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Posts
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Los links estan caidos 😞
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Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico. Grato pela atenção!
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Olá, é possível obter o arquivo para esses ícones? Olá, é possível obter o arquivo para esses ícones?
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Voce usar a conta de admin q vc tem no server, vai em accounts e define o acess_level la. e vc entra auto. Eu tenho uma versão desse votesystem q tentei atualizar e com tutorial so acessar o link na minha assinatura em baixo.
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Por Heverton Molina · Postado
Gente eu instalei aqui no meu servidor porem não sei qual e a senha pra entrar eu crio o login de admin mas e a senha onde eu coloco? -
Por juniinxt007 · Postado
Todos os Links dele Estao OFF -
Por JefersonFelisbino · Postado
Boa ! O icone dos agathions esta fora do ar "/ estou precisando -
Por juniinxt007 · Postado
Alguem pela misericordia teria o link dos Set S PVP e de todas as armas S coloridas PVP? @AllInOne -
Por L2BloodyWar · Postado
eu tava com um projeto acis 398 mais o java era 11 ai nao sei atualizar e desistir fui olhar essa lucera, mal tem arquivos sobre ele entao eo projeto mais atual ? se alguem tiver uma sourve/rev ja compilada boa fico a dispor no chat! meu intuito e aprender e tbm por online mais bem la na frente ai a 398 era limpa mais falaram que estava muito desatualizada e eu ia ter problema pra add qualquer coisa
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Pergunta
patricktb
Sera q alguem pode me dizer se tem algum parametro errado pq ja mudei numeração e tudo mais o item so aparece como Noitenname :unsure:
Itenname
200010 Tattoo - Magic Beginner a, +2% mAtk , +2% Casting Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200011 Tattoo - Warrior Beginner a, +2% pAtk , +2% Attak Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200012 Tattoo - Magic Attack a, +4% mAtk , +4% Casting Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200013 Tattoo - Magic Defence a, +4% mDef , +4% Mp .\0 -1 a, a, a, a, 0 0 0 a, 1
200014 Tattoo - Warrior Attack a, +4% pAtk , +4% Attak Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200015 Tattoo - Warrior Defence a, +4% pdef , +4% Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
200016 Tattoo - Magic Attack Superior a, +6% mAtk , +6% Casting Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200017 Tattoo - Magic Defence Superior a, +6% mDef , +6% Mp .\0 -1 a, a, a, a, 0 0 0 a, 1
200018 Tattoo - Warrior Attack Superior a, +6% pAtk , +6% Attak Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200019 Tattoo - Warrior Defence Superior a, +6% pdef , +6% Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
200020 Tattoo - Magic Attack Deluxe a, +8% mAtk , +8% Casting Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200021 Tattoo - Magic Defence Deluxe a, +8% mDef , +8% Mp .\0 -1 a, a, a, a, 0 0 0 a, 1
200022 Tattoo - Warrior Attack Deluxe a, +8% pAtk , +8% Attak Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200023 Tattoo - Warrior Defence Deluxe a, +8% pdef , +8% Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
200024 Tattoo - Magic Attack Premium a, +10% mAtk , +10% Casting Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200025 Tattoo - Magic Defence Premium a, +10% mDef , +10% Mp .\0 -1 a, a, a, a, 0 0 0 a, 1
200026 Tattoo - Warrior Attack Premium a, +10% pAtk , +10% Attak Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200027 Tattoo - Warrior Defence Premium a, +10% pdef , +10% Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
20028 Tattoo - Magic Ultimate a, +10% mAtk , +10% Casting Speed , +10% mDef , +10% Mp .\0 -1 a, a, a, a, 0 0 0 a, 1
200029 Tattoo - Warrior Ultimate a, +10% pAtk , +10% Attak Speed , +10% pdef , +10% Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
200030 Tattoo - Magic Univers a, +12% mAtk , +12% Casting Speed , +12% mDef , +12% Mp .\0 -1 a, a, a, a, 0 0 0 a, 1
200031 Tattoo - Warrior Univers a, +12% pAtk , +12% Attak Speed , +12% pdef , +12% Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
200032 Tattoo - Heroe's of Aden Unik a, +4% All Attack & Speed , +10% All Regen .\0 -1 a, a, a, a, 0 0 0 a, 1
