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Npc Buffer


zSnow

Pergunta

Bom Pesssoal to com um Problema aqui no Npc buffer e gostaria de saber si tem como eu retira esses Buffer aqui ..

 

 

Na Pasta do Npc buffer So tem isso

 

__init__.py

 

imagen no spoiler

 

imageminl.png

 

Editado por wolfinhell

SJ9atJj.png


#Nunca Desista Dos Seus Sonhos !



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Poste o conteudo do init_.py

 

Ai esta

 

import sys

from java.lang import System

from java.util import Iterator

from com.l2jserver import Config

from com.l2jserver.gameserver.model.quest import State

from com.l2jserver.gameserver.model.quest import QuestState

from com.l2jserver.gameserver.model.quest.jython import QuestJython as JQuest

from com.l2jserver.gameserver.instancemanager import QuestManager

from com.l2jserver import L2DatabaseFactory

from com.l2jserver.gameserver.datatables import SkillTable

from com.l2jserver.gameserver.datatables import ItemTable

from com.l2jserver.gameserver.model.actor.instance import L2PcInstance

from com.l2jserver.gameserver.model.actor.instance import L2PetInstance

from com.l2jserver.gameserver.model.actor.instance import L2SummonInstance

from com.l2jserver.gameserver.network.serverpackets import SetSummonRemainTime

from com.l2jserver.gameserver.network.serverpackets import SetupGauge

 

QUEST_ID = 555

QUEST_NAME = "NPCBuffer"

QUEST_DESCRIPTION = "custom"

QUEST_LOADING_INFO = str(QUEST_ID)+"_"+QUEST_NAME

NPC_ID = 555

 

TITLE_NAME = "Buffer"

SCRIPT_RELOAD = False

ENABLE_VIP_BUFFER = False

VIP_ACCESS_LEVEL = 50

ENABLE_BUFF_SECTION = True

ENABLE_SCHEME_SYSTEM = True

ENABLE_HEAL = True

ENABLE_BUFFS = True

ENABLE_RESIST = True

ENABLE_SONGS = True

ENABLE_DANCES = True

ENABLE_CHANTS = True

ENABLE_OTHERS = True

ENABLE_SPECIAL = True

ENABLE_CUBIC = False

ENABLE_OVERLORD = True

ENABLE_BUFF_REMOVE = True

ENABLE_BUFF_SET = True

BUFF_WITH_KARMA = False

FREE_BUFFS = True

TIME_OUT = False

TIME_OUT_TIME = 10

MIN_LEVEL = 40

BUFF_REMOVE_PRICE = 10000

HEAL_PRICE = 10000

BUFF_PRICE = 10000

RESIST_PRICE = 10000

SONG_PRICE = 10000

DANCE_PRICE = 10000

CHANT_PRICE = 10000

OTHERS_PRICE = 10000

SPECIAL_PRICE = 10000

CUBIC_PRICE = 10000

OVERLORD_PRICE = 10000

BUFF_SET_PRICE = 10000

SCHEME_BUFF_PRICE = 10000

SCHEMES_PER_PLAYER = 4

CONSUMABLE_ID = 57

MAX_SCHEME_BUFFS = Config.BUFFS_MAX_AMOUNT

MAX_SCHEME_DANCES = Config.DANCES_MAX_AMOUNT

 

def rebuildMainHtml(st) :

MAIN_HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"; MESSAGE = ""

bottonA="Buff Automatico";bottonB="Heal Me";bottonC="Rem. Buffs";i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")

if st.getInt("Pet-On-Off") == 1:

bottonA="Buff Pet Auto";bottonB="Heal My Pet";bottonC="Rem. Pet Buffs"

MAIN_HTML_MESSAGE += "<button value=\"Mudar para Player\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

else: MAIN_HTML_MESSAGE += "<button value=\"Mudar para Pet\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " buffpet 1 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_BUFF_SECTION == True :

if ENABLE_BUFFS == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_RESIST == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Resist\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_resists 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_SONGS == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_songs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_DANCES == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_dances 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_CHANTS == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_chants 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_OVERLORD == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Overlord\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_overlord 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_SPECIAL == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Special\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_special 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_OTHERS == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\"Others\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_others 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_CUBIC == True:

if i>2:i=0

MESSAGE += TRS+"<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect view_cubic 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_BUFF_SET == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\""+bottonA+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " castBuffSet 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_HEAL == True :

if i>2:i=0

MESSAGE += TRS+"<button value=\""+bottonB+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " heal 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if ENABLE_BUFF_REMOVE == True:

if i>2:i=0

MESSAGE += TRS+"<button value=\""+bottonC+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " removeBuffs 0 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[i+1]

i+=2;j+=1

if j == 1: MAIN_HTML_MESSAGE+= MESSAGE + "<br>"

else: MAIN_HTML_MESSAGE+= "<table>" + MESSAGE + "</table><br>"

if ENABLE_SCHEME_SYSTEM == True :

MAIN_HTML_MESSAGE += generateScheme(st)

if st.getPlayer().isGM() :

MAIN_HTML_MESSAGE += "<br><button value=\"Gerenciar Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

MAIN_HTML_MESSAGE += "<br><font color=\"LEVEL\">L2 Buffer</font>"

MAIN_HTML_MESSAGE += "</center></body></html>"

return MAIN_HTML_MESSAGE

 

def generateScheme(st) :

schemeName = []

schemeId = []

HTML = ""

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))

action=rss.executeQuery()

while (action.next()) :

try :

schemeName += [action.getString("scheme_name")]

schemeId += [action.getString("id")]

except : print "Query error!"

