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instalando geodata


valneimaia

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mano e so vc coloca ela nos locais aonde vc tem que coloca e coloca assim

 

 

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gameserver\data\pathnode

 

e pronto mano boa sorte ;D

Obrigado vira em Breve


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Clique em Curti para Motivar Muitos outros a tbm Fazer o Mesmo pois assim Motiva a Responder :onda:

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e quanto a config ?

la no meu esta assim,onde eu mexo para que o gameserver o reconheça?

# =================================================================

# GeoData configuration

# =================================================================

AcceptGeoeditorConn = False

 

# GeoData options: (no recommendations, for each his own)

# 0 = GeoData and PathFinding OFF (default)

# 1 = GeoData is used to check Line Of Sight (LOS) targeting and

# L2Playable movement. You need to download files for data/geodata folder.

# Monsters can pass walls but not aggro (no line of sight) through them.

# 2 = Full GeoData enabled. Includes PathFinding (requires also /data/pathnode

# files if CellPathFinding not enabled) and all character moves go through

# geodata checks (if a mob passes a wall, pathfinding didn't find a route

# but we allow attack and returning home).

# Recommended server memory minimum 2 GB, rather 3 GB.

GeoData = 0

# Cell-level pathfinding, produces more accurate routes but is (maybe 10x)

# heavier to calculate. Recommended for small servers at least. If False,

# pathnode files are used. Uses a max nr of nodes in calculation which can

# be adjusted in the algorithm if it needs to be faster.

CellPathFinding = False

#[True]Loads GeoData buffer's content into physical memory.

#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.

ForceGeodata = True

# -------------------------------------------------------------

# Z-Axis correction for L2Spawns.

# Possible values: Town, Monster, None, All

# If you have problems with NPCs spawning on town roofs, change to "Monster" or "None"

# If you have problems with dungeon mobs spawning on surface, change to "Town" or "None"

GeoCorrectZ = All

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