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Servidor Linux - H5 - Nao consigo me conectar ao gameserver a partir de outra maquina na mesma lan


andrepetridis

Question

Fala pessoal, tudo bem? Desde já queria me desculpar pois não sei pegar a revision do source que estou usando, sou novo e estou ajudando um amigo a configurar o servidor dele de L2J em uma maquina linux.
Porem estou enfrentando um problema a alguns dias e realmente não entendo muito afundo do projeto e posso estar cometendo alguma burrada.
O source é o H5, ele me passou o do L2Mythras que foi divulgado em um fórum gringo.

Eu rodei o servidor normalmente no Windows e me conectei usando um client na mesma máquina, com todos os ip's configurados para localhost - 127.0.0.1.

Ao portar o servidor para o linux, tudo ocorreu bem, o LoginServer e o GameServer rodaram sem nenhum erro, também registrei um gameserver no db. Porém dessa vez queria que outro computador na minha Lan conseguisse se conectar com o servidor, então abri as portas TCP 7777, TCP 9014 e TCP 2106, testei todas elas a partir do computador que iria se conectar com o servidor e elas estavam todas abertas, assim como configurei o server.ini e o loginserver.ini com os ip's da lan conforme mandei na thread.

Desativei o firewall da maquina que está rodando o cliente do L2 também, por via das duvidas.

Utilizei o fileeditor para alterar o l2.ini com o ip de rede do servidor também.

Nao recebi nenhum log de erro nos consoles que estavam executando os servers.
Acesso o jogo e consigo logar normalmente, porém quando vou selecionar um servidor para entrar no jogo recebo o seguinte erro: You have been disconected from the server. Try to login again

Estou fazendo algo errado nas configurações do servidor?

Agradeço desde já qualquer ajuda!

Seguem arquivos de configuração, qualquer outra coisa que precisarem para debugar esse problema eu irei disponibilizar prontamente.

loginserver.ini

# =================================================
# Settings authorization server
# =================================================

# Host and port for client connections
LoginserverHostname = *
LoginserverPort = 2106

# Host and port for game servers
LoginHost = 127.0.0.1
LoginPort = 9014

# Accept new game server in a free slot
AcceptNewGameServer = True

# Database Settings
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://0.0.0.0/l2j
Login = l2j
Password = hguyFt6S95dgfR4ryb
MaximumDbConnections = 100
# How many seconds after the last activity will update database connection, default is 600 (10 minutes)
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
IdleConnectionTestPeriod = 60

# Automatically create accounts
AutoCreateAccounts = true
# Template for a login and password
AccountTemplate = [A-Za-z0-9]{4,14}
PasswordTemplate = [A-Za-z0-9]{4,16}

# Hash for passwords
# News hashing recommended whirlpool2
PasswordHash = whirlpool2

# Secondary check with an alternative encryption
# Use it if you already have accounts created with another encryption
LegacyPasswordHash = sha1

# Caching Keys
BlowFishKeys = 20
RSAKeyPairs = 10

# Highway IP
# The number of failed logins, to ban the IP
LoginTryBeforeBan = 250
# Allowable minimum time between authorization from one IP (in seconds)
LoginTryTimeout = 50
# Banlength IP, if exceeded the number of failed logins (seconds)
IpBanTime = 600

# Adequately logged a successful login to the database
LoginLog = false

# Ping Game Server
# The time between pings, in seconds, 0 - off
GameServerPingDelay = 30
# Maximum number of failed ping, above which, the connection to the game server is interrupted
GameServerPingRetry = 4

# Protection against Brutus. Unless the correct password, entering the server will appear as off.
FakeLogin = False

# Hide online number of players against hacking tools.
HideOnline = True

gameserver.ini

# ===============================
# Network Configuration Server  #
# ===============================
# IP which Bind Game server, * - all possible
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
#ExternalHostname = 192.168.0.18
ExternalHostname = 192.168.0.18
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name
InternalHostname = 127.0.0.1
#InternalHostname = 127.0.0.1

# AdvIpSystem Make more GameServerIDs. Every Ip should be Protected by a DDoS Guard.
# Your Server will have Success with this system Online.
AdvIPSystem = False

# Address \ port LS
LoginPort = 9014
#LoginHost = 127.0.0.1
LoginHost = 127.0.0.1
LoginUseCrypt = true
# How to request ID of LS
RequestServerID = 4
# Permission to take a different id, if requested busy
AcceptAlternateID = False

# ====================
# NEW VOTE SYSTEM  #
VoteTopzoneApiKey = b5e197c45ef378d2291a94764060389d
VoteTopzoneServerId = 12754
# ====================

# ====================
# Database Settings  #
# ====================
# Database connection GameServer
Driver = com.mysql.jdbc.Driver
GameURL = jdbc:mysql://0.0.0.0/l2j?UseUnicode=true&characterEncoding=UTF-8
GameUser  = l2j
GamePassword  = hguyFt6S95dgfR4ryb

# Database connection LoginServer
LoginURL = jdbc:mysql://0.0.0.0/l2j?UseUnicode=true&characterEncoding=UTF-8
LoginUser = l2j
LoginPassword = hguyFt6S95dgfR4ryb

# Maximum number of connections to the database
MaximumDbConnections = 7000
# How many seconds after the last activity will update database connection, default is 600 (10 minutes)
# This parameter is important to coordinate with the settings in the MySql server option interactive_timeout (default 28800 (8:00))
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and correct SETUP MaxIdleConnectionTimeout, you can put 1 (not verified)
IdleConnectionTestPeriod = 60

# Auto-save state characters
Autosave = true
# =========================
# Settings name patterns  #
# =========================
CnameTemplate = ([0-9A-Za-z]{2,16})|([0-9\u0410-\u044f-\u4e00-\u9fa5]{2,16})
# Clan name
ClanNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410]{3,16})
# Clan title
ClanTitleTemplate = ([0-9A-Za-z \\p{Punct}]{1,16})|([0-9\u0410 \\p{Punct}]{1,16})
# Alliance name
AllyNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410]{3,16})

# ========================
# Vote Reward System
# ========================
EnableVoteReward = True
# Vote Address
# Example: http://website.com/StringTake.php?IP=
VoteAddress = http://l2sample/stringtake.php?IP=

# ========================
# Display Options Serer  #
# ========================
# NORMAL; RELAX; TEST; NO_LABEL; RESTRICTED; EVENT; FREE
ServerType = NORMAL
# Limit on age
ServerAgeLimit = 0
# Server only for game masters
ServerGMOnly = false
# [] Appears before the name server
ServerBrackets = false
# Its pvp server?
PvPServer = false

# =========================
# Configuration Protocol  #
# =========================
# Minimum and maximum client protocols to access the server
# High Five: Part 4 = 267
MinProtocolRevision = 1
MaxProtocolRevision = 999


# ===================================
# Service to link your IP and Hwid  #
# ===================================
# Allow players to bind to IP Account
# Bind use the command .lock
AllowLockIP = false

# Allow players to bind to account HWid
# Works only in the case when there is a LameGuard/fGuard
# Bind use the command .lock
AllowLockHwid = true

# Bit mask to link your HWid
# 2 - HDD
# 4 - BIOS
# 8 - CPU
# Example: HWIDBan = 10 (reference to HWID will be deemed only HDD and CPU)
# Example: HWIDBan = 14 (reference to HWID will be deemed to HDD, CPU and BIOS)
HwidLockMask = 10


