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Skill Bluff Para CT2


MaThEuZ

Pergunta

Alguem Poderia Me Mandar O Os Status Do Bluff Para Que Fassa O Char Virar De Costas Este E O Meu Mas Nao Funciona .

 

 

<skill id="358" levels="1" name="Bluff">

<set name="weaponsAllowed" val="16" />

<set name="mpConsume" val="35" />

<set name="power" val="40" />

<set name="target" val="TARGET_ONE" />

<set name="magicLvl" val="77" />

<set name="hitTime" val="1000" />

<set name="condition" val="16" />

<set name="reuseDelay" val="80000" />

<set name="skillType" val="AGGREDUCE_CHAR" />

<set name="effectType" val="STUN" />

<set name="effectPower" val="40" />

<set name="lvlDepend" val="1" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="40" />

<set name="effectRange" val="400" />

<for>

<effect count="1" name="Bluff" time="1" val="0"

stackOrder="1" stackType="Stun" />

<effect count="1" name="RemoveTarget" time="1"

val="0" noicon="1" />

</for>

Editado por MaThEuZ
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1 resposta a esta questão

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POE O "POWER" 100 E TESTA DA //RELOAD SKILL E TESTA!

 

MEU BLUFF É ASSIM E FUNCIONA 100%:

 

 

<skill id="358" levels="1" name="Bluff">

<!--

Description(s): Tricks the enemy to show its back.

Removes the enemy's desire to attack and cancels one's

own target status. Instantly throws the enemy into a

state of shock. An equipped dagger weapon is required

to use this skill.

-->

<!-- Done by BoDiE -->

<set name="weaponsAllowed" val="16"/> <!-- Dagger -->

<set name="magicLvl" val="77" />

<set name="mpConsume" val="35" />

<set name="power" val="85" />

<set name="target" val="TARGET_ONE" />

<set name="condition" val="16" />

<set name="skillType" val="AGGREDUCE_CHAR" />

<set name="effectType" val="STUN" />

<set name="effectPower" val="85" />

<set name="lvlDepend" val="1" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="40" />

<set name="effectRange" val="400" />

<set name="reuseDelay" val="80000" />

<set name="hitTime" val="1000" />

<for>

<effect count="1" name="Bluff" time="1" val="0"

stackOrder="1" stackType="Stun" />

<effect count="1" name="RemoveTarget" time="1" val="0" />

</for>

</skill>

Editado por Penetra
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