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Total de itens
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Registro em
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Última visita
Sobre hamilton
- Data de Nascimento 12/31/1979
Informação do Perfil
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Gênero
Masculino
hamilton's Achievements
Aprendiz de Novato (1/14)
1
Reputação
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Vote System for l2jbrasil datapack interlude (web o dentro de juego)
pergunta respondeu ao eskisofreniko de hamilton em Pedidos
Esse ai eu configurei mas só aparece o topservers200.com os outros não aparecem. -
Pra mim só mostra o topservers200.com configuro outros mas não aparecem só aparece o topservers200.com como faço para resolver isso ?
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O Char quando morre e clica em "To Vilage " não funciona ele fica morto no chão e quando pega vai para Hunter Village e não para a cidade mais próximo. Giran está como Zona PvP.
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O Char quando morre e clica em "To Vilage " não funciona ele fica morto no chão. Giran está como Zona PvP
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Adicionei os código mas infelizmente não funcionou. Adicionei os código mas infelizmente não funcionou.
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Galera queria saber onde eu marco para o nome do líder de clã só mudar de cor no nível 6 do clã em diante. Rev. L2JBrasil - Interlude.
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Galera adaptei um npc buff na para rev. L2JBrasil Interlude e não funciona a Opção de remover buffer e eu queria botar para enchar HP e MP também quem puder ajudar fico grato. Segue ai o script completo: import sys from com.it.br.gameserver.model.actor.instance import L2PcInstance from com.it.br.gameserver.datatables import SkillTable from com.it.br.gameserver.model.quest import State from com.it.br.gameserver.model.quest import QuestState from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_IL_NPCBuffer" NPC = [250061] MIN_LVL = 0 MAX_LVL = 81 CURRENCY_ID = 57 MIN_ADENA = 10000 BUFF_PRICE = 0 DANCE_PRICE = 0 SONG_PRICE = 0 CHANT_PRICE = 0 PAAGRIO_PRICE = 0 PET_PRICE = 0 PROPHECY_PRICE = 0 NOBLE_PRICE = 0 RESTORE_PRICE = 0 CANCEL_PRICE = 0 QuestId = 9999 QuestName = "IL_NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count = st.getQuestItemsCount(CURRENCY_ID) level = st.getPlayer().getLevel() if count < MIN_ADENA : htmltext = "<html><head><body>You don't have enouth Adena.<br>Or your lvl doesn't mach requirements.<br>You must be between 40-60 lvl.</body></html>" else: st.takeItems(CURRENCY_ID,0) st.getPlayer().setTarget(st.getPlayer()) # Might 3 if event == "2": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Shield 3 if event == "3": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Acumen 3 if event == "4": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Concentration 6 if event == "5": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Kiss of Eva 2 if event == "6": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Wind Walk 2 if event == "7": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Focus 3 if event == "8": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Holy Weapon 1 if event == "9": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Mental Shield 4 if event == "10": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Resist Fire 3 if event == "11": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Berserker Spirit 2 if event == "12": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Regeneration 3 if event == "13": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Bless Shield 6 if event == "14": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Death Whisper 3 if event == "15": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Guidance 3 if event == "16": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Invigor 3 if event == "17": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Blessed Body 6 if event == "18": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Blessed Soul 6 if event == "19": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Haste 2 if event == "20": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Magic Barrier 2 if event == "21": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Greater Might 3 if event == "22": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Greater Shield 3 if event == "23": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Holy Resistance 3 if event == "24": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Resist Aqua 3 if event == "25": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Resist Wind 3 if event == "26": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Unholy Resistance 3 if event == "27": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Resist Poison 3 if event == "28": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Elemental Protection 1 if event == "29": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Prophecy of Fire 1 if event == "30": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Agility 3 if event == "31": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Decrease Weight 3 if event == "32": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Resist Shock 4 if event == "33": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Advanced Block 3 if event == "34": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Clarity 3 if event == "35": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Wild Magic 2 if event == "36": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Arcane Protection 1 if event == "37": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Divine Protection 1 if event == "38": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Prophecy of Water 1 if event == "39": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Empower 3 if event == "40": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Vampiric Rage 4 if event == "41": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Prophecy of Wind 1 if event == "42": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Dance of the Warrior 1 if event == "43": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Inspiration 1 if event == "44": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of the Mystic 1 if event == "45": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Fire 1 if event == "46": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Fury 1 if event == "47": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Concentration 1 if event == "48": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Light 1 if event == "49": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Aqua Guard 1 if event == "50": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Earth Guard 1 if event == "51": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of the Vampire 1 if event == "52": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Protection 1 if event == "53": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Shadows 1 if event == "54": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Siren's Dance 1 if event == "55": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Song of Earth 1 if event == "56": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Life 1 if event == "57": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Water 1 if event == "58": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Warding 1 if event == "59": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Wind 1 if event == "60": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Hunter 1 if event == "61": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Invocation 1 if event == "62": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Vitality 1 if event == "63": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Vengeance 1 if event == "64": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Flame Guard 1 if event == "65": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Storm Guard 1 if event == "66": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Meditation 1 if event == "67": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Champion 1 if event == "68": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Renewal 1 if event == "69": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Chant of Battle 3 if event == "70": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Fire 3 if event == "71": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Shielding 3 if event == "72": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Flame Chant 3 if event == "73": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Evasion 3 if event == "74": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Rage 3 if event == "75": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Vampire 4 if event == "76": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Eagle 3 if event == "77": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Fury 2 if event == "78": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Predator 3 if event == "79": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Earth Chant 3 if event == "80": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # War Chant 3 if event == "81": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Chant of Revenge 3 if event == "82": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Spirit 1 if event == "83": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Chant of Victory 1 if event == "84": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Magnus Chant 1 if event == "85": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Blessing of Queen 3 if event == "86": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4699,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Gift of Queen 3 if event == "87": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4700,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Blessing of Seraphim 3 if event == "88": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4702,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Gift of Seraphim 3 if event == "89": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4703,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Pa'agrian Gift 3 if event == "90": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Blessings of Pa'agrio 3 if event == "91": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Glory of Pa'agrio 3 if event == "92": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Tact of Pa'agrio 3 if event == "93": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Wisdom of Pa'agrio 3 if event == "94": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Under the Protection of Pa'agrio 3 if event == "95": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Rage of Pa'agrio 2 if event == "96": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Vision of Pa'agrio 3 if event == "97": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Pa'agrian Haste 2 if event == "98": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Eye of Pa'agrio 1 if event == "99": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Soul of Pa'agrio 1 if event == "100": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Pa'agrio's Emblem 1 if event == "101": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Pa'agrio's Fist 1 if event == "102": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) # Victory of Pa'agrio 1 if event == "103": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) # Noblesse Blessing 1 if event == "104": st.takeItems(CURRENCY_ID,NOBLE_PRICE) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) # Full figth Buff if event == "105": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4700,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4703,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) # Full Mage if event == "106": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4699,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4702,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4703,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) # Cancel All Buffs if event == "107": st.takeItems(CURRENCY_ID,CANCEL_PRICE) st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
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Tinho um server l2j Freya boto o char como ADM com accesslevel 1 mais quando deixo 2 ou 3 o char só fica com o nick diferente não funciona o //gm ou o Alt + G, como faço galera ?
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Eu tenho um servidor em Linux Freya e ta dando esse erro direto ai se eu der um reboot no servidor o cara consegui logar mais não posso ficar rebutando meu server, Nem destravar char ta funcionando as vezes funciona e as vezes não deve ser algum erro de bando de dados me ajudem ai pelo amor de Deus...
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Estarei acompanho pois estou com o mesmo Problema !
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No meu caso esta assim $servidor = "l2world.changeip.net"; $loginserver = @fsockopen($servidor, 2106, $errno, $errstr, 2); $gameserver = @fsockopen($servidor, 7777, $errno2, $errstr2, 2); mais só fica como off-line o site botei o top pvp e pk e funfou na moral, ajuda ai maninho.
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Sim eu sei que é o ip ai , mais uso o changeip é igual o no-ip.
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Galera estou precisando de ajuda, os script's que peguei aqui no server de status de game e login server não funcionam. $servidor = "Meuserver.changeip.net"; $loginserver = @fsockopen($servidor, 2106, $errno, $errstr, 2); $gameserver = @fsockopen($servidor, 7777, $errno2, $errstr2, 2); No meu caso uso meu servidor depois de um servidor mikrotik o jogo rola de boa e outros scripts também mais este ai tentei vário e nã rola me ajudem ai por favor !
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O script seria ótimo se funciona-se para sites Hospedados.
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