# ======================
# Settings pool sizes  #
# ======================
# Size of the thread pool to execute scheduled tasks, recommended setting: CPU x 4
ScheduledThreadPoolSize =  16
# Size of the thread pool, for the immediate implementation of the tasks recommended value: CPU x 2
ExecutorThreadPoolSize = 8

# Statistics collection launches, create and run-time problems. Reset the file to the server zavresheniyu or on command telnet.
EnableRunnableStats = false

# =======================
# Settings Interchange  #
# =======================
# Downtime mainstream treatment of compounds, the read / write
SelectorSleepTime = 3
# Delay before installation of the Desirable
InterestDelay = 30
# The maximum number of packets to be sent in a single pass
MaxSendPerPass = 32
# Buffer size for reading
ReadBufferSize = 65536
# Size of the buffer to write
WriteBufferSize = 131072
# Pool size for the temporary buffer read / write
BufferPoolSize = 64
# The number of managers to work with the effects of
EffectTaskManagers = 1

# ====================
# Language Settings  #
# ====================
# The following values can be changed by users of the game team. Lang, the default value
# Language dialogue default options ru, en
DefaultLang = en

# Timer to remove chars, 0 removed immediately
DeleteCharAfterDays = 3

# Directory data pack
DatapackRoot =.

# ============================
# Setup the server restarts  #
# ============================
# Daily Auto-Restart on schedule. The restart format chronology.
# *    *    *    *    *  command to be executed
# ?    ?    ?    ?    ?
# ?    ?    ?    ?    ?
# ?    ?    ?    ?    ?
# ?    ?    ?    ?    ?????? day of week (0 - 6) (0 or 6 are Sunday to Saturday, or use names)
# ?    ?    ?    ??????????? month (1 - 12)
# ?    ?    ???????????????? day of month (1 - 31)
# ?    ????????????????????? hour (0 - 23)
# ?????????????????????????? min (0 - 59)
# If the field is empty, the daily Auto-Restart is disabled by default, 5:00
# Every day at hour 05:00 = AutoRestartAt = 0 5 * * *
# Every day at hour 23:00 = AutoRestartAt = 0 23 * * *
# Every Monday at hour 05:00 = AutoRestartAt = 0 5 * * 1
AutoRestartAt =

# ========================
# Settings game-masters  #
# ========================
# Hide the status of game masters in /gmlist and Community Board
HideGMStatus = False
# Announce entrance of game masters in the game if he is not in invis
ShowGMLogin = False
# Save game-effects wizards silence, gmspeed, invul etc.
SaveGMEffects = True

# ===================================
# Region setting of the game world  #
# ===================================
# The whole world is divided into regions, the size of the region is the size of the client card, namely 32768x32768, Z range from -32768 to 32767, identification card in the client is given XX_YY.
# To make working with objects on the server, the world is divided into regions, both horizontally and vertically. The size of the region and its closest neighbors is equal to the scope of the player.
# When you set up to remember: the smaller the size of the region, the less strain on the CPU, the less scope player, the less outgoing traffic, but the more memory consumption
# This parameter determines the size of the region, horizontal: 1 << n, with a value of n = 15 - complies with the customer's card size, a value of 12 size is 4096, 11 - 2048
HShift = 11
# This parameter defines the height of the region to the vertical, with a value of 10 - height is 1024
VShift = 11
# Limit the height coordinates for the world, because The world does not use the full range of -32768 to 32767, it can be reduced to -16 384 .. 16383, thus saving memory
MapMinZ = -32768
MapMaxZ = 32767

# Size of the sector areas. Default - 32.
LinearTerritoryCellSize = 32

# ==================
# Settings geodata #
# ==================
# Takes damage from falling
DamageFromFalling = false
# Host to connect to the L2J-GeoEditor
GeoEditorHost = 127.0.0.1

# =========================
# Settings cursed weapon  #
# =========================
# Are they (the default true)
AllowCursedWeapons = True
# Drops to the ground at gun disconnects \ kicked from the server
DropCursedWeaponsOnKick = True

# Maximum number of reflective
MaxReflectionsCount = 300

# Check GameServer ping, response time in seconds
PingServer = True
WaitPingTime = 5

# Call frequency task bypass, in seconds
PurgeTaskFrequency = 60

# Delay replay movement and attack
MovePacketDelay = 100
AttackPacketDelay = 500

# The packets below are heavy and sent way too often to the client.
# Character info for example is sent from each player to the client at every X milliseconds (you set them here).
# If you are on a siege with 100 players around you and you've set the BroadcastCharInfoInterval = 100
# This means that you get 100 heavy packets in 100 milliseconds, which is a lot for a client, like a mini-ddos.
# If players experience graphical lags during sieges or other places where many players roam around, its suggested
# to rise up the intervals so players don't get so flooded with packets that slow-down the client.
# Suggested values: 100ms - 1000ms. Above 1000ms should start to show noticeable rather negative effects on game play.
# Interval packet is sent UserInfo
UserInfoInterval = 100
# Enable sending stats
BroadcastStatsInterval = true
# Interval sending CharInfo
BroadcastCharInfoInterval = 100

# Maximum number of players on the server
MaximumOnlineUsers = 3500
# Auto-delete things lying on the ground, time in seconds, 0 - do not delete; 600 (10 minutes)
AutoDestroyDroppedItemAfter = 6000
# Separate setting for the ejected player or fallen from a PC, the default is 1200 (20 minutes)
AutoDestroyPlayerDroppedItemAfter = 1200
# Include warehouse
AllowWarehouse = True
# Include mail
AllowMail = True
# Time of things to try on the map
WearDelay = 10
# Can players throw things on the ground
AllowDiscardItem = True
# Don't allow players to drop items in town (pace zone)
AllowDiscardItemInTown = False
# Is the water (if the GEODATA necessarily include)
AllowWater = True
# If true, all players have administrator rights (convenient for the test server)
# Template with the privileges are in a file GMAccess.xml, for PlayerID set = "0"
EverybodyHasAdminRights = True
# Permission for all special teams players ( example ///fly)
AllowSpecialCommands = False
# Should we allow entering instances?
AllowEnterInstance = True
# Should we allow Stores?
AllowStores = True
# Allow talk with NPCS
AllowTalkToNpcs = True
# Allow only MoveBackwardToLocation packet?
AllowJustMoving = False
# Allow Tutorial on EnterWorld?
AllowTutorial = True
# Allow HWID Engine
AllowHWIDEngine = True
# Allow logging Skills Statistics
AllowSkillStatsLogger = False
# Allow Items Logging
AllowItemsLogging = False
# Allow Spawn Protection
AllowSpawnProtection = True
# -------------------------------------------------------------
# 2 - all conversations are cached at server
# 1 - The dialogues are cached as treatment
# 0 - cache disabled (for testing)
HtmCacheMode = 0

# The path to generate a static external web server (with / at the end)
# The way to generate a static external web server (with / at the end)
WebServerRoot =./webserver/
# Generation period, 0 - disable
# The period of generation, 0 - off
WebServerDelay = 0

# Setting Angel NevitSystem
AltVitalityNevitUpPoint = 100
AltVitalityNevitPoint = 100

AllowAddonsConfig = True

# ===========================
#        LOG Services       #
# ===========================
Services = True

# ==================================================================
# Settings to set a password on your character SA (Secondary Auth) #
# Pre-include this option in the client (UseSecondaryAuth = true)  #
# ==================================================================
# Include whether the system SA
SAEnabled = False
# Ban account after a user has exceeded the number of password attempts?
SABanAccEnabled = true
# Enhanced password system, combined with the odd even sure!
SAStrongPass = false
# Maximum number of password attempts
SAMaxAttemps = 5
# Ban length Character for failure password (in minutes)
SABanTime = 480
# Link to the password recovery page
SARecoveryLink = http://website.com/charPassRec.php


# ===========================
#        Email              #
# ===========================
# https://accounts.google.com/displayunlockcaptcha 
MailUser = [email protected]
MailPass = samplepass
Subject = Donation to L2Mythras Report
# DONT FORGET TO ADD %PIN% where you want your TransactionID PIN to be displayed in the message!
Message = Thank you for your donation! You can receive your donation reward automatically in game. All you have to do is to login and then type .donate and your paypal email adress.Ex: .donate [email protected] Thank you for your support! Best regards,L2Mythras Team!