try : conn.close()

except : pass

if len(schemeName) > 0:

MESSAGE = ""

i=0;j=0;Temp="<tr><td> </td> <td> </td></tr>";TRS = Temp.split(" ")

while i <= len(schemeName) - 1:

if j>2:j=0

MESSAGE += TRS[j]+"<button value=\""+schemeName+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" cast "+schemeId+" x x\" width=130 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"+TRS[j+1]

i+=1;j+=2

if i == 1: HTML+= MESSAGE + "<br>"

else: HTML+= "<table>" + MESSAGE + "</table><br>"

if len(schemeName) < SCHEMES_PER_PLAYER :

HTML += "<table><tr><td><button value=\"Create\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

else : HTML += "<table width=100><tr>"

if len(schemeName) > 0 :

HTML += "<td><button value=\"Edit\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" edit_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

HTML += "<td><button value=\"Delete\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=85 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr></table>"

else : HTML += "</tr></table>"

return HTML

 

def reloadPanel(st) :

HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

HTML_MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font><br>"

HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br>"

HTML_MESSAGE += "<table width=260 border=0 bgcolor=444444>"

HTML_MESSAGE += "<tr><td><br></td></tr>"

HTML_MESSAGE += "<tr><td align=\"center\"><font color=\"FFFFFF\">Essa opcao so pode ser vista por GMs e<br1>Permite mudancas no<br1>script. Voce pode desabilitar essa opcao em<br1>na sessao de configuracao do script.<br><font color=\"LEVEL\">Voce quer atualizar o Script?</font></font></td></tr>"

HTML_MESSAGE += "<tr><td></td></tr></table><br>"

HTML_MESSAGE += "<img src=\"L2UI.SquareGray\" width=250 height=1><br><br>"

HTML_MESSAGE += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 1 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML_MESSAGE += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" reloadscript 0 0 0\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML_MESSAGE += "</center></body></html>"

return HTML_MESSAGE

 

def getitemname(st,itemval):

conn=L2DatabaseFactory.getInstance().getConnection()

itemidList = conn.prepareStatement("SELECT * FROM etcitem WHERE item_id="+str(itemval))

il=itemidList.executeQuery()

val = "No Name"

if il :

il.next()

try : val = il.getString("name")

except : pass

try : conn.close()

except: pass

return val

 

def getBuffCount(scheme) :

count = 0

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")

action=rss.executeQuery()

while (action.next()) :

try : count += 1

except : count = 0

try : conn.close()

except : pass

return count

 

def getBuffType(id) :

conn=L2DatabaseFactory.getInstance().getConnection()

act = conn.prepareStatement("SELECT buffType FROM buffer_buff_list WHERE buffId=? LIMIT 1")

act.setInt(1, int(id))

rs=act.executeQuery()

val = "none"

if rs :

rs.next()

try : val = rs.getString("buffType")

except : val = "none"

try : conn.close()

except: pass

return val

 

def isEnabled(id,level) :

conn=L2DatabaseFactory.getInstance().getConnection()

act = conn.prepareStatement("SELECT canUse FROM buffer_buff_list WHERE buffId=? AND buffLevel=? LIMIT 1")

act.setInt(1, int(id))

act.setInt(2, int(level))

rs=act.executeQuery()

val = "False"

if rs :

rs.next()

try : num = rs.getString("canUse")

except : pass

try : conn.close()

except: pass

if num == "1" : val = "True"

return val

 

def isUsed(scheme,id,level) :

count = 0; used = False

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\" AND skill_id=\""+str(id)+"\" AND skill_level=\""+str(level)+"\"")

action=rss.executeQuery()

used = False

while (action.next()) :

try : count += 1

except : count = 0

try : conn.close()

except : pass

if count > 0 : used = True

return used

 

def getclassbuff(id):

conn=L2DatabaseFactory.getInstance().getConnection()

getTipo = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffId=\""+id+"\"")

gt=getTipo.executeQuery()

val = 0

if gt :

gt.next()

try : val = gt.getInt("buff_class")

except : pass

try : conn.close()

except : pass

return val

 

def showText(st,type,text,buttonEnabled,buttonName,location) :

MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

MESSAGE += "<font color=\"LEVEL\">"+type+"</font><br>"+text+"<br>"

if buttonEnabled == "True" :

MESSAGE += "<button value=\""+buttonName+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect "+location+" 0 0\" width=100 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

MESSAGE += "<font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

st.playSound("ItemSound3.sys_shortage")

return MESSAGE

 

def ReloadConfig(st) :

try:

if QuestManager.getInstance().reload(QUEST_ID): st.player.sendMessage("O Script e as configuracoes foram recarregadas com sucesso.")

else: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")

except: st.player.sendMessage("Script Reloaded Failed. you edited something wrong! :P, fix it and restart the server")

return rebuildMainHtml(st)

 

class Quest (JQuest) :

 

def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)

 

def onAdvEvent (self,event,npc,player) :

st = player.getQuestState(QUEST_LOADING_INFO)

getpetbuff = 0

if st.getInt("Pet-On-Off") == 1: getpetbuff = 1

 

def createScheme() :

HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br><br>You MUST seprerate new words with a dot (.)<br><br>Scheme name: <edit var=\"name\" width=100><br><br>"

HTML += "<button value=\"Create Scheme\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" create $name no_name x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML

 

def deleteScheme() :

HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Available schemes:<br><br>"

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))

action=rss.executeQuery()

while (action.next()) :

try : HTML += "<button value=\""+action.getString("scheme_name")+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_c "+action.getString("id")+" "+action.getString("scheme_name")+" x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

except : print "Query error!"

