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uziVerT's Achievements
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uziVerT alterou sua foto pessoal
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IN -> I wonder where should I change to change the effect of the skill on this line ... Which of these fields is the effect of the skill? PT -> Gostaria de saber onde devo alterar para mudar o efeito da habilidade nessa linha... Qual desses campos é o efeito da skill? Código: 1402 1 0 189 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 2 0 199 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 3 0 214 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 4 0 228 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 5 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 0 0 0 8 10 1402 101 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 102 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 103 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 104 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 105 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 106 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 107 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 108 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 109 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 110 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 111 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 112 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 113 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 114 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 115 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 116 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 117 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 118 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 119 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 120 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 121 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 122 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 123 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 124 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 125 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 126 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 127 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 128 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 129 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 130 0 239 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 141 0 233 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 142 0 231 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 143 0 227 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 144 0 225 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 145 0 221 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 146 0 218 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 147 0 215 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 148 0 212 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 149 0 208 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 150 0 206 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 151 0 202 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 152 0 198 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 153 0 196 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 154 0 192 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 155 0 190 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 156 0 186 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 157 0 183 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 158 0 180 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 159 0 177 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 160 0 173 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 161 0 171 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 162 0 167 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 163 0 165 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 164 0 161 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 165 0 157 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 166 0 155 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 167 0 151 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 168 0 148 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 169 0 145 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10 1402 170 0 142 -1 1 7.000000 1 G skill.ph.367 icon.skill1402 0 1 5 0 8 10
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Alguém poderia me ajudar, dizendo onde eu posso alterar a textura do FOI, como na imagem abaixo? Se alguém souber o nome do arquivo na qual se encontra, será de grande ajuda. Imagem: [Hidden Content]
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Estou editando o arquivo user.ini, porém, na hora de fechar o arquivo ele requer a versão da crônica: 413, 412, 411, 111, 121... A crônica que estou utilizando é Interlude C6, um private server. Em qual dessas versões devo fechar o arquivo baseado com os números citados anteriormente? Quero adicionar a função: PageUp=Show fog no arquivo. Alguém poderia me ajudar?
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Estou editando uma user.ini no L2 FILE EDIT, porém, sempre quando salvo-a, a mesma da crítico ao startar o jogo. Gostaria de saber em qual versão eu devo salvar o arquivo user.ini (414, 413, 412, 411, 111, 120, 121, 211, 212). A crônica que estou utilizando é Interlude! Se alguém puder me explicar as versões referentes aos número citados a cima, ficaria muito grato. O comando que desejo adicionar ao user.init é: PageUp=Show fog
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Agradecido, como expliquei, não consegui selecionar a board por estar "congelada".
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Primeiramente peço desculpas por estar postando aqui, não consegui selecionar outra board a não ser a de Administração, as demais opções estão "congeladas". Possuo um arquivo user.ini na qual utilizo para jogar com um pouco mais de FPS, onde posso habilitar/desabilitar as animações e efeitos de skills com PageUp e PageDown. Porém, no servidor que estou a jogar, está dando problema por conta do anti-buff que eles utilizam, uma textura de um shield verde (em outros servidores a textura era a mesma do focus). O problema é que com esse arquivo user.ini que utilizo, essa skill/ativável não contém imagem, ela fica totalmente escura e caso eu clique sobre ela o jogo crasha. Se puderem, gostaria de localizar a parte do Anti-buff no arquivo, hoje foi a primeira vez que abri um arquivo do tipo. Fico grato desde já! [DefaultPlayer] Name=Player ;Class=WarClassLight.WarCOGSoldier Class=LineageWarrior.MFighter team=255 skin=SoldierSkins.blkt Face=SoldierSkins.Othello [Engine.Input] Aliases[0]=(Command="Button bFire | Fire",Alias=Fire) Aliases[1]=(Command="Button bAltFire | AltFire",Alias=AltFire) Aliases[2]=(Command="Axis