Quería saber si me pueden ayudar algunas cosas, estoy creando un server L2 hi5 Multiskill (l2jserver) y necesito saber cómo puedo editar estos skilles para que no se pisen unos con otros, y estos serian algunos ejemplos;
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<Habilidad id = "1532" niveles = "1" name = "Ilustración"> <set name = "abnormalLvl" val = "1" /> <set name = "abnormalTime" val = "20" /> <set name = "abnormalType" val = "FINAL_SECRET" /> <set name = "effectPoint" val = "1" /> <set name = "Hittime" val = /> "1500" <nombre = val = "conjunto de iconos "icono". skill1532 "/> <set name =" "val =" isMagic 1 "/> <! - Habilidad magia -> <set name =" magicLvl "val =" 81 "/> <set name =" mpConsume "val = "73" /> <set name = "operateType" val = "A2" /> <set name = "REUSEDELAY" val = "600000" /> <set name = "rideState" val = "NONE; de STRIDER; WYVERN; WOLF "/> <set name =" staticReuse "val =" true "/> <set name =" targetType "val =" AUTO "/> <is> nombre <efecto =" Buff "> <stat mul =" matK "val = "1.4" /> <mul stat = val "mAtkSpd" = "1.5" /> <mul stat = "mCritRate" val = "1.5" /> <stat mul = "magicalMpConsumeRate" val = "0.1" /> </ efecto> </ para>
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<Habilidad id = "1533" niveles = "1" name = "Ilustración">
<Set name = val "abnormalLvl" = "1" /> <set name = "abnormalTime" val = "20" /> <set name = "abnormalType" val = "FINAL_SECRET" /> <set name = "effectPoint" val = "1" /> <set name = val "Hittime" = "1500" /> <set name = "icono" val = "icon.skill1532" /> <set name = "isMagic" val = "1" /> <! - Magic Habilidad -> <set name = val "magicLvl" = "81" /> <set name = "mpConsume" val = "73" /> <set name = "operateType" val = "A2" / > <set name = val "REUSEDELAY" = "600000" /> <set name = "rideState" val = "NONE; de STRIDER; WYVERN; Wolf" /> <set name = "staticReuse" val = "true" /> < set name = "targetType" val = "AUTO" /> <is> <efecto name = "Buff"> <stat mul = "matK" val = "1.1" /> <stat mul = "healEffect" val = "1.4" /> <mul stat = val "mAtkSpd" = "1.5" /> <mul stat = "mCritRate" val = "1.5" /> <stat mul = "magicalMpConsumeRate" val = "0.1" /> </ efecto> </ es>
KAMAEL
Appetite for Destruction
<Habilidad id = "1476" = niveles nombre de "3" = "apetito por la destrucción" enchantGroup1 = "1" enchantGroup2 = "1" enchantGroup3 = "1">
<! - CT2.5 confirmada -> <table name = "# cantidad"> 1.3 1.4 1.5 </ table> <table name = "#" effectPoints> 379467549 </ table> <table name = "# magicLvl "> 40 49 58 </ table> <nombre de tabla =" # mpConsume "> 56 70 85 </ table> <nombre de tabla =" # mpInitialConsume "> 14 18 22 </ table> <table name =" # rcrit "> 1,3 1,4 1,5 </ table> <table name = "# ench1MpConsume"> 84 82 81 79 78 76 75 74 72 71 69 68 67 65 64 62 61 60 58 57 55 54 52 51 50 48 47 45 44 43 </ TABLE> <table name = "# ench1MpInitialConsume"> 21 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 </ table> <nombre de tabla = "# ench2AbnormalTimes "> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </ table> <table name =" # ench3Reuse "> 295 000 290 000 285 000 280 000 275 000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </ table> <table name = "# enchMagicLvl"> 76 77 77 76 76 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </ table> <set name = "abnormalLvl" val = "1" /> <set name = val "abnormalTime" = " 15 "/> <set name =" abnormalType "val =" instinto "/> <set name =" affectRange "val =" 600 "/> <set name =" effectPoint "val =" # effectPoints "/> <nombre de conjunto = "Hittime" val = "2500" /> <set name = "icono" val = "icon.skill1476" /> <set name = "isMagic" val = "1" /> <! - Habilidad magia -> <set name = "magicLvl" val = "# magicLvl" /> <set name = "mpConsume" val = "# mpConsume" /> <set name = "mpInitialConsume" val = "# mpInitialConsume" /> <set name = " operateType "val =" A2 "/> <set name =" REUSEDELAY "val =" 300000 "/> <set name =" rideState "val =" NONE; de STRIDER; WYVERN; Wolf "/> <set name =" staticReuse " val = "true" /> <set name = "targetType" val = "PARTIDO" /> <enchant1 name = "magicLvl" val = "# enchMagicLvl" /> <enchant1 name = "mpConsume" val = "# ench1MpConsume" / > <nombre enchant2 = "abnormalTime" val = "# ench2AbnormalTimes" /> <enchant2 name = "magicLvl" val = "# enchMagicLvl" /> <enchant3 name = "magicLvl" val = "#" enchMagicLvl /> <Nombre Enchant3 = "REUSEDELAY" val = "# ench3Reuse" /> <is> <efecto name => "Buff" <stat mul = val = "# cantidad" "Patk" /> <stat mul = "critRate" val = "# rcrit" /> <stat mul = "critDmg" val = "# cantidad" /> </ efecto> </ para>
El instinto de protección
<Habilidad id = "1478" niveles = "2" name = "instinto de protección" enchantGroup1 = "1" enchantGroup2 = "1" enchantGroup3 = "1">
<! - CT2.5 confirmada -> <nombre de tabla = "# effectPoints"> 438566 </ table> <table name = "# magicLvl"> 46 60 </ table> <table name = "#"> DM 900 1350 </ table> <nombre de tabla = "# mpConsume"> 65 88 </ table> <nombre de tabla = "# mpInitialConsume"> 17 22 </ table> <nombre de tabla = "# PDef"> 1200 1800 </ table > <table name = "# ench1MpConsume"> 86 85 83 82 80 79 77 76 74 73 71 70 68 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 44 </ table> <table name = "# ench1MpInitialConsume "> 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 </ table> <nombre de tabla =" # ench2AbnormalTimes "> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </ table> <table name = "# ench3Reuse"> 295 000 290 000 285 000 280 000 275 000 270 000 265 000 260 000 255 000 250 000 245 000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </ table> <table name = "# enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </ table> <set name = "abnormalLvl" val = "1" /> <set name = "abnormalTime" val = "15" /> <nombre de conjunto = "abnormalType" val = "instinto" /> <set name = "affectRange" val = "600" /> <set name = "effectPoint" val = "# effectPoints" /> <set name = val "Hittime" = " 2500 "/> <set name =" icono "val =" icon.skill1478 "/> <set name =" isMagic "val =" 1 "/> <! - Habilidad magia -> <set name =" magicLvl " val = "# magicLvl" /> <set name = "mpConsume" val = "# mpConsume" /> <set name = "mpInitialConsume" val = "# mpInitialConsume" /> <set name = "operateType" val = "A2" /> <set name = val "REUSEDELAY" = "300000" /> <set name = "rideState" val = "NONE; de STRIDER; WYVERN; Wolf" /> <set name = "staticReuse" val = "true" /> <set name = "targetType" val = "PARTIDO" /> <enchant1 name = "magicLvl" val = "# enchMagicLvl" /> <enchant1 name = "mpConsume" val = "# ench1MpConsume" /> <nombre enchant1 = "mpInitialConsume "val =" # ench1MpInitialConsume "/> <enchant2 name =" abnormalTime "val =" # ench2AbnormalTimes "/> <enchant2 name =" magicLvl "val =" # enchMagicLvl "/> <Enchant3 name = "magicLvl" val = "# enchMagicLvl" /> <enchant3 name = "REUSEDELAY" val = "# ench3Reuse" /> <is> <efecto name = "Buff"> <add stat = "P. Def" val = "#pDef" /> <add stat = "DM" val = "# DM" /> </ efecto> </ a>
