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Buff Vampiric Rage


Delta_Uchiha

Pergunta

Estou tentando editar o buff Vampiric Rage e o Chant of Vampire mas sempre buga o buff ou deixa de funcionar quero q ele carregue menos hp usando o buff c alguem souber me ajude vou postar aki agora como esta esses 2 buff meu e onde estou editando

 

<skill id="1268" levels="4" name="Vampiric Rage" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#ench2MpConsume">

52 51 50 49 48 47 46 45 45 44

43 42 41 40 39 38 37 37 36 35

34 33 32 31 30 30 29 28 27 26

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 12 12 12 12 11 11

11 11 10 10 10 10 10 9 9 9

9 8 8 8 8 7 7 7 7 7

</table>

<table name="#mpConsume_Init"> 6 8 11 14 </table>

<table name="#mpConsume"> 21 31 43 53 </table>

<table name="#Tab-absorbDam"> 6 7 8 9 </table>

<table name="#aggro"> 285 418 549 646 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect name="Buff" count="1" val="0" stackOrder="#Tab-absorbDam" stackType="vampRage" time="21800">

<add order="0x40" stat="absorbDam" val="#Tab-absorbDam"/>

</effect>

</for>

<enchant1for>

<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="9" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="9"/>

</effect>

</enchant1for>

</skill>

 

e

 

<skill id="1310" levels="4" name="Chant of Vampire" enchantLevels1="30" enchantLevels2="30">

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#ench2MpConsume">

213 209 206 202 198 195 191 188 184 180

177 173 169 166 162 159 155 151 148 144

141 137 133 130 126 122 119 115 112 108

</table>

<table name="#ench2MpConsume_Init">

54 53 52 51 50 49 48 47 46 45

44 44 43 42 41 40 39 38 37 36

35 34 33 33 32 31 30 29 28 27

</table>

<table name="#mpConsume_Init"> 31 43 49 55 </table>

<table name="#mpConsume"> 123 170 195 217 </table>

<table name="#Tab-absorbDam"> 6 7 8 9 </table>

<table name="#aggro"> 418 549 611 655 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_PARTY"/>

<set name="skillRadius" val="1000"/>

<set name="reuseDelay" val="20000"/>

<set name="hitTime" val="2500"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect name="Buff" count="1" val="0" stackOrder="#Tab-absorbDam" stackType="vampRage" time="21800">

<add order="0x40" stat="absorbDam" val="#Tab-absorbDam"/>

</effect>

</for>

<enchant1for>

<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="9" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="9"/>

</effect>

</enchant1for>

</skill>

Estou editando esses numeros ai em velho c alguem puder postar um exemplo de como esse buff pode ser editado para recuperar menos HP agradeço ;D

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Em 19/07/2011 at 11:48, Delta_Uchiha disse:

Estou tentando editar o buff Vampiric Rage e o Chant of Vampire mas sempre buga o buff ou deixa de funcionar quero q ele carregue menos hp usando o buff c alguem souber me ajude vou postar aki agora como esta esses 2 buff meu e onde estou editando

 

<skill id="1268" levels="4" name="Vampiric Rage" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#ench2MpConsume">

52 51 50 49 48 47 46 45 45 44

43 42 41 40 39 38 37 37 36 35

34 33 32 31 30 30 29 28 27 26

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 12 12 12 12 11 11

11 11 10 10 10 10 10 9 9 9

9 8 8 8 8 7 7 7 7 7

</table>

<table name="#mpConsume_Init"> 6 8 11 14 </table>

<table name="#mpConsume"> 21 31 43 53 </table>

<table name="#Tab-absorbDam"> 6 7 8 9 </table>

<table name="#aggro"> 285 418 549 646 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect name="Buff" count="1" val="0" stackOrder="#Tab-absorbDam" stackType="vampRage" time="21800">

<add order="0x40" stat="absorbDam" val="#Tab-absorbDam"/>

</effect>

</for>

<enchant1for>

<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="9" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="9"/>

</effect>

</enchant1for>

</skill>

 

e

 

<skill id="1310" levels="4" name="Chant of Vampire" enchantLevels1="30" enchantLevels2="30">

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#ench2MpConsume">

213 209 206 202 198 195 191 188 184 180

177 173 169 166 162 159 155 151 148 144

141 137 133 130 126 122 119 115 112 108

</table>

<table name="#ench2MpConsume_Init">

54 53 52 51 50 49 48 47 46 45

44 44 43 42 41 40 39 38 37 36

35 34 33 33 32 31 30 29 28 27

</table>

<table name="#mpConsume_Init"> 31 43 49 55 </table>

<table name="#mpConsume"> 123 170 195 217 </table>

<table name="#Tab-absorbDam"> 6 7 8 9 </table>

<table name="#aggro"> 418 549 611 655 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_PARTY"/>

<set name="skillRadius" val="1000"/>

<set name="reuseDelay" val="20000"/>

<set name="hitTime" val="2500"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect name="Buff" count="1" val="0" stackOrder="#Tab-absorbDam" stackType="vampRage" time="21800">

<add order="0x40" stat="absorbDam" val="#Tab-absorbDam"/>

</effect>

</for>

<enchant1for>

<effect name="Buff" time="#ench1time" count="1" val="0" stackOrder="9" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="9"/>

</effect>

</enchant1for>

</skill>

Estou editando esses numeros ai em velho c alguem puder postar um exemplo de como esse buff pode ser editado para recuperar menos HP agradeço ;D

int amigo se eu n tiver enganado ambos buffs absorvem uma porcentagem do seu dano e transforma em heal, sendo assim é nessa linha <table name="#Tab-absorbDam"> 6 7 8 9 </table>  ali deve ser a porcentagem do seu dano

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