 

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No arquvio Gameserver.ini, o IP interno do servidor deveria ficar em InternalHostname ao invés de ExternalHostname.

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
#ExternalHostname = 192.168.0.18
ExternalHostname = 192.168.0.18
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name
InternalHostname = 127.0.0.1
#InternalHostname = 127.0.0.1
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37 minutos atrás, KhayrusS disse:

 

No arquvio Gameserver.ini, o IP interno do servidor deveria ficar em InternalHostname ao invés de ExternalHostname.


# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
#ExternalHostname = 192.168.0.18
ExternalHostname = 192.168.0.18
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name
InternalHostname = 127.0.0.1
#InternalHostname = 127.0.0.1

Fala KhayrusS,

Cara obrigado pela atenção, eu fiz a alteração para o ip interno do servidor na propriedade InternalHostname ficar igual ao do ExternalHostname, dessa forma:

# ===============================
# Network Configuration Server  #
# ===============================
# IP which Bind Game server, * - all possible
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
#ExternalHostname = 192.168.0.18
ExternalHostname = 192.168.0.18
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name
InternalHostname = 192.168.0.18
#InternalHostname = 127.0.0.1

Porém ainda não consegui me conectar de outro computador na rede que está no ip 192.168.0.15.

Eu não postei antes, mas vou colocar o log do servidor aqui:

