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(Resolvido) tela de login


MequiiCollor

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Já usei varios servidores e é a mesma coisa, o servido liga tudo direitinho mas quando vou fazer o login, nn sai dessa tela, por mais que eu click nn sai dessa tela

 

x1impw.jpg

 

Me ajudem ai na boa

 

Obs: Dispense o nome dos servidores ai, ainda não editei a system desculpas

Editado por MequiiCollor

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Tentei com uma limpa e da a mesma coisa cara

 

Cara que um conselho... Começa a aprende com uma rev limpa e depois vai pra pré configurada... Vc acha muita resposta pra bug aqui no l2jbrasil!

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Tipo esse motivo de não logar, seria problema de conecção entre as duas pontas do "fio" ou a system ou a rev, entao faz o seguinte, baixa as duas limpas... Vai nas rev L2JFROZEN copiladas aqui no forum e baixa e depois descola um system limpa que é facil e tenta logar... Alias vc instalo o JAVADK e o MYSQL, conferiu se não tem senha... e os ip's?

Fazendo um L2 bem diferente!

 

https://www.mediafire.com/?z3u6fuemeew50bf

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Tipo esse motivo de não logar, seria problema de conecção entre as duas pontas do "fio" ou a system ou a rev, entao faz o seguinte, baixa as duas limpas... Vai nas rev L2JFROZEN copiladas aqui no forum e baixa e depois descola um system limpa que é facil e tenta logar... Alias vc instalo o JAVADK e o MYSQL, conferiu se não tem senha... e os ip's?

 

Sim Java DK ta instalado, MYSQL esta com senha que eu mesmo coloquei, e editei no Loginserve e no Gameserve.propiertes, todas as system limpas que eu achei aqui estão com erro no GameGuard tem alguma pra indicar ?

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a minha... só ir no link aki em baixo da minha resposta... a unica coisa alterada nela é meu IP do server... Então altera o IP e seja feliz!

 

Ela ta funfando de boas!

Okay vou testar, se funfar eu edito aqui

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Coloquei sim cara

 

Vc pode pode testar o servidor em um outro PC, mas testa a sua pasta e seus arquivos, faz ctrl + C / ctrl + V copia seus arquivos e testa em um pc e vé se não da erro, se não der com certeza seria seu pc.

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Vc pode pode testar o servidor em um outro PC, mas testa a sua pasta e seus arquivos, faz ctrl + C / ctrl + V copia seus arquivos e testa em um pc e vé se não da erro, se não der com certeza seria seu pc.

 

Agora é essa merda aqui, registrei o hexid e ta acontecendo isso

 

14nziuh.png

Editado por MequiiCollor

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Já registrei e já coloquei o Hexid na pasta e tudo certo e quando eu ligo ta dando isso

 

14nziuh.png

 

Passos pra registar o Hexid é

 

1º Abrir o RegistroGameServer

2º Digitar "Clean" e apertar enter

3º Digitar "y" e apertar enter

4º Digitar "1" e apertar enter

 

Ta certo ? me ajudem please

 

Sim esta certo só q antes de vc fazer isso vc tem que excluir o que vc já possui e o do navicat.

 

Depois coloca o arquivo novo no lugar do antigo e pronto ^^

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a minha... só ir no link aki em baixo da minha resposta... a unica coisa alterada nela é meu IP do server... Então altera o IP e seja feliz!

 

Ela ta funfando de boas!

 

Baixei uma revisão limpa, e sua system limpa, porém da a mesma coisa não sai da tela de login, vou excluir o L2, e instalar novamente e espero que der resultado

 

Edit: Continua a mesma coisa, isso nunca aconteceu aqui :c

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Cara, por qual lugar você baixo seu l2?

