Ir para conteúdo
  • Cadastre-se
  • 0

Suporte resistencias hav do favio


buffer

Pergunta

No meu serve é l2jfree have do fabio quando um players tira a resitencia do outro surrender wind,water,fire

ele começa bate 1 de dano como fasso para arrumar isso

 

Xml das skills \/

 

 

<skill id="1074" levels="14" name="Surrender To Wind" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

54 54 53 53 52 52 51 51 50 50

49 49 48 48 47 47 46 46 45 45

44 44 43 43 42 42 41 41 40 40

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 13 13 12 12 12 12

12 12 12 12 11 11 11 11 11 11

11 11 10 10 10 10 10 10 10 10

</table>

<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="3"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="80"/>

<set name="lvlDepend" val="2"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="1500"/>

<set name="reuseDelay" val="8000"/>

<set name="skillTime" val="1500"/>

<set name="skillType" val="WEAKNESS"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="15000"/>

<set name="castRange" val="#cast-rng"/>

<set name="effectRange" val="1400"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="15" val="0" stackOrder="2" stackType="WindAtr">

 

<skill id="1071" levels="14" name="Surrender To Water" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

54 54 53 53 52 52 51 51 50 50

49 49 48 48 47 47 46 46 45 45

44 44 43 43 42 42 41 41 40 40

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 13 13 12 12 12 12

12 12 12 12 11 11 11 11 11 11

11 11 10 10 10 10 10 10 10 10

</table>

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>

<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="3"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="80"/>

<set name="lvlDepend" val="2"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="1500"/>

<set name="reuseDelay" val="8000"/>

<set name="skillTime" val="1500"/>

<set name="skillType" val="WEAKNESS"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="15000"/>

<set name="castRange" val="#cast-rng"/>

<set name="effectRange" val="1400"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="15" val="0" stackOrder="2" stackType="AquaAtr">

<sub order="0x40" stat="waterVuln" val="30"/>

 

<skill id="1083" levels="17" name="Surrender To Fire" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

54 54 53 53 52 52 51 51 50 50

49 49 48 48 47 47 46 46 45 45

44 44 43 43 42 42 41 41 40 40

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 13 13 12 12 12 12

12 12 12 12 11 11 11 11 11 11

11 11 10 10 10 10 10 10 10 10

</table>

<table name="#ench1Power">

80 81 82 82 83 84 84 85 86 86

87 88 88 89 90 90 91 92 92 93

94 94 95 96 96 97 98 98 99 100

</table>

<table name="#mpConsume_Init"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#Tab-fireVuln"> 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 </table>

<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="3"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="80"/>

<set name="lvlDepend" val="2"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="1500"/>

<set name="reuseDelay" val="8000"/>

<set name="skillTime" val="1500"/>

<set name="skillType" val="WEAKNESS"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="15000"/>

<set name="castRange" val="#cast-rng"/>

<set name="effectRange" val="1400"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

U3dw9.gif
Link para o comentário
Compartilhar em outros sites

1 resposta a esta questão

Posts recomendados

No meu serve é l2jfree have do fabio quando um players tira a resitencia do outro surrender wind,water,fire

ele começa bate 1 de dano como fasso para arrumar isso

 

Xml das skills \/

 

 

<skill id="1074" levels="14" name="Surrender To Wind" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

54 54 53 53 52 52 51 51 50 50

49 49 48 48 47 47 46 46 45 45

44 44 43 43 42 42 41 41 40 40

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 13 13 12 12 12 12

12 12 12 12 11 11 11 11 11 11

11 11 10 10 10 10 10 10 10 10

</table>

<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="3"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="80"/>

<set name="lvlDepend" val="2"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="1500"/>

<set name="reuseDelay" val="8000"/>

<set name="skillTime" val="1500"/>

<set name="skillType" val="WEAKNESS"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="15000"/>

<set name="castRange" val="#cast-rng"/>

<set name="effectRange" val="1400"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="15" val="0" stackOrder="2" stackType="WindAtr">