stdout.log >> gameserver

[09:02:08]  INFO =================================================
[09:02:08]  INFO Copyright: ............... L2Mythras.EU
[09:02:08]  INFO Update: .................. 993 contact L2Mythras.eu Team
[09:02:08]  INFO Chronicle: ............... High Five Part 5
[09:02:08]  INFO =================================================
[09:02:08]  INFO Loaded 6 trade words.
[09:02:08]  INFO Abuse: Loaded 153 abuse words.
Server is Loading on IP 192.168.0.18
[09:02:09]  INFO =======[Loading Protection Configuration]========
[09:02:09]  INFO IdFactory: Clear characters online status.
[09:02:09]  INFO IdFactory: Cleaned 0 elements from database in 0sec.
[09:02:09]  INFO IdFactory: Extracted total 0 used id's.
[09:02:09]  INFO IdFactory: 102912 id's available.
[09:02:09]  INFO ===============[Loading Scripts]==================
[09:02:09]  INFO Scripts: Loading...
[09:02:09]  INFO Loading Server Scripts
[09:02:09]  INFO Scripts: Loaded 1269 classes.
[09:02:09]  INFO Loaded: Vote System - Individual Reward.
[09:02:09]  INFO FakePlayersTable: Loaded 32002 Fake Players.
[09:02:09]  INFO Loaded 418 translit entries.
[09:02:09]  INFO GameTimeController: initialized. Current time is 12:12 in the day.
[09:02:09]  INFO ------------------------------------------------------------=[ Lineage World ]
[09:02:09]  INFO L2World: Creating regions: [256][272][32].
[09:02:09]  INFO ==============================================================================
[09:02:09]  INFO HtmCache: disabled.
[09:02:09]  INFO StringHolder: load strings: 560 for lang: RUSSIAN
[09:02:09]  INFO StringHolder: load strings: 670 for lang: ENGLISH
[09:02:11]  INFO SkillsEngine: Loaded 66067 skill templates from XML files. Max id: 91000, max level: 259
[09:02:12]  INFO OptionDataHolder: loaded 24975 option data(s) count.
[09:02:12]  INFO ItemHolder: loaded 19246 item(s) count.
[09:02:14]  INFO NpcHolder: loaded 10560 npc(s) count.
[09:02:14]  INFO MapRegionManager: loaded 272 map region manager(s) count.
[09:02:14]  INFO MapRegionManager: loaded 272 map region manager(s) count.
[09:02:14]  INFO ExchangeItemHolder: loaded 602 exchange item(s) count.
[09:02:14]  INFO StaticObjectHolder: loaded 50 static object(s) count.
[09:02:14]  INFO DoorHolder: loaded 1155 door(s) count.
[09:02:14]  INFO ZoneHolder: loaded 1236 zone(s) count.
[09:02:14]  INFO SpawnHolder: loaded 30022 spawn(s) count.
[09:02:14]  INFO InstantZoneHolder: loaded 93 instant zone(s) count.
[09:02:15]  INFO AirshipDockHolder: loaded 4 airship dock(s) count.
[09:02:17]  INFO SkillAcquireHolder: load 57215 normal learns for 103 classes.
[09:02:17]  INFO SkillAcquireHolder: load 79 transfer learns for 3 classes.
[09:02:17]  INFO SkillAcquireHolder: load 120 transformation learns for 6 races.
[09:02:17]  INFO SkillAcquireHolder: load 662 fishing learns for 6 races.
[09:02:17]  INFO SkillAcquireHolder: load 72 certification learns.
[09:02:17]  INFO SkillAcquireHolder: load 3 collection learns.
[09:02:17]  INFO SkillAcquireHolder: load 44 pledge learns.
[09:02:17]  INFO SkillAcquireHolder: load 18 sub unit learns.
[09:02:17]  INFO CharTemplateHolder: loaded 206 char template(s) count.
[09:02:17]  INFO ResidenceHolder: total size: 83
[09:02:17]  INFO ResidenceHolder:  - load 9 castle(s).
[09:02:17]  INFO ResidenceHolder:  - load 9 dominion(s).
[09:02:17]  INFO ResidenceHolder:  - load 21 fortress(s).
[09:02:17]  INFO ResidenceHolder:  - load 44 clanhall(s).
[09:02:17]  INFO RaidBossSpawnManager: Loaded 194 Statuses
[09:02:17]  INFO SevenSigns: Currently in the Competition (Quest Event) period!
[09:02:17]  INFO SevenSigns: The Seal of Avarice remains unclaimed.
[09:02:17]  INFO SevenSigns: The Seal of Gnosis remains unclaimed.
[09:02:17]  INFO SevenSigns: The Seal of Strife remains unclaimed.
[09:02:17]  INFO SevenSigns: The Competition this week, if the trend continue, will end with a tie.
[09:02:17]  INFO SevenSigns: Next period begins in 3 days, 8 hours and 57 mins.
set 25, 2020 9:02:17 AM l2f.gameserver.data.xml.parser.NpcStatsBalancerParser load
INFORMAÇÕES: NpcStatsBalancerParser: Loaded 1 monsterXmlStats.
[09:02:17]  INFO EventHolder: loaded 101 event(s) count.
[09:02:17]  INFO FightClubMapHolder: loaded 27 fight club map(s) count.
[09:02:17]  INFO CubicHolder: loaded 145 cubic(s) count.
[09:02:17]  INFO TradeController: Loaded 4 file(s).
[09:02:17]  INFO TradeController: Loaded 25022 Items.
[09:02:17]  INFO TradeController: Loaded 727 Buylists.
[09:02:17]  INFO RecipeController: Loaded 998 Recipes.
[09:02:17]  INFO ProductItemTable: Loaded 0 product item on sale.
[09:02:17]  INFO HennaHolder: loaded 180 henna(s) count.
[09:02:17]  INFO EnchantItemHolder: load 4 enchant scroll(s).
[09:02:17]  INFO SoulCrystalHolder: loaded 54 soul crystal(s) count.
[09:02:17]  INFO ArmorSetsHolder: loaded 199 armor sets(s) count.
[09:02:17]  INFO PetitionGroupHolder: loaded 3 petition group(s) count.
[09:02:17]  INFO DressArmorHolder: loaded 16 dress armor(s) count.
[09:02:17]  INFO DressCloakHolder: loaded 15 dress cloak(s) count.
[09:02:17]  INFO DressShieldHolder: loaded 12 dress shield(s) count.
[09:02:17]  INFO DressWeaponHolder: loaded 402 dress weapon(s) count.
[09:02:17]  INFO AugmentationDataHolder: loaded 1022 augmentation data(s) count.
[09:02:17]  INFO PremiumHolder: loaded 7 premium(s) count.
[09:02:17]  INFO FoundationHolder: loaded 279 foundation(s) count.
[09:02:17]  INFO DonationHolder: loaded 211 donation(s) count.
[09:02:17]  INFO -------------------------------------------------------------=[ Banned HWIDS ]
[09:02:17]  INFO black list (Hwid) loaded size: 0
[09:02:17]  INFO --------------------------------------------------------------=[ Clan Crests ]
[09:02:17]  INFO CrestCache: Loaded 0 crests
[09:02:17]  INFO ===============[Loading Images]==================
[09:02:20]  INFO Loaded 185 Images!
[09:02:20]  INFO ==============================================================================
[09:02:20]  INFO ---------------------------------------------------------------=[ Fish Table ]
[09:02:20]  INFO FishTable: Loaded 270 fishes.
[09:02:20]  INFO FishTable: Loaded 919 fish rewards.
[09:02:20]  INFO -------------------------------------------------------------------=[ Skills ]
[09:02:20]  INFO SkillTreeTable: Loaded 526 enchanted skills.
[09:02:20]  INFO --------------------------------------------------------=[ Augmentation Data ]
[09:02:20]  INFO Initializing AugmentationData.
[09:02:20]  INFO AugmentationData: 10 bad skill(s) were skipped.
[09:02:20]  INFO AugmentationData: Loaded: 52 augmentation stats.
[09:02:20]  INFO AugmentationData: Loaded: 24 accessory augmentation stats.
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 0
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 1
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 2
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 3
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 4
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 5
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 6
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 7
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 8
[09:02:20]  INFO AugmentationData: Loaded: 17 blue, 106 purple and 54 red skills for lifeStoneLevel 9
[09:02:20]  INFO EnchantHPBonusTable: Loaded bonuses for 6 grades.
[09:02:20]  INFO -----------------------------------------------------------=[ Level Up Table ]
[09:02:20]  INFO LevelUpData: Loaded 103 Character Level Up Templates.
[09:02:20]  INFO PetSkillsTable: Loaded 2558 skills.
[09:02:20]  INFO ---------------------------------------------------------------=[ Auctioneer ]
[09:02:20]  INFO Initializing ItemAuctionManager
[09:02:20]  INFO ItemAuction: Loaded 37 item(s) and registered 1 auction(s) for instance 32320.
[09:02:20]  INFO ItemAuction: Schedule next auction 1 on 2020.09.29 12:00:00 for instance 32320
[09:02:20]  INFO ItemAuction: Loaded 37 item(s) and registered 1 auction(s) for instance 32321.
[09:02:20]  INFO ItemAuction: Schedule next auction 2 on 2020.10.01 12:00:00 for instance 32321
[09:02:20]  INFO ItemAuction: Loaded 37 item(s) and registered 1 auction(s) for instance 32322.
[09:02:20]  INFO ItemAuction: Schedule next auction 3 on 2020.09.26 12:00:00 for instance 32322
[09:02:20]  INFO ItemAuctionManager: Loaded 3 instance(s).
[09:02:20]  INFO ===============[Loading RAIDBOSS]==================
[09:02:20]  INFO AntharasManager: State of Antharas is NOTSPAWN.
[09:02:20]  INFO AntharasManager: Next spawn date of Antharas is 21:00 31.12.1969.
[09:02:20]  INFO BaiumManager: State of Baium is NOTSPAWN.
[09:02:20]  INFO BaiumManager: Next spawn date: 21:00 31.12.1969
[09:02:20]  INFO Beleth Manager: Loaded successfuly
[09:02:20]  INFO FourSepulchersManager: Loaded 20 Mysterious-Box spawns.
[09:02:20]  INFO FourSepulchersManager: loaded 716 physical monsters spawns.
[09:02:20]  INFO FourSepulchersManager: loaded 716 magical monsters spawns.
[09:02:20]  INFO FourSepulchersManager: loaded 92 Church of duke monsters spawns.
[09:02:20]  INFO FourSepulchersManager: loaded 68 Emperor's grave NPC spawns.
[09:02:20]  INFO FourSepulchersManager: Spawned Conquerors' Sepulcher Manager
[09:02:20]  INFO FourSepulchersManager: Spawned Emperors' Sepulcher Manager
[09:02:20]  INFO FourSepulchersManager: Spawned Great Sages' Sepulcher Manager
[09:02:20]  INFO FourSepulchersManager: Spawned Judges' Sepulcher Manager
[09:02:20]  INFO FourSepulchersManager: Beginning in Attack time
[09:02:20]  INFO SailrenManager: State of Sailren is NOTSPAWN.
[09:02:20]  INFO SailrenManager: Next spawn date of Sailren is 21:00 31.12.1969.
[09:02:20]  INFO ValakasManager: State of Valakas is NOTSPAWN.
[09:02:20]  INFO ValakasManager: Next spawn date of Valakas is 21:00 31.12.1969.
[09:02:20]  INFO Fri Sep 25 09:02:20 BRT 2020 Atk announce scheduled to 5.0 minute of this hour.
[09:02:20]  INFO PetDataTable: Loaded 3870 pets.
[09:02:20]  INFO ManorManager: Loaded 270 seeds
[09:02:20]  INFO Dress me system: Load 45 Sword(s).
[09:02:20]  INFO Dress me system: Load 25 Blunt(s).
[09:02:20]  INFO Dress me system: Load 23 Dagger(s).
[09:02:20]  INFO Dress me system: Load 22 Bow(s).
[09:02:20]  INFO Dress me system: Load 31 Pole(s).
[09:02:20]  INFO Dress me system: Load 1 Fist(s).
[09:02:20]  INFO Dress me system: Load 102 Dual Sword(s).
[09:02:20]  INFO Dress me system: Load 22 Dual Fist(s).
[09:02:20]  INFO Dress me system: Load 27 Big Sword(s).
[09:02:20]  INFO Dress me system: Load 4 Rod(s).
[09:02:20]  INFO Dress me system: Load 44 Big Blunt(s).
[09:02:20]  INFO Dress me system: Load 20 Crossbow(s).
[09:02:20]  INFO Dress me system: Load 21 Rapier(s).
[09:02:20]  INFO Dress me system: Load 21 Ancient Sword(s).
[09:02:20]  INFO Dress me system: Load 9 Dual Dagger(s).
Loading Quiz.java
[09:02:20]  INFO Loaded Service: ScripsConfig
[09:02:20]  INFO Loaded Service: SellPcService
[09:02:20]  INFO CommunityBoard: Manage Career service loaded.
[09:02:20]  INFO CommunityBoard: Auction System Service loaded.
[09:02:20]  INFO CommunityBoard: service loaded.
[09:02:20]  INFO CommunityBoard: Bosses loaded.
[09:02:20]  INFO CommunityBoard: Clan Community service loaded.
[09:02:20]  INFO CommunityBoard: Drop Calculator service loaded.
[09:02:20]  INFO CommunityBoard: Community Events service loaded.
[09:02:20]  INFO CommunityBoard: Npcs loaded.
[09:02:20]  INFO CommunityBoard: Warehouse loaded.
[09:02:20]  INFO CommunityBoard: Forge loaded.
[09:02:20]  INFO Ranking in the commynity board has been updated.
[09:02:20]  INFO ServicesCommunity: Services Community service loaded.
[09:02:20]  INFO CommunityBoard: Statistic service loaded.
[09:02:20]  INFO ===============[Spawn Manager]==================
[09:02:21]  INFO SpawnManager: spawned 1000 npc for group: NONE
[09:02:21]  INFO Naia Tower Manager: Loaded 12 rooms
[09:02:21]  INFO SpawnManager: spawned 2000 npc for group: NONE
[09:02:21]  INFO SpawnManager: spawned 4000 npc for group: NONE
[09:02:21]  INFO SpawnManager: spawned 8000 npc for group: NONE
[09:02:22]  INFO SpawnManager: spawned 9000 npc for group: NONE
[09:02:22]  INFO SpawnManager: spawned 10000 npc for group: NONE
[09:02:22]  INFO SpawnManager: spawned 11000 npc for group: NONE
[09:02:22]  INFO SpawnManager: spawned 12000 npc for group: NONE
