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Champions Não aparecem


CicloFoda

Pergunta

Olha eu aqui outra vez ^^ ;

 

O arquivo esta confiigurado certo mas não sei porque os champions não aparecem no server;

 

Rev > Nightmare

 

# ---------------------------------------------------------------------------

# L2JMODS

# ---------------------------------------------------------------------------

# Below are non-retail-like systems that have been integrated into the L2J project. Be warned that there may be no support for these mods beyond the original author's assistance.

# ---------------------------------------------------------------------------

# Champion mobs

# Turns random mobs into Champions

# ---------------------------------------------------------------------------

# Enable/Disable Champion Mob System.

ChampionEnable = true

 

# Force Champion mobs to be passive?

# To leave champion mobs to default/Agressive, set to False.

# To set all champion mobs to Passive, set True.

ChampionPassive = true

 

# % chance for a mob to became champion (0 to disable).

ChampionFrequency = 80

 

# Configure the title of all Champion Mobs.

ChampionTitleEnable = true

 

#

ChampionTitle = Champion

 

# Min and max levels allowed for a mob to be a Champion mob.

ChampionMinLevel = 20

 

#

ChampionMaxLevel = 80

 

# Hp multiplier for Champion mobs.

ChampionHp = 8

 

# Hp Regen Multiplier for Champion mobs.

ChampionHpRegen = 1

 

# P. Def/M. Def multiplier for Champion mobs.

ChampionDefense = 1

 

# Drop reward multiplier for Champion mobs.

ChampionRewards = 1

 

# XP reward multiplier for Champion mobs.

ChampionRewardsXP = 1

 

# SP reward multiplier for Champion mobs.

ChampionRewardsSP = 1

 

# Adena & Seal Stone rewards multiplier for Champion mobs.

ChampionAdenasRewards = 1

 

# P. Attack and M. Attack bonus for Champion mobs.

ChampionAtk = 1

 

# Physical/Magical Attack Speed bonus for Champion mobs.

ChampionSpdAtk = 1

 

# Specified reward item ID

ChampionRewardItemID = 6393

 

# The amount of the specified reward a player will receive if they are awarded the item.

ChampionRewardItemQty = 1

 

# % Chance to obtain a specified reward item from a HIGHER lvl Champion mob.

ChampionRewardLowerLvlItemChance = 0

 

# % Chance to obtain a specified reward item from a LOWER lvl Champion mob.

ChampionRewardHigherLvlItemChance = 0

 

# Do you want to enable the vitality calculation when killing champion mobs?

# Be aware that it can lead to huge unbalance on your server, your rate for that mob would

# then be "mobXP x serverRate x vitalityRate x championXpRate

# Notes:

# Works only if EnableVitality = True

# Default: False

ChampionEnableVitality = false

 

# ---------------------------------------------------------------------------

# Wedding System (by evill33t)

# ---------------------------------------------------------------------------

 

# First part - "Engagement"

# 1) Target the player that you want to make a couple with.

# 2) Use the voice command ".engage nameofyourpartner" then press enter.

# 3) If the target player has you on listed as a friend (ie. you are in each other's friends list) a popup will appear with an engagement request along with a system message that you want to be engaged with him/her.

# 4) If the target player accepts the engagement invitation, you will be

# engaged.

 

# CONGRATULATIONS!

 

# Second part - "Marriage"

# 1) Once two players are engaged, they can speak to Andromeda, the Wedding Priest in the Hot Springs Guild House (Goddard Area).

# (You may need Formal Wear and Adena to pay wedding fees!)

# 2) Each player needs to speak to the NPC and make the request to be married.

# 3) Once done, fireworks will display and the two players will be married.

 

# Afterwards you can use the voice command ".gotolove nameofyourpartner" to teleport to your partner if you're married (there may also be a fee which can be specified below)

 

# If you want to cancel your Engagement/Marriage, use the voice command ".divorce nameofyourpartner".

 

# If you're married you have to pay a specified % of your adena to your partner.

 

# If a player attempts to become engaged to another player while married they may suffer a penalty if it's enabled below.

