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retiro weapow e skill não desliga


torquatro

Pergunta

versão interlude L2JTeon o mesmo comprado pelo www.l2jcenter.com

 

por favor gostaria de saber como resolver isso urgente pq o suporte do l2jcenter geralmente nunca esta online

 

estou de archer com bow na mão, ligo o rapid shot, retiro o bow da mão e o rapid shot não desliga como resolvo isso ?

 

abaixo segue uma das skills a serem corrigidas

_________________________________________________________

<skill id="99" levels="2" name="Rapid Shot" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#ench2MpConsume">

20 20 19 19 19 18 18 18 17 17

17 16 16 16 15 15 15 14 14 14

13 13 12 12 12 11 11 11 10 10

</table>

<table name="#ench2MpConsume_Init">

5 5 5 5 5 5 5 5 5 5

4 4 4 4 4 4 4 4 4 4

3 3 3 3 3 3 3 3 3 3

</table>

<table name="#mpConsume"> 10 20 </table>

<table name="#mpConsume_Init"> 4 5 </table>

<table name="#rate"> 1.08 1.12 </table>

<table name="#aggro"> 303 549 </table>

<set name="weaponsAllowed" val="32"/> seria aqui por exemplo?

<set name="mpConsume" val="#mpConsume"/>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="reuseDelay" val="10000"/>

<set name="hitTime" val="1500"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="1200" val="0">

<mul order="0x30" stat="pAtkSpd" val="#rate">

<using kind="Bow"/>

</mul>

</effect>

</for>

<enchant1for>

<effect count="1" name="Buff" time="#ench1time" val="0">

<mul order="0x30" stat="pAtkSpd" val="1.12">

<using kind="Bow"/> ou seria aqui por exemplo?

</mul>

</effect>

</enchant1for>

</skill>

 

OU TA FALTANDO ALGUMA LINHA?

TorQuaTrO

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