magia Impulso
<Habilidad id = "1479" niveles = "3" name = "Magic Impulse" enchantGroup1 = "1" enchantGroup2 = "1" enchantGroup3 = "1">
<! - CT2.5 confirmada ->
<Nombre de tabla = "# effectPoints"> 523 582 624 </ table> <table name = "# magicLvl"> 55 62 68 </ table> <nombre de tabla = "# matK"> 1,75 1,85 1,95 </ table> <TABLE name = "# mCritRate"> 2 3 4 </ table> <nombre de tabla = "# mpConsume"> 80 92 101 </ table> <table name = "# mpInitialConsume"> 20 23 26 </ table> <nombre de tabla = "# ench1MpConsume"> 99 97 95 94 92 90 89 87 85 84 82 80 78 77 75 73 72 70 68 67 65 63 62 60 58 57 55 53 52 50 </ table> <table name = "# ench1MpInitialConsume"> 24 24 23 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 13 12 </ table> <table name = "# ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </ table> <table name = "# ench3Reuse"> 295 000 290 000 285 000 280 000 275 000 270 000 265 000 260 000 255 000 250 000 245 000 240 000 235 000 230 000 225 000 220 000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </ table> <table name = "# enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 8 1 81 82 82 82 83 83 83 84 84 84 85 85 85 </ table> <set name = "abnormalLvl" val = "1" /> <set name = "abnormalTime" val = "15" /> <set name = "abnormalType" val = "instinto" /> <set name = "affectRange" val = "600" /> <set name = "effectPoint" val = "# effectPoints" /> <set name = "Hittime" val = "2500 "/> <set name =" icono "val =" icon.skill1479 "/> <set name =" isMagic "val =" 1 "/> <! - Habilidad magia -> <set name =" magicLvl "val = "# magicLvl" /> <set name = val "mpConsume" = "# mpConsume" /> <set name = "mpInitialConsume" val = "# mpInitialConsume" /> <set name = "operateType" val = "A2" / > <set name = val "REUSEDELAY" = "300000" /> <set name = "rideState" val = "NONE; de STRIDER; WYVERN; Wolf" /> <set name = "staticReuse" val = "true" /> < set name = val "targetType" = "PARTIDO" /> <enchant1 name = "magicLvl" val = "# enchMagicLvl" /> <enchant1 name = "mpConsume" val = "# ench1MpConsume" /> <enchant1 name = "mpInitialConsume" val = "# ench1MpInitialConsume" /> <enchant2 name = "abnormalTime" val = "# ench2AbnormalTimes" /> <enchant2 name = "magicLvl" val = "# enchMagicLvl" /> <enc nombre hant3 = "magicLvl" val = "# enchMagicLvl" /> <enchant3 name = "REUSEDELAY" val = "# ench3Reuse" /> <is> <efecto name = "Buff"> <stat mul = val "mAtkSpd" = " 1,15 "/> <stat mul =" matK "val =" # matK "/> <stat mul =" mCritRate "val =" # mCritRate "/> </ efecto> </ para>
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GOSTARIA DOS ICONES DAS TATTOS , TODOS ICONES , COM ESSE LV , ATÉ O LVL 6 POR FAVOR , PARA INTERLUDE , ESSES DO PRINT NAO SAO INTERLUDE E NAO TENHO ! OBRIGADO!
Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.
Grato pela atenção!
Voce usar a conta de admin q vc tem no server, vai em accounts e define o acess_level la. e vc entra auto.
Eu tenho uma versão desse votesystem q tentei atualizar e com tutorial so acessar o link na minha assinatura em baixo.
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Pergunta
Sebas5223
Buenas personas
Quería saber si me pueden ayudar algunas cosas, estoy creando un server L2 hi5 Multiskill (l2jserver) y necesito saber cómo puedo editar estos skilles para que no se pisen unos con otros, y estos serian algunos ejemplos;
tengo pensado editar varios skilles. Si alguien tiene un tutorial o video de como hacerlo por favor me pueden compartir.
