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[IL] Help - Compilar


POWER

Pergunta

Pessoal é o seguinte, Tentei e já vi varios tutoriais de Compilação em java com ou sem maven. Toda vez que chega na hora do SVN.. acontece algo e trava e ou dá erros.

uso a plataforma L2JFREE rev. 3721 - Interlude.

Já descompilei... com o DJ JAVA DECOMPILER.

e editei o arquivo Warehousedepositlist

mas agora não compila novamente para extenção .class

 

se alguem puder me ajudar Agradeceria muito.. ou se alguem tiver um tempo e a boa vontade de compilar o arquivo pra mim.. quem já conseguiu ai.. fico grato!

 

Aqui o código já editado:

package net.sf.l2j.gameserver.clientpackets;

 

import java.nio.ByteBuffer;

import net.sf.l2j.Config;

import net.sf.l2j.gameserver.Shutdown;

import net.sf.l2j.gameserver.model.*;

import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance;

import net.sf.l2j.gameserver.network.L2GameClient;

import net.sf.l2j.gameserver.network.SystemMessageId;

import net.sf.l2j.gameserver.serverpackets.*;

import net.sf.l2j.gameserver.templates.L2EtcItemType;

import org.apache.commons.logging.Log;

import org.apache.commons.logging.LogFactory;

import net.sf.l2j.gameserver.util.IllegalPlayerAction;

import net.sf.l2j.gameserver.util.Util;

 

 

// Referenced classes of package net.sf.l2j.gameserver.clientpackets:

// L2GameClientPacket

 

public class SendWareHouseDepositList extends L2GameClientPacket

{

 

public SendWareHouseDepositList()

{

}

 

protected void readImpl()

{

_count = readD();

if(_count < 0 || _count * 8 > _buf.remaining() || _count > Config.MAX_ITEM_IN_PACKET)

_count = 0;

_items = new int[_count * 2];

for(int i = 0; i < _count; i++)

{

int objectId = readD();

_items[i * 2 + 0] = objectId;

long cnt = readD();

if(cnt > 0x7fffffffL || cnt < 0L)

{

_count = 0;

_items = null;

return;

}

_items[i * 2 + 1] = (int)cnt;

}

 

}

 

protected void runImpl()

{

L2PcInstance player = ((L2GameClient)getClient()).getActiveChar();

if(player == null)

return;

ItemContainer warehouse = player.getActiveWarehouse();

if(warehouse == null)

return;

net.sf.l2j.gameserver.model.actor.instance.L2FolkInstance manager = player.getLastFolkNPC();

if(Config.SAFE_REBOOT && Config.SAFE_REBOOT_DISABLE_TRANSACTION && Shutdown.getCounterInstance() != null && Shutdown.getCounterInstance().getCountdown() <= Config.SAFE_REBOOT_TIME)

{

player.sendMessage("Transactions are not allowed during restart/shutdown.");

sendPacket(new ActionFailed());

return;

}

if((manager == null || !player.isInsideRadius(manager, 150, false, false)) && !player.isGM())

return;

if((warehouse instanceof ClanWarehouse) && Config.GM_DISABLE_TRANSACTION && player.getAccessLevel() >= Config.GM_TRANSACTION_MIN && player.getAccessLevel() <= Config.GM_TRANSACTION_MAX)

{

player.sendMessage("Transactions are disabled for your access level.");

sendPacket(new ActionFailed());

return;

}

// If no or wrong channel is used - return

if (_type == SystemChatChannelId.Chat_None || _type == SystemChatChannelId.Chat_Announce || _type == SystemChatChannelId.Chat_Critical_Announce

|| _type == SystemChatChannelId.Chat_System || _type == SystemChatChannelId.Chat_Custom

|| (_type == SystemChatChannelId.Chat_GM_Pet && !activeChar.isGM()))

{

_log.warn("[Anti-Phx] Illegal chat channel was used.");

return;

}

if (activeChar == null)

{

_log.warn("[say2.java] Active Character is null.");

return;

}

@Override

protected void runImpl()

