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Enchantes


bruno520

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Tenta fazer assim, mais salva td antes, caso ocorra algum erro

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,0;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,0;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,0;

Editado por stonebreacker

hYLPO.gif

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SkyNeTl500x/500sp/1000adlTvT, Ctf, DMlSafe+10, max+20Armas, +20 Set'slArmor TT,DK, Weapon IC 200+ ON

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vo tenta stone mais tipo eu coloco la na linha do safe ne?

A linha ja tem la nas chances dos scrolls, Como vc quer safe vc poe tipo assim, ali

ex: 1 e o enchant 100 e a %, vc poe na weapon de 1 ate o 15, 100 msm, como ja esta ai.. Ai ate o max enchant do seu serve vc diminui a % tipo

se o max for + 25 vc add la na linha como ta la. ;16,60;17,60 69 e a % que ja ficaria + dificil pra pegar.. O safe vc deixa 100

Nao sei se deu pra entender, rsrs..

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SkyNeTl500x/500sp/1000adlTvT, Ctf, DMlSafe+10, max+20Armas, +20 Set'slArmor TT,DK, Weapon IC 200+ ON

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ollha como ta onde eu altero ali?

 

 

 

# ------------------------------------------------------------------------- #

# Enchant Configurations #

# ------------------------------------------------------------------------- #

# % Chance of succeding to enchant an item when it has a chance of breaking

EnchantChanceWeapon = 40

EnchantChanceArmor = 35

EnchantChanceJewelry = 40

 

# Chance a Crystal Enchant Scroll will succeed after safe enchant.

EnchantChanceWeaponCrystal = 1

EnchantChanceArmorCrystal = 1

EnchantChanceJewelryCrystal = 1

 

# Chance a Blessed Enchant Scroll will succeed after safe enchant.

EnchantChanceWeaponBlessed = 65

EnchantChanceArmorBlessed = 60

EnchantChanceJewelryBlessed = 60

 

# Increase Dwarfs Enchant Chances

# Enable Dwarfs Enchant Bonus

EnableDwarfEnchantBonus = False

 

# Dwarfs Enchant Minimum Level

DwarfEnchantMinLevel = 80

 

# How More Chance is Added To Enchant

DwarfEnchantBonus = 0

 

# Enchant hero weapons (default: False)

EnchantHeroWeapons = False

 

# Enchant limit [default = 0 (unlimited)]

EnchantMaxWeapon = 25

EnchantMaxArmor = 20

EnchantMaxJewelry = 20

 

# if EnchantSafeMax is set to for ex '8' the item will be safly enchanted to '8'

# regardless of enchant chance(default = 3 for EnchantSafeMax and default = 4 for EnchantSafeMaxFull)

# EnchantSafeMaxFull is for full body armor (upper and lower)

# SHOULD BE > 0

EnchantSafeMax = 10

EnchantSafeMaxFull = 10

 

# ------------------------------------------------------------------------------------ #

# OVER ENCHANT CONFIGURATION #

# ------------------------------------------------------------------------------------ #

# Protection against Corrupt GMs! #

# This protection will ban both GM and Edited character #

# if a GM tries to enchant a NON GM player above the below value. #

# ------------------------------------------------------------------------------------ #

GMOverEnchant = 25

 

# ------------------------------------------------------------------------------------ #

# EnchantMaxAllowed is if any player has bigger enchant gets banned. #

# EnchantMax is what max value can be put by scrols. #

# ------------------------------------------------------------------------------------ #

EnchantMaxAllowedWeapon = 25

EnchantMaxAllowedArmor = 20

EnchantMaxAllowedJewelry = 20

 

# If player isn't Gm and has items with Enchant Over +11 he will be kicked.

# set the maximum value, default 11.

EnchantKick = 13

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gameserver/config/head/enchant.propert

# Chance For Normal Scrolls -

 

E procura as linhas que ta nos comentarios meus acima --'

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SkyNeTl500x/500sp/1000adlTvT, Ctf, DMlSafe+10, max+20Armas, +20 Set'slArmor TT,DK, Weapon IC 200+ ON

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entao cara eu coloco la em

# % Chance of succeding to enchant an item when it has a chance of breaking

EnchantChanceWeapon = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,100;12,100;13,100;14,100;15,100;16,0;

EnchantChanceArmor = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,0;

EnchantChanceJewelry = 1,100;2,100;3,100;4,100;5,100;6,100;7,100;8,100;9,100;10,100;11,0;

 

 

e nao da nao..

 

ALGUEM Q SABE AE PODE ME AJUDA ONDE EU ALTERO?

