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Lvl ta doio


L2SuperServer

Pergunta

Quando eu colocar lvl 20 no notepad e salva.depois que eu criar meu char em vez de ir pro lvl 20 ele sobe mais 2 lvl automaticamente e vai pro lvl 22. dai eu crio outro char do mesmo e vai pro lvl 24. e assim adianta. ele fica pulando 2 level quando eu crio um char ta doido isso.

olha meu script.
[spoiler]
[code]
# ---------------------------------------------------------------------------
# Custom Settings - L2EmuProject
# ---------------------------------------------------------------------------

# ===========================================================================
# WARNING WARNING
# ===========================================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
#
# Those settings are useful if you own some special server
# or really small server.
# NOTE : "true" to enable "false" to disable.
# ===========================================================================

# Show Server Name in Various Places
# "L2EmuProject" by default, but feel free to change to your server name :)
ServerName = Lineage II

# Allow L2Emu Management?
# Default: False
AllowGui = False

# Allow server welcome message?
# Default: False
AllowServerWelcomeMessage = False

# You must allow server welcome message!
# Default: Welcome to my Server!
ServerWelcomeMessage = W

# Allow screen welcome message?
# Default: False
AllowScreenWelcomeMessage = False

# Screen welcome message...
# Default: Welcome to my Server!
ScreenWelcomeMessage =

# Screen welcome message time... (millsecond)
# Default: 5000
ScreenWelcomeMessageTime = 5000

# Allow new character title?
# Default: False
AllowNewCharacterTitle = False

# You must allow new character title!
# Default: Newbie
NewCharacterTitle = Newbie

# Announce to player how many players online server has when enter game.
# Default: False
OnlinePlayersAtStartup = False

# Interval that server will announce online players (0 = disabled)
# Default: 0
OnlinePlayersAnnounceInterval = 0

# Allow Grade Penalty?
# Default: True
AllowGradePenalty = False

# Max enchant for GMs...
# Default: 65535
GMMaxEnchant = 65535

# ---------------------------------------------------------------------------
# L2J Banking System
# ---------------------------------------------------------------------------
# Enable/Disable Banking System
# Default: False
BankingEnabled = True

# The Goldbar item Id.
# Default: 3470
BankingGoldbarId = 3470

# Amount of Goldbars a player gets when they use the ".deposit" command. Also the same amount they will lose with ".withdraw".
# Default: 1
BankingGoldbarCount = 1

# Amount of Adena a player gets when they use the ".withdraw" command. Also the same amount they will lose with ".deposit".
# Default: 500000000
BankingAdenaCount = 500000000


# ---------------------------------------------------------------------------
# L2J Custom Level Settings
# ---------------------------------------------------------------------------
# This is the starting level of the new character.
# Default: 1
StartingLevel = 20

# This is the amount of SP that a new character starts their character with.
# Default: 0
StartingSP = 500

# ---------------------------------------------------------------------------
# Warehouse Sorting
# Shows Withdraw Window sorted by ItemType (Armor/Weapon/Spellbook....)
# ---------------------------------------------------------------------------
# Default: False
EnableWarehouseSortingClan = False

# Default: False
EnableWarehouseSortingPrivate = False

# Default: False
EnableWarehouseSortingFreight = False

# ---------------------------------------------------------------------------
# Subclass Settings
# ---------------------------------------------------------------------------
# If true, previous skills will not be removed when you change your subclass.
# This is an unbalanced option. This is not recommend.
# But if you want to use it, enable only one subclass.
# Default: False
AltSubclassSkills = False

# Allow player to take any sub-class without any restriction.
# Including Warsmith and Overlord.
# Default: False
AltSubClassAllClasses = True

# ---------------------------------------------------------------------------
# Name and Title Settings
# ---------------------------------------------------------------------------

# Default name color?
# Default: FFFFFF - White
DefaultNameColor = FFFFFF

# Default title color?
# Default: FFFF77 - Half Blue
DefaultTitleColor = FFFF77

# ---------------------------------------------------------------------------
# Donator Section (Premium Users)
# ---------------------------------------------------------------------------

# Default: 00CCFF - Orange
DonatorNameColor = 00CCFF

# Default: 00CCFF - Orange
DonatorTitleColor = 00CCFF

# Donator welcome message...
# Default: Welcome back to our server! Enjoy your stay!
DonatorWelcomeMessage = Welcome back to our server! Enjoy your stay!