aBaseY Speed=+300.0",Alias=MoveForward) Aliases[3]=(Command="Axis aBaseY Speed=-300.0",Alias=MoveBackward) Aliases[4]=(Command="Axis aBaseX Speed=-150.0",Alias=TurnLeft) Aliases[5]=(Command="Axis aBaseX Speed=+150.0",Alias=TurnRight) Aliases[6]=(Command="Axis aStrafe Speed=-300.0",Alias=StrafeLeft) Aliases[7]=(Command="Axis aStrafe Speed=+300.0",Alias=StrafeRight) Aliases[8]=(Command="Jump | Axis aUp Speed=+300.0",Alias=Jump) Aliases[9]=(Command="Button bDuck | Axis aUp Speed=-300.0",Alias=Duck) Aliases[10]=(Command="Button bLook",Alias=Look) Aliases[11]=(Command="Toggle bLook",Alias=LookToggle) Aliases[12]=(Command="ActivateItem",Alias=InventoryActivate) Aliases[13]=(Command="NextItem",Alias=InventoryNext) Aliases[14]=(Command="PrevItem",Alias=InventoryPrevious) Aliases[15]=(Command="Axis aLookUp Speed=+100.0",Alias=LookUp) Aliases[16]=(Command="Axis aLookUp Speed=-100.0",Alias=LookDown) Aliases[17]=(Command="Button bSnapLevel",Alias=CenterView) Aliases[18]=(Command="Button bRun",Alias=Walking) Aliases[19]=(Command="Button bStrafe",Alias=Strafe) Aliases[20]=(Command="NextWeapon",Alias=NextWeapon) Aliases[21]=(Command="ActivateTranslator",Alias=ActivateTranslator) Aliases[22]=(Command="ActivateHint",Alias=ActivateHint) Aliases[23]=(Command="Button bFreeLook",Alias=FreeLook) Aliases[24]=(Command="ViewClass Pawn",Alias=ViewTeam) Aliases[25]=(Command="Button bTurnToNearest",Alias=TurnToNearest) Aliases[26]=(Command="Button bTurn180",Alias=Turn180) Aliases[27]=(Command="CameraRotationOn | UseAutoTrackingPawnOff | StopMouse",Alias=CameraRotationModeOn) Aliases[28]=(Command="OnRelease CameraRotationOff | OnRelease UseAutoTrackingPawnOn | OnRelease MoveMouse",Alias=CameraRotationModeOff) Aliases[29]=(Command="rmode 1 | set input MiddleMouse rmd3",Alias="rmd2") Aliases[30]=(Command="rmode 5 | set input MiddleMouse rmd2",Alias="rmd3") Aliases[31]=(Command="",Alias=None) Aliases[32]=(Command="",Alias=None) ;Aliases[33]=(Command="",Alias=None) ;Aliases[34]=(Command="",Alias=None) ;Aliases[35]=(Command="",Alias=None) ;Aliases[36]=(Command="",Alias=None) ;Aliases[37]=(Command="",Alias=None) ;Aliases[38]=(Command="",Alias=None) ;Aliases[39]=(Command="",Alias=None) ;LeftMouse=Fire ;RightMouse=AltFire ;MiddleMouse=Zoom ;Tab=Type ;Enter=InventoryActivate ;Shift=Walking ;Ctrl=Jump ;Alt=Fire ;NumPadPeriod=set Engine.LineagePlayerController MaxZoomingDist 65535 | set Engine.LineagePlayerController MinZoomingDist -20000 ;Pause= Aliases[4]=(Command="rmode 6 | set input NumPad1 1",Alias="7") Aliases[5]=(Command="rmode 5 | set input NumPad1 7",Alias="1") MaxZoomingDist=65535 MinZoomingDist=-65535 NumPad3=show fog | PageDown=Stat fps NumPad2=show PARTICLES NumPad1=1 Up=FixedDefaultCamera Up Down=FixedDefaultCamera Down ;Pause=Pause ;CapsLock=LookToggle ;Escape=Pause ;Space=Jump|mode selectionlock=-1 ;PageDown=LookDown ;End=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=1 ;Left=StrafeLeft ;Up=MoveForward ;Right=StrafeRight ;Down=MoveBackward ;Insert Delete=set Engine.LineagePlayerController MaxZoomingDist 65500 ;0=SwitchWeapon 10 ;1=SwitchWeapon 1 ;2=SwitchWeapon 2 ;3=SwitchWeapon 3 ;4=SwitchWeapon 4 ;5=SwitchWeapon 5 ;6=SwitchWeapon 6 ;7=SwitchWeapon 7 ;8=SwitchWeapon 8 ;9=SwitchWeapon 9 ;C=Duck ;G=Grab ;L=Taunt wave ;M=Look ;O=TurnToNearest ;P=Turn180 ;S=MoveBackward ;T=Talk ;Z=Strafe ;F1=ShowScores ;F2=ShowServerInfo ;F3=ShowObjectives ;F4=SwitchTeam ;F5=ViewTeam ;F6=Stat Net ;F7=CycleLoadout ;F8= ;F9=shot ;F10=Gamma + ;F11=Brightness + ;F12=Contrast + ;Equals=GrowHUD ;Comma=StrafeLeft ;Minus=ShrinkHUD ;Period=StrafeRight ;Slash=NextWeapon ;LeftBracket=InventoryPrevious ;Backslash=ChangeHud ;RightBracket=InventoryNext ;MouseX=Axis aMouseX Speed=6.0 ;MouseY=Axis aMouseY Speed=6.0 ;MouseW= MiddleMouse=Show Radii ;Cancel= ;Backspace=Jump ;PageUp= ;home=CenterView | ACTOR ALIGN SNAPTOFLOOR ALIGN=0 ;Select= ;Print= ;Execute= PrintScrn=OnRelease shot ;Help= ;A=StrafeLeft ;B= ;D=StrafeRight ;E= ;f=set d3drenderdevice reducemouselag false | onrelease set d3drenderdevice reducemouselag true ;H=Taunt Thrust ;i= ;j=Taunt Taunt1 ;K=Taunt Taunt2 ;l=Taunt Taunt3 ;Q=WeaponZoom ;R=ForceReload ;U=actor update ;V=writetolog ;W=MoveForward ;X= ;Y=TeamTalk ;NumPad0=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=0,roll=16384) ;NumPad1=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=32768,roll=-16384) ;NumPad2=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=16384,roll=32768) ;NumPad3=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=0,yaw=-16384,roll=0) ;NumPad4=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=16384,yaw=0,roll=16384) ;NumPad5=set playercontroller bZeroRoll False | set playercontroller rotation (pitch=-16384,yaw=0,roll=16384) ;NumPad6=set playercontroller bZeroRoll True | set playercontroller rotation (pitch=0,yaw=0,roll=0) ;NumPad7= ;NumPad8= ;NumPad9= ;GreyStar= ;Separator= ;NumPadPeriod=Duck ;GreySlash= ;F13= ;F14= ;F15= ;F16= ;F17= ;F18= ;F19= ;F20= ;F21= ;F22= ;F23= ;F24= ;NumLock= ;ScrollLock= ;LShift= ;RShift= ;LControl= ;RControl= ;Semicolon=ThrowWeapon ;Tilde= ;SingleQuote=Strafe ;Attn= ;CrSel= ;ExSel= ;ErEof= ;Play= ;Zoom= ;NoName= ;PA1= ;OemClear= ;MouseZ= ;MouseWheelDown=Zoom ;MouseWheelUp=Zoom ;Joy1=Fire ;Joy2=Jump ;Joy3=AltFire ;Joy4=Duck ;Joy5=NextWeapon ;Joy6=SwitchWeapon 2 ;Joy7=SwitchWeapon 3 ;Joy8=SwitchWeapon 4 ;Joy9=SwitchWeapon 9 ;Joy10=SwitchWeapon 0 ;Joy11=InventoryPrevious ;Joy12=InventoryActivate ;Joy13=InventoryNext ;Joy14= ;Joy15= ;Joy16= ;JoyX=Axis aStrafe SpeedBase=300.0 DeadZone=0.4 ;JoyY=Axis aBaseY SpeedBase=300.0 DeadZone=0.4 ;JoyZ= ;JoyR= ;JoyU=Axis aBaseX SpeedBase=300.0 DeadZone=0.4 ;JoyV=Axis aLookup SpeedBase=300.0 DeadZone=0.4 ;JoyPovRight=SwitchWeapon 6 ;JoyPovLeft=SwitchWeapon 7 ;JoyPovUp=SwitchWeapon 8 ;JoyPovDown=SwitchWeapon 5 ;¿ì¸®²¨ (Ç×»ó ¿¡ÇȲ¨º¸´Ù µÚ¿¡ ÀÖ¾î¾ß ÇÔ) ; joypad - config by yohan ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ÇØ´ç Ä¿¸Çµå ¾Õ¿¡ JOYPAD¸¦ ºÙ¿©¾ßÇÔ Joy1=JOYPAD ShortcutUse OnRelease num=1 | JOYPAD ShortcutUse OnRelease Extend1 num=5 |JOYPAD ShortcutUse OnRelease Extend2 num=9 Joy2=JOYPAD ShortcutUse OnRelease num=2 | JOYPAD ShortcutUse OnRelease Extend1 num=6 |JOYPAD ShortcutUse Onrelease Extend2 num=10 Joy3=JOYPAD ShortcutUse OnRelease num=3 | JOYPAD ShortcutUse OnRelease Extend1 num=7 |JOYPAD ShortcutUse Onrelease Extend2 num=11 Joy4=JOYPAD ShortcutUse OnRelease num=4 | JOYPAD ShortcutUse OnRelease Extend1 num=8 |JOYPAD ShortcutUse Onrelease Extend2 num=12 Joy5=JOYPAD NPCTargetPrev OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetPrev OnRelease range=2048 | JOYPAD TargetCancel OnRelease Joy6=JOYPAD NPCTargetNext OnRelease range=2048 ptx1=5 pty1=10 ptx2=95 pty2=60| JOYPAD PartyTargetNext OnRelease range=2048 Joy7=JOYPAD Extend1 Joy8=JOYPAD Extend2 Joy9=JOYPAD StatusOpen OnRelease Joy10=JOYPAD InventoryOpen OnRelease Joy11=JOYPAD Ctrl Joy12=JOYPAD FixedDefaultCamera OnRelease UP Joy13=JOYPAD ShortcutUp OnRelease Joy14=JOYPAD ShortcutUp