(Mago)
<Habilidad id = "1532" niveles = "1" name = "Ilustración">
<set name = "abnormalLvl" val = "1" />
<set name = "abnormalTime" val = "20" />
<set name = "abnormalType" val = "FINAL_SECRET" />
<set name = "effectPoint" val = "1" />
<set name = "Hittime" val = /> "1500"
<nombre = val = "conjunto de iconos "icono". skill1532 "/>
<set name =" "val =" isMagic 1 "/> <! - Habilidad magia ->
<set name =" magicLvl "val =" 81 "/>
<set name =" mpConsume "val = "73" />
<set name = "operateType" val = "A2" />
<set name = "REUSEDELAY" val = "600000" />
<set name = "rideState" val = "NONE; de STRIDER; WYVERN; WOLF "/>
<set name =" staticReuse "val =" true "/>
<set name =" targetType "val =" AUTO "/>
<is>
nombre <efecto =" Buff ">
<stat mul =" matK "val = "1.4" />
<mul stat = val "mAtkSpd" = "1.5" />
<mul stat = "mCritRate" val = "1.5" />
<stat mul = "magicalMpConsumeRate" val = "0.1" />
</ efecto>
</ para>
(sanador)
<Habilidad id = "1533" niveles = "1" name = "Ilustración">
<Set name = val "abnormalLvl" = "1" />
<set name = "abnormalTime" val = "20" />
<set name = "abnormalType" val = "FINAL_SECRET" />
<set name = "effectPoint" val = "1" />
<set name = val "Hittime" = "1500" />
<set name = "icono" val = "icon.skill1532" />
<set name = "isMagic" val = "1" /> <! - Magic Habilidad ->
<set name = val "magicLvl" = "81" />
<set name = "mpConsume" val = "73" />
<set name = "operateType" val = "A2" / >
<set name = val "REUSEDELAY" = "600000" />
<set name = "rideState" val = "NONE; de STRIDER; WYVERN; Wolf" />
<set name = "staticReuse" val = "true" />
< set name = "targetType" val = "AUTO" />
<is>
<efecto name = "Buff">
<stat mul = "matK" val = "1.1" />
<stat mul = "healEffect" val = "1.4" />
<mul stat = val "mAtkSpd" = "1.5" />
<mul stat = "mCritRate" val = "1.5" />
<stat mul = "magicalMpConsumeRate" val = "0.1" />
</ efecto>
</ es>
KAMAEL
Appetite for Destruction
<Habilidad id = "1476" = niveles nombre de "3" = "apetito por la destrucción" enchantGroup1 = "1" enchantGroup2 = "1" enchantGroup3 = "1">
<! - CT2.5 confirmada ->
<table name = "# cantidad"> 1.3 1.4 1.5 </ table>
<table name = "#" effectPoints> 379467549 </ table>
<table name = "# magicLvl "> 40 49 58 </ table>
<nombre de tabla =" # mpConsume "> 56 70 85 </ table>
<nombre de tabla =" # mpInitialConsume "> 14 18 22 </ table>
<table name =" # rcrit "> 1,3 1,4 1,5 </ table>
<table name = "# ench1MpConsume"> 84 82 81 79 78 76 75 74 72 71 69 68 67 65 64 62 61 60 58 57 55 54 52 51 50 48 47 45 44 43 </ TABLE>
<table name = "# ench1MpInitialConsume"> 21 20 20 19 19 19 18 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 10 </ table>
<nombre de tabla = "# ench2AbnormalTimes "> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </ table>
<table name =" # ench3Reuse "> 295 000 290 000 285 000 280 000 275 000 270000 265000 260000 255000 250000 245000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </ table>
<table name = "# enchMagicLvl"> 76 77 77 76 76 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </ table>
<set name = "abnormalLvl" val = "1" />
<set name = val "abnormalTime" = " 15 "/>
