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[Tutorial] Editando arquivos UKX


Alex Mr.Bison

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The 3d modding guide for Lineage 2 – By LauQ

3dsmax10_boxshot.png

3ds Max 9 – The 3d modeling program used for this guide. Unfortunatly this program is not freeware. There is a trial version, but it is max 2010, and I can't ensure it works on that version as well, because I have heard there were some troubles with other versions.

ZmodelerV1 – Freeware 3d program, used for fixing the textures by just importing your made model and exporting it back directly. Version 2 got issues, so use the first version.

Download link:

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

OAUKX – Used for converting your model (in .obj) to a .ukx file.

OAUKX_C7

Download link for CT1 and above

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Rapidshare Mirror

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

OAUKX_C6

Download link for Interlude and below

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Rapidshare Mirror

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Software for taking models from L2

 

umodel – For extracting models from Lineage 2 ukx packs. More info here:

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Download link

O conteúdo está oculto, favor efetuar login ou se cadastrar!

*UPDATE: Latest Umodel:

Download link latest Umodel

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

md5-importer – Not necessary, but it is for importing models from Lineage 2.

Download link

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

 

Complete Video guide

 

Youtube removed of course >.< really stupid failure

 

Download link for video Rapidshare

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Conclusion of the video

Succeeded! But need to rotate the model a bit, and position is better in the hands of the character.

 

The guide part 1 - Not required if you make your model from nothing

 

If you want to edit a model from Lineage 2, which can be pretty interesting sometimes, like for taking the wings from mobs, or taking shoulder pads and make helmets from them

 

Step 1

 

Unpack umodel and put a .ukx file into the same folder as you extracted it. Let's use LineageMonsters3.ukx Then make a .bat file, or use command channel (run → cmd) and type

Code:

umodel -export -md5 LineageMonsters3.ukx

and hit enter or run it. It will create a folder 'LineageMonsters3', with inside a folder with SkeletalMesh and a folder with animations.

 

Step 2

 

Now take the md5-importer script and paste it in your C:/program files/Autodesk/3ds max/scripts folder.

 

Step 3

 

Run 3ds max and go to MAX script. Follow this image steps:

import10.jpg

(at step 3: have see-through meshes Unchecked, it's really annoying ^^)

 

Step 4

 

It's always wise to remove the bones first before we go to the editing, as animations don't work anyway. A quick way to remove all bones is to follow this screen:

delete10.jpg

Step 5 – Not necessary

 

you can also remove the Skin modifier from the model (right click on the modifier, delete), it's quite annoying sometimes.

remove10.jpg

The guide part 2 – Editing your model

 

Edit your model to whatever you want. I'm not going to show you tricks or something, you'll need to make yourself used to working with 3ds. Perhaps later I will post a little video here.

 

The guide part 3 – Exporting your model

 

These are basically the steps:

Export your model to .3ds (file → export → (“.3ds”))

Import this model with ZmodelerV1 (file → import → open the file)

Export it with ZmodelerV1 to .3ds (file → export → (“.3ds”))

Import it with 3ds Max 9

Then follow these screens:

uvw-un10.jpg

export10.jpg

export11.jpg

oaukx10.jpg

NOTE: the model got the same name as the pack, so if you put it in your .dat file like this:

Code:

1 yourmodelname.youmodelname 1 texture blabla

 

 

Well this is it for now. I hope you can understand the steps you need to take. Please post your issues in the replies and try to explain as good as possible.

 

 

Im still looking for a way to do this in Blender (a freeware 3d program), but I can't get the texture fixed (the UVW totally screws up), so I'll need to look at that sometime.

 

The next shares that I plan to make with 3d I will record them and post the videos in this guide, so you can get a better view on what the possibilities are and how to work a little quicker. So I will make some updates now and then.

 

Good luck, kind regards, and don't hesitate to ask questions!

 

- LauQ

 

 

Credits to: CriticalError, for teaching it to me in the first place. If he hadn't shared the knowledge with we, I wouldn't have been able to share it to you now.

Não contem mais comigo neste forum, aq eh n posto mais nada ...

Vlw a consideração ,sem mais ,fui...

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olha eu tb n sei muito imgles n mais vc seguindo o video q ta ae pra download vc vai conseguir fazer , eu ja to mexendo nisso muito tempo , vi varios videos esse foi oq deumais certo

Não contem mais comigo neste forum, aq eh n posto mais nada ...

Vlw a consideração ,sem mais ,fui...

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br.babelfish.yahoo.com =)

"In a way, the supernatural is what's behind the curtain. Normally, you only need to see what's happening on stage. That's how reality works. If you don't know then it's for the best. Actually, learning about the supernatural only increases the number of things you don't know."'

