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Nao to conseguindo editar dk alguem ajuda


Wolf

Pergunta

Alguem ae pode min fala como edita os peito pra da atack speed e hp

 

<!--?xml version='1.0' encoding='utf-8'?-->

<list>

<item id="29706" name="Epic_DK_Heavy_Armor">

<for>

<add val="515" order="0x10" stat="pDef">

<add val="3000" order="0x40" stat="maxHp">

<and>

<using slotitem="9601;9">

<using slotitem="9602;12">

<using slotitem="9603;6">

</using></using></using></and>

</add>

<mul val="1.20" order="0x40" stat="pDef">

<and>

<using slotitem="9601;9">

<using slotitem="9602;12">

<using slotitem="9603;6">

</using></using></using></and>

</mul>

<mul val="1" order="0x10" stat="pAtkSpd">

<and>

<using slotitem="9601;9">

<using slotitem="9602;12">

<using slotitem="9603;6">

</using></using></using></and>

</mul>

<mul val="1.5" order="0x10" stat="pAtk">

<and>

<using slotitem="9601;9">

<using slotitem="9602;12">

<using slotitem="9603;6">

</using></using></using></and>

</mul>

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29707" name="Epic_DK_Heavy_Gloves">

<for>

<add val="65" order="0x10" stat="pDef">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29708" name="Epic_DK_Heavy_Boots">

<for>

<add val="65" order="0x10" stat="pDef">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29709" name="Epic_DK_Heavy_Helmet">

<for>

<add val="93" order="0x10" stat="pDef">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29710" name="Epic_DK_Light_Armor">

<for>

<add val="479" order="0x10" stat="pDef">

<add val="10" order="0x10" stat="rEvas">

</add>

<mul val="1.5" order="0x10" stat="pAtkSpd">

<and>

<using slotitem="9607;6">

<using slotitem="9606;12">

<using slotitem="9605;9">

</using></using></using></and>

</mul>

<mul val="1.5" order="0x10" stat="pAtk">

<and>

<using slotitem="9607;6">

<using slotitem="9606;12">

<using slotitem="9605;9">

</using></using></using></and>

</mul>

<add val="3500" order="0x30" stat="maxHp">

<and>

<using slotitem="9607;6">

<using slotitem="9606;12">

<using slotitem="9605;9">

</using></using></using></and>

</add>

<add val="2000" order="0x40" stat="maxMp">

<and>

<using slotitem="9607;6">

<using slotitem="9606;12">

<using slotitem="9605;9">

</using></using></using></and>

</add>

<mul val="1.14" order="0x50" stat="pDef">

<and>

<using slotitem="9607;6">

<using slotitem="9606;12">

<using slotitem="9605;9">

</using></using></using></and>

</mul>

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29711" name="Epic_DK_Light_Gloves">

<for>

<add val="60" order="0x10" stat="pDef">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29712" name="Epic_DK_Light_Boots">

<for>

<add val="60" order="0x10" stat="pDef">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29713" name="Epic_DK_Light_Helmet">

<for>

<add val="85" order="0x10" stat="pDef">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29714" name="Epic_DK_Robe_Armor">

<for>

<add val="369" order="0x10" stat="pDef">

<add val="2000" order="0x40" stat="maxMp">

<add val="2500" order="0x10" stat="maxHp">

</add>

<mul val="2" order="0x10" stat="mAtkSpd">

<and>

<using slotitem="9612;6">

<using slotitem="9610;9">

<using slotitem="9611;12">

<using slotitem="9609;11">

</using></using></using></using></and>

</mul>

<mul val="1.10" order="0x50" stat="pDef">

<and>

<using slotitem="9612;6">

<using slotitem="9610;9">

<using slotitem="9611;12">

<using slotitem="9609;11">

</using></using></using></using></and>

</mul>

<mul val="1.5" order="0x10" stat="mAtk">

<and>

<using slotitem="9612;6">

<using slotitem="9610;9">

<using slotitem="9611;12">

<using slotitem="9609;11">

</using></using></using></using></and>

</mul>

<add val="3000" order="0x40" stat="maxMp">

<and>

<using slotitem="9612;6">

<using slotitem="9610;9">

<using slotitem="9611;12">

<using slotitem="9609;11">

</using></using></using></using></and>

</add>

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></add></for>

</item>

<item id="29715" name="Epic_DK_Robe_Legs">

<for>

<add val="90" order="0x10" stat="pDef">

<add val="50" order="0x40" stat="maxMp">

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></add></for>

</item>

<item id="29715" name="Epic_DK_Robe_Gloves">

<for>

<add val="55" order="0x10" stat="pDef">

<add val="25" order="0x40" stat="maxMp">

</add>

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29716" name="Epic_DK_Robe_Boots">

