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hamilton

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Sobre hamilton

  • Data de Nascimento 12/31/1979

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hamilton's Achievements

Aprendiz de Novato

Aprendiz de Novato (1/14)

1

Reputação

  1. Esse ai eu configurei mas só aparece o topservers200.com os outros não aparecem.
  2. Pra mim só mostra o topservers200.com configuro outros mas não aparecem só aparece o topservers200.com como faço para resolver isso ?
  3. O Char quando morre e clica em "To Vilage " não funciona ele fica morto no chão e quando pega vai para Hunter Village e não para a cidade mais próximo. Giran está como Zona PvP.
  4. O Char quando morre e clica em "To Vilage " não funciona ele fica morto no chão. Giran está como Zona PvP
  5. Adicionei os código mas infelizmente não funcionou. Adicionei os código mas infelizmente não funcionou.
  6. Galera queria saber onde eu marco para o nome do líder de clã só mudar de cor no nível 6 do clã em diante. Rev. L2JBrasil - Interlude.
  7. Galera adaptei um npc buff na para rev. L2JBrasil Interlude e não funciona a Opção de remover buffer e eu queria botar para enchar HP e MP também quem puder ajudar fico grato. Segue ai o script completo: import sys from com.it.br.gameserver.model.actor.instance import L2PcInstance from com.it.br.gameserver.datatables import SkillTable from com.it.br.gameserver.model.quest import State from com.it.br.gameserver.model.quest import QuestState from com.it.br.gameserver.model.quest.jython import QuestJython as JQuest qn = "9999_IL_NPCBuffer" NPC = [250061] MIN_LVL = 0 MAX_LVL = 81 CURRENCY_ID = 57 MIN_ADENA = 10000 BUFF_PRICE = 0 DANCE_PRICE = 0 SONG_PRICE = 0 CHANT_PRICE = 0 PAAGRIO_PRICE = 0 PET_PRICE = 0 PROPHECY_PRICE = 0 NOBLE_PRICE = 0 RESTORE_PRICE = 0 CANCEL_PRICE = 0 QuestId = 9999 QuestName = "IL_NPCBuffer" QuestDesc = "custom" InitialHtml = "1.htm" print "importing custom: 9999: Buffer" class Quest (JQuest) : def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr) def onEvent(self,event,st): htmltext = event count = st.getQuestItemsCount(CURRENCY_ID) level = st.getPlayer().getLevel() if count < MIN_ADENA : htmltext = "<html><head><body>You don't have enouth Adena.<br>Or your lvl doesn't mach requirements.<br>You must be between 40-60 lvl.</body></html>" else: st.takeItems(CURRENCY_ID,0) st.getPlayer().setTarget(st.getPlayer()) # Might 3 if event == "2": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1068,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Shield 3 if event == "3": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1040,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Acumen 3 if event == "4": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1085,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Concentration 6 if event == "5": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1078,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Kiss of Eva 2 if event == "6": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1073,2).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Wind Walk 2 if event == "7": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1204,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Focus 3 if event == "8": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1077,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Holy Weapon 1 if event == "9": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1043,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Mental Shield 4 if event == "10": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1035,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Resist Fire 3 if event == "11": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1191,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Berserker Spirit 2 if event == "12": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1062,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Regeneration 3 if event == "13": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Bless Shield 6 if event == "14": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1243,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Death Whisper 3 if event == "15": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1242,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Guidance 3 if event == "16": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1240,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Invigor 3 if event == "17": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1032,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Blessed Body 6 if event == "18": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1045,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Blessed Soul 6 if event == "19": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1048,6).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Haste 2 if event == "20": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1086,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Magic Barrier 2 if event == "21": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1036,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Greater Might 3 if event == "22": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Greater Shield 3 if event == "23": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Holy Resistance 3 if event == "24": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1392,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Resist Aqua 3 if event == "25": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1182,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Resist Wind 3 if event == "26": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1189,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Unholy Resistance 3 if event == "27": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1393,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Resist Poison 3 if event == "28": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1033,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Elemental Protection 1 if event == "29": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1352,1).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Prophecy of Fire 1 if event == "30": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1356,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Agility 3 if event == "31": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Decrease Weight 3 if event == "32": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1257,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Resist Shock 4 if event == "33": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1259,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Advanced Block 3 if event == "34": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1304,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Clarity 3 if event == "35": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1397,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Wild Magic 2 if event == "36": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1303,2).