OnRelease Joy15=JOYPAD ShortcutDown OnRelease Joy16=JOYPAD ShortcutDown OnRelease JoyX=JOYPAD MOVE aBaseX DeadZone=0.2 JoyY=JOYPAD MOVE aBaseY DeadZone=0.2 JoyZ=JOYPAD CameraYaw Factor=33000 DeadZone=0.2 Direction=1 JoyV=JOYPAD CameraPitch Factor=33000 DeadZone=0.2 Direction=1 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ;PlayerPawnMoveTo > x.yÁÂÇ¥·Î À̵¿ ;OnRelease > ¹öÆ° ¶ª¶§ ;StopPawnMoving > À̵¿Á¤Áö ;DefaultCamera > µðÆúÆ® Ä«¸Þ¶ó ;MaxPressedTime=200.0(200msÀ» ³ÑÀ¸¸é ¾ÈÇÑ´Ù) Yaw=65536 Pitch=65536 Distance=999999 > µðÆúÆ® Ä«¸Þ¶óÀÇ ÆĶó¸ÞÅÍ ;CameraRotationModeOn > ÀÌ ¸í·É¾î°¡ ½ÇÇàµÇ¸é ¸¶¿ì½ºÀÇ À̵¿°ª¿¡ µû¶ó¼ Ä«¸Þ¶ó°¡ À̵¿ÇÑ´Ù. ;CameraRotationModeOff > OnRelease CameraRotationOff | OnRelease MoveMouse(stopMouse°¡ ÇØÁ¦µÊ) °¡ ÇÕÇØÁø ¸í·É¾î ;TurnLeft,TurnRight,MoveForward,MoveBackward ;CameraRotationModeOn > CameraRotationOn | StopMouse(¸¶¿ì½º Ä¿¼°¡ ȸ鿡¼ »ç¶óÁü) LeftMouse=PlayerPawnMoveTo RightMouse=CameraRotationModeOn | CameraRotationModeOff | ;RightMouse=CameraRotationModeOn | CameraRotationModeOff ;MiddleMouse=CameraRotationModeOn | CameraRotationModeOff ;MiddleMouse=FixedDefaultCamera ;End=FixedDefaultCamera MiddleMouse=rmd2 ;Left=LeftTurningStart | LeftTurningFinish OnRelease ;Right=RightTurningStart | RightTurningFinish OnRelease ;Up=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 ;Down=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 ;A=LeftTurningStart | LeftTurningFinish OnRelease ;D=RightTurningStart | RightTurningFinish OnRelease ;W=KeyboardMoveStart Dir=1 | KeyboardMoveFinish OnRelease Dir=1 ;S=KeyboardMoveStart Dir=4 | KeyboardMoveFinish OnRelease Dir=4 ;NumLock=KeyboardPermanentMove ;for camera walking E=KeyboardMoveStart Dir=16 | KeyboardMoveFinish OnRelease Dir=16 | PauseReplay OnRelease C=KeyboardMoveStart Dir=32 | KeyboardMoveFinish OnRelease Dir=32 GreySlash=ModAirSpeedAccelRateStart Rate=+200.f | ModAirSpeedAccelRateFinish OnRelease GreyStar=ModAirSpeedAccelRateStart Rate=-200.f | ModAirSpeedAccelRateFinish OnRelease GreyPlus=ModMaxAirSpeedStart Speed=+80.f | ModMaxAirSpeedFinish OnRelease | IncReplaySpeed OnRelease GreyMinus=ModMaxAirSpeedStart Speed=-80.f | ModMaxAirSpeedFinish OnRelease | DecReplaySpeed OnRelease Escape=CameraModeSelectingCancel ;Left=TurnLeft ;Right=TurnRight ;Left=StrafeLeft ;Right=StrafeRight ;Up=MoveForward ;Down=StopPawnMoving ;GreyPlus=ZoomInPress Speed=20.0 ;GreyMinus=ZoomOutPress Speed=20.0 ;Comma=CameraViewHeightAdjust Speed=+5.0 ;Period=CameraViewHeightAdjust Speed=-5.0 ;O=Perspective Speed=5.0 ;P=Perspective Speed=-5.0 ;F=DistanceFog ;Z=DistanceFogRange Range=+100.0 ;X=DistanceFogRange Range=-100.0 ;F2=ViewFix MouseX=CameraYaw Speed=+3600.0 MouseY=CameraPitch Speed=+3600.0 ;B=AnimPlay Anim=Breatrend bone ;R=AnimPlay Refresh Anim=Run ;S=AnimPlay Anim=Spin ;W=ChangeAnim Move Anim=AttackWalk ;R=ChangeAnim Move Anim=Run ;1=ChangeAnim Wait Anim=breath02 ;2=ChangeAnim Wait Anim=breath01 ;5=AnimPlay Anim=Attack01 ;6=AnimPlay Anim=Attack02 ;N=ACTORCOLOR MouseWheelDown=ZoomInPress Speed=20.0 MouseWheelUp=ZoomOutPress Speed=20.0 ;MouseWheelDown=FixedDefaultCamera Up ;MouseWheelUp=FixedDefaultCamera Down ;O=FixedDefaultCamera Down ;P=FixedDefaultCamera Up ;PageUp=FixedDefaultCamera Down ;PageDown=FixedDefaultCamera Up ;Home=FixedDefaultCamera ;End=TurnBack ;PageDown=ZoomInHold Speed=1000.0 ;PageUp=ZoomOutHold Speed=1000.0 ;D=DefaultCamera Yaw=0 Pitch=-2700 Distance=100.0 ;T=TurnBack ;A=SpawnActor Class=LineageWarrior.MFighter ;S=SpawnPlayerPawn Class=LineageWarrior.MFighter ;Escape=SelectingCancel ;I=Show radii ;F2=SocialAction Action=Victory ;P=SocialAction Action=Victory ;S=WaitModeChange ;M=MoveModeChange ;GreyPlus=GroundSpeedUp ;GreyMinus=GroundSpeedDown ;Equals=GroundSpeedUp ;Minus=GroundSpeedDown ;f7=SPAWNMAGICTEST [Engine.PlayerController] DesiredFOV=60.0 DefaultFOV=60.0 [Engine.GameEngine] CacheSizeMegs=500 [Engine.LineagePlayerController] CameraViewHeightAdjust=0.0 bUseAutoTrackingPawn=true bUseVolumeCamera=false bUseHitCheckCamera=True AutoTrackingPawnSpeed=0.4 VolumeCameraRadius=1000 HitCheckCameraMinDist=300 FixedDefaultViewNum=3 MaxZoomingDist=60000 MinZoomingDist=-60000 ;1 1ÀÎĪºä FixedDefaultCameraYaw[0]=0 FixedDefaultCameraPitch[0]=-2700.0 FixedDefaultCameraDist[0]=700.0 FixedDefaultCameraViewHeight[0]=0.0 FixedDefaultCameraHidePlayer[0]=0 FixedDefaultCameraDisableZoom[0]=0 ;2 °¡Àå ³ë¸»ÇÑ Follow view FixedDefaultCameraYaw[1]=0 FixedDefaultCameraPitch[1]=-2700.0 FixedDefaultCameraDist[1]=1500.0 FixedDefaultCameraViewHeight[1]=0.0 FixedDefaultCameraHidePlayer[1]=0 FixedDefaultCameraDisableZoom[1]=0 ;3 ¸Ö¸®¼º¸´Â ºä FixedDefaultCameraYaw[2]=0 FixedDefaultCameraPitch[2]=-3320 FixedDefaultCameraDist[2]=4500 FixedDefaultCameraViewHeight[2]=0.0 FixedDefaultCameraHidePlayer[2]=0 FixedDefaultCameraDisableZoom[2]=0 [Engine.HUD] HudMode=0 Crosshair=0 [Warriors.ChallengeHUD] bUseTeamColor=true FavoriteHUDColor=(R=0,G=0,B=16) CrosshairColor=(R=0,G=16,B=0) HudScale=+1.0 Opacity=15 StatusScale=1.0 WeaponScale=0.8 bHideAllWeapons=false bHideStatus=false bHideAmmo=false bHideTeamInfo=false bHideFrags=false bHideHUD=false bHideNoviceMessages=false bHideFaces=false [Warriors.ChallengeBotInfo] bAdjustSkill=False bRandomOrder=True Difficulty=1 BotNames[0]=Archon BotNames[1]=Aryss BotNames[2]=Alarik BotNames[3]=Dessloch BotNames[4]=Cryss BotNames[5]=Nikita BotNames[6]=Drimacus BotNames[7]=Rhea BotNames[8]=Raynor BotNames[9]=Kira BotNames[10]=Karag BotNames[11]=Zenith BotNames[12]=Cali BotNames[13]=Alys BotNames[14]=Kosak BotNames[15]=Illana BotNames[16]=Barak BotNames[17]=Kara BotNames[18]=Tamerlane BotNames[19]=Arachne BotNames[20]=Liche BotNames[21]=Jared BotNames[22]=Ichthys BotNames[23]=Tamara BotNames[24]=Loque BotNames[25]=Athena BotNames[26]=Cilia BotNames[27]=Sarena BotNames[28]=Malakai BotNames[29]=Visse BotNames[30]=Necroth BotNames[31]=Kragoth BotTeams[0]=255 BotTeams[1]=0 BotTeams[2]=255 BotTeams[3]=1 BotTeams[4]=255 BotTeams[5]=2 BotTeams[6]=255 BotTeams[7]=3 BotTeams[8]=255 BotTeams[9]=0 BotTeams[10]=255 BotTeams[11]=1 BotTeams[12]=255 BotTeams[13]=2 BotTeams[14]=255 BotTeams[15]=3 BotTeams[16]=255 BotTeams[17]=0 BotTeams[18]=255 BotTeams[19]=1 BotTeams[20]=255 BotTeams[21]=2 BotTeams[22]=255 BotTeams[23]=3 BotTeams[24]=255 BotTeams[25]=0 BotTeams[26]=255 BotTeams[27]=1 BotTeams[28]=255 BotTeams[29]=2 BotTeams[30]=255 BotTeams[31]=3 start /high L2.exe StartupFullScreen=False
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Atualizações Recentes de Status
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Por favor, compartilhe a fonte da versão revisada do Orion. Obrigado.· 0 respostas
please...
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The Event - Team vs Team· 0 respostas
The Event - Team vs Team
The event cannot be terminated when participating in the event.
The event does not end.
The event starts and does not end after teleporting.
Please tell me how. Please.
Even if the event is held for 2 minutes, it will not end.
I don't know how to proceed...