Editado por bruno520
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coloca isso nas sua propriets

 

 

#============================================================#

# Enchant Settings #

#============================================================#

# Pack: l2jfrozen Site: www.l2jfrozen.com #

#============================================================#

 

# ----------------------------------------------

# Special Enchanting System -

# ----------------------------------------------

# Chance enchanting presented as a series of pairs of numbers where the first

# Indicates the number of levels, and the second chance of successful enchanting.

# Also have the option of limiting the maximum level of echanting

# For weapons / armor / jewelry.

# If you have a maximum level of grinding 50 and you do not want

# Give all the chances for each level (from 1 to 50) then

# You can specify for example:

# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;

# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,96;6,94;7,94;8,90;9,90;10,88;11,88;12,86;13,86;14,80;15,80;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,96;6,94;7,94;8,90;9,90;10,88;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,96;6,94;7,94;8,90;9,90;10,88;

 

# ----------------------------------------------

# Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,99;5,99;6,99;7,94;8,94;9,94;10,90;11,88;12,88;13,88;14,86;15,84;

# Armor

BlessArmorEnchantLevel = 1,100;2,100;3,100;4,99;5,99;6,99;7,94;8,94;9,94;10,90;

# Jewel

BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,99;5,99;6,99;7,94;8,94;9,94;10,90;

 

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,99;5,99;6,99;7,94;8,94;9,94;10,90;11,88;12,88;13,88;14,86;15,84;

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,99;5,99;6,99;7,94;8,94;9,94;10,90;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,99;5,99;6,99;7,94;8,94;9,94;10,90;

 

# Safe enchant

EnchantSafeMax = 3

EnchantSafeMaxFull = 15

 

# Crystal Limits

CrystalEnchantMin = 3

CrystalEnchantMax = 15

 

# Max enchant Settings by scrolls.

EnchantWeaponMax=15

EnchantArmorMax=10

EnchantJewelryMax=10

 

# On / off bonuses at enchant dwarfs

# Custom Patch, Dwarf have a bonus on Enchant!

# Default: False

EnableDwarfEnchantBonus = False

# Minimun level for enchant

DwarfEnchantMinLevel = 80

# bonus enchant

DwarfEnchantBonus = 15

 

# On / off enchant hero weapons

EnableEnchantHeroWeapons = False

 

# The value of enchanting

# For example: If CustomEnchantValue = 5 Sharpening will:

# From 0 till the +5, with +5 to +10, from +10 to +15, etc.

# Total: 15 for three to scroll

# Default: 1

CustomEnchantValue = 1

 

# --------------------------

# Augmentation -

# --------------------------

# Chance to get a skill

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

AugmentationMidSkillChance = 30

AugmentationHighSkillChance = 45

AugmentationTopSkillChance = 60

# Chance to get a base stat

# Default: 1

AugmentationBaseStatChance = 1

 

# Chance to get the glow

# Note:

# No Grade / Mid Grade not have emission

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

AugmentationMidGlowChance = 40

AugmentationHighGlowChance = 70

AugmentationTopGlowChance = 100

 

# Augments Active and Passive skills delete on change weapon

DeleteAgmentPassiveEffectOnChangeWep=true

DeleteAgmentActiveEffectOnChangeWep=true

 

# ----------------------

# Soul Crystal -

# ----------------------

# The chance that the crystal breaks

SoulCrystalBreakChance = 10

 

# Chance to improve Cristal

SoulCrystalLevelChance = 32

 

# Chance to improve Cristal

SoulCrystalMaxLevel = 13

#----------------------

 

# Enchant limit for Olympiad battles.

# (Maximum enchant level allowed for an item to be equipped, -1 to disable)

AltOlyMaxEnchant = -1

 

# Enchant after break with blessed scroll.

BreakEnchant = 3

 

# Limit enchant GM players (// setew and others) (0 disabled)

GMOverEnchant = 35

 

# IMPORTANT: anti Over Enchant system

# HOW WORKS: if you set it to 20, and player have an item > 20

# he will be kicked and the item will disappear!

# Enchant amount at which a player gets punished (0 disabled)

EnchantKick = 16

 

 

coloca isso dentro das propriets dos enchants

 

 

--------

faça um backup antes.

Editado por xvitorx1

Aqui, no entanto, nós não olhamos para trás por muito tempo. Nós continuamos seguindo em frente, abrindo novas portas e fazendo coisas novas. E sabe por quê? Porque somos curiosos… e a curiosidade continua nos conduzindo por novos caminhos. Siga em frente…

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