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Arcane Protection 1 if event == "37": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1354,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Divine Protection 1 if event == "38": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1353,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Prophecy of Water 1 if event == "39": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1355,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Empower 3 if event == "40": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1059,3).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Vampiric Rage 4 if event == "41": st.takeItems(CURRENCY_ID,BUFF_PRICE) SkillTable.getInstance().getInfo(1268,4).getEffects(st.getPlayer(),st.getPlayer()) return "2.htm" st.setState(COMPLETED) # Prophecy of Wind 1 if event == "42": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1357,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Dance of the Warrior 1 if event == "43": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Inspiration 1 if event == "44": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(272,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of the Mystic 1 if event == "45": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Fire 1 if event == "46": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Fury 1 if event == "47": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Concentration 1 if event == "48": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Light 1 if event == "49": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(277,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Aqua Guard 1 if event == "50": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(307,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Earth Guard 1 if event == "51": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(309,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of the Vampire 1 if event == "52": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(310,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Protection 1 if event == "53": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(311,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Dance of Shadows 1 if event == "54": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(366,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Siren's Dance 1 if event == "55": st.takeItems(CURRENCY_ID,DANCE_PRICE) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) return "3.htm" st.setState(COMPLETED) # Song of Earth 1 if event == "56": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Life 1 if event == "57": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(265,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Water 1 if event == "58": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Warding 1 if event == "59": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Wind 1 if event == "60": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Hunter 1 if event == "61": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Invocation 1 if event == "62": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(270,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Vitality 1 if event == "63": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Vengeance 1 if event == "64": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(305,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Flame Guard 1 if event == "65": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(306,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Storm Guard 1 if event == "66": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(308,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Meditation 1 if event == "67": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(363,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Champion 1 if event == "68": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(364,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Song of Renewal 1 if event == "69": st.takeItems(CURRENCY_ID,SONG_PRICE) SkillTable.getInstance().getInfo(349,1).getEffects(st.getPlayer(),st.getPlayer()) return "4.htm" st.setState(COMPLETED) # Chant of Battle 3 if event == "70": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1007,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Fire 3 if event == "71": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1006,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Shielding 3 if event == "72": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1009,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Flame Chant 3 if event == "73": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1002,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Evasion 3 if event == "74": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1252,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Rage 3 if event == "75": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1253,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Vampire 4 if event == "76": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1310,4).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Eagle 3 if event == "77": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1309,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Fury 2 if event == "78": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1251,2).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Predator 3 if event == "79": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1308,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Earth Chant 3 if event == "80": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1391,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # War Chant 3 if event == "81": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1390,3).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Chant of Revenge 3 if event == "82": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1284,3).getEffects(st.getPlayer(),st.getPlayer()) return "7.htm" st.setState(COMPLETED) # Chant of Spirit 1 if event == "83": st.takeItems(CURRENCY_ID,CHANT_PRICE) SkillTable.getInstance().getInfo(1362,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Chant of Victory 1 if event == "84": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Magnus Chant 1 if event == "85": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1413,1).getEffects(st.getPlayer(),st.getPlayer()) return "8.htm" st.setState(COMPLETED) # Blessing of Queen 3 if event == "86": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4699,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Gift of Queen 3 if event == "87": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4700,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Blessing of Seraphim 3 if event == "88": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4702,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Gift of Seraphim 3 if event == "89": st.takeItems(CURRENCY_ID,PET_PRICE) SkillTable.getInstance().getInfo(4703,8).getEffects(st.getPlayer(),st.getPlayer()) return "6.htm" st.setState(COMPLETED) # Pa'agrian Gift 3 if event == "90": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1003,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Blessings of Pa'agrio 3 if event == "91": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1005,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Glory of Pa'agrio 3 if event == "92": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1008,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Tact of Pa'agrio 3 if event == "93": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1260,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Wisdom of Pa'agrio 3 if event == "94": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1004,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Under the Protection of Pa'agrio 3 if event == "95": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1250,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Rage of Pa'agrio 2 if event == "96": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1261,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # The Vision of Pa'agrio 3 if event == "97": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1249,3).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Pa'agrian Haste 2 if event == "98": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1282,2).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Eye of Pa'agrio 1 if event == "99": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1364,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Soul of Pa'agrio 1 if event == "100": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1365,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Pa'agrio's Emblem 1 if event == "101": st.takeItems(CURRENCY_ID,PAAGRIO_PRICE) SkillTable.getInstance().getInfo(1415,1).getEffects(st.getPlayer(),st.getPlayer()) return "9.htm" st.setState(COMPLETED) # Pa'agrio's Fist 1 if event == "102": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1416,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) # Victory of Pa'agrio 1 if event == "103": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) SkillTable.getInstance().getInfo(1414,1).getEffects(st.getPlayer(),st.getPlayer()) return "5.htm" st.setState(COMPLETED) # Noblesse Blessing 1 if event == "104": st.takeItems(CURRENCY_ID,NOBLE_PRICE) SkillTable.getInstance().getInfo(1323,1).getEffects(st.getPlayer(),st.getPlayer()) st.getPlayer().restoreHPMP() return "1.htm" st.setState(COMPLETED) # Full figth Buff if event == "105": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4345,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1388,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4360,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4358,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4357,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4359,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4342,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(271,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(274,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(275,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4700,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4703,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) # Full Mage if event == "106": st.takeItems(CURRENCY_ID,PROPHECY_PRICE) st.getPlayer().stopAllEffects() SkillTable.getInstance().getInfo(4344,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4346,4).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4349,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1389,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4347,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4348,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4355,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4356,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4352,2).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1303,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1087,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4351,6).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1044,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(264,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(266,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(268,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(267,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(269,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(304,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(273,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(276,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(365,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(1363,1).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4699,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4702,3).getEffects(st.getPlayer(),st.getPlayer()) SkillTable.getInstance().getInfo(4703,3).getEffects(st.getPlayer(),st.getPlayer()) return "1.htm" st.setState(COMPLETED) # Cancel All Buffs if event == "107": st.takeItems(CURRENCY_ID,CANCEL_PRICE) st.getPlayer().stopAllEffects() return "1.htm" st.setState(COMPLETED) if htmltext != event: st.setState(COMPLETED) st.exitQuest(1) return htmltext def onTalk (self,npc,player): st = player.getQuestState(qn) htmltext = "<html><head><body>I have nothing to say to you</body></html>" st.setState(STARTED) return InitialHtml QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc) CREATED=State('Start',QUEST) STARTED=State('Started',QUEST) COMPLETED=State('Completed',QUEST) QUEST.setInitialState(CREATED) for npcId in NPC: QUEST.addStartNpc(npcId) QUEST.addTalkId(npcId)
  8. Tinho um server l2j Freya boto o char como ADM com accesslevel 1 mais quando deixo 2 ou 3 o char só fica com o nick diferente não funciona o //gm ou o Alt + G, como faço galera ?
  9. Eu tenho um servidor em Linux Freya e ta dando esse erro direto ai se eu der um reboot no servidor o cara consegui logar mais não posso ficar rebutando meu server, Nem destravar char ta funcionando as vezes funciona e as vezes não deve ser algum erro de bando de dados me ajudem ai pelo amor de Deus...
  10. Estarei acompanho pois estou com o mesmo Problema !
  11. No meu caso esta assim $servidor = "l2world.changeip.net"; $loginserver = @fsockopen($servidor, 2106, $errno, $errstr, 2); $gameserver = @fsockopen($servidor, 7777, $errno2, $errstr2, 2); mais só fica como off-line o site botei o top pvp e pk e funfou na moral, ajuda ai maninho.
  12. Sim eu sei que é o ip ai , mais uso o changeip é igual o no-ip.
  13. Galera estou precisando de ajuda, os script's que peguei aqui no server de status de game e login server não funcionam. $servidor = "Meuserver.changeip.net"; $loginserver = @fsockopen($servidor, 2106, $errno, $errstr, 2); $gameserver = @fsockopen($servidor, 7777, $errno2, $errstr2, 2); No meu caso uso meu servidor depois de um servidor mikrotik o jogo rola de boa e outros scripts também mais este ai tentei vário e nã rola me ajudem ai por favor !
  14. O script seria ótimo se funciona-se para sites Hospedados.
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