Ir para conteúdo
  • Cadastre-se
  • 0

[gracia part 2] Recuperar HP


dark_

Pergunta

Gente é o seguinte: quando os meu plear batem no mob o HP com dagger e outras armas que recupera o Hp ele sobem muito, ai nos pvp os kara ficam batendo no mobs durante o confrontos, ai demora pra mata sacaram??

 

Como faso pra caregar mesmo?? quando batem no nPc acontece a mesma coisa :blink:

"Não dou suporte por msn" "Não aceito quem eu não conheço"

d4rk1br.png

Link para o comentário
Compartilhar em outros sites

5 respostass a esta questão

Posts recomendados


cara isso deve ser configuração de algum buff q da vampiric

 

vai na pasta data/stats/skills e tenta configurar suas skills que dão vampiric

 

 

Vo la da uma olhada

"Não dou suporte por msn" "Não aceito quem eu não conheço"

d4rk1br.png

Link para o comentário
Compartilhar em outros sites

Puxa achei um monte de coisa, mas num sei qual é tem como mostra :lol:

 

 

<skill id="719" levels="1" name="Zaken Vampiric Rage">

<set name="mpConsume" val="60" />

<set name="power" val="0" />

<set name="target" val="TARGET_ONE" />

<set name="skillType" val="BUFF" />

<set name="reuseDelay" val="8000" />

<set name="hitTime" val="4000" />

<set name="isMagic" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="400" />

<set name="effectRange" val="900" />

<for>

<effect name="Buff" time="1200" count="1" val="0"

stackOrder="9" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="9" />

</effect>

 

 

 

 

<skill id="22" levels="7" name="Summon Vampiric Cubic">

<table name="#mpConsume_Init">8 9 10 11 12 13 14</table>

<table name="#mpConsume">30 35 40 44 48 51 53</table>

<table name="#itemConsumeCount">6 7 8 9 11 12 13</table>

<table name="#magicLvl">43 49 55 60 64 68 72</table>

<table name="#mAtk"> 351 531 773 1026 1264 1530 1822 </table>

<set name="mpInitialConsume" val="#mpConsume_Init" />

<set name="mpConsume" val="#mpConsume" />

<set name="magicLvl" val="#magicLvl" />

<set name="itemConsumeId" val="1458" />

<set name="itemConsumeCount" val="#itemConsumeCount" />

<set name="target" val="TARGET_SELF" />

<set name="reuseDelay" val="20000" />

<set name="hitTime" val="6000" />

<set name="skillType" val="SUMMON" />

<set name="isMagic" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<!-- Summon-specific -->

<set name="power" val="#mAtk" />

<set name="npcId" val="2" />

<set name="activationtime" val="14" />

<!-- guessed -->

<set name="activationchance" val="67" />

<!-- guessed -->

<set name="expPenalty" val="0.0" />

<set name="isCubic" val="true" />

 

 

 

 

 

 

 

 

 

 

<skill id="1147" levels="6" name="Vampiric Touch">

<table name="#mpConsume_Init">5 6 7 7 8 8</table>

<table name="#mpConsume">20 22 25 28 30 32</table>

<table name="#magicLvl">11 14 17 20 23 25</table>

<table name="#power"> 18 21 23 26 29 32 </table>

<set name="mpInitialConsume" val="#mpConsume_Init" />

<set name="mpConsume" val="#mpConsume" />

<set name="magicLvl" val="#magicLvl" />

<set name="power" val="#power" />

<set name="target" val="TARGET_ONE" />

<set name="element" val="6" /><!-- Dark -->

<set name="reuseDelay" val="12000" />

<set name="hitTime" val="4000" />

<set name="skillType" val="DRAIN" />

<set name="isMagic" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="600" />

<set name="effectRange" val="1100" />

<set name="absorbPart" val="0.4" /> <!-- absorbs 40% of damage -->

 

 

 

 

 

 

 

 

 

 

 

 

 

 

</skill>

<skill id="1234" levels="28" name="Vampiric Claw" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79

80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl" />

<enchant2 name="magicLvl" val="#enchantMagicLvl" />

<table name="#ench2MpConsume"> 80 79 78 77 76 75 74 72 71 70 69 68

66 65 64 63 62 61 65 59 58 56 55 54 53 52 50 49 48 47 </table>

<table name="#ench2MpConsume_Init"> 20 19 19 19 19 18 18 18 17 17 17 17

16 16 16 15 15 15 15 14 14 14 13 13 13 13 12 12 12 11 </table>

<table name="#mpConsume_Init"> 12 13 13 14 16 16 17 17 18 19 19 19

20 20 20 22 21 22 22 22 23 23 24 24 24 24 25 25 </table>

<table name="#mpConsume"> 48 50 54 56 58 62 65 68 71 74 75 78

78 80 82 82 84 85 87 88 89 91 91 93 95 96 97 98 </table>

<table name="#magicLvl"> 38 40 42 44 46 48 50 52 54 56 57 58

59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 </table>

<table name="#power"> 49 52 55 58 61 65 68 72 75 78 80 82

84 85 87 89 90 92 94 96 97 99 100 102 104 105 107 108 </table>

<table name="#ench1Power"> 109 109 110 111 111 112 113 113 114

115 115 116 116 117 118 118 119 120 120 121 122 122

123 124 124 125 125 126 127 127 </table>

<set name="mpInitialConsume" val="#mpConsume_Init" />

<set name="mpConsume" val="#mpConsume" />

<set name="magicLvl" val="#magicLvl" />

<set name="power" val="#power" />

<set name="target" val="TARGET_ONE" />

<set name="element" val="6" /> <!-- Dark -->

<set name="reuseDelay" val="12000" />

<set name="hitTime" val="4000" />

<set name="skillType" val="DRAIN" />

<set name="isMagic" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="900" />