200033 Tattoo - Gardian's of Aden Unik a, +4% All Attack & Speed , +10% pDef & Hp , 5% ReflectDam.\0 -1 a, a, a, a, 0 0 0 a, 1
200034 Tattoo - Resonnance of Aden Unik a, 8% Run Speed , 20% MaxLoad .\0 -1 a, a, a, a, 0 0 0 a, 1
200035 Tattoo - Olympus Unik a, 60% All Resistance.\0 -1 a, a, a, a, 0 0 0 a, 1
200036 Tattoo - Heal Boost a, +1200 Hp .\0 -1 a, a, a, a, 0 0 0 a, 1
200037 Tattoo - Mana Boost a, +1600 Mana .\0 -1 a, a, a, a, 0 0 0 a, 1
200038 Tattoo - Weight Boost a, +40% Charge en Porter .\0 -1 a, a, a, a, 0 0 0 a, 1
200039 Tattoo - Speed Boost a, +12% run Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200040 Tattoo - GM GameMaster a, Only for GameMaster .\0 -1 a, a, a, a, 0 0 0 a, 1
200041 Tattoo - Admin Administrator a, Only for Administrator .\0 -1 a, a, a, a, 0 0 0 a, 1
200042 Tattoo of Power a, +5% pAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200043 Tattoo of Fire a, +5% mAttack , +5% Casting Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200044 Tattoo of Resolve a, +5% pAttack , +5% Attack Speed .\0 -1 a, a, a, a, 0 0 0 a, 1
200045 Tattoo of Flame a, +1000 Mana , +10% mAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200046 Tattoo of Bravery a, +500 Hp , +10% pAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200047 Tattoo of Blood a, +15% Attack Speed , +15% Casting Speed , 50% Resist bleed .\0 -1 a, a, a, a, 0 0 0 a, 1
200048 Tattoo of Absolute a, +750 Hp , +25 Reflect Damage , +20% pAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200049 Tattoo of Soul a, +5% mAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200050 Tattoo of Avadon a, +10% Attack Speed , +10% pAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200051 Tattoo of Doom a, +125 pAttack , 80% Resist Sleep, Root, Stun .\0 -1 a, a, a, a, 0 0 0 a, 1
200052 Tattoo of Pledge a, +10% Casting Speed , +10% mAttack .\0 -1 a, a, a, a, 0 0 0 a, 1
200053 Tattoo of Divine a, +125 mAttack , 20% Resist Sleep, Root, Stun .\0 -1 a, a, a, a, 0 0 0 a, 1
200054 Tattoo - Crispy Ultimate a, Ultimate Tattoo Crispy .\0 -1 a, a, a, a, 0 0 0 a, 1
armorgroup.
1 200010 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_pig_adena_i00 4294967295 200 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 40 10 0 36
1 200011 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_pig_adena_i01 4294967295 200 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 40 10 0 36
1 200012 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_blood_i00 4294967295 400 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 60 20 0 36
1 200013 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_blue_i00 4294967295 400 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 60 20 0 36
1 200014 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_gold_i00 4294967295 400 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 60 20 0 36
1 200015 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_silver_i00 4294967295 400 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 60 20 0 36
1 200016 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_blood_i01 4294967295 800 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 2 0 80 30 0 36
1 200017 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_blue_i01 4294967295 800 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 2 0 80 30 0 36
1 200018 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_gold_i01 4294967295 800 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 2 0 80 30 0 36
1 200019 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_silver_i01 4294967295 800 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 2 0 80 30 0 36
1 200020 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_blood_i02 4294967295 1200 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 100 40 0 36
1 200021 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_blue_i02 4294967295 1200 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 100 40 0 36
1 200022 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_gold_i02 4294967295 1200 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 100 40 0 36
1 200023 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_magic_coin_silver_i02 4294967295 1200 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 100 40 0 36
1 200024 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_kyles_blood_dragon_i00 4294967295 1600 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 4 0 140 50 0 36
