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[L2 Gracia Final] IP


WhiTSpeedy

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Galera Preciso De Uma ajuda!!!

 

Eu Estava Montandom um Servidor Gracia Final...

 

Mais Deu Tudo Errado, Aqui Uns Print Pra Vcs Visualizarem Melhor

 

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Olhar No Orkut

 

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Me ajudem Por Recado No Forum, Orkut au Msn ([email protected])

 

Obs.: Nao sei se tenho que estar novas Versoes do MySql, Java E NaviCat [Minha Versoes MySql 5.0 | Navicat 8.0 | Java Platform SE binary Eu Acho

 

ZzZzZ Esperando...

 

:totonto: :totonto:

 

Nao Consigo Colocar Nem Avatar!!!

Editado por WhiTSpeedy

WhiTSpeeDy

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Server.PROPERTIES

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

 

 

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

O conteúdo está oculto, favor efetuar login ou se cadastrar!
. This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname = 127.0.0.1 < IP Você so vai muda AQUI - Vai joga Offline 127.0.0.1 vai manda pra seus colega joga olha seu IP em

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# If this IP is resolvable by the Login Server, just leave *.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = 127.0.0.1

 

# Default: 127.0.0.1

LoginHost = 127.0.0.1

 

# Default: 9014

LoginPort = 9014

 

# Default: 0.0.0.0

GameserverHostname = 0.0.0.0

 

# Default: 7777

GameserverPort = 7777

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com

Driver = com.mysql.jdbc.Driver

#Driver = org.hsqldb.jdbcDriver

#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jdb

 

Login = root

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

# DatapackRoot = C:/Work/tmp/DataPack

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

 

# Minimum and maximum protocol revision that server allow to connect.

# Warning: You must make sure that the minimum revision is always less than or equal to the maximum revision.

# Default: 83

MinProtocolRevision = 83

 

# Default: 83

MaxProtocolRevision = 83

 

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

# Character name template.

# Example: CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters, and any (capital or not) letter or number, like OmfgWTF1

# Most rational to have CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (as many of any symbols)

CnameTemplate = .*

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

loginserver.PROPERTIES

 

# ---------------------------------------------------------------------------

# Login Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

 

 

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# ---------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

O conteúdo está oculto, favor efetuar login ou se cadastrar!
. This is if you want people outside your internal network to be able to connect to your server.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

ExternalHostname = 127.0.0.1

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = 127.0.0.1

 

# Bind ip of the LoginServer, use * to bind on all available IPs

# Default: 0.0.0.0

LoginserverHostname = 0.0.0.0

 

# Default: 2106

LoginserverPort = 2106

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

# Default: 127.0.0.1

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

# Default: 9014

LoginPort = 9014

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# Default: 15

IpUpdateTime = 15

 

 

# ---------------------------------------------------------------------------

# Security

# ---------------------------------------------------------------------------

# Default: True

LogLoginController = True

 

# How many times you can provide an invalid account/pass before the IP gets banned.

# Default: 10

LoginTryBeforeBan = 10

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login.

# Default: 600 (10 minutes)

LoginBlockAfterBan = 600

 

# If set to True any GameServer can register on your login's free slots

# Default: False

AcceptNewGameServer = False

 

# Enforce GameGuard authorization from client?

# If True, login server will kick client if the client bypassed GameGuard authentication.

# Default: False

ForceGGAuth = False

 

# Flood Protection. All values are in MILISECONDS.

# Default: True

EnableFloodProtection = True

 

# Default: 15

FastConnectionLimit = 15

 

# Default: 700

NormalConnectionTime = 700

 

# Default: 350

FastConnectionTime = 350

 

# Default: 50

MaxConnectionPerIP = 50

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Uncomment the appropriate driver and url for the database you're using. If you don't know what this is... www.google.com

Driver = com.mysql.jdbc.Driver

#Driver = org.hsqldb.jdbcDriver

#Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jdb

 

Login = root

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Misc.

# ---------------------------------------------------------------------------

# If False, the license (after the login) will not be shown.

# Default: True

ShowLicence = True

 

# Default: True

AutoCreateAccounts = True

 

 

# ---------------------------------------------------------------------------

# Developer Settings

# ---------------------------------------------------------------------------

# Default: False

Debug = False

 

# Default: False

Assert = False

 

# Default: False

Developer = False

 

Login Server Não precisa muda nada dexa como esta o meu Oks

Editado por Nos
Bruno-Pablo.png

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uma pergunta!

