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COMO ARRUMA SPAWN GRAND BOSS


SCRASH0

Pergunta

QUERO SABER COMO DEIXO O SPAWN DOS GRAND BOSS

DESSA FORMA:
BAIUM: 24H SPAWN +1H RANDOM

ZAKEN: 24H SPAWN+ 1H RANDOM

QUEEN:24H SPAWN +1H RANDOM

ANTHARAS: 72H SPAWN +1H RADOM

VALAKAS: 72H SPAWN +1H RANDOM.

 

 

TENTEI MODIFICA NAS CONGIF BOSS.PROPERTIES

MAS NÃO DEU JEITO.

ME AJUDEM POR FAVOR

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#=========================================#

# Bosses Configuration #

#=========================================#

# Pack: l2jfrozen Site: www.l2jfrozen.com #

#=========================================#


# If True: Player can heal RB

# If False: Player can't heal RB

# Default: True

PlayersCanHealRb = True


# Return GrandBosses/RaidBosses to spawnpoint

# ATTENTION: if specific boss lock rage is defined, it has

# major priority then this one.

# Default: 5000

RBlockRage = 5000


# Return Specific RB to spawnpoint. In order to define specific

# ranges, it's necessary to define a string as BossId,Range;BossId,Range;

# Optionally, it's possible to disable the range check with value -1.

# Example: RaidBossesSpecificLockRage = 29028,10000;29019,-1; to have

# Valakas 10k as range and no range check for Interlude Antharas.

RaidBossesSpecificLockRage = 29028,-1;29019,-1;29020,-1;29022,-1;29014,-1;29045,-1;29046,-1;29047,-1;


# Raid boss stats (PAtk,Pdef,etc..) based just on Database Values

# and without STR,WIT,CON,MEN,INT,DEX influences.

# ATTENTION: enabling this option, raids could be simple to kill,

# check your database to increase their stats..

#

# True: All RaidBoss and Grandboss haven't the Bonus of Stats. (Easy to kill)

# False: All RaidBoss and Grandboss have the Bonus of Stats. (Hard to kill)

# Default: False

AltRaidsStatsBonus = false


# Allow Direct Teleport To Boss Rooms

# If you put true the player can go on BOSS_ZONE without Quests

# If you put false the player will teleported on near town

# Default: False

AllowDirectTeleportToBossRoom= False


# Grand Boss Info is a NPCthat shows respawnTime of RB

# First you must import Custom NPC sql/custom/added_custom_npc.sql

# ID NPC: 93000

# Raid Info IDs showed

RaidInfoIDs= 25299,25302,25305,25309,25312,25315,25319,25514,25517,29062,25283,25286,25306,25316,25527,29065,29001,29006,29014,29019,29020,29022,29028,29045,200


# -----------------

# Antharas -

# -----------------

# If true, the Interlude Script is used, meanwhile if you want new

# script feature (different Antharas Instances since weak to strong

# Antharas as for Freya) just set false

AntharasOldScript = true

# Time to close the entrance after the first teleport the player.

# The value in seconds.

AntharasClose = 1200

# Time to wait until Antharas despawn without fighting it. Value in minutes.

AntharasDespawnTime=240

# Time Antharas respawn after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

AntharasRespFirst = 180

AntharasRespSecond = 24

# Wait minutes

AntharasWaitTime = 30

# Antharas Power Multipler

# Default 1.0=retail

AntharasPowerMultiplier=1.0


# --------------

# Baium -

# --------------

# Time left Baium into hibernation after the last attack on him.

# The value in seconds.

BaiumSleep = 1800

# Time respawn Bayoumi after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

BaiumRespFirst = 112

BaiumRespSecond = 16

# Baium Power Multipler

# Default 1.0=retail

BaiumPowerMultiplier=1.0


# -----------

# Core -

# -----------

# Time minion respawn after their murder.

# The value in seconds.

CoreRespMinion = 60

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

CoreRespFirst = 33

CoreRespSecond = 8

#Default 0=retail

CoreLevel = 0

CoreRingChance = 0

# Core Power Multipler

# Default 1.0=retail

CorePowerMultiplier=1.0


# -----------

# Zaken -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ZakenRespFirst = 60

ZakenRespSecond = 8

# Default 0=retail

ZakenLevel = 0

ZakenEarringChance = 0

# Zaken Power Multipler

# Default 1.0=retail

ZakenPowerMultiplier=1.0


# -----------

# Orfen -

# -----------

# Time respawn core after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

OrfenRespFirst = 20

OrfenRespSecond = 8

# Default 0=retail

OrfenLevel = 0

OrfenEarringChance = 0

# Orfen Power Multipler

# Default 1.0=retail

OrfenPowerMultiplier=1.0


# -----------

# Valakas -

# -----------

# Time respawn valakas after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

ValakasRespFirst = 192

ValakasRespSecond = 44

# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.