1 200025 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_gold_knight_i00 4294967295 1600 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 4 0 140 50 0 36
1 200026 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_kyles_gold_golem_i00 4294967295 1600 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 4 0 140 50 0 36
1 200027 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_kyles_silver_basilisk_i00 4294967295 1600 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 4 0 140 50 0 36
1 200028 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_gold_drake_i00 4294967295 1000 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 5 0 160 60 0 36
1 200029 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_gold_wyvern_i00 4294967295 1000 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 5 0 160 60 0 36
1 200030 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_manaks_blood_werewolf_i00 4294967295 1400 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 180 80 0 36
1 200031 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_manaks_gold_giant_i00 4294967295 1400 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 180 80 0 36
1 200032 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_nias_blood_medusa_i00 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 200 100 0 36
1 200033 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_nias_gold_wyvern_i00 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 200 100 0 36
1 200034 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_nias_silver_fairy_i00 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 200 100 0 36
1 200035 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_m00 icon.etc_manaks_silver_drayd_i00 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 200 100 0 36
1 200036 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skill_transform_buff 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 5 0 180 60 0 36
1 200037 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skill_transform_debuff 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 5 0 180 60 0 36
1 200038 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skill_transform_etc 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 5 0 180 60 0 36
1 200039 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skill_transform_s_attack 4294967295 1100 19 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 5 0 180 60 0 36
1 200040 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skilltransform1 4294967295 500 38 0 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 2000 500 0 0
1 200041 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skilltransform2 4294967295 500 38 0 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 2000 500 0 0
1 200042 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal94 4294967295 4200 38 0 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 0 0 53 0 0 0
1 200043 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal95 4294967295 4050 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 73 0 0 0
1 200044 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal96 4294967295 4000 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 73 0 0 0
1 200045 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal97 4294967295 800 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 139 0 0 0
1 200046 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal98 4294967295 4100 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 2 0 110 0 0 0
1 200047 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal99 4294967295 3800 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 4 0 132 0 0 0
1 200048 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal100 4294967295 800 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 4 0 146 0 0 0
1 200049 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal101 4294967295 4150 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 1 0 65 0 0 0
1 200050 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal102 4294967295 4000 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 117 0 0 0
1 200051 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal103 4294967295 4100 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 125 0 0 0
1 200052 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal104 4294967295 4000 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 124 0 0 0