<set name="effectRange" val="1400" />

<set name="absorbPart" val="0.4" /> <!-- absorbs 40% of damage -->

<enchant1 name="power" val="#ench1Power" />

<enchant2 name="mpConsume" val="#ench2MpConsume" />

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init" />

</skill>

 

 

</skill>

<skill id="1477" levels="3" name="Vampiric Impulse">

<table name="#mpConsume_Init">15 18 20</table>

<table name="#mpConsume">85 97 107</table>

<table name="#Tab-absorbDam">6 7 8</table>

<table name="#aggro">418 549 611</table>

<set name="mpInitialConsume" val="#mpConsume_Init" />

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_PARTY" />

<set name="skillRadius" val="1000" />

<set name="reuseDelay" val="20000" />

<set name="hitTime" val="2500" />

<set name="skillType" val="BUFF" />

<set name="isMagic" val="true" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<set name="aggroPoints" val="#aggro" />

<for>

<effect name="Buff" time="1200" count="1" val="0"

stackOrder="#Tab-absorbDam" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="#Tab-absorbDam" />

</effect>

 

 

<skill id="2413" levels="1" name="Vampiric Rage">

<set name="target" val="TARGET_NONE" />

<set name="skillType" val="NOTDONE" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

</skill>

 

 

<skill id="3148" levels="10" name="Item Skill: Vampiric Rage">

<table name="#mpConsume_Init"> 2 4 7 10 13 15 18 20 24 28 </table>

<table name="#mpConsume"> 8 16 28 36 48 59 67 75 88 99 </table>

<table name="#Tab-absorbDam"> 2 2.5 3 3.5 4 4.5 5 5.5 6 6.5 </table>

<table name="#magicLvl"> 46 49 52 55 58 61 64 67 70 76 </table>

<set name="magicLvl" val="#magicLvl"/>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="target" val="TARGET_SELF"/>

<set name="reuseDelay" val="300000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="staticReuse" val="true"/>

<for>

 

<skill id="3568" levels="1" name="Special Ability: HP Drain">

<!-- Vampiric Rage effect -->

<set name="element" val="6" /> <!-- Dark -->

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="WEAPON_SA" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

<for>

<add val='3' order='0x40' stat='absorbDam' />

</for>

 

 

 

skill id="4325" levels="1" name="Vampiric Rage for Beginners">

<!-- Newbie Guide Buff -->

<set name="magicLvl" val="60" />

<set name="target" val="TARGET_ONE" />

<set name="isMagic" val="true" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="400" />

<set name="effectRange" val="900" />

<for>

<effect count="1" name="Buff" time="3600" val="0"

stackOrder="7" stackType="vampRage">

<add order="0x40" stat="absorbDam" val="9" />

</effect>

 

 

<skill id="4609" levels="4" name="NPC Clan Buff - Vampiric Rage">

<table name="#mpConsume">15 27 42 49</table>

<table name="#Tab-absorbDam">6 7 8 9</table>

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_CLAN" />

<set name="skillRadius" val="900" />

<set name="skillType" val="BUFF" />

<set name="hitTime" val="2000" />

<set name="operateType" val="OP_ACTIVE" />

<set name="isMagic" val="true" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<set name="aggroPoints" val="100" />

<for>

 

<skill id="5002" levels="1" name="Giselle - Vampiric Rage">

<!--

Needs to be finished. Target is set to TARGET_NONE,

skillType to NOTDONE for server compatability.

Description(s): none

-->

 

 

<skill id="5187" levels="4" name="Pet Vampiric Rage">

<!--

Needs to be finished. Target is set to TARGET_NONE,

skillType to NOTDONE for server compatability.

Description(s): Increases the ability to restore some

HP from the damage inflicted on an enemy temporarily.

Excludes damage from skill or remote attack.

 

 

<skill id="5211" levels="1" name="Event Vampiric rage">

<set name="power" val="1.0" />

<set name="target" val="TARGET_ONE" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="400" />

<set name="effectRange" val="900" />

 

 

<skill id="5520" levels="1" name="Chain Buff - Vampiric Shield">

<set name="target" val="TARGET_NONE" />

<set name="skillType" val="NOTDONE" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

 

<skill id="5613" levels="4" name="Vampiric Rage">

<set name="target" val="TARGET_NONE" />

<set name="skillType" val="NOTDONE" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

</skill>

"Não dou suporte por msn" "Não aceito quem eu não conheço"

d4rk1br.png

Link para o comentário
Compartilhar em outros sites

Visitante
Este tópico está impedido de receber novos posts.



×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.