ValakasWaitTime=30

# Time to wait until Valakas despawn without fighting it. Value in minutes.

ValakasDespawnTime=240

ValakasPowerMultiplier=1.0


# --------------------

# Queen Ant -

# -------------------

# Time minion respawn after their murder.

# The value in seconds.

# Nurses

QueenAntRespNurse = 60

# Royal Guard

QueenAntRespRoyal = 120

# QA respawn time after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

QueenAntRespFirst = 20

QueenAntRespSecond = 8

# Default 0=retail

QALevel = 0

QARingChance = 0

# QA Power Multipler

# Default 1.0=retail

QueenAntPowerMultiplier=1.0


# --------------------

# Frintezza -

# -------------------

# Frintezza respawn time after the murder. Total time respawn shield as follows:

# The first value + value in the range from 0 up to the second value.

# Value in hours.

FrintezzaRespFirst = 48

FrintezzaRespSecond = 8

# Frintezza Power Multipler

# Default 1.0=retail

FrintezzaPowerMultiplier=1.0


# Minimum Parties Number to enter into Frintezza

FrintezzaMinParties=4

# Maximum Parties Number to enter into Frintezza

FrintezzaMaxParties=5

# Bypass Frintezza Enter Parties checks

BypassPartiesCheck=false


# Raid Bosses minions will increase them power based on this multiplier

# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)

LevelDiffMultiplierMinion = 0.5


# --------------------------------------

# High Priest van Halter -

# --------------------------------------

# Time for the High Priest van Halter.

# Value in seconds. Interval 300-864000

# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter.

FixIntervalOfHalter = 172800

RandomIntervalOfHalter = 86400

# Delay before the High Priest van Halter.

# The value in seconds in the interval 5-60

AppTimeOfHalter = 20

# Time Activity High Priest van Halter.

# The value in seconds in the interval 7200-86400

ActivityTimeOfHalter = 21600

# Battle with High Priest van Halter.

# The value in seconds in the interval 7200-21600

FightTimeOfHalter = 7200

# Of spawn Royal Guard Helper calling.

# The value in the interval 1-6

CallRoyalGuardHelperCount = 6

# The value in seconds in the interval 1-60

CallRoyalGuardHelperInterval = 10

# Interval opening / closing the doors of the altar.

# The value in seconds in the interval 60-5400

IntervalOfDoorOfAlter = 5400

# Time of closing the doors of the altar after some one zashol.

# The value in seconds in the interval 60-600

TimeOfLockUpDoorOfAltar = 180

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Use as Referencias e Modifique a Seu Gosto! Pelo Que eu Vi nas Suas Configs não e Nada Muito Complicado!

 

Horas Em Minutos!

 

 

 

1 Horas = 60 Minutos

2 Horas = 120 Minutos

3 Horas = 180 Minutos

4 Horas = 240 Minutos

5 Horas = 300 Minutos

6 Horas = 360 Minutos

7 Horas = 420 Minutos

8 Horas = 480 Minutos

9 Horas = 540 Minutos

10 Horas = 600 Minutos

11 Horas = 660 Minutos

12 Horas = 720 Minutos

13 Horas = 780 Minutos

14 Horas = 840 Minutos

15 Horas = 900 Minutos

16 Horas = 960 Minutos

17 Horas = 1020 Minutos

18 Horas = 1080 Minutos

19 Horas = 1140 Minutos

20 Horas = 1200 Minutos

21 Horas = 1260 Minutos

22 Horas = 1320 Minutos

23 Horas = 1380 Minutos

24 Horas = 1440 Minutos

25 Horas = 1500 Minutos

30 Horas = 1800 Minutos

35 Horas = 2100 Minutos

40 Horas = 2400 Minutos

45 Horas = 2700 Minutos

50 Horas = 3000 Minutos

55 Horas = 3300 Minutos

60 Horas = 3600 Minutos

65 Horas = 3900 Minutos

70 Horas = 4200 Minutos

72 Horas = 4320 Minutos

 

Minutos em Segundos

 

 

1 Minutos = 60 Segundos

2 Minutos = 120 Segundos

3 Minutos = 180 Segundos

4 Minutos = 240 Segundos

5 Minutos = 300 Segundos

6 Minutos = 360 Segundos

7 Minutos = 420 Segundos

8 Minutos = 480 Segundos

9 Minutos = 540 Segundos

10 Minutos = 600 Segundos

20 Minutos = 1200 Segundos

25 Minutos = 1500 Segundos

30 Minutos = 1800 Segundos

35 Minutos = 2100 Segundos

40 Minutos = 2400 Segundos

45 Minutos = 2700 Segundos

50 Minutos = 3000 Segundos

55 Minutos = 3300 Segundos

60 Minutos = 3600 Segundos

 

 

 

 

 


 

Editado por TheHacker
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ola pessoal estou com um problema meu grand boss no meu site esta tudo doido queria saber como add corretamente para aparecer os status dos bos

 

tenho que fazer um sql?

 

 

# Grande Chefe Info é uma NPCthat mostra respawnTime de RB
# Primeiro você deve importar personalizado NPC sql /custom/added_custom_npc.sql
# ID NPC: 93000
# Raid Informações IDs mostrou
RaidInfoIDs = 25299,25302,25305,25309,25312,25315,25319,25514,25517,29062,25283,25286,25306,25316,25527,29065,29001,29006,29014,29019,29020,29022,29028,29045, 200

 

como eu faco alguem pode fazer um pra executar por favor

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