1 200053 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.item_normal105 4294967295 4100 38 1 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 3 0 131 0 0 0
1 200054 0 3 2 5 0 dropitems.drop_sack_m00 dropitemstex.drop_sack_t00 icon.skilltransform3 4294967295 500 38 0 0 0 1 10 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 1 0 1 1 1 1 0 0 LineageEffect.p_u002_a 4 MonSound.Hit_normal_3 MonSound.Hit_normal_12 MonSound.Hit_wood_1 MonSound.Hit_Shell_1 ItemSound.itemdrop_sack ItemSound.itemequip_armor_cloth 1 0 1 6 0 5000 2000 0 0
E o arquivo XMl
<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "armors.dtd">
<list>
<!--
********************************************************************
Vendor Tattoos Events - Lineage II - By Crispy 2008
Version : Kamael Hellbound CT1.5 L2J-Free 40xx
Version : 04/06/2008 rev 1.1
********************************************************************
-->
<!-- ********************************************************************** -->
<!-- No Grade -->
<item id='200010' name="Tattoo - Magic">
<for>
<add val='40' order='0x10' stat='pDef'/>
<add val='10' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.02' order='0x30' stat='mAtk'/>
<mul val='1.02' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='200011' name="Tattoo - Warrior">
<for>
<add val='40' order='0x10' stat='pDef'/>
<add val='10' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.02' order='0x30' stat='pAtk'/>
<mul val='1.02' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- D Grade -->
<item id='200012' name="Tattoo - Magic Attack">
<for>
<add val='60' order='0x10' stat='pDef'/>
<add val='20' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.04' order='0x30' stat='mAtk'/>
<mul val='1.04' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='200013' name="Tattoo - Magic Defence">
<for>
<add val='60' order='0x10' stat='pDef'/>
<add val='20' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.04' order='0x30' stat='mDef'/>
<mul val='1.04' order='0x30' stat='maxMp'/>
</for>
</item>
<item id='200014' name="Tattoo - Warrior Attack">
<for>
<add val='60' order='0x10' stat='pDef'/>
<add val='20' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.04' order='0x30' stat='pAtk'/>
<mul val='1.04' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='200015' name="Tattoo - Warrior Defence">
<for>
<add val='60' order='0x10' stat='pDef'/>
<add val='20' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.04' order='0x30' stat='pDef'/>
<mul val='1.04' order='0x30' stat='maxHp'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- C Grade -->
<item id='200016' name="Tattoo - Magic Attack Superior">
<for>
<add val='80' order='0x10' stat='pDef'/>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.06' order='0x30' stat='mAtk'/>
<mul val='1.06' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='200017' name="Tattoo - Magic Defence Superior">
<for>
<add val='80' order='0x10' stat='pDef'/>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.06' order='0x30' stat='mDef'/>
<mul val='1.06' order='0x30' stat='maxMp'/>
</for>
</item>
<item id='200018' name="Tattoo - Warrior Attack Superior">
<for>
<add val='80' order='0x10' stat='pDef'/>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.06' order='0x30' stat='pAtk'/>
<mul val='1.06' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='200019' name="Tattoo - Warrior Defence Superior">
<for>
<add val='80' order='0x10' stat='pDef'/>
<add val='30' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.06' order='0x30' stat='pDef'/>
<mul val='1.06' order='0x30' stat='maxHp'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- B Grade -->
<item id='200020' name="Tattoo - Magic Attack Deluxe">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.08' order='0x30' stat='mAtk'/>
<mul val='1.08' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='200021' name="Tattoo - Magic Defence Deluxe">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.08' order='0x30' stat='mDef'/>
<mul val='1.08' order='0x30' stat='maxMp'/>
</for>
</item>
<item id='200022' name="Tattoo - Warrior Attack Deluxe">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.08' order='0x30' stat='pAtk'/>
<mul val='1.08' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='200023' name="Tattoo - Warrior Defence Deluxe">
<for>
<add val='100' order='0x10' stat='pDef'/>
