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GOSTARIA DOS ICONES DAS TATTOS , TODOS ICONES , COM ESSE LV , ATÉ O LVL 6 POR FAVOR , PARA INTERLUDE , ESSES DO PRINT NAO SAO INTERLUDE E NAO TENHO ! OBRIGADO!
Olá, seu tópico se encontra com um ou mais links offline. Caso ainda possua o conteúdo, favor postar aqui mesmo no tópico ou mandar MP para algum staff que estaremos normalizando o tópico.
Grato pela atenção!
Voce usar a conta de admin q vc tem no server, vai em accounts e define o acess_level la. e vc entra auto.
Eu tenho uma versão desse votesystem q tentei atualizar e com tutorial so acessar o link na minha assinatura em baixo.
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Pergunta
buffer
No meu serve é l2jfree have do fabio quando um players tira a resitencia do outro surrender wind,water,fire
ele começa bate 1 de dano como fasso para arrumar isso
Xml das skills \/
<skill id="1074" levels="14" name="Surrender To Wind" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
54 54 53 53 52 52 51 51 50 50
49 49 48 48 47 47 46 46 45 45
44 44 43 43 42 42 41 41 40 40
</table>
<table name="#ench2MpConsume_Init">
13 13 13 13 13 13 12 12 12 12
12 12 12 12 11 11 11 11 11 11
11 11 10 10 10 10 10 10 10 10
</table>
<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="3"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="reuseDelay" val="8000"/>
<set name="skillTime" val="1500"/>
<set name="skillType" val="WEAKNESS"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="15000"/>
<set name="castRange" val="#cast-rng"/>
<set name="effectRange" val="1400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="15" val="0" stackOrder="2" stackType="WindAtr">
<skill id="1071" levels="14" name="Surrender To Water" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
54 54 53 53 52 52 51 51 50 50
49 49 48 48 47 47 46 46 45 45
44 44 43 43 42 42 41 41 40 40
</table>
<table name="#ench2MpConsume_Init">
13 13 13 13 13 13 12 12 12 12
12 12 12 12 11 11 11 11 11 11
11 11 10 10 10 10 10 10 10 10
</table>
<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="3"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="reuseDelay" val="8000"/>
<set name="skillTime" val="1500"/>
<set name="skillType" val="WEAKNESS"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="15000"/>
<set name="castRange" val="#cast-rng"/>
<set name="effectRange" val="1400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
<for>
<effect count="1" name="Buff" time="15" val="0" stackOrder="2" stackType="AquaAtr">
<sub order="0x40" stat="waterVuln" val="30"/>
<skill id="1083" levels="17" name="Surrender To Fire" enchantLevels1="30" enchantLevels2="30" >
<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#ench2MpConsume">
54 54 53 53 52 52 51 51 50 50
49 49 48 48 47 47 46 46 45 45
44 44 43 43 42 42 41 41 40 40
</table>
<table name="#ench2MpConsume_Init">
13 13 13 13 13 13 12 12 12 12
12 12 12 12 11 11 11 11 11 11
11 11 10 10 10 10 10 10 10 10
</table>
<table name="#ench1Power">
80 81 82 82 83 84 84 85 86 86
87 88 88 89 90 90 91 92 92 93
94 94 95 96 96 97 98 98 99 100
</table>
<table name="#mpConsume_Init"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>
<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>
<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>
<table name="#Tab-fireVuln"> 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 </table>
<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>
<set name="mpInitialConsume" val="#mpConsume_Init"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="save" val="3"/>
<set name="magicLvl" val="#magicLvl"/>
<set name="power" val="80"/>
<set name="lvlDepend" val="2"/>
<set name="target" val="TARGET_ONE"/>
<set name="hitTime" val="1500"/>
<set name="reuseDelay" val="8000"/>
<set name="skillTime" val="1500"/>
<set name="skillType" val="WEAKNESS"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="15000"/>
<set name="castRange" val="#cast-rng"/>
<set name="effectRange" val="1400"/>
<enchant1 name="power" val="#ench1Power"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>
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