozen! )
Code:
### Eclipse Workspace Patch 1.0
#P L2_GameServer_It
Index: java/net/sf/l2j/gameserver/skills/Formulas.java
===================================================================
--- java/net/sf/l2j/gameserver/skills/Formulas.java (revision 3695)
+++ java/net/sf/l2j/gameserver/skills/Formulas.java (working copy)
@@ -1162,6 +1162,104 @@
{
defence += target.getShldDef();
}
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DAGGER && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.DAGGER_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.DAGGER_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.DAGGER_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BOW && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.ARCHER_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.ARCHER_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.ARCHER_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.BLUNT && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.BLUNT_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.BLUNT_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.BLUNT_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUALFIST && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.FIST_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.FIST_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.FIST_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.DUAL && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.DUAL_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.DUAL_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.DUAL_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.SWORD && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.SWORD_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.SWORD_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.SWORD_VS_ROBE;
+ }
+ }
+
+ if (target instanceof L2PcInstance && weapon != null && weapon.getItemType() == L2WeaponType.POLE && skill != null)
+ {
+ L2Armor armor = ((L2PcInstance) target).getActiveChestArmorItem();
+ if (armor != null)
+ {
+ if (((L2PcInstance) target).isWearingHeavyArmor())
+ damage /= Config.POLE_VS_HEAVY;
+ if (((L2PcInstance) target).isWearingLightArmor())
+ damage /= Config.POLE_VS_LIGHT;
+ if (((L2PcInstance) target).isWearingMagicArmor())
+ damage /= Config.POLE_VS_ROBE;
+ }
+ }
//if (!(attacker instanceof L2RaidBossInstance) &&
/*
if ((attacker instanceof L2NpcInstance || attacker instanceof L2SiegeGuardInstance))
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java (revision 3695)
+++ java/net/sf/l2j/Config.java (working copy)
@@ -881,7 +881,30 @@
public static boolean L2JMOD_WEDDING_SAMESEX;
public static boolean L2JMOD_WEDDING_FORMALWEAR;
public static int L2JMOD_WEDDING_DIVORCE_COSTS;
-
+
+ /** Class Balances */
+ public static float DAGGER_VS_HEAVY;
+ public static float DAGGER_VS_LIGHT;
+ public static float DAGGER_VS_ROBE;
+ public static float ARCHER_VS_HEAVY;
+ public static float ARCHER_VS_LIGHT;
+ public static float ARCHER_VS_ROBE;
+ public static float BLUNT_VS_HEAVY;
+ public static float BLUNT_VS_LIGHT;
+ public static float BLUNT_VS_ROBE;
+ public static float FIST_VS_HEAVY;
+ public static float FIST_VS_LIGHT;
+ public static float FIST_VS_ROBE;
+ public static float DUAL_VS_HEAVY;
+ public static float DUAL_VS_LIGHT;
+ public static float DUAL_VS_ROBE;
+ public static float SWORD_VS_HEAVY;
+ public static float SWORD_VS_LIGHT;
+ public static float SWORD_VS_ROBE;
+ public static float POLE_VS_HEAVY;
+ public static float POLE_VS_LIGHT;
+ public static float POLE_VS_ROBE;
+
// Packet information
/** Count the amount of packets per minute ? */
public static boolean COUNT_PACKETS = false;
@@ -1848,6 +1871,34 @@
TVT_EVENT_RUNNING_TIME = Integer.parseInt(L2JModSettings.getProperty("TvTEventRunningTime", "1800"));
TVT_EVENT_PARTICIPATION_NPC_ID = Integer.parseInt(L2JModSettings.getProperty("TvTEventParticipationNpcId", "0"));
+ DAGGER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DaggerVsHeavy", "2.50"));
+ DAGGER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DaggerVsLight", "2.00"));
+ DAGGER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DaggerVsRobe", "1.80"));
+
+ ARCHER_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("ArcherVsHeavy", "2.50"));
+ ARCHER_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("ArcherVsLight", "2.00"));
+ ARCHER_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("ArcherVsRobe", "1.80"));
+
+ BLUNT_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("BluntVsHeavy", "2.50"));
+ BLUNT_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("BluntVsLight", "2.00"));
+ BLUNT_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("BluntVsRobe", "1.80"));
+
+ FIST_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("FistVsHeavy", "2.50"));
+ FIST_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("FistVsLight", "2.00"));
+ FIST_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("FistVsRobe", "1.80"));
+
+ DUAL_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("DualVsHeavy", "2.50"));
+ DUAL_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("DualVsLight", "2.00"));
+ DUAL_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("DualVsRobe", "1.80"));
+
+ SWORD_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("SwordVsHeavy", "2.50"));
+ SWORD_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("SwordVsLight", "2.00"));
+ SWORD_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("SwordVsRobe", "1.80"));
+
+ POLE_VS_HEAVY = Float.parseFloat(L2JModSettings.getProperty("PoleVsHeavy", "2.50"));
+ POLE_VS_LIGHT = Float.parseFloat(L2JModSettings.getProperty("PoleVsLight", "2.00"));
+ POLE_VS_ROBE = Float.parseFloat(L2JModSettings.getProperty("PoleVsRobe", "1.80"));
+
/** L2JMOD Wedding system */
L2JMOD_ALLOW_WEDDING = Boolean.valueOf(L2JModSettings.getProperty("AllowWedding", "False"));
L2JMOD_WEDDING_PRICE = Integer.parseInt(L2JModSettings.getProperty("WeddingPrice", "250000000"));
Index: java/config/l2jmods.properties
===================================================================
--- java/config/l2jmods.properties (revision 3695)
+++ java/config/l2jmods.properties (working copy)
@@ -132,3 +132,52 @@
# ex.: 1;2;3;4;5;6
# no ";" at the start or end
TvTEventDoorsCloseOpenOnStartEnd =
+
+#---------------------------------------------
+# Balance Dagger Classes -
+#---------------------------------------------
+DaggerVsHeavy = 2.50
+DaggerVsLight = 2.00
+DaggerVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Archer Classes -
+#---------------------------------------------
+ArcherVsHeavy = 2.50
+ArcherVsLight = 2.00
+ArcherVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Blunt Classes -
+#---------------------------------------------
+BluntVsHeavy = 2.50
+BluntVsLight = 2.00
+BluntVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Dual-Weapon Classes -
+#---------------------------------------------
+DualVsHeavy = 2.50
+DualVsLight = 2.00
+DualVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Fist Classes -
+#---------------------------------------------
+FistVsHeavy = 2.50
+FistVsLight = 2.00
+FistVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Sword Classes -
+#---------------------------------------------
+SwordVsHeavy = 2.50
+SwordVsLight = 2.00
+SwordVsRobe = 1.80
+
+#---------------------------------------------
+# Balance Pole Classes -
+#---------------------------------------------
+PoleVsHeavy = 2.50
+PoleVsLight = 2.00
+PoleVsRobe = 1.80
Link para o comentário
Compartilhar em outros sites
6 respostass a esta questão
Posts recomendados
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.