<add val='40' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.08' order='0x30' stat='pDef'/>
<mul val='1.08' order='0x30' stat='maxHp'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- A Grade -->
<item id='200024' name="Tattoo - Magic Attack Premium">
<for>
<add val='140' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.10' order='0x30' stat='mAtk'/>
<mul val='1.10' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='200025' name="Tattoo - Magic Defence Premium">
<for>
<add val='140' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.10' order='0x30' stat='mDef'/>
<mul val='1.10' order='0x30' stat='maxMp'/>
</for>
</item>
<item id='200026' name="Tattoo - Warrior Attack Premium">
<for>
<add val='140' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.10' order='0x30' stat='pAtk'/>
<mul val='1.10' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='200027' name="Tattoo - Warrior Defence Premium">
<for>
<add val='140' order='0x10' stat='pDef'/>
<add val='50' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.10' order='0x30' stat='pDef'/>
<mul val='1.10' order='0x30' stat='maxHp'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- S Grade -->
<item id='200028' name="Tattoo - Magic Ultimate">
<for>
<add val='160' order='0x10' stat='pDef'/>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.10' order='0x30' stat='mAtk'/>
<mul val='1.10' order='0x30' stat='mAtkSpd'/>
<mul val='1.10' order='0x30' stat='mDef'/>
<mul val='1.10' order='0x30' stat='maxMp'/>
</for>
</item>
<item id='200029' name="Tattoo - Warrior Ultimate">
<for>
<add val='160' order='0x10' stat='pDef'/>
<add val='60' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.10' order='0x30' stat='pAtk'/>
<mul val='1.10' order='0x30' stat='pAtkSpd'/>
<mul val='1.10' order='0x30' stat='pDef'/>
<mul val='1.10' order='0x30' stat='maxHp'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- S80 Grade Special -->
<item id='200030' name="Tattoo - Magic Univers">
<for>
<add val='180' order='0x10' stat='pDef'/>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.12' order='0x30' stat='mAtk'/>
<mul val='1.12' order='0x30' stat='mAtkSpd'/>
<mul val='1.12' order='0x30' stat='mDef'/>
<mul val='1.12' order='0x30' stat='maxMp'/>
</for>
</item>
<item id='200031' name="Tattoo - Warrior Univers">
<for>
<add val='180' order='0x10' stat='pDef'/>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.12' order='0x30' stat='pAtk'/>
<mul val='1.12' order='0x30' stat='pAtkSpd'/>
<mul val='1.12' order='0x30' stat='pDef'/>
<mul val='1.12' order='0x30' stat='maxHp'/>
</for>
</item>
<!-- ********************************************************************** -->
<!-- S80 Grade Unique -->
<item id='200032' name="Tattoo - Heroe's of Aden">
<for>
<add val='200' order='0x10' stat='pDef'/>
<add val='100' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.04' order='0x30' stat='pAtk'/>
<mul val='1.04' order='0x30' stat='pAtkSpd'/>
<mul val='1.04' order='0x30' stat='mAtk'/>
<mul val='1.04' order='0x30' stat='mAtkSpd'/>
<mul val='1.10' order='0x60' stat='regMp'/>
<mul val='1.10' order='0x60' stat='regHp'/>
<mul val='1.20' order='0x60' stat='regCp'/>
</for>
</item>
<item id='200033' name="Tattoo - Gardian's of Aden">
<for>
<add val='200' order='0x10' stat='pDef'/>
<add val='100' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.04' order='0x30' stat='pAtk'/>
<mul val='1.04' order='0x30' stat='pAtkSpd'/>
<mul val='1.04' order='0x30' stat='mAtk'/>
<mul val='1.04' order='0x30' stat='mAtkSpd'/>
<mul val='1.10' order='0x30' stat='pDef'/>
<mul val='1.10' order='0x30' stat='maxHp'/>
<mul val='1.05' order='0x30' stat='reflectDam'/>
</for>
</item>
<item id='200034' name="Tattoo - Resonnance of Aden">
<for>
<add val='200' order='0x10' stat='pDef'/>
<add val='100' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.08' order='0x30' stat='runSpd'/>
<mul val='1.20' order='0x30' stat='maxLoad'/>
</for>
</item>
<item id='200035' name="Tattoo - Olympus">
<for>
<add val='200' order='0x10' stat='pDef'/>
<add val='100' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul stat='sleepVuln' order='0x30' val='0.40'/>
<mul stat='rootVuln' order='0x30' val='0.40'/>
<mul stat='stunVuln' order='0x30' val='0.40'/>
<mul stat='debuffVuln' order='0x30' val='0.40'/>
<mul stat='cancelVuln' order='0x30' val='0.40'/>
<mul stat='paralyzeVuln' order='0x30' val='0.40'/>
<mul stat='bleedVuln' order='0x30' val='0.40'/>
