Para deixar funcionando automaticamente como se fosse um tvt, com um horario programável, tipo de 1 em 1 hora, ou 2 em 2
pois nao posso estar o tempo todo on pra ativa-los e o pessoal gosta muito desse evento!
o script é esse:
/*
* This program is free software: you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation, either version 3 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program. If not, see <[Hidden Content];.
*/
package mods.eventmodElpies;
import java.util.List;
import java.util.concurrent.ScheduledFuture;
import javolution.util.FastList;
import br.xtreme.Config;
import br.xtreme.gameserver.Announcements;
import br.xtreme.gameserver.ThreadPoolManager;
import br.xtreme.gameserver.model.actor.L2Npc;
import br.xtreme.gameserver.model.actor.instance.L2EventMonsterInstance;
import br.xtreme.gameserver.model.actor.instance.L2MonsterInstance;
import br.xtreme.gameserver.model.actor.instance.L2PcInstance;
import br.xtreme.gameserver.model.quest.Event;
import br.xtreme.util.Rnd;
public class eventmodElpies extends Event
{
// Event NPC's list
private List<L2Npc> _npclist;
// Event Task
ScheduledFuture<?> _eventTask = null;
// Event time
public static final int _event_time = 5;
// Event state
private static boolean _isactive = false;
// EVENT VARIABLES
// NPc's
private static final int _elpy = 900100;
// How much Elpy's
private static final int _option_howmuch = 100;
// Elpy's count
private static int _elpies_count = 0;
private static final String[] _locations =
{
"Aden",
"Gludin",
"Hunters Village",
"Dion",
"Oren"
};
private static final int[][] _spawns =
{
// minx, maxx, miny, maxy, zspawn
{ 146558, 148341, 26622, 28560, -2200 },
{ -84040, -81420, 150257, 151175, -3125 },
{ 116094, 117141, 75776, 77072, -2700 },
{ 18564, 19200, 144377, 145782, -3081 },
{ 82048, 82940, 53240, 54126, -1490 }
};
// Drop data
private static final int[][] DROPLIST =
{
{ 1540, 80, 10, 15 }, // Quick Healing Potion
{ 1538, 60, 5, 10 }, // Blessed Scroll of Escape
{ 3936, 40, 5, 10 }, // Blessed Scroll of Ressurection
{ 6387, 25, 5, 10 }, // Blessed Scroll of Ressurection Pets
{ 22025, 15, 5, 10 }, // Powerful Healing Potion
{ 6622, 10, 1, 1 }, // Giant's Codex
{ 20034, 5, 1, 1 }, // Revita Pop
{ 20004, 1, 1, 1 }, // Energy Ginseng
{ 20004, 0, 1, 1 } // Energy Ginseng
};
private static final int[][] DROPLIST_CRYSTALS =
{
{ 1458, 80, 50, 100 }, // Crystal D-Grade
{ 1459, 60, 40, 80 }, // Crystal C-Grade
{ 1460, 40, 30, 60 }, // Crystal B-Grade
{ 1461, 20, 20, 30 }, // Crystal A-Grade
{ 1462, 0, 10, 20 }, // Crystal S-Grade
};
public static void main(String[] args)
{
new eventmodElpies(-1, "eventmodElpies", "mods");
}
public eventmodElpies(int questId, String name, String descr)
{
super(questId, name, descr);
addSpawnId(_elpy);
addKillId(_elpy);
}
@Override
public String onSpawn(L2Npc npc)
{
((L2EventMonsterInstance)npc).eventSetDropOnGround(true);
((L2EventMonsterInstance)npc).eventSetBlockOffensiveSkills(true);
return super.onSpawn(npc);
}
@Override
public String onKill(L2Npc npc, L2PcInstance killer, boolean isPet)
{
// Drop only if event is active
if(_isactive)
{
dropItem(npc, killer, DROPLIST);
dropItem(npc, killer, DROPLIST_CRYSTALS);
_elpies_count--;
if(_elpies_count <= 0)
{
Announcements.getInstance().announceToAll("No more elpies...");
eventStop();
}
}
return super.onKill(npc, killer, isPet);
}
@Override
public boolean eventStart()
{
// Don't start event if its active
if (_isactive)
return false;
// Check Custom Table - we use custom NPC's
if (!Config.CUSTOM_NPC_TABLE)
return false;
// Initialize list
_npclist = new FastList<L2Npc>();
// Set Event active
_isactive = true;
// Spawn Elpy's
int location = Rnd.get(0, _locations.length-1);
int[] _spawndata = _spawns[location];
_elpies_count = 0;
for(int i=0; i < _option_howmuch; i++)
{
int x = Rnd.get(_spawndata[0], _spawndata[1]);
int y = Rnd.get(_spawndata[2], _spawndata[3]);
recordSpawn(_elpy, x, y, _spawndata[4], 0, true, _event_time*60*1000);
_elpies_count++;
}
// Announce event start
Announcements.getInstance().announceToAll("*Squeak Squeak*");
Announcements.getInstance().announceToAll("Elpy invasion in "+_locations[location]);
Announcements.getInstance().announceToAll("Help us exterminate them!");
Announcements.getInstance().announceToAll("You have "+_event_time+" min...");
// Schedule Event end
_eventTask = ThreadPoolManager.getInstance().scheduleGeneral(new Runnable()
{
public void run()
{
timeUp();
}
}, _event_time*60*1000);
return true;
}
private void timeUp()
{
Announcements.getInstance().announceToAll("Time up !");
eventStop();
}
@Override
public boolean eventStop()
{
// Don't stop inactive event
if(!_isactive)
return false;
// Set inactive
_isactive = false;
// Cancel task if any
if (_eventTask != null)
{
_eventTask.cancel(true);
_eventTask = null;
}
// Despawn Npc's
if(!_npclist.isEmpty())
{
for (L2Npc _npc : _npclist)
if (_npc != null)
_npc.deleteMe();
}
_npclist.clear();
// Announce event end
Announcements.getInstance().announceToAll("*Squeak Squeak*");
Announcements.getInstance().announceToAll("Elpy's Event finished");
return true;
}
private static final void dropItem(L2Npc mob, L2PcInstance player, int[][] droplist)
{
final int chance = Rnd.get(100);
for (int i = 0; i < droplist.length; i++)
{
int[] drop = droplist[i];
if (chance > drop[1])
{
((L2MonsterInstance)mob).dropItem(player, drop[0], Rnd.get(drop[2], drop[3]));
return;
}
}
}
private L2Npc recordSpawn(int npcId, int x, int y, int z, int heading, boolean randomOffSet, long despawnDelay)
{
L2Npc _tmp = addSpawn(npcId, x, y, z, heading, randomOffSet, despawnDelay);
if(_tmp != null)
_npclist.add(_tmp);
return _tmp;
}
@Override
public boolean eventBypass(L2PcInstance activeChar, String bypass)
{
return false;
}
}
Muito obrigado pela atenção de todos os interessados!