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liesemberg

Pergunta

tentei mudar varias e varias configurações no gameserver, no loginserver e no l2.ini

 

agora estou conseguindo colocar meu servidor online, mas eu só consigo acessar quando o ip 127.0.0.1 está no l2.ini

 

quando eu coloco o do meu NO-IP ele não conecta

 

 

AQUI ESTA MEU LOGINSERVER :

 

# This is the server Configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

O conteúdo está oculto, favor efetuar login ou se cadastrar!

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipConfig"

# **= If you want to get you WAN IP, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to Configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2eagless.redirectme.net

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = l2eagless.redirectme.net

# Bind ip of the LoginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 10

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to true any Gameserver can register on your login's free slots

AcceptNewGameserver = true

 

# If false, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=root/password=

Login = root

Password =

MaximumDbconnections = 10

 

# Useable values: "true" - "false", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts = True

 

# The delay in minutes after which the login updates the gameServers IP's (usefull when their ip is dynamic)

IpUpdateTime = 15

 

 

# ==============================================================

# Test server setting, shoudnt be touched in online game server

# ==============================================================

 

Debug = False

Assert = False

Developer = False

 

# Enforce GG Authorization from client

# Login server will kick client if client bypassed GameGuard authentication

ForceGGAuth = False

 

#FloodProtection. time in ms

EnableFloodProtection = True

FastconnectionLimit = 15

NormalconnectionTime = 700

FastconnectionTime = 350

MaxconnectionPerIP = 50

 

E AQUI ESTA O GAMESERVER :

 

 

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

 

# Where's the Login server this gameserver should connect to

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: l2eagless.redirectme.net

LoginHost = 127.0.0.1

 

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

 

# Bind address for gameserver. You should not need to change it in most cases.

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: * (0.0.0.0)

GameserverHostname = 127.0.0.1

# Default: 7777

GameserverPort = 7777

 

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2brick (default)

# URL = jdbc:hsqldb:hsql://localhost/l2brick

# URL = jdbc:sqlserver://localhost/database = l2brick/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password =

 

# Default: 100

MaximumDbConnections = 100

 

# Default: 0

MaximumDbIdleTime = 0

 

 

# ---------------------------------------------------------------------------

# Script loading info

# ---------------------------------------------------------------------------

# When server loading script, give info what script is loaded

EnableLoadingInfo = True

 

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

 

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

 

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>

# Default: .

DatapackRoot = .

 

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

 

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 267;268;271;273

AllowedProtocolRevisions = 267;268;271;273

 

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

 

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

 

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

 

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

 

por favor me ajudem ):

Quer saber como consegui essas cicatrizes?

Meu pai era... um bêbado e um drogado.

E numa noite, ele ficou mais doidão do que de costume, ele chegou até mim e disse:

Por que está tão sério?

Enfiou a lâmina na minha boca... E disse:

Vamos colocar um sorriso neste rosto?.....................The Joker.

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Vey ja encontrei seu erro de kra !

 

 

E AQUI ESTA O GAMESERVER :

 

# ---------------------------------------------------------------------------

# Game Server Settings

# ---------------------------------------------------------------------------

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# ---------------------------------------------------------------------------

# Networking

# ---------------------------------------------------------------------------

# Where's the Login server this gameserver should connect to

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: l2eagless.redirectme.net

LoginHost = 127.0.0.1

# TCP port the login server listen to for gameserver connection requests

# Default: 9014

LoginPort = 9014

# Bind address for gameserver. You should not need to change it in most cases.

# WARNING: <u><b><font color="red">Please don't change default IPs here if you don't know what are you doing!</font></b></u>

# WARNING: <u><b><font color="red">External/Internal IPs are now inside "ipconfig.xml" file.</font></b></u>

# Default: * (0.0.0.0)

GameserverHostname = SEU IP ( l2eagless.redirectme.net )

# Default: 7777

GameserverPort = 7777

 

# ---------------------------------------------------------------------------

# Database

# ---------------------------------------------------------------------------

# Specify the appropriate driver and url for the database you're using.

# Examples:

# Driver = com.mysql.jdbc.Driver (default)

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

Driver = com.mysql.jdbc.Driver

# Database URL

# URL = jdbc:mysql://localhost/l2brick (default)

# URL = jdbc:hsqldb:hsql://localhost/l2brick

# URL = jdbc:sqlserver://localhost/database = l2brick/user = sa/password =

URL = jdbc:mysql://localhost/l2jdb

# Database user info (default is "root" but it's not recommended)

Login = root

# Database connection password

Password =

# Default: 100

MaximumDbConnections = 100

# Default: 0

MaximumDbIdleTime = 0

 

# ---------------------------------------------------------------------------

# Script loading info

# ---------------------------------------------------------------------------

# When server loading script, give info what script is loaded

EnableLoadingInfo = True

 

# ---------------------------------------------------------------------------

# Misc Server Settings

# ---------------------------------------------------------------------------

# This is the server ID that the Game Server will request.

# Example: 1 = Bartz

# Default: 1

RequestServerID = 1

# True = The Login Server will give an other ID to the server if the requested ID is already reserved.

# Default: True

AcceptAlternateID = True

# Datapack root directory.

# Defaults to current directory from which the server is started unless the below line is uncommented.

# WARNING: <u><b><font color="red">If the specified path is invalid, it will lead to multiple errors!</font></b></u>

# Default: .

DatapackRoot = .

# Define how many players are allowed to play simultaneously on your server.

# Default: 100

MaximumOnlineUsers = 100

# Numbers of protocol revisions that server allows to connect.

# Delimiter is ;

# WARNING: <u><b><font color="red">Changing the protocol revision may result in incompatible communication and many errors in game!</font></b></u>

# Default: 267;268;271;273

AllowedProtocolRevisions = 267;268;271;273

 

# ---------------------------------------------------------------------------

# Misc Player Settings

# ---------------------------------------------------------------------------

# Character name template.

# Examples:

# CnameTemplate = [A-Z][a-z]{3,3}[A-Za-z0-9]*

# The above setting will allow names with first capital letter, next three small letters,

# and any letter (case insensitive) or number, like OmfgWTF1

# CnameTemplate = [A-Z][a-z]*

# The above setting will allow names only of letters with first one capital, like Omfgwtf

# Default .* (allows any symbol)

CnameTemplate = .*

# This setting restricts names players can give to their pets.

# See CnameTemplate for details

PetNameTemplate = .*

# Maximum number of characters per account.

# Default: 7 (client limit)

CharMaxNumber = 7

 

por favor me ajudem ):

 

Da um curtir ai ;)

Editado por dunga15

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