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(Resolvido) Buff Aiox


General155

Pergunta

Galera o buff do aiox estao dando mas STATUS que os buff que estao no npc,

 

como editar ? o buff e o (Berserker Spirit)

 

 

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<skill id="1062" levels="2" name="Berserker Spirit" enchantLevels1="30" enchantLevels2="30">

<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">37 36 36 35 34 34 33 32 32 31 31 30 29 29 28 27 27 26 25 25 24 24 23 22 22 21 20 20 19 19</table>

<table name="#ench2MpConsume_Init">9 9 9 9 9 9 8 8 8 8 8 8 7 7 7 7 7 7 6 6 6 6 6 6 5 5 5 5 5 5</table>

<table name="#ench1time">

1240 1280 1320 1360 1400 1440 1480 1520 1560 1600

1640 1680 1720 1760 1800 1840 1880 1920 1960 2000

2040 2080 2120 2160 2200 2240 2280 2320 2360 2400

</table>

<table name="#mAtk">1.1 1.16</table>

<table name="#val">1.05 1.08</table>

<table name="#mDef">0.9 0.84</table>

<table name="#pDef">0.95 0.92</table>

<table name="#runSpd">5 8</table>

<table name="#rEvas">2 4</table>

<table name="#mpConsume_Init">6 10</table>

<table name="#mpConsume">24 38</table>

<table name="#aggro">331 495</table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="target" val="TARGET_PARTY_MEMBER"/>

<set name="reuseDelay" val="6000"/>

<set name="hitTime" val="4000"/>

<set name="skillType" val="BUFF"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="castRange" val="400"/>

<set name="effectRange" val="900"/>

<set name="aggroPoints" val="#aggro"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="1200" val="0" stackOrder="1" stackType="berserk">

<mul order="0x30" stat="mAtk" val="#mAtk"/>

<mul order="0x30" stat="pAtk" val="#val"/>

<mul order="0x30" stat="mDef" val="#mDef"/>

<mul order="0x30" stat="pDef" val="#pDef"/>

<mul order="0x30" stat="mAtkSpd" val="#val"/>

<mul order="0x30" stat="pAtkSpd" val="#val"/>

<add order="0x40" stat="runSpd" val="#runSpd"/>

<sub order="0x40" stat="rEvas" val="#rEvas"/>

</effect>

</for>

<enchant1for>

<effect count="1" name="Buff" time="#ench1time" val="0" stackOrder="1" stackType="berserk">

<mul order="0x30" stat="mAtk" val="1.16"/>

<mul order="0x30" stat="pAtk" val="1.08"/>

<mul order="0x30" stat="mDef" val="0.84"/>

<mul order="0x30" stat="pDef" val="0.92"/>

<mul order="0x30" stat="mAtkSpd" val="1.08"/>

<mul order="0x30" stat="pAtkSpd" val="1.08"/>

<add order="0x40" stat="runSpd" val="8"/>

<sub order="0x40" stat="rEvas" val="4"/>

</effect>

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simples: as skills são 2 leveis

provavelmente o aiox esta com o level 2 e o npc buffer level 1

se nao for provavelmente fizeram skillz proprias para o aiox dai teria de procurar os ids

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