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[gracia pt2] Skill de over a de encher CP nao aparece


Maxoliveira

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Max, provavelmente é algum erro no xml onde ela esta, tenta colar o status como oque vou te passar aqi, se nao der certo eu te mando o xml 1300-1399...

 

Creio que seja essa a skill, em>>> gameserver\data\stats\skills

 

<skill id="1306" levels="6" name="Ritual of Life" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume"> 95 94 93 92 91 90 89 88 87 86 86 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70 69 68 </table>

<table name="#ench2mpInitialConsume"> 23 23 23 23 22 22 22 22 21 21 21 21 21 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17 17 </table>

<table name="#mpInitialConsume"> 21 22 23 23 24 24 </table>

<table name="#mpConsume"> 83 86 89 91 93 96 </table>

<table name="#rateCp"> 745 767 789 811 834 858 </table>

<table name="#ench1Power"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>

<table name="#aggro"> 677 700 722 743 763 780 </table>

<set name="mpInitialConsume" val="#mpInitialConsume"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="#rateCp"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="5000"/>

<set name="reuseDelay" val="4000"/>

<set name="skillType" val="COMBATPOINTHEAL"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<set name="aggroPoints" val="#aggro"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2mpInitialConsume"/>

</skill>

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Bom dia Amigo da uma olhada como esta no meu XML de meu server...

 

<skill id="1306" levels="6" name="Ritual of Life" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<set name="aggroPoints" val="#aggro"/>

<table name="#aggro"> 677 700 722 743 763 780 </table>

<table name="#ench2MpConsume"> 95 94 93 92 91 90 89 88 87 86 86 85 84 83 82 81 80 79 78 77 76 76 75 74 73 72 71 70 69 68 </table>

<table name="#ench2MpConsume_Init"> 23 23 23 23 22 22 22 22 21 21 21 21 21 20 20 20 20 19 19 19 19 19 18 18 18 18 17 17 17 17 </table>

<table name="#ench1Power"> 863 867 871 875 880 884 888 892 897 901 905 909 913 918 922 926 930 935 939 943 947 952 956 960 964 969 973 977 981 986 </table>

<table name="#mpConsume_Init"> 21 22 23 23 24 24 </table>

<table name="#mpConsume"> 83 86 89 91 93 96 </table>

<table name="#rateCp"> 745 767 789 811 834 858 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="#rateCp"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="5000"/>

<set name="reuseDelay" val="20000"/>

<set name="skillType" val="COMBATPOINTHEAL"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

</skill>

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Bom... Ta ai o xml dela, esta funfando normal...

 

<skill id="1416" levels="1" name="Pa'agrio's Fist">

<set name="mpInitialConsume" val="57"/> <!-- Guess -->

<set name="mpConsume" val="227"/>

<set name="itemConsumeId" val="3031"/>

<set name="itemConsumeCount" val="20"/>

<set name="power" val="800"/>

<set name="target" val="TARGET_CLAN"/>

<set name="skillRadius" val="900"/>

<set name="reuseDelay" val="240000"/>

<set name="hitTime" val="2500"/>

<set name="skillType" val="COMBATPOINTHEAL"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<for>

<effect name="Buff" time="300" val="0">

<add order="0x40" stat="maxCp" val="800"/>

</effect>

</for>

</skill>

 

Aqui o xml >>>

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Cara valeu pela força funcionou legal agora^^

 

cara nao querendo ser chato, mas assim to com problema nas olympiadas, tipo quando o pessoal vai pra arena pro combate, em um lado aparece o npc, mas ja no outro nao aparece, o que faço? ja pegue o id do npc e sumonei no outro lado mas nao adianta

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