# ---------------------------------------------------------------------------
# Clan Leader Settings
# ---------------------------------------------------------------------------

# Enable Clan Leader color?
# Default: False
ClanLeaderColorEnabled = False

# Show Clan Leader color at clan level?
# Default: 0
ClanLeaderColorClanLevel = 0

# Name color?
# Default: 00FF00
ClanLeaderNameColor = 00FF00

# Title color?
# Default: FFFF77
ClanLeaderTitleColor = FFFF77

# Announce castle lords on enter game?
# Default: False
AnnounceCastleLords = False

# --------------------------------------------------------------------------
# Custom Castle Siege
# ---------------------------------------------------------------------------
# Castle Siege Every Week?
# default: False
SiegeEveryWeek = True

# ---------------------------------------------------------------------------
# Custom PvP Settings
# ---------------------------------------------------------------------------
# Announce PVP / PK Kills
# Default: False
AnnouncePkPvp = True

# Default: False
AnnouncePkPvpNormalMessage = true

# PK message template
# variables: $killer, $target
AnnouncePkMsg = $killer matou $target

# PvP message template
# variables: $killer, $target
AnnouncePvpMsg = $killer derrotou $target

# -------------------
# PvP Reward System
# -------------------
# Default: False
AllowPvpReward = False

# Default: 57
PvpRewardItemId = 57

# Default: Adena
PvpRewardItemName = Adena

# Default: 100
PvpRewardAmount = 5000000

# PvP Name/Title Color system
AllowPvPColorSystem = false

# PvP Amounts
# Default: 50
PvpAmount1 = 50

# Default: 100
PvpAmount2 = 100

# Default: 150
PvpAmount3 = 150

# Default: 250
PvpAmount4 = 250

# Default: 500
PvpAmount5 = 500

# Name Colors
# Default values: FFFFFF
NameColorForAmount1 = FFFFFF
NameColorForAmount2 = FFFFFF
NameColorForAmount3 = FFFFFF
NameColorForAmount4 = FFFFFF
NameColorForAmount5 = FFFFFF

# Title Colors
# Default values: FFFF77
TitleColorForAmount1 = FFFF77
TitleColorForAmount2 = FFFF77
TitleColorForAmount3 = FFFF77
TitleColorForAmount4 = FFFF77
TitleColorForAmount5 = FFFF77

# Enable chat filter?
# Default: False
UseChatFilter = False

# Replace illegal words with following chars.
# Default: ***
ChatFilterChars = ***

# ---------------------------------------------------------------------------
# Custom Potions Settings
# ---------------------------------------------------------------------------
# Default: True
AllowManaPotions = True

# Mp recovery for mana potion (ID 728)
# Lvl1 - 100MP, lvl2 - 250MP
# Lvl3 - 500MP, lvl4 - 750MP
# Lvl5 - 1000MP
# Default: 1
ManaPotionLevel = 5

# Default: False
DisablePotionsInPvp = False

# ---------------------------------------------------------------------------
# Custom Hellbound Settings
# ---------------------------------------------------------------------------
# Default: False
EnterHellBoundWithoutQuest = True

# ---------------------------------------------------------------------------
# Custom Load Tutorial Settings
# ---------------------------------------------------------------------------
# Default: False
DisableLoadTutorial = True

# ---------------------------------------------------------------------------
# Custom Valid Over Enchant Settings
# There the character into the world of the items with greater charm than allowed.
# Experimentation Custom - Test
# ---------------------------------------------------------------------------
# Default: False
AllowValidEnchant = False

# Default: False
AllowValidEquipItem = False

# Default: False
DestroyEnchantItem = False

# Type of punishment set in the options.ini
# Default: False
PunishPlayer = False

# ---------------------------------------------------------------------------
# Custom Status Settings
# ---------------------------------------------------------------------------
# Allow custom status commands?
# Commands:
# .away : Set player to AFK status, player sit down and cannot move.
# .dnd : Do not disturb status player cannot receive PMs.
# .back : Back from custom status.