[09:02:25]  INFO SpawnManager: spawned 17000 npc for group: NONE
[09:02:26]  INFO SpawnManager: spawned 19000 npc for group: NONE
[09:02:26]  INFO SpawnManager: spawned 20000 npc for group: NONE
[09:02:27]  INFO SpawnManager: spawned 21000 npc for group: NONE
[09:02:27]  INFO SpawnManager: spawned 22000 npc for group: NONE
[09:02:29]  INFO SpawnManager: spawned 27000 npc for group: NONE
[09:02:30]  INFO SpawnManager: spawned 30000 npc for group: NONE
[09:02:34]  INFO SpawnManager: spawned 35000 npc for group: NONE
[09:02:35]  INFO SpawnManager: spawned 37000 npc for group: NONE
[09:02:37]  INFO SpawnManager: spawned 39000 npc for group: NONE
[09:02:37]  INFO SpawnManager: spawned 39259 npc; spawns: 18159; group: NONE
[09:02:37]  INFO --------------------------------------------------------------------=[ Boats ]
[09:02:37]  INFO BoatHolder: loaded 2 boat(s) count.
[09:02:37]  INFO BoatHolder: Spawning: AdenGracia_Airship
[09:02:37]  INFO BoatHolder: Spawning: RunePrimeval_Vehicle
[09:02:37]  INFO StaticObjectHolder: spawned: 50 static object(s).
[09:02:37]  INFO ---------------------------------------------------------=[ Dimensional Rift ]
[09:02:37]  INFO DimensionalRiftManager: Loaded 13 room types with 112 rooms.
[09:02:37]  INFO DimensionalRiftManager: Loaded 300 DimensionalRift spawns, 0 errors.
[09:02:37]  INFO --------------------------------------------------------------=[ Seven Signs ]
[09:02:37]  INFO AutoSpawnHandler: Loaded 50 handlers in total.
[09:02:37]  INFO ===================[Loading Olympiad System]=======================
[09:02:37]  INFO Olympiad System: Loading Olympiad System....
[09:02:37]  INFO Olympiad System: Currently in Olympiad Period
[09:02:37]  INFO Olympiad System: Period Ends....
[09:02:37]  INFO Olympiad System: In 5 days, 9 hours and 57 mins.
[09:02:37]  INFO Olympiad System: Next Weekly Change is in....
[09:02:37]  INFO Olympiad System: In 6 days, 12 hours and 21 mins.
[09:02:37]  INFO Olympiad System: Loaded 0 Noblesses
[09:02:37]  INFO Olympiad System: Competition Period Starts in 0 days, 8 hours and 58 mins.
[09:02:37]  INFO Olympiad System: Event starts/started: Fri Sep 25 18:00:37 BRT 2020
[09:02:37]  INFO Hero System: Loaded 0 Heroes.
[09:02:37]  INFO Hero System: Loaded 0 all time Heroes.
[09:02:37]  INFO ===================[Olympiad System Loaded]=======================
[09:02:37]  INFO Initializing PetitionManager
[09:02:37]  INFO CursedWeaponsManager: Loaded 2 cursed weapon(s).
[09:02:37]  INFO ======================[Loading BALANCER]==========================
set 25, 2020 9:02:37 AM l2f.gameserver.data.xml.parser.ClassesStatsBalancerParser parseDocument
INFORMAÇÕES: ClassesStatsBalancerParser: Loaded: 355 balances for 103 classes.
[09:02:37]  INFO ======================[Loading BALANCER]==========================
[09:02:37]  INFO -----------------------------------------------------------=[ Admin Commands ]
[09:02:37]  INFO AdminCommandHandler: loaded 422 admin command handler(s) count.
[09:02:37]  INFO ---------------------------------------------------------=[ Players Commands ]
[09:02:37]  INFO UserCommandHandler: loaded 16 user command handler(s) count.
[09:02:37]  INFO VoicedCommandHandler: loaded 96 voiced command handler(s) count.
[09:02:37]  INFO ======================[Loading Castels & Clan Halls]==========================
[09:02:37]  INFO CastleSiegeEvent: Gludio Castle time - 11:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Dion Castle time - 11:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Giran Castle time - 15:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Oren Castle time - 15:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Aden Castle time - 11:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Innadril Castle time - 15:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Goddard Castle time - 15:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Rune Castle time - 11:00 27.09.2020
[09:02:37]  INFO CastleSiegeEvent: Schuttgart Castle time - 11:00 27.09.2020
[09:02:37]  INFO ClanHallNpcSiegeEvent: Fortress Of Resistance time - 13:00 28.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Moonstone Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Onyx Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Topaz Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Ruby Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Crystal Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Onyx Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Sapphire Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Moonstone Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Emerald Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Atramental Barracks time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Scarlet Barracks time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Viridian Barracks time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallSiegeEvent: Devastated Castle time - 13:00 26.09.2020
[09:02:37]  INFO ClanHallTeamBattleEvent: Bandit Stronghold time - 17:00 26.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Golden Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Silver Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Mithril Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Silver Manor time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Gold Manor time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Bronze Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Golden Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Silver Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Mithril Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: The Bronze Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Silver Manor time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Moonstone Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Onyx Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Emerald Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Sapphire Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Mont Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Astaire Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Aria Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Yiana Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Roien Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Luna Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Traban Chamber time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Eisen Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Heavy Metal Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Molten Ore Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallAuctionEvent: Titan Hall time - 10:00 21.09.2020
[09:02:37]  INFO ClanHallMiniGameEvent: Rainbow Springs time - 17:00 26.09.2020
[09:02:37]  INFO ClanHallTeamBattleEvent: Wild Beast Reserve time - 16:00 26.09.2020
[09:02:37]  INFO ClanHallSiegeEvent: Fortress of Dead time - 13:00 26.09.2020
[09:02:37]  INFO DominionSiegeEvent: Gludio Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Dion Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Giran Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Oren Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Aden Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Innadril Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Goddard Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Rune Dominion time - undefined
[09:02:37]  INFO DominionSiegeEvent: Schuttgart Dominion time - undefined
[09:02:37]  INFO FortressSiegeEvent: Shanty Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Southern Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Hive Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Valley Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Ivory Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Narsell Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Bayou Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: White Sands Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Borderland Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Swamp Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Archaic Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Floran Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Cloud Mountain Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Tanor Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Dragonspine Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Antharas Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Western Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Hunter's Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Aaru Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Demon Fortress time - undefined
[09:02:37]  INFO FortressSiegeEvent: Monastic Fortress time - undefined
[09:02:37]  INFO KrateisCubeEvent: Krateis Cube 70-75 Level time - 09:30 25.09.2020
[09:02:37]  INFO KrateisCubeEvent: Krateis Cube 76-79 Level time - 09:30 25.09.2020
[09:02:37]  INFO KrateisCubeEvent: Krateis Cube 80-85 Level time - 09:30 25.09.2020
[09:02:37]  INFO LastManStandingEvent: Last Hero time - 21:00 31.12.1969
[09:02:37]  INFO TeamVSTeamEvent: Team VS Team time - 21:00 31.12.1969
[09:02:37]  INFO LuckyCreaturesEvent: Lucky Creatures time - 21:00 31.12.1969
[09:02:37]  INFO CaptureTheFlagEvent: Capture The Flag time - 21:00 31.12.1969
[09:02:37]  INFO FFATreasureHuntEvent: Treasure Hunt time - 21:00 31.12.1969
[09:02:37]  INFO KoreanStyleEvent: Korean Style time - 21:00 31.12.1969
[09:02:37]  INFO Manor System: Initializing...
[09:02:37]  INFO ==============================================================================
[09:02:37]  INFO -------------------------------------------------------------=[ Auto Cleaner ]
[09:02:37]  INFO IdFactory: Free ObjectID's remaining: 1879003674
[09:02:37]  INFO ==============================================================================
[09:02:37]  INFO Initializing CoupleManager
[09:02:37]  INFO Loaded: 0 couples(s)
[09:02:37]  INFO ----------------------------------------------------------------=[ Hellbound ]
[09:02:37]  INFO HellboundManager: Loaded 335 spawn entries.
[09:02:38]  INFO HellboundManager: Spawned 623 mobs and NPCs according to the current Hellbound stage
[09:02:38]  INFO Hellbound Manager: Loaded
[09:02:38]  INFO Naia Core Manager: Loaded
[09:02:38]  INFO ==============================================================================
[09:02:38]  INFO Seed of Destruction Manager: Loaded
[09:02:38]  INFO Seed of Infinity Manager: Loaded. Current stage is: 1
[09:02:38]  INFO SpawnManager: spawned 4 npc; spawns: 4; group: soi_world_mouths
[09:02:38]  INFO SpawnManager: spawned 1 npc; spawns: 1; group: soi_world_abyssgaze2
[09:02:38]  INFO Blood Altar Manager: Initializing...
[09:02:38]  INFO SpawnManager: spawned 51 npc; spawns: 51; group: bloodaltar_alive_npc
[09:02:38]  INFO Preparing Drop Calculator
[09:02:38]  INFO ----------------------------------------------------------=[ Offline Buffers ]
[09:02:38]  INFO OfflineBuffersTable: Loading offline buffers...
[09:02:38]  INFO OfflineBuffersTable: Loaded: 0 offline buffer(s)
[09:02:38]  INFO ==============================================================================
[09:02:38]  INFO >>>>>>>>>> GameServer Started <<<<<<<<<
[09:02:38]  INFO Maximum Numbers of Connected Players: 3500
[09:02:38]  INFO ===============[Protection Database]==================
[09:02:38]  INFO Found 0 characters to delete!
[09:02:38]  INFO ==============================================================================
[09:02:38]  INFO AutoAnnounce: Initializing
[09:02:38]  INFO AutoAnnounce: Load OK
[09:02:38]  INFO AutoAnnounce: Loaded 0 announce.
[09:02:38]  INFO Achievement System: Loaded 4 achievement categories and 36 achievements.
[09:02:39]  INFO SpawnManager: spawned 443 npc; spawns: 121; group: DAY
[09:02:39]  INFO SpawnManager: spawned 653 npc; spawns: 429; group: dawn_spawn
[09:02:40]  INFO SpawnManager: spawned 653 npc; spawns: 429; group: dusk_spawn
[09:02:40]  INFO Telnet server is currently disabled.
[09:02:40]  INFO Connecting to authserver on 127.0.0.1:9014
[09:02:40]  INFO Registered on authserver as 4 [L2MYTHRAS-LIVE]
[09:03:00]  INFO Manor System: Next period approved
[09:04:18]  INFO Restored 0 offline traders