 

<skill id="1071" levels="14" name="Surrender To Water" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

54 54 53 53 52 52 51 51 50 50

49 49 48 48 47 47 46 46 45 45

44 44 43 43 42 42 41 41 40 40

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 13 13 12 12 12 12

12 12 12 12 11 11 11 11 11 11

11 11 10 10 10 10 10 10 10 10

</table>

<table name="#mpConsume_Init"> 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>

<table name="#ench1Power"> 80 81 82 82 83 84 84 85 86 86 87 88 88 89 90 90 91 92 92 93 94 94 95 96 96 97 98 98 99 100 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="3"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="80"/>

<set name="lvlDepend" val="2"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="1500"/>

<set name="reuseDelay" val="8000"/>

<set name="skillTime" val="1500"/>

<set name="skillType" val="WEAKNESS"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="15000"/>

<set name="castRange" val="#cast-rng"/>

<set name="effectRange" val="1400"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

<for>

<effect count="1" name="Buff" time="15" val="0" stackOrder="2" stackType="AquaAtr">

<sub order="0x40" stat="waterVuln" val="30"/>

 

<skill id="1083" levels="17" name="Surrender To Fire" enchantLevels1="30" enchantLevels2="30" >

<table name="#enchantMagicLvl"> 76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85 </table>

<enchant1 name="magicLvl" val="#enchantMagicLvl"/>

<enchant2 name="magicLvl" val="#enchantMagicLvl"/>

<table name="#ench2MpConsume">

54 54 53 53 52 52 51 51 50 50

49 49 48 48 47 47 46 46 45 45

44 44 43 43 42 42 41 41 40 40

</table>

<table name="#ench2MpConsume_Init">

13 13 13 13 13 13 12 12 12 12

12 12 12 12 11 11 11 11 11 11

11 11 10 10 10 10 10 10 10 10

</table>

<table name="#ench1Power">

80 81 82 82 83 84 84 85 86 86

87 88 88 89 90 90 91 92 92 93

94 94 95 96 96 97 98 98 99 100

</table>

<table name="#mpConsume_Init"> 3 3 3 7 8 9 10 11 11 11 12 12 13 13 13 14 14 </table>

<table name="#mpConsume"> 9 11 12 28 31 35 38 41 43 44 46 48 49 51 52 53 55 </table>

<table name="#magicLvl"> 25 30 35 40 44 48 52 56 58 60 62 64 66 68 70 72 74 </table>

<table name="#Tab-fireVuln"> 25 25 25 30 30 30 30 30 30 30 30 30 30 30 30 30 30 </table>

<table name="#cast-rng"> 750 750 750 900 900 900 900 900 900 900 900 900 900 900 900 900 900 </table>

<set name="mpInitialConsume" val="#mpConsume_Init"/>

<set name="mpConsume" val="#mpConsume"/>

<set name="save" val="3"/>

<set name="magicLvl" val="#magicLvl"/>

<set name="power" val="80"/>

<set name="lvlDepend" val="2"/>

<set name="target" val="TARGET_ONE"/>

<set name="hitTime" val="1500"/>

<set name="reuseDelay" val="8000"/>

<set name="skillTime" val="1500"/>

<set name="skillType" val="WEAKNESS"/>

<set name="isMagic" val="true"/>

<set name="operateType" val="OP_ACTIVE"/>

<set name="buffDuration" val="15000"/>

<set name="castRange" val="#cast-rng"/>

<set name="effectRange" val="1400"/>

<enchant1 name="power" val="#ench1Power"/>

<enchant2 name="mpConsume" val="#ench2MpConsume"/>

<enchant2 name="mpInitialConsume" val="#ench2MpConsume_Init"/>

 

Rav 2746 do fabio e tbm set dy bugado ajuda vc leva mais hit

com o set leval 8 k de um mago sem o set 2 k -.-

e o tempo do gatim como aumento ?

U3dw9.gif
Link para o comentário
Compartilhar em outros sites


Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder esta pergunta...

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...



×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.