# Default: False
AllowStatusCommands = True

# Away status colors...
# Default values: 000000
AwayNameColor = 00CCFF
AwayTitleColor = 00CCFF

# Do not disturb status colors...
# Default values: FF0000
DndNameColor = FF0000
DndTitleColor = FF0000

# ---------------------------------------------------------------------------
# PK Protection
# ---------------------------------------------------------------------------

# Disables attacking char if the attacker's level minus victim's level is over
# specified difference and the victim is not flagged and does not have Karma.
# For example, if you want to disable PK'ing chars that are more than 20 levels
# below attacker's level, set the value to 20. If victim is in party then the
# highest level of the party is used for the comparison, not the level of the
# victim. Characters are not protected if in mutual war with attacker or if in
# siege or player versus player zone or if in party with somebody who has mutual war with
# attacker. The conditions are set this way to prevent abusal of low level chars.
# Setting the value to 0 disables the feature.
# Default: 0
DisableAttackIfLvlDifferenceOver = 20

# If char is in area where average mob level is above player's level plus this
# number, the attack protection is disabled. This is to prevent low level chars
# abusal. This feature works only if DisableAttackIfLvlDifferenceOver is greater
# than zero.
# Default: 15
DisableProtectionIfInAreaLvlOver = 15

# If player has more than specified number of PKs in the monitored period,
# he/she is automatically punished. If set to zero, this feature is disabled.
# Values below are used only if this settings is greater than zero.
# Default: 0
PunishPKPlayerIfPKsOver = 0

# For what period the PKs should be monitored. (in seconds)
# Default: 3600
PKMonitorPeriod = 3600

# Type: jail
# Default: jail
PKPunishmentType = jail

# Punish period in seconds, 3600 second is one hour.
# Default: 3600
PKPunishmentPeriod = 3600

# ---------------------------------------------------------------------------
# EXP Gain Command
# ---------------------------------------------------------------------------
# Allow EXP On/Off command?
# Usage: .expon, .expoff, .xpon, .xpoff
# Default: False
AllowExpGainCommand = False

# ---------------------------------------------------------------------------
# Special Commands
# ---------------------------------------------------------------------------
# Allow Special commands?
# Usage: .offensive, .defensive
# Offensive: +20% P/M.Atk -20% P/M.Def
# Defensive: -20% P/M.Atk +20% P/M.Def
# Default: False
AllowSpecialVoicedCommands = False

# Level chance configuration for Soul Crystals...
# Default: 32
AltSoulCrystalLevelChance = 32

# ---------------------------------------------------------------------------
# Password Change Command
# ---------------------------------------------------------------------------
# Allow password change command?
# Usage: .password
# Default: False
AllowChangePasswordCommand = False

# ---------------------------------------------------------------------------
# Database Custom Tables
# ---------------------------------------------------------------------------
# Default: True
CustomSpawnlistTable = True

# Option to save GM spawn only in the custom table.
# Default: True
SaveGmSpawnOnCustom = True

# Option to delete spawn in alternate table.
# Default: True
DeleteGmSpawnOnCustom = True

# Default: True
CustomNpcTable = True

# Default: True
CustomItemTables = True

# Default: True
CustomArmorSetsTable = True

# Default: True
CustomTeleportTable = True

# Default: True
CustomDroplistTable = True

# Default: True
CustomMerchantTables = True
[/code]
[/spoiler]

Editado por Felipe Fortunato
Adicionando Spoiler
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4 respostass a esta questão

Posts recomendados

  • 0

olha eu recomendo que você coloque o Default que é 1
e desative penalidade de peso.
assim os players podem usar items D ou S pra upar.

pD5PSQp.png

" Você nunca sabe que resultados virão de suas ações, mas se você não fizer nada, não existirão resultados"

 

 

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  • 0

nessa mesma tabela:

[code]# Allow Grade Penalty?
# Default: True
AllowGradePenalty = False MUDE PARA TRUE[/code]

Editado por MrFreedomFights

pD5PSQp.png

" Você nunca sabe que resultados virão de suas ações, mas se você não fizer nada, não existirão resultados"

 

 

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