<set name =" abnormalType "val =" instinto "/>
<set name =" affectRange "val =" 600 "/>
<set name =" effectPoint "val =" # effectPoints "/>
<nombre de conjunto = "Hittime" val = "2500" />
<set name = "icono" val = "icon.skill1476" />
<set name = "isMagic" val = "1" /> <! - Habilidad magia ->
<set name = "magicLvl" val = "# magicLvl" />
<set name = "mpConsume" val = "# mpConsume" />
<set name = "mpInitialConsume" val = "# mpInitialConsume" />
<set name = " operateType "val =" A2 "/>
<set name =" REUSEDELAY "val =" 300000 "/>
<set name =" rideState "val =" NONE; de STRIDER; WYVERN; Wolf "/>
<set name =" staticReuse " val = "true" />
<set name = "targetType" val = "PARTIDO" />
<enchant1 name = "magicLvl" val = "# enchMagicLvl" />
<enchant1 name = "mpConsume" val = "# ench1MpConsume" / >
<nombre enchant2 = "abnormalTime" val = "# ench2AbnormalTimes" />
<enchant2 name = "magicLvl" val = "# enchMagicLvl" />
<enchant3 name = "magicLvl" val = "#" enchMagicLvl />
<Nombre Enchant3 = "REUSEDELAY" val = "# ench3Reuse" />
<is>
<efecto name => "Buff"
<stat mul = val = "# cantidad" "Patk" />
<stat mul = "critRate" val = "# rcrit" />
<stat mul = "critDmg" val = "# cantidad" />
</ efecto>
</ para>
El instinto de protección
<Habilidad id = "1478" niveles = "2" name = "instinto de protección" enchantGroup1 = "1" enchantGroup2 = "1" enchantGroup3 = "1">
<! - CT2.5 confirmada ->
<nombre de tabla = "# effectPoints"> 438566 </ table>
<table name = "# magicLvl"> 46 60 </ table>
<table name = "#"> DM 900 1350 </ table>
<nombre de tabla = "# mpConsume"> 65 88 </ table>
<nombre de tabla = "# mpInitialConsume"> 17 22 </ table>
<nombre de tabla = "# PDef"> 1200 1800 </ table >
<table name = "# ench1MpConsume"> 86 85 83 82 80 79 77 76 74 73 71 70 68 67 66 64 63 61 60 58 57 55 54 52 51 49 48 46 45 44 </ table>
<table name = "# ench1MpInitialConsume "> 21 21 20 20 20 19 19 19 18 18 17 17 17 16 16 16 15 15 15 14 14 13 13 13 12 12 12 11 11 11 </ table>
<nombre de tabla =" # ench2AbnormalTimes "> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </ table>
<table name = "# ench3Reuse"> 295 000 290 000 285 000 280 000 275 000 270 000 265 000 260 000 255 000 250 000 245 000 240000 235000 230000 225000 220000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </ table>
<table name = "# enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 83 83 83 84 84 84 85 85 85 </ table>
<set name = "abnormalLvl" val = "1" />
<set name = "abnormalTime" val = "15" />
<nombre de conjunto = "abnormalType" val = "instinto" />
<set name = "affectRange" val = "600" />
<set name = "effectPoint" val = "# effectPoints" />
<set name = val "Hittime" = " 2500 "/>
<set name =" icono "val =" icon.skill1478 "/>
<set name =" isMagic "val =" 1 "/> <! - Habilidad magia ->
<set name =" magicLvl " val = "# magicLvl" />
<set name = "mpConsume" val = "# mpConsume" />
<set name = "mpInitialConsume" val = "# mpInitialConsume" />
<set name = "operateType" val = "A2" />
<set name = val "REUSEDELAY" = "300000" />
<set name = "rideState" val = "NONE; de STRIDER; WYVERN; Wolf" />
<set name = "staticReuse" val = "true" />