 

# Enable/Disable Wedding System

AllowWedding = true

 

# Amount of Adena required to get married

WeddingPrice = 250000000

 

# Enable/Disable punishing of players who attempt to be engaged to other players while married.

WeddingPunishInfidelity = true

 

# Enable/Disable teleport function for married couples.

WeddingTeleport = true

 

# Amount of Adena required to teleport to spouse.

WeddingTeleportPrice = 50000

 

# Time before character is teleported after using the skill.

WeddingTeleportDuration = 60

 

# Enable/Disable same sex marriages.

WeddingAllowSameSex = false

 

# Require players to wear formal wear to be married?

WeddingFormalWear = true

 

# Amount of Adena (%) a player must pay to the other to get divorced.

WeddingDivorceCosts = 20

 

# ---------------------------------------------------------------------------

# Team vs. Team Event Engine (by FBIagent)

# ---------------------------------------------------------------------------

# Enable/Disable TvTEvent System

TvTEventEnabled = true

 

# Times TvT will occur (24h format).

TvTEventInterval = 9:00,15:00,21:00,3:00

 

# Registration timer from start of event (in minutes).

TvTEventParticipationTime = 60

 

# Event running time (in minutes).

TvTEventRunningTime = 20

 

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).

TvTEventParticipationNpcId = 70010

 

# TvT Event Participation Fee (itemId, number). Fee is not returned.

# Example: 57,100000

# Default = none

TvTEventParticipationFee = 0,0

 

# Location for TvTEvent NPC to spawn.

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Min/Max amount of players allowed in each team.

TvTEventMinPlayersInTeams = 1

 

#

TvTEventMaxPlayersInTeams = 20

 

# Min/Max level of players that may join the event.

TvTEventMinPlayerLevel = 1

 

#

TvTEventMaxPlayerLevel = 85

 

# Repsawn and exit delay timers (in seconds).

TvTEventRespawnTeleportDelay = 10

 

#

TvTEventStartLeaveTeleportDelay = 10

 

# First Team - Name, Start/Death x,y,z location.

TvTEventTeam1Name = Team1

 

#

TvTEventTeam1Coordinates = 148695,46725,-3414

 

# Second Team - Name, Start/Death x,y,z location.

TvTEventTeam2Name = Team2

 

#

TvTEventTeam2Coordinates = 149999,46728,-3414

 

# Reward for winning team.

# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

TvTEventReward = 57,100000

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = true

 

#

TvTEventScrollsAllowed = false

 

#

TvTEventPotionsAllowed = false

 

#

TvTEventSummonByItemAllowed = false

 

# Door ID's to open/close on start/end.

# Example: TvTDoorsToOpen = 1;2;3;4;5;6

TvTDoorsToOpen =

 

#

TvTDoorsToClose =

 

# Should both teams get reward if there's a tie?

TvTRewardTeamTie = false

 

# Participant's effects handling on teleport/death.

# Effects lasting through death never removed.

# 0 - always remove all effects.

# 1 - remove all effects only during port to event (noblesse blessing can be used)

# 2 - never remove any effect

# Default: 0

TvTEventEffectsRemoval = 0

 

# ---------------------------------------------------------------------------

# L2J Banking System

# ---------------------------------------------------------------------------

# Enable/Disable Banking System

BankingEnabled = false

 

# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".

BankingGoldbarCount = 5

 

# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".

BankingAdenaCount = 500000000

 

# ---------------------------------------------------------------------------

# Warehouse Sorting

# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)

# ---------------------------------------------------------------------------

EnableWarehouseSortingClan = false

 

#

EnableWarehouseSortingPrivate = false

 

#

EnableWarehouseSortingFreight = false

 

# ---------------------------------------------------------------------------

# Offline trade/craft

# ---------------------------------------------------------------------------

# Option to enable or disable offline trade feature.

# Enable -> true, Disable -> false

OfflineTradeEnable = false

 

# Option to enable or disable offline craft feature.

# Enable -> true, Disable -> false

OfflineCraftEnable = false

 

# If set to True, name color will be changed then entering offline mode

OfflineSetNameColor = true

 

# Color of the name in offline mode (if OfflineSetNameColor = True)

OfflineNameColor = 808080

 

# ---------------------------------------------------------------------------

# Mana Drugs/Potions

# ---------------------------------------------------------------------------

# This option will enable core support for:

# Mana Drug (item ID 726), using skill ID 9007.

# Mana Potion (item ID 728), using skill ID 9008.

EnableManaPotionSupport = true

 

 

 

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