<for>

<add val="55" order="0x10" stat="pDef">

<add val="25" order="0x40" stat="maxMp">

</add>

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

<item id="29718" name="Epic_DK_Robe_Hat">

<for>

<add val="75" order="0x10" stat="pDef">

<add val="25" order="0x40" stat="maxMp">

</add>

<enchant val="0" order="0x0C" stat="pDef">

</enchant></add></for>

</item>

</list>

 

Editado por Wolf
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  • 0

pega a xml de umas dynasty e altera os ids

pD5PSQp.png

" Você nunca sabe que resultados virão de suas ações, mas se você não fizer nada, não existirão resultados"

 

 

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  • 0
  • L2JBr ADM

Essa, xml está muito zuada,

<?xml version='1.0' encoding='utf-8'?>

<list>

<skill id="8300" levels="1" name="Dark Knight Heavy Armor Set">

<!-- Dark Knight Heavy Armor

 

Description: DEX-2

STR+2

P. Def. +10%

maximum HP +750

Sleep/Hold -75%

Poison/Bleed attack -75%

When all set items are enchanted by 6 or higher, P. Def. and MP regeneration rate will increase.-->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pDef" val="1.1"/> <!-- P Def. +10% -->

<add order="0x40" stat="maxHp" val="750"/> <!-- Maximum HP +750 -->

<mul order="0x30" stat="sleepVuln" val="0.75"/> <!-- Sleep Resistence +75% -->

<mul order="0x30" stat="rootVuln" val="0.75"/> <!-- Hold Resistence +75% -->

<sub order="0x40" stat="DEX" val="2"/> <!-- DEX -2 -->

<add order="0x40" stat="STR" val="2"/> <!-- STR +2 -->

</for>

</skill>

<skill id="8301" levels="1" name="Equipped with Shield">

<!-- Equiped Shield

Description(s):

Additional resistance to Poison/Bleed.

-->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul val='0.2' order='0x30' stat='poisonVuln'/>

<mul val='0.2' order='0x30' stat='bleedVuln'/>

</for>

</skill>

<skill id="8302" levels="1" name="Dark Knight Light Armor Set">

<!-- Dark Knight Light Armor

 

Description:

DEX+1

STR+1

CON-2

Attack speed +6%

P. Atk +6%

Maximum MP +489

weight limit +6000

When all set items are enchanted by 6 or higher, M. Def. and Evasion will increase -->

 

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Attack Speed +6% -->

<mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk +6% -->

<add order="0x40" stat="maxMp" val="489"/> <!-- Maximum MP +489 -->

<add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 -->

<add order="0x40" stat="DEX" val="1"/> <!-- DEX +1 -->

<add order="0x40" stat="STR" val="1"/> <!-- STR +1 -->

<sub order="0x40" stat="CON" val="2"/> <!-- CON -2 -->

</for>

</skill>

<skill id="8303" levels="1" name="Dark Knight Robe Set">

<!-- Dark Knight Robe Armor

 

Description:

WIT+1

INT+1

MEN-2

Magic attack 18%

Casting Speed 6%

Speed +8

magic cancel rate -50%

stun vulnerability -50%

weight limit +5759

When all set items are enchanted by 6 or higher, P. Def. and Weight Gauge will increase -->

<set name="power" val="0.0"/>

<set name="target" val="TARGET_SELF"/>

<set name="skillType" val="BUFF"/>

<set name="operateType" val="OP_PASSIVE"/>

<set name="castRange" val="-1"/>

<set name="effectRange" val="-1"/>

<for>

<mul order="0x30" stat="mAtk" val="1.18"/> <!-- M. Atk +18% -->

<mul order="0x30" stat="mAtkSpd" val="1.06"/> <!-- Casting Speed +6% -->

<add order="0x40" stat="runSpd" val="8"/> <!-- Movement Speed +7 -->

<sub order="0x40" stat="cancel" val="50"/> <!-- Casting Cancel Probability -50% -->

<add order="0x40" stat="maxLoad" val="6000"/> <!-- Weight Limit +6000 -->

<add order="0x40" stat="WIT" val="1"/> <!-- WIT +1 -->

<add order="0x40" stat="INT" val="1"/> <!-- INT +1 -->

<sub order="0x40" stat="MEN" val="2"/> <!-- MEN -2 -->

<mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->

</for>

</skill>

</list>

 

 

Pegue está e altere os IDS.

Editado por TvMobile

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