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bem eu tenho um problema para obter o ukx, o esqueleto e animação com o bat, é isso que eu coloquei no arquivo bat q: "UModel-export-md5 lineagemonsters3.ukx" Eu tenho uma pasta com o ukx, o UModel SDL.dll e se eu arrastar o ukx para UModel eu posso ver, mas eu só posso vê-lo, ajuda pliss

 

e eu sinto falta deste lugar -MD5

 

 

 

pronto, tornando-se constante com ejecutar > cmd

 

^^

 

Agora tenho outro problemaita

 

quando vou para o Lineage, a animations me puxa Critical Error :S

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Aki Fiz Igualzinho Como Tah No Tutorial E Na Hr Que Faco o Dat Nao Aparece o Npc Ele Fik Transparente So Da Pra Ver a HTML dele quando dou target e clico em atack. Alguem Sabe Pq Isso?

<img src="http://i51.tinypic.com/2d19zd0.png" border="0" class="linked-sig-image" />

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<b>Eu Apoio a Campanha :</b>

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Lambda Art Deviantart

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Tendi nada do Topico aind ate Usei Google Tr Mais da Nao Beixei o Progrma Zmoder la di cima mais a interface incial dele aki no meu ta totalmente diferente alguem poderia refazer o Topic em Pt Br explicadinho e Atulizado ia SER BEM + SHOW

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Metas: 100 Post's (X) 300 Post's (X) 700 Post's ( ) -> Monitor ( )

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The 3d modding guide for Lineage 2 – By LauQ

3dsmax10_boxshot.png

3ds Max 9 – The 3d modeling program used for this guide. Unfortunatly this program is not freeware. There is a trial version, but it is max 2010, and I can't ensure it works on that version as well, because I have heard there were some troubles with other versions.

ZmodelerV1 – Freeware 3d program, used for fixing the textures by just importing your made model and exporting it back directly. Version 2 got issues, so use the first version.

Download link:

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

OAUKX – Used for converting your model (in .obj) to a .ukx file.

OAUKX_C7

Download link for CT1 and above

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Rapidshare Mirror

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

OAUKX_C6

Download link for Interlude and below

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Rapidshare Mirror

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Software for taking models from L2

 

umodel – For extracting models from Lineage 2 ukx packs. More info here:

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Download link

O conteúdo está oculto, favor efetuar login ou se cadastrar!

*UPDATE: Latest Umodel:

Download link latest Umodel

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

md5-importer – Not necessary, but it is for importing models from Lineage 2.

Download link

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

 

Complete Video guide

 

Youtube removed of course >.< really stupid failure

 

Download link for video Rapidshare

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Conclusion of the video

Succeeded! But need to rotate the model a bit, and position is better in the hands of the character.

 

The guide part 1 - Not required if you make your model from nothing

 

If you want to edit a model from Lineage 2, which can be pretty interesting sometimes, like for taking the wings from mobs, or taking shoulder pads and make helmets from them

 

Step 1

 

Unpack umodel and put a .ukx file into the same folder as you extracted it. Let's use LineageMonsters3.ukx Then make a .bat file, or use command channel (run → cmd) and type

Code:

umodel -export -md5 LineageMonsters3.ukx

and hit enter or run it. It will create a folder 'LineageMonsters3', with inside a folder with SkeletalMesh and a folder with animations.

 

Step 2

 

Now take the md5-importer script and paste it in your C:/program files/Autodesk/3ds max/scripts folder.

 

Step 3

 

Run 3ds max and go to MAX script. Follow this image steps:

import10.jpg

(at step 3: have see-through meshes Unchecked, it's really annoying ^^)

 

Step 4

 

It's always wise to remove the bones first before we go to the editing, as animations don't work anyway. A quick way to remove all bones is to follow this screen:

delete10.jpg

Step 5 – Not necessary

 

you can also remove the Skin modifier from the model (right click on the modifier, delete), it's quite annoying sometimes.

remove10.jpg

The guide part 2 – Editing your model

 

Edit your model to whatever you want. I'm not going to show you tricks or something, you'll need to make yourself used to working with 3ds. Perhaps later I will post a little video here.

 

The guide part 3 – Exporting your model

 

These are basically the steps:

Export your model to .3ds (file → export → (“.3ds”))

Import this model with ZmodelerV1 (file → import → open the file)

Export it with ZmodelerV1 to .3ds (file → export → (“.3ds”))

Import it with 3ds Max 9

Then follow these screens:

uvw-un10.jpg

export10.jpg

export11.jpg

oaukx10.jpg

NOTE: the model got the same name as the pack, so if you put it in your .dat file like this:

Code:

1 yourmodelname.youmodelname 1 texture blabla

 

 

Well this is it for now. I hope you can understand the steps you need to take. Please post your issues in the replies and try to explain as good as possible.

 

 

Im still looking for a way to do this in Blender (a freeware 3d program), but I can't get the texture fixed (the UVW totally screws up), so I'll need to look at that sometime.

 

The next shares that I plan to make with 3d I will record them and post the videos in this guide, so you can get a better view on what the possibilities are and how to work a little quicker. So I will make some updates now and then.

 

Good luck, kind regards, and don't hesitate to ask questions!

 

- LauQ

 

 

Credits to: CriticalError, for teaching it to me in the first place. If he hadn't shared the knowledge with we, I wouldn't have been able to share it to you now.

O tutorial e bom mas nao ta completo nao. pois e muito pouca informação pra quem nunca fez isso

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