 

e possivel fazer um mixto, tipo tenho uma lan posso colocar o server pra pessoas logarem de fora e nas minhas maquinas ao mesmo tempo?

Você não é intelectual. Você não é artista. Você não é crítico. Você só tem acesso à Internet!!!

 

O que seria dos tópicos se nós nao mudassemos o assunto deles??

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Claro !

É só ir nesta linha e colocar o seu IP Interno:

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = 127.0.0.1 <<< Aqui !

 

Por Exemplo,no meu caso seria:

 

# ---------------------------------------------------------------------------

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname.

# This can be the internal IP such as 127.0.0.1 or the computer's IP such as 192.168.x.x.

# ---------------------------------------------------------------------------

# Default: 127.0.0.1

InternalHostname = 192.168.1.100

"Não existem pessoas Noobs ou Burras,

Mas sim existem as que Não possuem o Conhecimento,

Ou têm preguiça de encontra-lo." By K4N4BS

 

Estou procurando por Programadores em java, favor me mandar MP.

 

Eu não respondo Dúvidas/Pedidos por MP nem por MSN, nem adianta tentar.

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K4N4BS ESSE ALTERAÇÃO E NO loginserver.PROPERTIES OU NO Server.PROPERTIES ?

Você não é intelectual. Você não é artista. Você não é crítico. Você só tem acesso à Internet!!!

 

O que seria dos tópicos se nós nao mudassemos o assunto deles??

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É nos dois...

Para garantir =D

Editado por K4N4BS

"Não existem pessoas Noobs ou Burras,

Mas sim existem as que Não possuem o Conhecimento,

Ou têm preguiça de encontra-lo." By K4N4BS

 

Estou procurando por Programadores em java, favor me mandar MP.

 

Eu não respondo Dúvidas/Pedidos por MP nem por MSN, nem adianta tentar.

Link para o comentário
Compartilhar em outros sites

OBRIGADAO AEW K4N4BS

 

APROVEITANDO COMO FAÇO ISSO NUM SERVER GRACIA PT2 VERSAO EMU?

 

Loginserver.PROPERTIES:

# ==========

# Connection

# ==========

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostName = 0.0.0.0

LoginServerPort = 2106

 

# The port, ip on which login will listen for GameServers

LoginPort = 9014

LoginHostName = 127.0.0.1

 

# The delay between IP Update Time.

# set this delay in minutes after which the login updates the gameservers IP's

# (usefull when ip is dynamic)

# (0 = disabled) in Minutes

IpUpdateTime = 0

 

 

# Telnet is disabled by default.

EnableTelnet = false

 

# ============

# Port Related

# ============

# This is the port telnet server will bind to

StatusPort = 12345

 

 

 

Gameserver.PROPERTIES:

 

# ---------------------------------

# Section: Network Connection Setup

# ---------------------------------

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

# This is The IP/Port Gameserver will Assume and Use.

GameServerHostName = 0.0.0.0

GameServerPort = 7777

 

# this is the Loginserver host and port that this gameserver will try to connect to.

LoginPort = 9014

LoginHost = 127.0.0.1

 

# This is transmitted to the clients connecting from an external network,

# so it has to be a public IP or resolvable hostname.

ExternalHostname = l2armageddon.servegame.com

 

# This is transmitted to the client from the same network,

# so it has to be a local IP or resolvable hostname

InternalHostname = l2armageddon.servegame.com

 

# ------------------------------------

# Section: Subnets & Advanced Routing

# ------------------------------------

# Define optional networks and router IPs

#

# Format:

#

# Subnet = host, net/mask; host, net/mask, net/mask

#

# host - IP address (200.100.200.100) or

# fully qualified domain name (example.org)

#

# net/mask - mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0

# would be 192.168.*.*

#

# External - external hostname, you defined in server.properties

# Internal - internal hostname, you defined in server.properties

#

# Example:

# Subnet = 169.254.1.100, 169.254.0.0/16, 111.222.333.0/255.255.255.0

InternalNetworks =

OptionalNetworks = l2armageddon.servegame.com

 

Subnet = Internal, 127.0.0.1/32, 192.168.0.0/16, 10.0.0.0/8, 172.16.0.0/12

Subnet = External, 0.0.0.0/0

Editado por spoint

Você não é intelectual. Você não é artista. Você não é crítico. Você só tem acesso à Internet!!!

 

O que seria dos tópicos se nós nao mudassemos o assunto deles??

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