stdout.log >> loginserver

[09:01:51]  INFO Loaded 127 server names
[09:01:51]  INFO Loaded whirlpool2 as default crypt.
[09:01:52]  INFO Cached 10 KeyPairs for RSA communication
[09:01:52]  INFO Stored 20 keys for Blowfish communication
[09:01:52]  INFO Loaded 1 registered GameServer(s).
[09:01:52]  INFO Listening for gameservers on 127.0.0.1:9014
[09:01:52]  INFO Listening for clients on *:2106
[09:02:40]  INFO Trying to register gameserver: 4 [127.0.0.1]
[09:02:40]  INFO Gameserver registration successful.

 

Edited by andrepetridis
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Em 25/09/2020 at 00:25, andrepetridis disse:

Fala pessoal, tudo bem? Desde já queria me desculpar pois não sei pegar a revision do source que estou usando, sou novo e estou ajudando um amigo a configurar o servidor dele de L2J em uma maquina linux.
Porem estou enfrentando um problema a alguns dias e realmente não entendo muito afundo do projeto e posso estar cometendo alguma burrada.
O source é o H5, ele me passou o do L2Mythras que foi divulgado em um fórum gringo.

Eu rodei o servidor normalmente no Windows e me conectei usando um client na mesma máquina, com todos os ip's configurados para localhost - 127.0.0.1.

Ao portar o servidor para o linux, tudo ocorreu bem, o LoginServer e o GameServer rodaram sem nenhum erro, também registrei um gameserver no db. Porém dessa vez queria que outro computador na minha Lan conseguisse se conectar com o servidor, então abri as portas TCP 7777, TCP 9014 e TCP 2106, testei todas elas a partir do computador que iria se conectar com o servidor e elas estavam todas abertas, assim como configurei o server.ini e o loginserver.ini com os ip's da lan conforme mandei na thread.

Desativei o firewall da maquina que está rodando o cliente do L2 também, por via das duvidas.

Utilizei o fileeditor para alterar o l2.ini com o ip de rede do servidor também.

Nao recebi nenhum log de erro nos consoles que estavam executando os servers.
Acesso o jogo e consigo logar normalmente, porém quando vou selecionar um servidor para entrar no jogo recebo o seguinte erro: You have been disconected from the server. Try to login again

Estou fazendo algo errado nas configurações do servidor?

Agradeço desde já qualquer ajuda!