{

L2PcInstance activeChar = getClient().getActiveChar();

}

if (player.getActiveEnchantItem() != null)

{

Util.handleIllegalPlayerAction(player,"Mofo "+player.getName()+" tried to use phx and got BANED! Peace :-h", IllegalPlayerAction.PUNISH_KICKBAN);

return;

}

// Alt game - Karma punishment

if(!Config.ALT_GAME_KARMA_PLAYER_CAN_USE_WAREHOUSE && player.getKarma() > 0)

return;

int fee = _count * 30;

int currentAdena = player.getAdena();

int slots = 0;

for(int i = 0; i < _count; i++)

{

int objectId = _items[i * 2 + 0];

int count = _items[i * 2 + 1];

L2ItemInstance item = player.checkItemManipulation(objectId, count, "deposit");

if(item == null)

{

_log.warn((new StringBuilder()).append("Error depositing a warehouse object for char ").append(player.getName()).append(" (validity check)").toString());

_items[i * 2 + 0] = 0;

_items[i * 2 + 1] = 0;

continue;

}

if(Config.ALT_STRICT_HERO_SYSTEM && item.isHeroitem())

continue;

if((warehouse instanceof ClanWarehouse) && !item.isTradeable() || item.getItemType() == L2EtcItemType.QUEST)

return;

if(item.getItemId() == 57)

currentAdena -= count;

if(!item.isStackable())

{

slots += count;

continue;

}

if(warehouse.getItemByItemId(item.getItemId()) == null)

slots++;

}

 

if(!warehouse.validateCapacity(slots))

{

sendPacket(new SystemMessage(SystemMessageId.YOU_HAVE_EXCEEDED_QUANTITY_THAT_CAN_BE_INPUTTED));

return;

}

if(currentAdena < fee || !player.reduceAdena("Warehouse", fee, player.getLastFolkNPC(), false))

{

sendPacket(new SystemMessage(SystemMessageId.YOU_NOT_ENOUGH_ADENA));

return;

}

InventoryUpdate playerIU = Config.FORCE_INVENTORY_UPDATE ? null : new InventoryUpdate();

for(int i = 0; i < _count; i++)

{

int objectId = _items[i * 2 + 0];

int count = _items[i * 2 + 1];

if(objectId == 0 && count == 0)

continue;

L2ItemInstance oldItem = player.getInventory().getItemByObjectId(objectId);

if(oldItem == null)

{

_log.warn((new StringBuilder()).append("Error depositing a warehouse object for char ").append(player.getName()).append(" (olditem == null)").toString());

continue;

}

if(Config.ALT_STRICT_HERO_SYSTEM && oldItem.isHeroitem())

continue;

L2ItemInstance newItem = player.getInventory().transferItem((warehouse instanceof ClanWarehouse) ? "ClanWarehouse" : "Warehouse", objectId, count, warehouse, player, player.getLastFolkNPC());

if(newItem == null)

{

_log.warn((new StringBuilder()).append("Error depositing a warehouse object for char ").append(player.getName()).append(" (newitem == null)").toString());

continue;

}

if(playerIU == null)

continue;

if(oldItem.getCount() > 0 && oldItem != newItem)

playerIU.addModifiedItem(oldItem);

else

playerIU.addRemovedItem(oldItem);

}

 

if(playerIU != null)

player.sendPacket(playerIU);

else

player.sendPacket(new ItemList(player, false));

StatusUpdate su = new StatusUpdate(player.getObjectId());

su.addAttribute(14, player.getCurrentLoad());

player.sendPacket(su);

}

 

public String getType()

{

return "[C] 31 SendWareHouseDepositList";

}

 

private static final String _C__31_SENDWAREHOUSEDEPOSITLIST = "[C] 31 SendWareHouseDepositList";

private static final Log _log = LogFactory.getLog(net/sf/l2j/gameserver/clientpackets/SendWareHouseDepositList.getName());

private int _count;

private int _items[];

 

}

 

 

 

Link do l2j-gameserver-1.0.0:

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