try : conn.close()

except : pass

HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML

 

def editScheme() :

name = ""; id = ""

HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Select a scheme that you would like to manage:<br><br>"

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_list WHERE player_id="+str(st.getPlayer().getObjectId()))

action=rss.executeQuery()

while (action.next()) :

try :

name = action.getString("scheme_name")

id = action.getString("id")

HTML += "<button value=\""+name+"\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+id+" x x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

except : print "Query error!"

try : conn.close()

except : pass

HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML

 

def getOptionList(scheme) :

Bcount = getBuffCount(scheme)

HTML = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>There are <font color=\"LEVEL\">"+str(Bcount)+"</font> buffs in current scheme!<br><br>"

if Bcount < MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES:

HTML += "<button value=\"Add buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_1 "+str(scheme)+" 1 x\" width=200 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if Bcount > 0 :

HTML += "<button value=\"Remove buffs\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_2 "+str(scheme)+" 1 x\" width=200 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_1 0 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML

 

def buildHtml(buffType):

HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>"

if FREE_BUFFS == True : HTML_MESSAGE += "<center>All buffs are for <font color=\"LEVEL\">free</font>!</center>"

else :

price = 0

if buffType == "buff" : price = BUFF_PRICE

if buffType == "resist" : price = RESIST_PRICE

if buffType == "song" : price = SONG_PRICE

if buffType == "dance" : price = DANCE_PRICE

if buffType == "chant" : price = CHANT_PRICE

if buffType == "overlord" : price = OVERLORD_PRICE

if buffType == "others" : price = OTHERS_PRICE

if buffType == "special" : price = SPECIAL_PRICE

if buffType == "cubic" : price = CUBIC_PRICE

HTML_MESSAGE += "<center>All special buffs cost <font color=\"LEVEL\">"+str(price)+"</font> adena!</center>"

HTML_MESSAGE += "<table>"

conn=L2DatabaseFactory.getInstance().getConnection()

buffCount = 0; i = 0

getList = conn.prepareStatement("SELECT * FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1")

rs=getList.executeQuery()

while (rs.next()) :

try : buffCount += 1

except : buffCount = 0

if buffCount == 0 : HTML_MESSAGE += "<center>No buffs are available at this moment!</center><br>"

else :

availableBuffs = []

getList = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE buffType=\""+buffType+"\" AND canUse=1 ORDER BY Buff_Class ASC, id")

rs=getList.executeQuery()

while (rs.next()) :

try :

bId = rs.getInt("buffId")

bLevel = rs.getInt("buffLevel")

bName = SkillTable.getInstance().getInfo(bId,bLevel).getName()

bName = bName.replace(" ","+")

availableBuffs += [bName+"_"+str(bId)+"_"+str(bLevel)]

except: HTML_MESSAGE += "Error loading buff list...<br>"

try : conn.close()

except : pass

avBuffs = len(availableBuffs)

format = "0000"

for avBuffs in availableBuffs :

buff = avBuffs

buff = buff.replace("_"," ")

buffSplit = buff.split(" ")

name = buffSplit[0]

id = int(buffSplit[1])

level = buffSplit[2]

name = name.replace("+"," ")

if id < 100 : format = "00"+str(id)

elif id > 99 and id < 1000 : format = "0"+str(id)

else :

if id > 4698 and id < 4701 : format = "1331"

elif id > 4701 and id < 4704 : format = "1332"

else: format = str(id)

i += 1

HTML_MESSAGE += "<tr><td><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td><button value=\""+name+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " giveBuffs "+str(id)+" "+str(level)+" "+buffType+"\" width=235 height=32 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

HTML_MESSAGE += "</table><br><center><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"

HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>"

return HTML_MESSAGE

 

def generateQuery(case,case2) :

aa = 1; count = 0; qry = ""; buffTypes = []

if ENABLE_BUFFS == True and case < MAX_SCHEME_BUFFS:

count += 1

buffTypes += ["\"buff\""]

if ENABLE_RESIST == True and case < MAX_SCHEME_BUFFS:

count += 1

buffTypes += ["\"resist\""]

if ENABLE_SONGS == True and case2 < MAX_SCHEME_DANCES:

count += 1

buffTypes += ["\"song\""]

if ENABLE_DANCES == True and case2 < MAX_SCHEME_DANCES:

count += 1

buffTypes += ["\"dance\""]

if ENABLE_CHANTS == True and case < MAX_SCHEME_BUFFS:

count += 1

buffTypes += ["\"chant\""]

if ENABLE_OVERLORD == True and case < MAX_SCHEME_BUFFS:

count += 1

buffTypes += ["\"overlord\""]

if ENABLE_OTHERS == True and case < MAX_SCHEME_BUFFS:

count += 1

buffTypes += ["\"others\""]

if ENABLE_SPECIAL == True and case < MAX_SCHEME_BUFFS:

count += 1

buffTypes += ["\"special\""]

while aa <= count :

if aa == count : qry += buffTypes[aa-1]

else : qry += buffTypes[aa-1]+","

aa += 1

return qry

 

def viewAllSchemeBuffs(scheme,page,action) :

def getBuffCount(scheme) :

count = 0; D_S_Count = 0; B_Count = 0

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id=\""+str(scheme)+"\"")

action=rss.executeQuery()

while (action.next()) :

try :

val = action.getInt("buff_class")

count += 1

if val == 1 or val == 2: D_S_Count += 1

else: B_Count += 1

except : count = 0; D_S_Count = 0 ; B_Count = 0

res = str(count) + " " + str(B_Count) + " " + str(D_S_Count)

try : conn.close()

except : pass

return res

buffList = []

conn=L2DatabaseFactory.getInstance().getConnection()

count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; incPageCount = True; listOrder=""

HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><br>"

eventSplit = getBuffCount(scheme).split(" ")

TOTAL_BUFF = int(eventSplit[0]); BUFF_COUNT = int(eventSplit[1]); DANCE_SONG = int(eventSplit[2])

if action == "add" :

HTML_MESSAGE += "<center>You can add <font color=\"LEVEL\">"+str(MAX_SCHEME_BUFFS - BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(MAX_SCHEME_DANCES - DANCE_SONG)+"</font> Dances more!</center>"

QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+ generateQuery(BUFF_COUNT,DANCE_SONG) + ") AND canUse=1 ORDER BY Buff_Class ASC, id"

if action == "remove" :

HTML_MESSAGE += "<center>You have <font color=\"LEVEL\">"+str(BUFF_COUNT)+"</font> Buffs and <font color=\"LEVEL\">"+str(DANCE_SONG)+"</font> Dances</center>"

QUERY = "SELECT * FROM buffer_scheme_contents WHERE scheme_id="+str(scheme)+" ORDER BY Buff_Class ASC, id"

getBuffCount = conn.prepareStatement(QUERY)

rss = getBuffCount.executeQuery()

while (rss.next()) :

try :

if action == "add" :

name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()

name = name.replace(" ","+")

buffList += [name+"_"+str(rss.getInt("buffId"))+"_"+str(rss.getInt("buffLevel"))+"_"+str(page)]

if action == "remove" :

name = SkillTable.getInstance().getInfo(rss.getInt("skill_id"),rss.getInt("skill_level")).getName()

name = name.replace(" ","+")

buffList += [name+"_"+str(rss.getInt("skill_id"))+"_"+str(rss.getInt("skill_level"))+"_"+str(page)]

count = count + 1

except :

buffList = []

count = 0

try : conn.close()

except : pass

HTML_MESSAGE += "<table border=\"0\"><tr>"

buffsPerPage = 20

while incPageCount == True: # generating page count

if count < buffsPerPage : incPageCount = False

else : count = count - buffsPerPage

pc += 1

ii = 1

while ii <= pc :

if pc > 5 :

width = "20"

pageName = "P"

else :

width = "50"

pageName = "Page "

if action == "add" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_1 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

if action == "remove" : HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " manage_scheme_2 "+str(scheme)+" "+str(ii)+" x\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

ii += 1

HTML_MESSAGE += "</tr></center></table>"

value = ""; bll = len(buffList); j = 0; k=0

if buffsPerPage*int(page) > bll : j = bll

else : j = buffsPerPage*int(page)

i = buffsPerPage*int(page)-buffsPerPage

while i < j :

value = buffList

value = value.replace("_"," ")

extr = value.split(" ")

name = extr[0]

name = name.replace("+"," ")

id = int(extr[1])

level = extr[2]

page = int(extr[3])

if id < 100 : format = "00"+str(id)

elif id > 99 and id < 1000 : format = "0"+str(id)

else :

if id > 4698 and id < 4701 : format = "1331"

elif id > 4701 and id < 4704 : format = "1332"

else: format = str(id)

if action == "add":

if isUsed(scheme,id,level) == False:

if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"

else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"

HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Add\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" add_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

HTML_MESSAGE += "</tr></table>"; k+=1

if action == "remove":

if k % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"

else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"

HTML_MESSAGE += "<tr><td width=\"35\"><img src=\"Icon.skill"+format+"\" width=32 height=32></td><td width=\"170\">"+name+"</td><td><button value=\"Remove\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" remove_buff "+str(scheme)+"_"+str(id)+"_"+str(level)+" "+str(page)+" "+str(TOTAL_BUFF)+"\" width=65 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

HTML_MESSAGE += "</table>"; k+=1

i += 1

HTML_MESSAGE += "<br><br><center><button value=\"Back\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" manage_scheme_select "+str(scheme)+" x x\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"

HTML_MESSAGE += "<center><button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></center>"

HTML_MESSAGE += "<br><center><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML_MESSAGE

 

def viewAllBuffTypes() :

HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

HTML_MESSAGE += "<font color=\"LEVEL\">[buff management]</font><br>"

if ENABLE_BUFFS == True :

HTML_MESSAGE += "<button value=\"Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list buff Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_RESIST == True :

HTML_MESSAGE += "<button value=\"Resist Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list resist Resists 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_SONGS == True :

HTML_MESSAGE += "<button value=\"Songs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list song Songs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_DANCES == True :

HTML_MESSAGE += "<button value=\"Dances\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list dance Dances 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_CHANTS == True :

HTML_MESSAGE += "<button value=\"Chants\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Chants 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_OVERLORD == True :

HTML_MESSAGE += "<button value=\"Overlord\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list chant Overlord 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_SPECIAL == True :

HTML_MESSAGE += "<button value=\"Special Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list special Special_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_OTHERS == True :

HTML_MESSAGE += "<button value=\"Others Buffs\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list others Others_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_CUBIC == True :

HTML_MESSAGE += "<button value=\"Cubics\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list cubic cubic_Buffs 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

if ENABLE_BUFF_SET == True :

HTML_MESSAGE += "<button value=\"Buff Sets\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list set Buff_Sets 1\" width=200 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"><br>"

HTML_MESSAGE += "<button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML_MESSAGE

 

def viewAllBuffs(type,typeName,page) :

buffList = []

conn=L2DatabaseFactory.getInstance().getConnection()

count = 0; pc = 0; bll = 0; i = 0; buffsPerPage = 0; formula = 0 ; incPageCount = True ; listOrder=""

HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>"

typeName = typeName.replace("_"," ")

if type == "set" : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType IN ("+generateQuery(0,0)+") AND canUse=1"

else : QUERY = "SELECT * FROM buffer_buff_list WHERE buffType=\""+type+"\""

getBuffCount = conn.prepareStatement(QUERY)

rss = getBuffCount.executeQuery()

while (rss.next()) :

try :

name = SkillTable.getInstance().getInfo(rss.getInt("buffId"),rss.getInt("buffLevel")).getName()

name = name.replace(" ","+")

usable = rss.getString("canUse")

forClass = rss.getString("forClass")

skill_id = rss.getString("buffId")

skill_level = rss.getString("buffLevel")

buffList += [name+"_"+forClass+"_"+str(page)+"_"+usable+"_"+skill_id+"_"+skill_level]

count = count + 1

except :

buffList = []

count = 0

try : conn.close()

except : pass

buffList.sort()

HTML_MESSAGE += "<font color=\"LEVEL\">[buff management - "+typeName+" - Page "+str(page)+"]</font><br><table border=\"0\"><tr>"

if type == "set" : buffsPerPage = 12

else : buffsPerPage = 20

while incPageCount == True:

if count < buffsPerPage : incPageCount = False

else : count -= buffsPerPage

pc += 1

ii = 1

typeName = typeName.replace(" ","_")

while ii <= pc :

if pc > 5 :

width = "20"

pageName = "P"

else :

width = "50"

pageName = "Page "

HTML_MESSAGE += "<td width=\""+width+"\"><button value=\""+pageName+""+str(ii)+"\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " edit_buff_list "+type+" "+typeName+" "+str(ii)+"\" width="+width+" height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td>"

ii += 1

HTML_MESSAGE += "</tr></table><br>"

value = ""; bll = len(buffList); j = 0

if buffsPerPage*int(page) > bll : j = bll

else : j = buffsPerPage*int(page)

i = buffsPerPage*int(page)-buffsPerPage

while i < j :

value = buffList

value = value.replace("_"," ")

extr = value.split(" ")

name = extr[0]

name = name.replace("+"," ")

forClass = int(extr[1])

page = extr[2]

usable = int(extr[3])

skillPos = extr[4]+"_"+extr[5]

if i % 2 != 0 : HTML_MESSAGE += "<table border=\"0\" bgcolor=333333>"

else : HTML_MESSAGE += "<table border=\"0\" bgcolor=292929>"

if type == "set" :

if forClass == 0 :

listOrder="List=\"Fighter;Mage;All;None;\""

if forClass == 1 :

listOrder="List=\"Mage;Fighter;All;None;\""

if forClass == 2 :

listOrder="List=\"All;Fighter;Mage;None;\""

if forClass == 3 :

listOrder="List=\"None;Fighter;Mage;All;\""

HTML_MESSAGE += "<tr><td width=\"145\">"+name+"</td><td width=\"70\"><combobox var=\"newSet"+str(i)+"\" width=70 "+listOrder+"></td>"

HTML_MESSAGE += "<td width=\"50\"><button value=\"Update\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " changeBuffSet "+str(skillPos)+" $newSet"+str(i)+" "+page+"\" width=50 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

else :

HTML_MESSAGE += "<tr><td width=\"170\">"+name+"</td><td width=\"80\">"

if usable == 1 : HTML_MESSAGE += "<button value=\"Disable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 0-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

elif usable == 0 : HTML_MESSAGE += "<button value=\"Enable\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " editSelectedBuff "+skillPos+" 1-"+page+" "+type+"\" width=80 height=22 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\"></td></tr>"

HTML_MESSAGE += "</table>"

i += 1

HTML_MESSAGE += "<br><br><button value=\"Back\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect manage_buffs 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML_MESSAGE += "<button value=\"Home\" action=\"bypass -h Quest " + QUEST_LOADING_INFO + " redirect main 0 0\" width=100 height=20 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML_MESSAGE += "<br><font color=\"303030\">"+TITLE_NAME+"</font></body></html>"

return HTML_MESSAGE

 

def manageSelectedBuff(buffPosId,canUseBuff) :

bpid = buffPosId.split("_")

bId= bpid[0]

bLvl= bpid[1]

conn=L2DatabaseFactory.getInstance().getConnection()

upd=conn.prepareStatement("UPDATE buffer_buff_list SET canUse=\""+canUseBuff+"\" WHERE buffId=\""+str(bId)+"\" AND buffLevel=\""+str(bLvl)+"\" LIMIT 1")

try :

upd.executeUpdate()

upd.close()

conn.close()

except :

try : conn.close()

except : pass

 

def manageSelectedSet(id,newVal,opt3) :

bpid = id.split("_")

bId= bpid[0]

bLvl= bpid[1]

conn=L2DatabaseFactory.getInstance().getConnection()

upd=conn.prepareStatement("UPDATE buffer_buff_list SET forClass=? WHERE buffId=? AND bufflevel=?")

upd.setString(1, newVal)

upd.setString(2, str(bId))

upd.setString(3, str(bLvl))

try :

upd.executeUpdate()

upd.close()

conn.close()

except :

try : conn.close()

except : pass

return viewAllBuffs("set","Buff Sets",str(opt3))

 

def addTimeout(gaugeColor,amount,offset) :

endtime = int((System.currentTimeMillis() + (amount * 1000))/1000)

st.set("blockUntilTime",str(endtime))

st.getPlayer().sendPacket(SetupGauge(gaugeColor, amount * 1000 + offset))

