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Todos os Stats de XML

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Bom Dia! Aqui estão todos (Quase todos) os status que existe para XML.

 

 

 

 

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (Os Feitiços são mais rapidos para Retilização)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( no critical attack da-te +patk,,,,, Exemplo:crit power,crit damage SA )

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit Não Funciona!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (para fighters)

Attack Range - mAtkRange (para mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (Exemplo:Se tu tiveres um pole atacas + mobs doque o normal)

Attack Reuse - atkReuse (fazer arcos hits maneira simples bater mais devagar e não irá afectar as competências)

 

Speed

Run Speed - runSpd

Walk Speed - walkSpd

 

PLAYER-ONLY Stats

STR - STR (Physical power,physical skill's crit rate)

DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT - INT (magic dmg)

MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

Reflects

Reflect Damage Percent - reflectDam (Está Atento!! não é reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic - reflectSkillMagic

Reflect Skill Physical - reflectSkillPhysic

 

Patk;Pdef against monster types:

Examples:

More patk to giants - pAtk-giants

More patk to undead - pAtk-undead

More pdef against animals - pDef-animals

More pdef against monsters - pDef-monsters

 

ExSkill

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate - DanceMpConsumeRate

Hp. Consume Rate - HpConsumeRate

Mp. Consume - MpConsume

Soulshot count - soulShotCount

 

Skill mastery

Skill mastery - skillMastery

 

Other

Breath - breath (Podes estar + tempo debaixo de água)

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - Não usem este (usado para codigos dificeis de formula)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - Não é preciso.

 

 

Skill Multipliers, "addontionals"

Pode ser usado como: mul order, mul val ...

 

2.0 100%

1.90 90%

1.80 80%

1.70 70%

...

...

...

...

...

1.10 10%

1.0 0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0 -100%

 

Pode ser usado como: add order, add val ...

 

1 - 1

2 - 2

3 - 3 ... Cheesy

 

Exemplo:

Se quizeres uma armadura com +3 de Evasion:

 

<item id='10177' name="Black Half-Mask">

<for>

<add val='3' order='0x40' stat='rEvas'/>

</for>b

</item>

 

___________ OR ___________

 

Se queres adicionar uma arma com +20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

<for>

<set val='361' order='0x08' stat='pAtk'/>

<set val='137' order='0x08' stat='mAtk'/>

<set val='12' order='0x08' stat='rCrit'/>

<add val='0' order='0x10' stat='accCombat'/>

<set val='325' order='0x08' stat='pAtkSpd'/>

<enchant val='0' order='0x0C' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='mAtk'/>

<mul val='1.20' order='0x30' stat='maxHp'/>

</for>

</item>

 

___________ OR ___________

 

Se tu quizeres adicionar qualquer resistencia:

Código:

(not official stats->)

<skill id="3561" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<for>

<mul order="0x30" stat="poisonVuln" val="0.60" /> ----> Da-te -40% chance a resistir a Posion!!

<mul order="0x30" stat="poisonVuln" val="1.10 /> ----> Da-te +10% chance a resistir.

<add order="0x40" stat="accCombat" val="2" />

<mul order="0x30" stat="cAtk" val="1.15" />

<mul order="0x30" stat="rootVuln" val="0.70" />

<mul order="0x30" stat="pAtkSpd" val="1.05" />

<mul order="0x30" stat="mAtkSpd" val="1.04" />

</for>

</skill>

 

 

Creditos: Regencio

Editado por BrunoBR
  • Gostei 7

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Precisando de Dedicado ou VPS?

Conheça a L2JCenter

estava procurando por isso da pra faser umas combinações boas :D

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Bom Dia! Aqui estão todos (Quase todos) os status que existe para XML.

 

 

 

 

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (Os Feitiços são mais rapidos para Retilização)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( no critical attack da-te +patk,,,,, Exemplo:crit power,crit damage SA )

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit Não Funciona!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (para fighters)

Attack Range - mAtkRange (para mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (Exemplo:Se tu tiveres um pole atacas + mobs doque o normal)

Attack Reuse - atkReuse (fazer arcos hits maneira simples bater mais devagar e não irá afectar as competências)

 

Speed

Run Speed - runSpd

Walk Speed - walkSpd

 

PLAYER-ONLY Stats

STR - STR (Physical power,physical skill's crit rate)

DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT - INT (magic dmg)

MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

Reflects

Reflect Damage Percent - reflectDam (Está Atento!! não é reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic - reflectSkillMagic

Reflect Skill Physical - reflectSkillPhysic

 

Patk;Pdef against monster types:

Examples:

More patk to giants - pAtk-giants

More patk to undead - pAtk-undead

More pdef against animals - pDef-animals

More pdef against monsters - pDef-monsters

 

ExSkill

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate - DanceMpConsumeRate

Hp. Consume Rate - HpConsumeRate

Mp. Consume - MpConsume

Soulshot count - soulShotCount

 

Skill mastery

Skill mastery - skillMastery

 

Other

Breath - breath (Podes estar + tempo debaixo de água)

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - Não usem este (usado para codigos dificeis de formula)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - Não é preciso.