<mul stat='confusionVuln' order='0x30' val='0.40'/>
<mul stat='derangementVuln' order='0x30' val='0.40'/>
</for>
</item>
<item id='200036' name="Tattoo - Heal Boost ">
<for>
<add val='160' order='0x10' stat='pDef'/>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<add val='1200' order='0x40' stat='maxHp'/>
</for>
</item>
<item id='200037' name="Tattoo - Mana Boost ">
<for>
<add val='160' order='0x10' stat='pDef'/>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<add val='1600' order='0x40' stat='maxMp'/>
</for>
</item>
<item id='200038' name="Tattoo - Weight Boost ">
<for>
<add val='160' order='0x10' stat='pDef'/>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.40' order='0x30' stat='maxLoad'/>
</for>
</item>
<item id='200039' name="Tattoo - Speed Boost ">
<for>
<add val='160' order='0x10' stat='pDef'/>
<add val='80' order='0x10' stat='mDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
<mul val='1.12' order='0x30' stat='runSpd'/>
</for>
</item>
<!--*************************************************** -->
<!-- Tattoos Special GameMaster -->
<item id='200040' name="GM - Tattoo">
<for>
<add val='150' order='0x10' stat='pDef'/>
<add val='10' order='0x40' stat='STR'/>
<add val='10' order='0x40' stat='DEX'/>
<add val='10' order='0x40' stat='CON'/>
<add val='10' order='0x40' stat='WIT'/>
<add val='10' order='0x40' stat='MEN'/>
<add val='10' order='0x40' stat='INT'/>
<mul val='1.25' order='0x30' stat='runSpd'/>
<mul val='1.25' order='0x40' stat='mAtkSpd'/>
<add val='200' order='0x40' stat='rEvas'/>
<add val='20000' order='0x40' stat='maxLoad'/>
<add val='10000' order='0x40' stat='maxMp'/>
<add val='10000' order='0x40' stat='maxHp'/>
<add val='0.10' order='0x40' stat='sleepVuln'/>
<add val='0.10' order='0x40' stat='rootVuln'/>
<add val='0.10' order='0x40' stat='stunVuln'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<!-- END Tattoos Special GameMaster END -->
<!--*************************************************** -->
<!--*************************************************** -->
<!-- Tattoos Special Administrator -->
<item id='200041' name="Admin - Tattoo Ultra">
<for>
<add val='10000' order='0x60' stat='maxMp'/>
<mul val='100' order='0x60' stat='regMp'/>
<add val='10000' order='0x60' stat='maxHp'/>
<mul val='100' order='0x60' stat='regHp'/>
<add val='10000' order='0x60' stat='maxCp'/>
<mul val='100' order='0x60' stat='regCp'/>
<add val='1500' order='0x40' stat='pDef'/>
<add val='1500' order='0x40' stat='mDef'/>
<add val='20' order='0x40' stat='STR'/>
<add val='20' order='0x40' stat='DEX'/>
<add val='20' order='0x40' stat='CON'/>
<add val='20' order='0x40' stat='WIT'/>
<add val='20' order='0x40' stat='MEN'/>
<add val='20' order='0x40' stat='INT'/>
<add val='2000' order='0x40' stat='pAtk'/>
<mul val='1.5' order='0x40' stat='pAtkSpd'/>
<mul val='0.1' order='0x30' stat='pReuse'/>
<mul val='1.5' order='0x30' stat='pAtkRange'/>
<add val='2000' order='0x40' stat='mAtk'/>
<mul val='1.5' order='0x40' stat='mAtkSpd'/>
<mul val='0.1' order='0x30' stat='mReuse'/>
<mul val='1.5' order='0x30' stat='mAtkRange'/>
<add val='500' order='0x40' stat='rEvas'/>
<add val='500' order='0x40' stat='rCrit'/>
<add val='500' order='0x40' stat='mCritRate'/>
<add val='20' order='0x40' stat='atkCountMax'/>
<mul val='1.5' order='0x30' stat='runSpd'/>
<add val='200000' order='0x40' stat='maxLoad'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<enchant val='0' order='0x0C' stat='mDef'/>
</for>
</item>
<!-- END Tattoos Special Administrator END -->
<!--*************************************************** -->
<!-- Custom Tattoos Stats - CRISPY 2008 -->
<item id='200042' name="Tattoo of Power">
<for>
<add val='53' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +5% pAtk -->
<mul val='1.05' order='0x30' stat='pAtk'/>
</for>
</item>
<item id='20043' name="Tattoo of Fire">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +5% mAtk / +5% Casting Speed -->
<mul val='1.05' order='0x30' stat='mAtk'/>
<mul val='1.05' order='0x30' stat='mAtkSpd'/>
</for>
</item>
<item id='200044' name="Tattoo of Resolve">
<for>
<add val='73' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +5% pAtk / +5% Attack Speed -->
<mul val='1.05' order='0x30' stat='pAtk'/>
<mul val='1.05' order='0x30' stat='pAtkSpd'/>
</for>
</item>
<item id='20045' name="Tattoo of Flame">
<for>
<add val='139' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- 1000 Mana / +10% mAtk -->