 

def heal(case) :

if case == 0:

st.getPlayer().getStatus().setCurrentHp(st.getPlayer().getStat().getMaxHp())

st.getPlayer().getStatus().setCurrentMp(st.getPlayer().getStat().getMaxMp())

st.getPlayer().getStatus().setCurrentCp(st.getPlayer().getStat().getMaxCp())

if case == 1 and st.player.getPet() != None :

st.player.getPet().getStatus().setCurrentHp(st.player.getPet().getStat().getMaxHp())

st.player.getPet().getStatus().setCurrentMp(st.player.getPet().getStat().getMaxMp())

try:

st.player.getPet().setCurrentFed(st.player.getPet().getMaxFed())

st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getMaxFed(), st.player.getPet().getCurrentFed()))

except:

try:

st.player.getPet().decTimeRemaining(st.player.getPet().getTimeRemaining() - st.player.getPet().getTotalLifeTime())

st.player.sendPacket(SetSummonRemainTime(st.player.getPet().getTotalLifeTime(), st.player.getPet().getTimeRemaining()))

except: pass

eventSplit = event.split(" ")

event = eventSplit[0]

eventParam1 = eventSplit[1]

eventParam2 = eventSplit[2]

eventParam3 = eventSplit[3]

 

if event == "reloadscript":

if eventParam1 == "1": return ReloadConfig(st)

if eventParam1 == "0": return rebuildMainHtml(st)

 

if event == "redirect" :

if eventParam1 == "main" : return rebuildMainHtml(st)

if eventParam1 == "manage_buffs" : return viewAllBuffTypes()

 

if event == "buffpet" :

if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

st.set("Pet-On-Off",eventParam1)

if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/2,600)

return rebuildMainHtml(st)

 

if event == "create" :

con=L2DatabaseFactory.getInstance().getConnection()

param = eventParam1.replace("."," ")

if param == "no_name" :

return showText(st,"Info","Please, enter the scheme name!","True","Return","main")

else :

ins = con.prepareStatement("INSERT INTO buffer_scheme_list (player_id,scheme_name) VALUES (?,?)")

ins.setString(1, str(st.player.getObjectId()))

ins.setString(2, param)

try :

ins.executeUpdate()

ins.close()

con.close()

except : pass

return rebuildMainHtml(st)

 

if event == "delete" :

conn=L2DatabaseFactory.getInstance().getConnection()

rem=conn.prepareStatement("DELETE FROM buffer_scheme_list WHERE id=? LIMIT 1")

rem.setString(1, eventParam1)

try : rem.executeUpdate()

except : pass

rem=conn.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=?")

rem.setString(1, eventParam1)

try :

rem.executeUpdate()

rem.close()

conn.close()

except :

try : conn.close()

except : pass

return rebuildMainHtml(st)

 

if event == "delete_c" :

HTML = HTML_MESSAGE = "<html><head><title>"+TITLE_NAME+"</title></head><body><center><img src=\"L2UI_CH3.herotower_deco\" width=256 height=32><br>Do you really want to delete '"+eventParam2+"' scheme?<br><br>"

HTML += "<button value=\"Yes\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete "+eventParam1+" x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<button value=\"No\" action=\"bypass -h Quest "+QUEST_LOADING_INFO+" delete_1 x x x\" width=50 height=25 back=\"L2UI_ct1.button_df\" fore=\"L2UI_ct1.button_df\">"

HTML += "<br><font color=\"303030\">"+TITLE_NAME+"</font></center></body></html>"

return HTML

 

if event == "create_1" : return createScheme()

 

if event == "edit_1" : return editScheme()

 

if event == "delete_1" : return deleteScheme()

 

if event == "manage_scheme_1" : return viewAllSchemeBuffs(eventParam1,eventParam2,"add")

 

if event == "manage_scheme_2" : return viewAllSchemeBuffs(eventParam1,eventParam2,"remove")

 

if event == "manage_scheme_select" : return getOptionList(eventParam1)

 

if event == "remove_buff" :

event = eventParam1.split("_")

scheme = event[0]

skill = event[1]

level = event[2]

con=L2DatabaseFactory.getInstance().getConnection()

rem=con.prepareStatement("DELETE FROM buffer_scheme_contents WHERE scheme_id=? AND skill_id=? AND skill_level=? LIMIT 1")

rem.setString(1, scheme)

rem.setString(2, skill)

rem.setString(3, level)

try :

rem.executeUpdate()

rem.close()

con.close()

except : pass

temp=int(eventParam3) - 1

if temp <= 0 : HTML = getOptionList(scheme)

else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"remove")

return HTML

 

if event == "add_buff" :

event = eventParam1.split("_")

scheme = event[0]

skill = event[1]

level = event[2]

idbuffclass = getclassbuff(skill)

con=L2DatabaseFactory.getInstance().getConnection()

ins = con.prepareStatement("INSERT INTO buffer_scheme_contents (scheme_id,skill_id,skill_level,buff_class) VALUES (?,?,?,?)")

ins.setString(1, str(scheme))

ins.setString(2, str(skill))

ins.setString(3, str(level))

ins.setString(4, str(idbuffclass))

try :

ins.executeUpdate()

ins.close()

con.close()

except : pass

temp = int(eventParam3) + 1

if temp >= MAX_SCHEME_BUFFS + MAX_SCHEME_DANCES : HTML = getOptionList(scheme)

else : HTML = viewAllSchemeBuffs(scheme,eventParam2,"add")

return HTML

 

if event == "edit_buff_list" :

return viewAllBuffs(eventParam1,eventParam2,eventParam3)

 

if event == "changeBuffSet" :

eventParam2 = eventParam2.replace("Fighter","0")

eventParam2 = eventParam2.replace("Mage","1")

eventParam2 = eventParam2.replace("All","2")

eventParam2 = eventParam2.replace("None","3")

return manageSelectedSet(eventParam1,eventParam2,eventParam3)