 

 

Skill Multipliers, "addontionals"

Pode ser usado como: mul order, mul val ...

 

2.0 100%

1.90 90%

1.80 80%

1.70 70%

...

...

...

...

...

1.10 10%

1.0 0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0 -100%

 

Pode ser usado como: add order, add val ...

 

1 - 1

2 - 2

3 - 3 ... Cheesy

 

Exemplo:

Se quizeres uma armadura com +3 de Evasion:

 

<item id='10177' name="Black Half-Mask">

<for>

<add val='3' order='0x40' stat='rEvas'/>

</for>b

</item>

 

___________ OR ___________

 

Se queres adicionar uma arma com +20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

<for>

<set val='361' order='0x08' stat='pAtk'/>

<set val='137' order='0x08' stat='mAtk'/>

<set val='12' order='0x08' stat='rCrit'/>

<add val='0' order='0x10' stat='accCombat'/>

<set val='325' order='0x08' stat='pAtkSpd'/>

<enchant val='0' order='0x0C' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='mAtk'/>

<mul val='1.20' order='0x30' stat='maxHp'/>

</for>

</item>

 

___________ OR ___________

 

Se tu quizeres adicionar qualquer resistencia:

Código:

(not official stats->)

<skill id="3561" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<for>

<mul order="0x30" stat="poisonVuln" val="0.60" /> ----> Da-te -40% chance a resistir a Posion!!

<mul order="0x30" stat="poisonVuln" val="1.10 /> ----> Da-te +10% chance a resistir.

<add order="0x40" stat="accCombat" val="2" />

<mul order="0x30" stat="cAtk" val="1.15" />

<mul order="0x30" stat="rootVuln" val="0.70" />

<mul order="0x30" stat="pAtkSpd" val="1.05" />

<mul order="0x30" stat="mAtkSpd" val="1.04" />

</for>

</skill>

 

 

Creditos: Regencio

 

Shoot Delay (Reuse) Sabe me diser?Agradeço des de agora !

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BrunoBR a skill wrath (que usa lança), ela funciona, mas a chance testá MUITO BAIXA, em 20 batidas, tirou o CP apenas 1 vez... como fazer para essa skill ficar 100%

Obrigado

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oque eu acho mais interessante e que vcs postam coisas muto legais e isso ajuda a todos

a tirar duvidas que as vezes deixam agente bem looo.....

valews ae ....

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Bom Dia! Aqui estão todos (Quase todos) os status que existe para XML.

 

 

 

 

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (Os Feitiços são mais rapidos para Retilização)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( no critical attack da-te +patk,,,,, Exemplo:crit power,crit damage SA )

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit Não Funciona!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (para fighters)

Attack Range - mAtkRange (para mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (Exemplo:Se tu tiveres um pole atacas + mobs doque o normal)

Attack Reuse - atkReuse (fazer arcos hits maneira simples bater mais devagar e não irá afectar as competências)

 

Speed

Run Speed - runSpd

Walk Speed - walkSpd

 

PLAYER-ONLY Stats

STR - STR (Physical power,physical skill's crit rate)

DEX - DEX (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT - WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT - INT (magic dmg)

MEN - MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

Reflects

Reflect Damage Percent - reflectDam (Está Atento!! não é reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic - reflectSkillMagic

Reflect Skill Physical - reflectSkillPhysic

 

Patk;Pdef against monster types:

Examples:

More patk to giants - pAtk-giants

More patk to undead - pAtk-undead

More pdef against animals - pDef-animals

More pdef against monsters - pDef-monsters

 

ExSkill

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate - DanceMpConsumeRate

Hp. Consume Rate - HpConsumeRate

Mp. Consume - MpConsume

Soulshot count - soulShotCount

 

Skill mastery

Skill mastery - skillMastery

 

Other

Breath - breath (Podes estar + tempo debaixo de água)

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - Não usem este (usado para codigos dificeis de formula)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - Não é preciso.

 

 

Skill Multipliers, "addontionals"

Pode ser usado como: mul order, mul val ...

 

2.0 100%

1.90 90%

1.80 80%

1.70 70%

...

...

...

...

...

1.10 10%

1.0 0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0 -100%

 

Pode ser usado como: add order, add val ...