<set name = "targetType" val = "PARTIDO" />
<enchant1 name = "magicLvl" val = "# enchMagicLvl" />
<enchant1 name = "mpConsume" val = "# ench1MpConsume" />
<nombre enchant1 = "mpInitialConsume "val =" # ench1MpInitialConsume "/>
<enchant2 name =" abnormalTime "val =" # ench2AbnormalTimes "/>
<enchant2 name =" magicLvl "val =" # enchMagicLvl "/>
<Enchant3 name = "magicLvl" val = "# enchMagicLvl" />
<enchant3 name = "REUSEDELAY" val = "# ench3Reuse" />
<is>
<efecto name = "Buff">
<add stat = "P. Def" val = "#pDef" />
<add stat = "DM" val = "# DM" />
</ efecto>
</ a>
<Nombre de tabla = "# effectPoints"> 523 582 624 </ table>
Editado por Sebas5223<table name = "# magicLvl"> 55 62 68 </ table>
<nombre de tabla = "# matK"> 1,75 1,85 1,95 </ table>
<TABLE name = "# mCritRate"> 2 3 4 </ table>
<nombre de tabla = "# mpConsume"> 80 92 101 </ table>
<table name = "# mpInitialConsume"> 20 23 26 </ table>
<nombre de tabla = "# ench1MpConsume"> 99 97 95 94 92 90 89 87 85 84 82 80 78 77 75 73 72 70 68 67 65 63 62 60 58 57 55 53 52 50 </ table>
<table name = "# ench1MpInitialConsume"> 24 24 23 23 23 22 22 21 21 21 20 20 19 19 18 18 18 17 17 16 16 15 15 15 14 14 13 13 13 12 </ table>
<table name = "# ench2AbnormalTimes"> 15 16 16 17 17 18 18 19 19 20 20 21 21 22 22 23 23 24 24 25 25 26 26 27 27 28 28 29 29 30 </ table>
<table name = "# ench3Reuse"> 295 000 290 000 285 000 280 000 275 000 270 000 265 000 260 000 255 000 250 000 245 000 240 000 235 000 230 000 225 000 220 000 215000 210000 205000 200000 195000 190000 185000 180000 175000 170000 165000 160000 155000 150000 </ table>
<table name = "# enchMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 8 1 81 82 82 82 83 83 83 84 84 84 85 85 85 </ table>
<set name = "abnormalLvl" val = "1" />
<set name = "abnormalTime" val = "15" />
<set name = "abnormalType" val = "instinto" />
<set name = "affectRange" val = "600" />
<set name = "effectPoint" val = "# effectPoints" />
<set name = "Hittime" val = "2500 "/>
<set name =" icono "val =" icon.skill1479 "/>
<set name =" isMagic "val =" 1 "/> <! - Habilidad magia ->
<set name =" magicLvl "val = "# magicLvl" />
<set name = val "mpConsume" = "# mpConsume" />
<set name = "mpInitialConsume" val = "# mpInitialConsume" />
<set name = "operateType" val = "A2" / >
<set name = val "REUSEDELAY" = "300000" />
<set name = "rideState" val = "NONE; de STRIDER; WYVERN; Wolf" />
<set name = "staticReuse" val = "true" />
< set name = val "targetType" = "PARTIDO" />
<enchant1 name = "magicLvl" val = "# enchMagicLvl" />
<enchant1 name = "mpConsume" val = "# ench1MpConsume" />
<enchant1 name = "mpInitialConsume" val = "# ench1MpInitialConsume" />
<enchant2 name = "abnormalTime" val = "# ench2AbnormalTimes" />
<enchant2 name = "magicLvl" val = "# enchMagicLvl" />
<enc nombre hant3 = "magicLvl" val = "# enchMagicLvl" />
<enchant3 name = "REUSEDELAY" val = "# ench3Reuse" />
<is>
<efecto name = "Buff">
<stat mul = val "mAtkSpd" = " 1,15 "/>
<stat mul =" matK "val =" # matK "/>
<stat mul =" mCritRate "val =" # mCritRate "/>
</ efecto>
</ para>
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