 

if event == "editSelectedBuff" :

eventParam2 = eventParam2.replace("-"," ")

split = eventParam2.split(" ")

action = split[0]

page = split[1]

manageSelectedBuff(eventParam1,action)

if eventParam3 == "buff" : typeName = "Buffs"

if eventParam3 == "resist" : typeName = "Resists"

if eventParam3 == "song" : typeName = "Songs"

if eventParam3 == "dance" : typeName = "Dances"

if eventParam3 == "chant" : typeName = "Chants"

if eventParam3 == "chant" : typeName = "Overlord"

if eventParam3 == "others" : typeName = "Others_Buffs"

if eventParam3 == "special" : typeName = "Special_Buffs"

if eventParam3 == "cubic" : typeName = "Cubics"

return viewAllBuffs(eventParam3,typeName,page)

 

if event == "viewSelectedConfig" : return viewSelectedConfig(eventParam1,eventParam2)

 

if event == "changeConfig" : return updateConfigValue(eventParam1,eventParam2,eventParam3)

 

if event == "redirect" :

if eventParam1 == "view_buffs" : return buildHtml("buff")

if eventParam1 == "view_resists" : return buildHtml("resist")

if eventParam1 == "view_songs" : return buildHtml("song")

if eventParam1 == "view_dances" : return buildHtml("dance")

if eventParam1 == "view_chants" : return buildHtml("chant")

if eventParam1 == "view_overlord" : return buildHtml("overlord")

if eventParam1 == "view_others" : return buildHtml("others")

if eventParam1 == "view_special" : return buildHtml("special")

if eventParam1 == "view_cubic" : return buildHtml("cubic")

 

if event == "heal" :

if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

if st.getQuestItemsCount(CONSUMABLE_ID) < HEAL_PRICE :

return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(HEAL_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

else :

if getpetbuff == 1 :

if st.player.getPet() != None : heal(getpetbuff)

else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

else : heal(getpetbuff)

st.takeItems(CONSUMABLE_ID,HEAL_PRICE)

if TIME_OUT == True: addTimeout(1,TIME_OUT_TIME/2,600)

return rebuildMainHtml(st)

return rebuildMainHtml(st)

 

if event == "removeBuffs" :

if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_REMOVE_PRICE :

return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_REMOVE_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

else :

if getpetbuff == 1 :

if st.player.getPet() != None : st.player.getPet().stopAllEffects()

else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

else :

st.getPlayer().stopAllEffects()

if st.player.getCubics() != None:

for cubic in st.player.getCubics().values():

cubic.stopAction()

st.player.delCubic(cubic.getId())

st.takeItems(CONSUMABLE_ID,BUFF_REMOVE_PRICE)

if TIME_OUT == True: addTimeout(2,TIME_OUT_TIME/2,600)

return rebuildMainHtml(st)

return rebuildMainHtml(st)

 

if event == "cast" :

if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

buffs = []; levels = []; id = 0; level = 0

conn=L2DatabaseFactory.getInstance().getConnection()

rss = conn.prepareStatement("SELECT * FROM buffer_scheme_contents WHERE scheme_id="+eventParam1+" ORDER BY id")

action=rss.executeQuery()

while (action.next()) :

try :

enabled = 1

id = int(action.getString("skill_id"))

level = int(action.getString("skill_level"))

skillType = getBuffType(id)

if skillType == "buff" :

if ENABLE_BUFFS == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "resist" :

if ENABLE_RESIST == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "song" :

if ENABLE_SONGS == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "dance" :

if ENABLE_DANCES == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "chant" :

if ENABLE_CHANTS == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "overlord" :

if ENABLE_OVERLORD == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "others" :

if ENABLE_OTHERS == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

if skillType == "special" :

if ENABLE_SPECIAL == True :

if isEnabled(id,level) == "True" :

buffs += [id]

levels += [level]

except : print "Query error!"

try : conn.close()

except : pass

 

if len(buffs) == 0 : return viewAllSchemeBuffs(eventParam1,1,"add")

else :

if FREE_BUFFS == False :

if st.getQuestItemsCount(CONSUMABLE_ID) < SCHEME_BUFF_PRICE :

return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(SCHEME_BUFF_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

i = 0

while i <= len(buffs) - 1 :

if getpetbuff == 0 : SkillTable.getInstance().getInfo(buffs,levels).getEffects(st.player,st.player)

else:

if st.player.getPet() != None : SkillTable.getInstance().getInfo(buffs,levels).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())

else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

i += 1

heal(getpetbuff)

st.takeItems(CONSUMABLE_ID,SCHEME_BUFF_PRICE)

if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)

return rebuildMainHtml(st)

else : return rebuildMainHtml(st)