 

1 - 1

2 - 2

3 - 3 ... Cheesy

 

Exemplo:

Se quizeres uma armadura com +3 de Evasion:

 

<item id='10177' name="Black Half-Mask">

<for>

<add val='3' order='0x40' stat='rEvas'/>

</for>b

</item>

 

___________ OR ___________

 

Se queres adicionar uma arma com +20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

<for>

<set val='361' order='0x08' stat='pAtk'/>

<set val='137' order='0x08' stat='mAtk'/>

<set val='12' order='0x08' stat='rCrit'/>

<add val='0' order='0x10' stat='accCombat'/>

<set val='325' order='0x08' stat='pAtkSpd'/>

<enchant val='0' order='0x0C' stat='pAtk'/>

<enchant val='0' order='0x0C' stat='mAtk'/>

<mul val='1.20' order='0x30' stat='maxHp'/>

</for>

</item>

 

___________ OR ___________

 

Se tu quizeres adicionar qualquer resistencia:

Código:

(not official stats->)

<skill id="3561" levels="1" name="Ring of Baium">

<set name="target" val="TARGET_SELF" />

<set name="skillType" val="BUFF" />

<set name="operateType" val="OP_PASSIVE" />

<set name="castRange" val="-1" />

<set name="effectRange" val="-1" />

<for>

<mul order="0x30" stat="poisonVuln" val="0.60" /> ----> Da-te -40% chance a resistir a Posion!!

<mul order="0x30" stat="poisonVuln" val="1.10 /> ----> Da-te +10% chance a resistir.

<add order="0x40" stat="accCombat" val="2" />

<mul order="0x30" stat="cAtk" val="1.15" />

<mul order="0x30" stat="rootVuln" val="0.70" />

<mul order="0x30" stat="pAtkSpd" val="1.05" />

<mul order="0x30" stat="mAtkSpd" val="1.04" />

</for>

</skill>

 

 

Creditos: Regencio

 

ola amigos

gostaria de saber se tem como fazer uma skill de bloquear xp q seja do tipo togle

obrigado pela atenção

forte abraço

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    • Merry Christmas   Santa’s trusty assistant, Noellie has been dispatched to spread some holiday cheer this Christmas. You can find Noellie at the heart of Giran amidst the Elder Christmas Tree. Make a wish to Santa and just maybe, if you’ve been good, your wish will come true!   Christmas Trees
      Noellie can craft bright and festive Christmas Trees with the right materials. The monsters roaming Aden and Elmore are rumored to have just what she needs, including fir tree branches and ornaments. Gather these pieces from the monsters, and give them to Noellie to create your very own Christmas Tree! To make an ordinary Christmas Tree, you will need the following materials: 4 Bead Ornaments 4 Star Ornaments 10 Fir Tree Branches 1 Flower Pot If you give Noellie 10 ordinary Christmas Trees, she can work her magic to turn them into a spectacular Special Christmas Tree! Those who rest under the branches of a Christmas Tree will gain a special blessing!    Christmas Tree Blessing – For 2 hours, changes your appearance to that of a Santa costume, increases amount of Blood Stones and Adena acquired by 20%, fully restores Vitality and maintains it.    Special Christmas Tree Blessing – For 2 hours, changes your appearance to that of a Santa costume, increases amount of Blood Stones and Adena acquired by 50%, fully restores Vitality and maintains it.   Christmas Trees can be summoned anywhere, but you will not receive the tree’s magical benefits if it is summoned within a peace zone.   Christmas Wishes
      Noellie is accepting wishes from adventurers all over Aden! Players may submit any sort of wish they like. Be it personal, something they would like to see on PlayINERA, or just a general wish! Holiday Buff
      Noellie will also provide adventurers with a special holiday blessing once every 12 hours:
         Holiday Festival – For 1 hour, Max HP, MP and CP are increased; P. Def., Movement Speed, P. Atk., and M. Atk. are increased; MP consumption for skills is decreased.   Santa’s Gifts  
      Santa will be doing his rounds every day until the end of the year.
      He will surprise a random adventurer across Aden with a gift once every hour.

      In order to be eligible for Santa’s gifting round, players have to be in combat, outside of a peace zone and not have been visited by Santa in the last 12 hours.

      Make sure you accept Santa’s gift before he disappears!   Event Schedule
      The event begins on December 17, 2018 after the server restart, and ends on January 1 00:00, 2019. Noellie will remain in Giran until January 8, 2019. The INERA team wishes all of our players a very safe and happy holiday season!
    • Boa Noite alguem Teria os Link dessa Rev Ou Ela Que POssa Me passa     
    • Hello guys :) check out our new creature movement system: https://www.youtube.com/watch?v=yIdst89e9kc You can test it :) 
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