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[L2jFree Rev:1.2.11][GRACIA-PARTE 2]Frenzy Bugado


ZHaau

Pergunta

Estou tendo um problema com o frenzy. Eu tento mudar o delay no xml soh q nao autera nada no jogo. Tentei tbm mudar a porcentagem que aumenta do atack e nada nao ocorre nenhuma auteracao.

 

<skill id="176" levels="3" name="Frenzy">

<!-- Done by dc, completed by NewAge -->

<table name="#swordbluntpole"> 1.5 1.75 1.3 </table>

<table name="#sbp-under30"> 1.33 1.43 1.33 </table>

<table name="#twohand"> 1.75 2.0 1.65 </table>

<table name="#twohand-under30"> 1.43 1.5 1.43 </table>

<table name="#other"> 1.30 1.30 1.10 </table>

<table name="#accCombat"> 4 4 6 </table>

<table name="#mpConsume">14 21 25</table>

<table name="#aggro">303 438 523</table>

<set name="mpConsume" val="#mpConsume" />

<set name="target" val="TARGET_SELF" />

<set name="condition" val="32" />

<set name="reuseDelay" val="1300000" />

<set name="hitTime" val="10500" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_ACTIVE" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<set name="aggroPoints" val="#aggro" />

<cond msg="Usable only when HP are 30 percent or lower.">

<player hp="30" />

</cond>

<for>

<effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">

<add order="0x40" stat="accCombat" val="#accCombat">

<using kind="Big Sword,Big Blunt" /> <!-- when using two-handed swords and blunt weapons. -->

</add>

<mul order="0x30" stat="pAtk" val="#swordbluntpole">

<using kind="Sword,Blunt,Pole" />

<!--

when using a polearm or blunt weapon. (and Sword

according to L2P)

-->

</mul>

<mul order="0x30" stat="pAtk" val="#sbp-under30">

<and>

<player hp="30" />

<using kind="Sword,Blunt,Pole" />

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#twohand">

<using kind="Big Sword,Big Blunt" /> <!-- when using two-handed swords and blunt weapons. -->

</mul>

<mul order="0x30" stat="pAtk" val="#twohand-under30">

<and>

<player hp="30" />

<using kind="Big Sword,Big Blunt" />

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#other">

<using kind="Dual Fist,Dual Sword,Etc,Bow,Dagger,Ancient,Crossbow,Rapier" />

</mul>

</effect>

</for>

</skill>

 

com esse delay que ele ta acima, ele continua com 2 min e 10 segundo de delay.

 

Alguem poderia me ajudar. Agradeço. Flwz

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5 respostass a esta questão

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<effect name="Buff" time="90" count="1" val="0" stackOrder="1" stackType="pinch">

 

Deixe como 30 no lugar do 90.

 

Altere estas linha de:

 

<mul order="0x30" stat="pAtk" val="#other">

 

Ficando assim:

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Aqui vc ja pode editar a vontade oque ele da ;*

Servidor Lineage II Sem Custom:

Clique aqui

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<mul order="0x30" stat="pAtk" val="#sbp-under30">

<and>

<player hp="30" />

<using kind="Sword,Blunt,Pole" />

</and>

</mul>

<mul order="0x30" stat="pAtk" val="#twohand">

<using kind="Big Sword,Big Blunt" /> <!-- when using two-handed swords and blunt weapons. -->

</mul>

<mul order="0x30" stat="pAtk" val="#twohand-under30">

 

muda a multiplicação dos valores ai que esta em vermelho

asinatura.gif

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