Seguem arquivos de configuração, qualquer outra coisa que precisarem para debugar esse problema eu irei disponibilizar prontamente.

loginserver.ini

# =================================================
# Settings authorization server
# =================================================

# Host and port for client connections
LoginserverHostname = *
LoginserverPort = 2106

# Host and port for game servers
LoginHost = 127.0.0.1
LoginPort = 9014

# Accept new game server in a free slot
AcceptNewGameServer = True

# Database Settings
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://0.0.0.0/l2j
Login = l2j
Password = hguyFt6S95dgfR4ryb
MaximumDbConnections = 100
# How many seconds after the last activity will update database connection, default is 600 (10 minutes)
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
IdleConnectionTestPeriod = 60

# Automatically create accounts
AutoCreateAccounts = true
# Template for a login and password
AccountTemplate = [A-Za-z0-9]{4,14}
PasswordTemplate = [A-Za-z0-9]{4,16}

# Hash for passwords
# News hashing recommended whirlpool2
PasswordHash = whirlpool2

# Secondary check with an alternative encryption
# Use it if you already have accounts created with another encryption
LegacyPasswordHash = sha1

# Caching Keys
BlowFishKeys = 20
RSAKeyPairs = 10

# Highway IP
# The number of failed logins, to ban the IP
LoginTryBeforeBan = 250
# Allowable minimum time between authorization from one IP (in seconds)
LoginTryTimeout = 50
# Banlength IP, if exceeded the number of failed logins (seconds)
IpBanTime = 600

# Adequately logged a successful login to the database
LoginLog = false

# Ping Game Server
# The time between pings, in seconds, 0 - off
GameServerPingDelay = 30
# Maximum number of failed ping, above which, the connection to the game server is interrupted
GameServerPingRetry = 4

# Protection against Brutus. Unless the correct password, entering the server will appear as off.
FakeLogin = False

# Hide online number of players against hacking tools.
HideOnline = True

gameserver.ini

# ===============================
# Network Configuration Server  #
# ===============================
# IP which Bind Game server, * - all possible
GameserverHostname = *
GameserverPort = 7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
#ExternalHostname = 192.168.0.18
ExternalHostname = 192.168.0.18
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable host name
InternalHostname = 127.0.0.1
#InternalHostname = 127.0.0.1

# AdvIpSystem Make more GameServerIDs. Every Ip should be Protected by a DDoS Guard.
# Your Server will have Success with this system Online.
AdvIPSystem = False

# Address \ port LS
LoginPort = 9014
#LoginHost = 127.0.0.1
LoginHost = 127.0.0.1
LoginUseCrypt = true
# How to request ID of LS
RequestServerID = 4
# Permission to take a different id, if requested busy
AcceptAlternateID = False

# ====================
# NEW VOTE SYSTEM  #
VoteTopzoneApiKey = b5e197c45ef378d2291a94764060389d
VoteTopzoneServerId = 12754
# ====================

# ====================
# Database Settings  #
# ====================
# Database connection GameServer
Driver = com.mysql.jdbc.Driver
GameURL = jdbc:mysql://0.0.0.0/l2j?UseUnicode=true&characterEncoding=UTF-8
GameUser  = l2j
GamePassword  = hguyFt6S95dgfR4ryb

# Database connection LoginServer
LoginURL = jdbc:mysql://0.0.0.0/l2j?UseUnicode=true&characterEncoding=UTF-8
LoginUser = l2j
LoginPassword = hguyFt6S95dgfR4ryb

# Maximum number of connections to the database
MaximumDbConnections = 7000
# How many seconds after the last activity will update database connection, default is 600 (10 minutes)
# This parameter is important to coordinate with the settings in the MySql server option interactive_timeout (default 28800 (8:00))
MaxIdleConnectionTimeout = 600
# Check interval of inactive connections, default is 60 (1 minute)
# Assuming a stable connection to the database and correct SETUP MaxIdleConnectionTimeout, you can put 1 (not verified)
IdleConnectionTestPeriod = 60

# Auto-save state characters
Autosave = true
# =========================
# Settings name patterns  #
# =========================
CnameTemplate = ([0-9A-Za-z]{2,16})|([0-9\u0410-\u044f-\u4e00-\u9fa5]{2,16})
# Clan name
ClanNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410]{3,16})
# Clan title
ClanTitleTemplate = ([0-9A-Za-z \\p{Punct}]{1,16})|([0-9\u0410 \\p{Punct}]{1,16})
# Alliance name
AllyNameTemplate = ([0-9A-Za-z]{3,16})|([0-9\u0410]{3,16})

# ========================
# Vote Reward System
# ========================
EnableVoteReward = True
# Vote Address
# Example: http://website.com/StringTake.php?IP=
VoteAddress = http://l2sample/stringtake.php?IP=

# ========================
# Display Options Serer  #
# ========================
# NORMAL; RELAX; TEST; NO_LABEL; RESTRICTED; EVENT; FREE
ServerType = NORMAL
# Limit on age
ServerAgeLimit = 0
# Server only for game masters
ServerGMOnly = false
# [] Appears before the name server
ServerBrackets = false
# Its pvp server?
PvPServer = false

# =========================
# Configuration Protocol  #
# =========================
# Minimum and maximum client protocols to access the server
# High Five: Part 4 = 267
MinProtocolRevision = 1
MaxProtocolRevision = 999


# ===================================
# Service to link your IP and Hwid  #
# ===================================
# Allow players to bind to IP Account
# Bind use the command .lock
AllowLockIP = false

# Allow players to bind to account HWid
# Works only in the case when there is a LameGuard/fGuard
# Bind use the command .lock
AllowLockHwid = true

# Bit mask to link your HWid
# 2 - HDD
# 4 - BIOS
# 8 - CPU
# Example: HWIDBan = 10 (reference to HWID will be deemed only HDD and CPU)
# Example: HWIDBan = 14 (reference to HWID will be deemed to HDD, CPU and BIOS)
HwidLockMask = 10


# ======================
# Settings pool sizes  #
# ======================
# Size of the thread pool to execute scheduled tasks, recommended setting: CPU x 4
ScheduledThreadPoolSize =  16
# Size of the thread pool, for the immediate implementation of the tasks recommended value: CPU x 2
ExecutorThreadPoolSize = 8

# Statistics collection launches, create and run-time problems. Reset the file to the server zavresheniyu or on command telnet.
EnableRunnableStats = false

# =======================
# Settings Interchange  #
# =======================
# Downtime mainstream treatment of compounds, the read / write
SelectorSleepTime = 3
# Delay before installation of the Desirable
InterestDelay = 30
# The maximum number of packets to be sent in a single pass
MaxSendPerPass = 32
# Buffer size for reading
ReadBufferSize = 65536
# Size of the buffer to write
WriteBufferSize = 131072
# Pool size for the temporary buffer read / write
BufferPoolSize = 64
# The number of managers to work with the effects of
EffectTaskManagers = 1

# ====================
# Language Settings  #
# ====================
# The following values can be changed by users of the game team. Lang, the default value
# Language dialogue default options ru, en
DefaultLang = en