<add val='1000' order='0x40' stat='maxMp'/>
<mul val='1.10' order='0x30' stat='mAtk'/>
</for>
</item>
<item id='200046' name="Tattoo of Bravery">
<for>
<add val='110' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- 500 Hp / +10% pAtk -->
<add val='500' order='0x30' stat='maxHp'/>
<mul val='1.10' order='0x30' stat='pAtk'/>
</for>
</item>
<item id='200047' name="Tattoo of Blood">
<for>
<add val='132' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +15% Attack Speed / +15% Casting Speed / 50% ResistBleed -->
<mul val='1.15' order='0x30' stat='pAtkSpd'/>
<mul val='1.15' order='0x30' stat='mAtkSpd'/>
<add stat='bleedVuln' order='0x40' val='0.50'/>
</for>
</item>
<item id='200048' name="Tattoo of Absolute">
<for>
<add val='146' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- 750 Hp / +25 ReflectDam / +20% pAtk -->
<add val='750' order='0x40' stat='maxHp'/>
<add val='25' order='0x40' stat='reflectDam'/>
<mul val='1.20' order='0x30' stat='pAtk'/>
</for>
</item>
<item id='200049' name="Tattoo of Soul">
<for>
<add val='65' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +5% mAtk -->
<mul val='1.05' order='0x30' stat='mAtk'/>
</for>
</item>
<item id='200050' name="Tattoo of Avadon">
<for>
<add val='117' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +10% Attack Speed / +10% pAtk -->
<mul val='1.10' order='0x30' stat='pAtkSpd'/>
<mul val='1.10' order='0x30' stat='pAtk'/>
</for>
</item>
<item id='200051' name="Tattoo of Doom">
<for>
<add val='117' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +125 PAtk / 80% resist : Sleep - Root - Stun -->
<add val='125' order='0x40' stat='pAtk'/>
<add val='0.20' order='0x40' stat='sleepVuln'/>
<add val='0.20' order='0x40' stat='rootVuln'/>
<add val='0.20' order='0x40' stat='stunVuln'/>
</for>
</item>
<item id='200052' name="Tattoo of Pledge">
<for>
<add val='124' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +10% Casting Speed / +10% mAtk -->
<mul val='1.10' order='0x30' stat='mAtkSpd'/>
<mul val='1.10' order='0x30' stat='mAtk'/>
</for>
</item>
<item id='200053' name="Tattoo of Divine">
<for>
<add val='117' order='0x10' stat='pDef'/>
<enchant val='0' order='0x0C' stat='pDef'/>
<!-- +125 mAtk / +20% Resist : Sleep - Root - Stun -->
<add val='125' order='0x40' stat='mAtk'/>
<add val='0.80' order='0x40' stat='sleepVuln'/>
<add val='0.80' order='0x40' stat='rootVuln'/>
<add val='0.80' order='0x40' stat='stunVuln'/>
</for>
</item>
<!--*************************************************** -->
<!--*************************************************** -->
<!-- Tattoos Crispy -->
<item id='200054' name="Crispy Tattoo">
<for>
<add val='100000' order='0x60' stat='maxMp'/>
<mul val='100' order='0x60' stat='regMp'/>
<add val='100000' order='0x60' stat='maxHp'/>
<mul val='100' order='0x60' stat='regHp'/>
<add val='100000' order='0x60' stat='maxCp'/>
<mul val='100' order='0x60' stat='regCp'/>
<add val='15000' order='0x10' stat='pDef'/>
<add val='15000' order='0x40' stat='mDef'/>
<add val='50' order='0x40' stat='STR'/>
<add val='50' order='0x40' stat='DEX'/>
<add val='50' order='0x40' stat='CON'/>
<add val='50' order='0x40' stat='WIT'/>
<add val='50' order='0x40' stat='MEN'/>
<add val='50' order='0x40' stat='INT'/>
<add val='20000' order='0x40' stat='pAtk'/>
<mul val='2.5' order='0x40' stat='pAtkSpd'/>
<mul val='0.1' order='0x30' stat='pReuse'/>
<mul val='2.5' order='0x30' stat='pAtkRange'/>
<add val='20000' order='0x30' stat='mAtk'/>
<mul val='2.5' order='0x30' stat='mAtkSpd'/>
<mul val='0.1' order='0x30' stat='mReuse'/>
<mul val='2.5' order='0x30' stat='mAtkRange'/>
<add val='1000' order='0x40' stat='rEvas'/>
<add val='1000' order='0x40' stat='rCrit'/>
<add val='1000' order='0x40' stat='mCritRate'/>
<add val='20' order='0x40' stat='atkCountMax'/>
<mul val='2.5' order='0x30' stat='runSpd'/>
<mul val='10' order='0x40' stat='maxLoad'/>
<add val='0.010' order='0x40' stat='sleepVuln'/>
<add val='0.010' order='0x40' stat='rootVuln'/>
<add val='0.010' order='0x40' stat='stunVuln'/>
<enchant val='10' order='0x0C' stat='pDef'/>
<enchant val='10' order='0x0C' stat='mDef'/>
</for>
</item>
<!-- END Tattoos Special GameMaster END -->
<!-- ********************************************************************** -->
<!-- ********************************************************************** -->
</list>
Servidor Lineage II Sem Custom:
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