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[Gracia CT2][NPC BUFFER]


Tiago Stradiotto

Pergunta

Meu Npc buffer nao buffa nessas opsões

 

#FullBuffFight

if event == "93":

st.takeItems(ADENA_ID,0)

SkillTable.getInstance().getInfo(1204,2).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1040,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1045,6).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1048,6).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1242,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1035,4).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1036,2).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1087,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1068,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1077,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1268,4).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1240,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1086,2).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1062,2).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1388,3).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1363,1).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1354,1).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1352,1).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1353,1).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(264,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(267,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(268,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(269,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(304,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(364,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(271,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(274,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(275,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(310,1).getEffects (st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4700,1).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(4703,1).getEffect s(st.getPlayer(),st.getPlayer())

SkillTable.getInstance().getInfo(1323,1).getEffect s(st.getPlayer(),st.getPlayer())

st.getPlayer().restoreHPMP()

return "L2UI_CT1.Button_DF_Down"

st.setState(COMPLETED)

 

 

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