# Timer to remove chars, 0 removed immediately
DeleteCharAfterDays = 3

# Directory data pack
DatapackRoot =.

# ============================
# Setup the server restarts  #
# ============================
# Daily Auto-Restart on schedule. The restart format chronology.
# *    *    *    *    *  command to be executed
# ?    ?    ?    ?    ?
# ?    ?    ?    ?    ?
# ?    ?    ?    ?    ?
# ?    ?    ?    ?    ?????? day of week (0 - 6) (0 or 6 are Sunday to Saturday, or use names)
# ?    ?    ?    ??????????? month (1 - 12)
# ?    ?    ???????????????? day of month (1 - 31)
# ?    ????????????????????? hour (0 - 23)
# ?????????????????????????? min (0 - 59)
# If the field is empty, the daily Auto-Restart is disabled by default, 5:00
# Every day at hour 05:00 = AutoRestartAt = 0 5 * * *
# Every day at hour 23:00 = AutoRestartAt = 0 23 * * *
# Every Monday at hour 05:00 = AutoRestartAt = 0 5 * * 1
AutoRestartAt =

# ========================
# Settings game-masters  #
# ========================
# Hide the status of game masters in /gmlist and Community Board
HideGMStatus = False
# Announce entrance of game masters in the game if he is not in invis
ShowGMLogin = False
# Save game-effects wizards silence, gmspeed, invul etc.
SaveGMEffects = True

# ===================================
# Region setting of the game world  #
# ===================================
# The whole world is divided into regions, the size of the region is the size of the client card, namely 32768x32768, Z range from -32768 to 32767, identification card in the client is given XX_YY.
# To make working with objects on the server, the world is divided into regions, both horizontally and vertically. The size of the region and its closest neighbors is equal to the scope of the player.
# When you set up to remember: the smaller the size of the region, the less strain on the CPU, the less scope player, the less outgoing traffic, but the more memory consumption
# This parameter determines the size of the region, horizontal: 1 << n, with a value of n = 15 - complies with the customer's card size, a value of 12 size is 4096, 11 - 2048
HShift = 11
# This parameter defines the height of the region to the vertical, with a value of 10 - height is 1024
VShift = 11
# Limit the height coordinates for the world, because The world does not use the full range of -32768 to 32767, it can be reduced to -16 384 .. 16383, thus saving memory
MapMinZ = -32768
MapMaxZ = 32767

# Size of the sector areas. Default - 32.
LinearTerritoryCellSize = 32

# ==================
# Settings geodata #
# ==================
# Takes damage from falling
DamageFromFalling = false
# Host to connect to the L2J-GeoEditor
GeoEditorHost = 127.0.0.1

# =========================
# Settings cursed weapon  #
# =========================
# Are they (the default true)
AllowCursedWeapons = True
# Drops to the ground at gun disconnects \ kicked from the server
DropCursedWeaponsOnKick = True

# Maximum number of reflective
MaxReflectionsCount = 300

# Check GameServer ping, response time in seconds
PingServer = True
WaitPingTime = 5

# Call frequency task bypass, in seconds
PurgeTaskFrequency = 60

# Delay replay movement and attack
MovePacketDelay = 100
AttackPacketDelay = 500

# The packets below are heavy and sent way too often to the client.
# Character info for example is sent from each player to the client at every X milliseconds (you set them here).
# If you are on a siege with 100 players around you and you've set the BroadcastCharInfoInterval = 100
# This means that you get 100 heavy packets in 100 milliseconds, which is a lot for a client, like a mini-ddos.
# If players experience graphical lags during sieges or other places where many players roam around, its suggested
# to rise up the intervals so players don't get so flooded with packets that slow-down the client.
# Suggested values: 100ms - 1000ms. Above 1000ms should start to show noticeable rather negative effects on game play.
# Interval packet is sent UserInfo
UserInfoInterval = 100
# Enable sending stats
BroadcastStatsInterval = true
# Interval sending CharInfo
BroadcastCharInfoInterval = 100

# Maximum number of players on the server
MaximumOnlineUsers = 3500
# Auto-delete things lying on the ground, time in seconds, 0 - do not delete; 600 (10 minutes)
AutoDestroyDroppedItemAfter = 6000
# Separate setting for the ejected player or fallen from a PC, the default is 1200 (20 minutes)
AutoDestroyPlayerDroppedItemAfter = 1200
# Include warehouse
AllowWarehouse = True
# Include mail
AllowMail = True
# Time of things to try on the map
WearDelay = 10
# Can players throw things on the ground
AllowDiscardItem = True
# Don't allow players to drop items in town (pace zone)
AllowDiscardItemInTown = False
# Is the water (if the GEODATA necessarily include)
AllowWater = True
# If true, all players have administrator rights (convenient for the test server)
# Template with the privileges are in a file GMAccess.xml, for PlayerID set = "0"
EverybodyHasAdminRights = True
# Permission for all special teams players ( example ///fly)
AllowSpecialCommands = False
# Should we allow entering instances?
AllowEnterInstance = True
# Should we allow Stores?
AllowStores = True
# Allow talk with NPCS
AllowTalkToNpcs = True
# Allow only MoveBackwardToLocation packet?
AllowJustMoving = False
# Allow Tutorial on EnterWorld?
AllowTutorial = True
# Allow HWID Engine
AllowHWIDEngine = True
# Allow logging Skills Statistics
AllowSkillStatsLogger = False
# Allow Items Logging
AllowItemsLogging = False
# Allow Spawn Protection
AllowSpawnProtection = True
# -------------------------------------------------------------
# 2 - all conversations are cached at server
# 1 - The dialogues are cached as treatment
# 0 - cache disabled (for testing)
HtmCacheMode = 0

# The path to generate a static external web server (with / at the end)
# The way to generate a static external web server (with / at the end)
WebServerRoot =./webserver/
# Generation period, 0 - disable
# The period of generation, 0 - off
WebServerDelay = 0

# Setting Angel NevitSystem
AltVitalityNevitUpPoint = 100
AltVitalityNevitPoint = 100

AllowAddonsConfig = True

# ===========================
#        LOG Services       #
# ===========================
Services = True

# ==================================================================
# Settings to set a password on your character SA (Secondary Auth) #
# Pre-include this option in the client (UseSecondaryAuth = true)  #
# ==================================================================
# Include whether the system SA
SAEnabled = False
# Ban account after a user has exceeded the number of password attempts?
SABanAccEnabled = true
# Enhanced password system, combined with the odd even sure!
SAStrongPass = false
# Maximum number of password attempts
SAMaxAttemps = 5
# Ban length Character for failure password (in minutes)
SABanTime = 480
# Link to the password recovery page
SARecoveryLink = http://website.com/charPassRec.php


# ===========================
#        Email              #
# ===========================
# https://accounts.google.com/displayunlockcaptcha 
MailUser = [email protected]
MailPass = samplepass
Subject = Donation to L2Mythras Report
# DONT FORGET TO ADD %PIN% where you want your TransactionID PIN to be displayed in the message!
Message = Thank you for your donation! You can receive your donation reward automatically in game. All you have to do is to login and then type .donate and your paypal email adress.Ex: .donate [email protected] Thank you for your support! Best regards,L2Mythras Team!

 

Se voce disse que na maquina que esta instalado voce loga, porem na outra na mesma rede não, então o problema esta na configuração externa...

internalhostname se refere ao pc que sede o servidor ou seja o base, quando vc vai logar em outro as portas devem estar liberadas como fez (obs se liberou as portas firewall n precisa encerrar a não sem que tenha algum antivirus coma função).
Externalhostname não pode conter "*" quando se trata de outra maquina a se logar, ou vc ponha um ip,
mesma coisa pro Gameservehostname ip ou um ddns. No Loginhostname e a mesma coisa ip ou um ddns.

Ser feliz não significa que tudo é perfeito. Isso significa que você decidiu olhar além das imperfeições.

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