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Retirar itens ao pegar sub-classes!


lohrann

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config/functions/physics.properties

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como fasso pra otras classes nao uzar bow

 

no meu nao tem esse desablebowforclasse como eu fasso

 

vo bota minha pasta aq pra vc ver blz

#===========================================================#

# Physics Balance Characters #

#===========================================================#

 

# Enable Class Damages Settings

EnableClassDamagesSettings = true

EnableClassDamagesLogger = False

EnableClassDamagesSettingsInOly = true

 

# --------------------------------

# Setting effect Blow -

# --------------------------------

# Chance front

BlowAttackFront = 50

 

# Chance on the sides

BlowAttackSide = 60

 

# Chance from behind

BlowAttackBehind = 70

 

# --------------------------------

# Setting effect Backstab -

# --------------------------------

# Chance front

BackstabAttackFront = 0

 

# Chance on the sides

BackstabAttackSide = 0

 

# Chance from behind

BackstabAttackBehind = 70

 

# -------------

# Limits -

# -------------

# 1 - the speed limit conventional attack

# 2 - the speed limit magic attack

# 0 - do not put!

MaxPAtkSpeed = 1500

MaxMAtkSpeed = 1999

 

# Limit normal crit (10 = 1%)

# Default: 500

MaxPCritRate = 500

 

# Limit the magic of Crete (10 = 1%)

# Default: 300

MaxMCritRate = 300

 

# This is a run speed modifier, set the default to 0 if you

# want this option disabled.

# Example:

# Setting this to 10 will increase a characters running

# speed by 10. Say normal is 100, now

# with this option enabled it is 110.

RunSpeedBoost = 0

 

# Maximum character running speed.

# Retail: 250

MaxRunSpeed = 250

 

# -----------------

# Damage -

# -----------------

# Damage Multipliers for Mage Characters.

AltPDamageMages = 1.0

AltMDamageMages = 1.0

 

# Damage Multipliers for Fighters Characters.

AltPDamageFighters = 1.0

AltMDamageFighters = 1.0

 

# Damage Multipliers for pets and summons.

AltPDamagePets = 1.0

AltMDamagePets = 1.0

 

# Damage Multipliers for NPCs (mobs).

AltPDamageNpc = 1.0

AltMDamageNpc = 1.0

 

# An alternative calculation of damage skill daggers

# Divider damage. A large number - less damage.

DaggerVSHeavy = 1.00

DaggerVSRobe = 1.00

DaggerVSLight = 1.00

 

# If false, Raids cannot receive lethal attacks

AllowLethalOnRaids = False

 

# If True, Lethal Protected Mobs (in LethalProtectedMobs property) cannot receive Lethal shot

AllowLethalProtectionMobs = False

# es. : LethalProtectedMobs = 35062,21436

# 35062 = CTFFlag

LethalProtectedMobs = 35062

 

 

#-----------------------------------------------------------

# MRate = BaseMrate*McritMulDif, default=1

McritMulDif = 0.7

 

# if critical, damage = mcriticalPower*damage

MagicCriticalPower=3.0

 

# debuff chances

StunChanceModifier=1.0

BleedChanceModifier=1.0

PoisonChanceModifier=1.0

ParalyzeChanceModifier=1.0

RootChanceModifier=1.0

SleepChanceModifier=1.0

FearChanceModifier=1.0

ConfusionChanceModifier=1.0

DebuffChanceModifier=1.0

BuffChanceModifier=1.0

 

#Send Skills Chance to Players

SendSkillsChanceToPlayers = false

 

# When you change/add subclass the weapon is unequipped

# Default: False

RemoveWeaponSubclass = True

# When you change/add subclass the chest is unequipped

# Default: False

RemoveChestSubclass = True

# When you change/add subclass the leg is unequipped

# Default: False

RemoveLegSubclass = True

 

# Leave buffs on die, if false the effects will be not stopped on die

LeaveBuffsOnDie = True

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@lohrann

 

tem q atualiza sua revisao

deve ter sido adicionado essa opcao recentemente ..

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activeMember.sendMessage("Quase tudo é possível quando se tem dedicação e habilidade. Grandes trabalhos são realizados não pela força, mas pela perseverança")

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