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Configurando evento TVT no Freya e Gracia Epilogue


Scotti

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Procure no arquivo gameserver/config/l2jmods.properties

Vou explicar direitinho:

 

# Enable/Disable TvTEvent System

TvTEventEnabled = True <- Ligar ou desligar o evento.

 

# TvT in instance

TvTEventInInstance = True <- Não mecha em nada.

 

# Name of the instance file for TvT

TvTEventInstanceFile = coliseum.xml

 

# Times TvT will occur (24h format).

TvTEventInterval = 1:00,2:00,3:00,4:00,5:00,6:00,7:00,8:00,9:00,10:00,11:00,12:00,13:00,14:00,15:00,16:00,17:00,18:00,19:00,20:00,21:00,22:00,23:00,0:00 <- Horário em que o evento irá iniciar, separe com vírgula.

 

# Registration timer from start of event (in minutes).

TvTEventParticipationTime = 5 <- Tempo para registrar.

 

# Event running time (in minutes).

TvTEventRunningTime = 20 <- Tempo do evento.

 

# TvT Event NPC (create a custom npc of type L2TvTEventNpc).

TvTEventParticipationNpcId = 70010 <- Não mecha.

 

# TvT Event Participation Fee (itemId, number). Fee is not returned.

# Example: 57,100000

# Default = none

TvTEventParticipationFee = 0,0 <- Quanto o usuário deve pagar em adena para participar.

 

# Location for TvTEvent NPC to spawn in form x,y,z[,heading]

TvTEventParticipationNpcCoordinates = 83425,148585,-3406

 

# Min/Max amount of players allowed in each team.

TvTEventMinPlayersInTeams = 1

TvTEventMaxPlayersInTeams = 1

 

# Min/Max level of players that may join the event.

TvTEventMinPlayerLevel = 1 <- Level mínimo para o participante.

TvTEventMaxPlayerLevel = 85 <- Level máximo para o participante.

 

# Repsawn and exit delay timers (in seconds).

TvTEventRespawnTeleportDelay = 10 <- Tempo para o teleportar à arena.

TvTEventStartLeaveTeleportDelay = 10 <- Tempo para teleportar de volta à cidade.

 

# First Team - Name, Start/Death x,y,z location.

TvTEventTeam1Name = Team1

TvTEventTeam1Coordinates = -81895,-54746,-10732

 

# Second Team - Name, Start/Death x,y,z location.

TvTEventTeam2Name = Team2

TvTEventTeam2Coordinates = -85097,-44765,-10732

 

# Reward for winning team.

# Example: TvTEventReward = itemId,amount;itemId,amount;itemId,amount

TvTEventReward = 57,100000 <- O que o usuário irá ganhar no TVT (id do item, quantidade)

 

# TvTEvent Rules

TvTEventTargetTeamMembersAllowed = True <- O usuário pode pegar o target do participante do mesmo time?

TvTEventScrollsAllowed = False

TvTEventPotionsAllowed = False <- Pode usar potions?

TvTEventSummonByItemAllowed = False

 

# Door ID's to open/close on start/end.

# Not supported in instance, use xml template for defining doors.

# Example: TvTDoorsToOpen = 1;2;3;4;5;6

TvTDoorsToOpen =

TvTDoorsToClose =

 

# Should both teams get reward if there's a tie?

TvTRewardTeamTie = False <- Os dois times ganham se der empate?

 

# Participant's effects handling on teleport/death.

# Effects lasting through death never removed.

# 0 - always remove all effects.

# 1 - remove all effects only during port to event (noblesse blessing can be used)

# 2 - never remove any effect

# Default: 0

TvTEventEffectsRemoval = 0

 

# Fighter-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1501,1;1502,1;1499,1

TvTEventFighterBuffs = <- Buffs que as classes de fighter irão ganhar.

 

# Mage-class participants will be buffed with those buffs each respawn

# Format: skill1Id,skill1Level;skill2Id,skill2Level...

# Example: 1504,1;1500,1;1501,1;1085,3

TvTEventMageBuffs = <- Buffs que as classes de mago irão ganhar.

# Voiced command (.tvt) working during TVT event to get information about event status

TvTAllowVoicedInfoCommand = false <- Funcionar o comando .tvt para saber quantos kills?

 

True: Ativar

False: Desativar.

Esse deu trabalho...

Editado por ScottinG
  • Gostei 1
Sou um usuário aposentado há anos do L2JBrasil, por gentileza, não me contate para suporte, pois não entendo mais nada de L2J. Fiquei no tempo.
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