 

if event == "giveBuffs" :

if eventParam3 == "buff" : cost = BUFF_PRICE

if eventParam3 == "resist" : cost = RESIST_PRICE

if eventParam3 == "song" : cost = SONG_PRICE

if eventParam3 == "dance" : cost = DANCE_PRICE

if eventParam3 == "chant" : cost = CHANT_PRICE

if eventParam3 == "overlord" : cost = OVERLORD_PRICE

if eventParam3 == "others" : cost = OTHERS_PRICE

if eventParam3 == "special" : cost = SPECIAL_PRICE

if eventParam3 == "cubic" : cost = CUBIC_PRICE

if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

if FREE_BUFFS == False :

if st.getQuestItemsCount(CONSUMABLE_ID) < cost :

return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(cost)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

skill=SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2))

if str(skill.getSkillType()) == "SUMMON":

if st.getQuestItemsCount(skill.getItemConsumeId()) < skill.getItemConsume():

return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(skill.getItemConsume())+" "+str(getitemname(st,skill.getItemConsumeId()))+"!","False",0,0)

if getpetbuff == 0 :

if eventParam3 == "cubic" :

if st.player.getCubics() != None:

for cubic in st.player.getCubics().values():

cubic.stopAction()

st.player.delCubic(cubic.getId())

st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)

else: SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer(),st.getPlayer())

else:

if eventParam3 == "cubic":

if st.player.getCubics() != None:

for cubic in st.player.getCubics().values():

cubic.stopAction()

st.player.delCubic(cubic.getId())

st.getPlayer().useMagic(SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)),False,False)

else:

if st.player.getPet() != None : SkillTable.getInstance().getInfo(int(eventParam1),int(eventParam2)).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())

else: return showText(st,"Info","You can't use the Pet's options.<br>Summon your pet first!","False","Return","main")

st.takeItems(CONSUMABLE_ID,cost)

if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME/10,600)

return buildHtml(eventParam3)

else : return buildHtml(eventParam3)

 

if event == "castBuffSet" :

if int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime") :

if FREE_BUFFS == False :

if st.getQuestItemsCount(CONSUMABLE_ID) < BUFF_SET_PRICE :

return showText(st,"Sorry","You don't have the enough items:<br>You need: <font color =\"LEVEL\">"+str(BUFF_SET_PRICE)+" "+str(getitemname(st,CONSUMABLE_ID))+"!","False",0,0)

buff_sets=[]; i = 0; player_class = 3

if st.getPlayer().isMageClass() : player_class = 1

else : player_class = 0

if getpetbuff == 0 :

conn=L2DatabaseFactory.getInstance().getConnection()

getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")

getSimilarNameCount.setString(1, str(player_class))

getSimilarNameCount.setString(2, "2")

rss = getSimilarNameCount.executeQuery()

while (rss.next()) :

try :

id = rss.getInt("buffId")

lvl = rss.getInt("buffLevel")

buff_sets += [id,lvl]

except : buff_sets = []

try: conn.close()

except: pass

while i <= len(buff_sets)-2 :

SkillTable.getInstance().getInfo(buff_sets,buff_sets[i+1]).getEffects(st.getPlayer(),st.getPlayer())

i += 2

else:

if st.player.getPet() != None :

i = 0

conn=L2DatabaseFactory.getInstance().getConnection()

getSimilarNameCount = conn.prepareStatement("SELECT buffId,buffLevel FROM buffer_buff_list WHERE forClass IN (?,?) ORDER BY id ASC")

getSimilarNameCount.setString(1, "0")

getSimilarNameCount.setString(2, "2")

rss = getSimilarNameCount.executeQuery()

while (rss.next()) :

try :

id = rss.getInt("buffId")

lvl = rss.getInt("buffLevel")

buff_sets += [id,lvl]

except : buff_sets = []

try: conn.close()

except: pass

while i <= len(buff_sets)-2 :

SkillTable.getInstance().getInfo(buff_sets,buff_sets[i+1]).getEffects(st.getPlayer().getPet(),st.getPlayer().getPet())

i += 2

else: return showText(st,"Info","Voce nao pode usar buffs para pets ou summons.<br>primeiro summone seu summon ou pet!","False","Return","main")

heal(getpetbuff)

st.takeItems(CONSUMABLE_ID,BUFF_SET_PRICE)

if TIME_OUT == True: addTimeout(3,TIME_OUT_TIME,600)

return rebuildMainHtml(st)

else : return rebuildMainHtml(st)

return rebuildMainHtml(st)

 

def onFirstTalk (self,npc,player):

st = player.getQuestState(QUEST_LOADING_INFO)

if not st : st = self.newQuestState(player)

if player.isGM():

if SCRIPT_RELOAD == True: return reloadPanel(st)

else: return rebuildMainHtml(st)

elif int(System.currentTimeMillis()/1000) > st.getInt("blockUntilTime"):

 

if ENABLE_VIP_BUFFER == False or player.getAccessLevel().getLevel() == VIP_ACCESS_LEVEL and ENABLE_VIP_BUFFER == True:

 

if BUFF_WITH_KARMA == False and player.getKarma() > 0 :

return showText(st,"Info","Voce tem muito <font color=\"FF0000\">karma!</font><br>Volte,<br>quando nao tiver nenhum karma!","False","Return","main")

 

elif st.player.getLevel() < MIN_LEVEL :

return showText(st,"Info","Seu level eh muito baixo!<br>Voce deve voltar quando estiver no level <font color\"LEVEL\">"+str(MIN_LEVEL)+"</font>,<br>para usar meus servicos, por hora<br>use o outro NPC Buffer!","False","Return","main")

 

elif st.player.isInCombat() :

return showText(st,"Info","Voce nao pode se buffar durante um ataque!<br>Stop your fight and try again!","False","Return","main")

 

else: return rebuildMainHtml(st)

 

else: return showText(st,"Sorry","Este buffer eh somente para Vips, contate o administrador!","False","Return","main")

else: return showText(st,"Sorry","Voce precisa esperar 10 segundos!<br>para usar os meus servicos!","False","Return","main")

 

 

QUEST = Quest(QUEST_ID,QUEST_LOADING_INFO,QUEST_DESCRIPTION)

QUEST.addStartNpc(NPC_ID)

QUEST.addFirstTalkId(NPC_ID)

QUEST.addTalkId(NPC_ID)

 

SJ9atJj.png


#Nunca Desista Dos Seus Sonhos !



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