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martered

Pergunta

Queria saber o que mudar nas skil pra diminuir o que estarei pedindo

 

skil encher cp do over --> the honor of pagrio

Enche em media 600 de cp quero que aumente apenas 300 de cp o que devo mudar?

 

 

<skill id="1305" levels="5" name="The Honor of Pa'agrio" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#rateCp"> 616 636 654 671 687 </table>

<table name="#mpConsume_Init"> 43 45 46 47 48 </table>

<table name="#mpConsume"> 171 177 182 186 191 </table>

<table name="#ench2MpConsume">

189 187 185 183 182 180 178 176 174 173

171 169 167 165 163 162 160 158 156 154

153 151 149 147 145 144 142 140 138 136

</table>

<table name="#ench2MpConsume_Init">

47 46 46 45 45 45 44 44 43 43

42 42 41 41 40 40 40 39 39 38

38 37 37 36 36 36 35 35 34 34

</table>

<table name="#ench1Power">

690 694 697 700 704 707 711 713 717 721

724 727 731 734 738 741 744 748 751 755

758 761 765 768 772 775 778 782 785 789

</table>

<table name="#aggro"> 689 722 743 763 780 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="#rateCp"/>

<set name="target" val="TARGET_CLAN"/>

<set name="skillRadius" val="400"/>

<set name="reuseDelay" val="20000"/>

<set name="hitTime" val="2500"/>

<set name="skillType" val="COMBATPOINTHEAL"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="1200000"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

</for>

 

skil de p def do titan --> gutsa

aumenta muita p def queria colocar que aumente apenas 3 k de p def

 

 

<skill id="139" levels="3" name="Guts">

<!-- Done by dc, completed by NewAge -->

<table name="#Tab-pDef"> 2.0 2.5 3.0 </table>

<table name="#mpConsume"> 16 19 24 </table>

<table name="#aggro"> 341 408 495 </table>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="condition" val="32"/>

<set name="reuseDelay" val="600000"/>

<set name="hitTime" val="1500"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<cond msg="Can be only used when HP is 30% or lower">

<player hp="30"/>

</cond>

<for>

<effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="OrcBuff">

<mul order="0x30" stat="pDef" val="#Tab-pDef"/>

</effect>

</for>

 

skil cancel socerer --> cancelattion

tira muitos buffs gostaria de diiminuir

 

 

 

<skill id="1056" levels="12" name="Cancellation">

<table name="#mpConsume_Init"> 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="25"/>

<set name="target" val="TARGET_ONE"/>

<set name="reuseDelay" val="120000"/>

<set name="hitTime" val="6000"/>

<set name="skillType" val="CANCEL"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="600"/>

<set name="effectRange" val="1100"/>

<set name="negateStats" val="BUFF"/>

<set name="negatePower" val="8.0"/>

<for>

</for>

</skill>

newassinaturai.jpg

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2 respostass a esta questão

Posts recomendados

Mano, como você disse que ela enchi em média... modifica isso aqui para ver se ela enche mais !

 

Coloque a contidade que você quer e veja se funciona certinho... aí é a média que pode encher também Eu creio que seja...

 

 

 

 

<skill id="1305" levels="5" name="The Honor of Pa'agrio" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#rateCp"> 616 636 654 671 687 </table> Coloque a quantidade que vc quer

<table name="#mpConsume_Init"> 43 45 46 47 48 </table>

<table name="#mpConsume"> 171 177 182 186 191 </table>

<table name="#ench2MpConsume">

189 187 185 183 182 180 178 176 174 173

171 169 167 165 163 162 160 158 156 154

153 151 149 147 145 144 142 140 138 136

</table>

<table name="#ench2MpConsume_Init">

47 46 46 45 45 45 44 44 43 43

42 42 41 41 40 40 40 39 39 38

38 37 37 36 36 36 35 35 34 34

</table>

<table name="#ench1Power">

690 694 697 700 704 707 711 713 717 721

724 727 731 734 738 741 744 748 751 755

758 761 765 768 772 775 778 782 785 789

</table>

<table name="#aggro"> 689 722 743 763 780 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="power" val="#rateCp"/>

<set name="target" val="TARGET_CLAN"/>

<set name="skillRadius" val="400"/>

<set name="reuseDelay" val="20000"/>

<set name="hitTime" val="2500"/>

<set name="skillType" val="COMBATPOINTHEAL"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="1200000"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<set name="aggroPoints" val="#aggro"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

</for>

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