 

Utorrent, mas mano quando eu baixo um servidor online aqui ele abri normalmente, só quando eu coloco o que eu to tentando fazer que ele não abri

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Utorrent, mas mano quando eu baixo um servidor online aqui ele abri normalmente, só quando eu coloco o que eu to tentando fazer que ele não abri

Talvez pode ser as portas dos ips q vc esta usando..
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Talvez pode ser as portas dos ips q vc esta usando..

 

LoginServer

 

 

#============================================================#

# Frozen Dev.Team #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

O conteúdo está oculto, favor efetuar login ou se cadastrar!

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType = c3p0

 

# Database info

Driver = com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL = jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = ***********

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

 

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

 

# Choose the option: "true", to create an account when logging in automatically

AutoCreateAccounts = True

 

# Time to renew the IP address of the server in minutes (for dynamic IP)

IpUpdateTime = 0

 

# The configuration of the local subnet

# Example : 192.168

# Ppimer : 10.1

NetworkList = 192.168.;10.0.

 

# ===============================================================

# Test server configuration, not to switch on the game server! =

# ===============================================================

# Use the GG client authentication

# Login server access let the client without GameGuard

ForceGGAuth = False

 

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

 

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

 

# Switched on "development"

Developer = False

 

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = False

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = False

 

# =============================================================

# Anti Bruteforce protection. (credits RT-Interlude)

# =============================================================

#Count of trying connection to server, after which will be made checking IP addres

#for a possible BrutForce

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutLogonAttempts = 15

#The average time (in seconds) between attempts to connect to the server

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutAvgTime = 30

#Number of second, for ban IP address, who time BrutAvgTime less specified

#900 second = 15 minute

BrutBanIpTime = 900

Assert = False

EnableAllExceptionsLog = False

DebugPackets = False

 

 

GamerServer:

 

 

# ===================================#

# Game Server Settings #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

O conteúdo está oculto, favor efetuar login ou se cadastrar!
This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = *

GameserverPort = 7777

 

# Configure your external ip

ExternalHostname = 127.0.0.1

 

# Configure your internal ip

InternalHostname = 127.0.0.1

 

# Bunch ID and game server. It is better not to change.

LoginPort = 9014

LoginHost = 127.0.0.1

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType = c3p0

 

# Parameters Databases - MYSQL

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jdb

LoginserverDB = l2jdb

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = ********

# Attention: lazy init connections disabled!

# Please, set only real values for your database

# Default: 100

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb = 200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Setting emulation off the kernel (package SendStatus)

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

# Datapack folder

# To exacute the server under debugger with eclipse use:

# DatapackRoot = ../L2jFrozen_DataPack

# or point the folder directly to your server.

DatapackRoot = .

 

 

Tem algo de errado ?

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Faça isto e verifique se não vai dar erro. e se vc conseguira acessar seu serve.

 

No Login nesta parte

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = * <-- Coloque o 127.0.0.1

LoginserverPort = 2106

 

 

No Game serve

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = * <--- Coloque aki o seu 127.0.0.1

GameserverPort = 7777

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Faça isto e verifique se não vai dar erro. e se vc conseguira acessar seu serve.

 

No Login nesta parte

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = * <-- Coloque o 127.0.0.1

LoginserverPort = 2106

 

 

No Game serve

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = * <--- Coloque aki o seu 127.0.0.1

GameserverPort = 7777

 

Agora ta dando problema no Java, desisto cara na boa mesmo, já tava com a grana tudo certinho pro Semi Dedicado, Hospedagem do site e tudo mais, mas ta com esses erros besta consigo nem configurar meu serve, eu to desistindo

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Agora ta dando problema no Java, desisto cara na boa mesmo, já tava com a grana tudo certinho pro Semi Dedicado, Hospedagem do site e tudo mais, mas ta com esses erros besta consigo nem configurar meu serve, eu to desistindo

 

o erro do java é por causa da configuração que foi feita?

 

 

Caso não, faça o segunte, entre em seu CMD e dusque o ip de sua maquina e configure com seu IP e deixe esse 127.0.0.1 de lado, usei o seu proprio

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o erro do java é por causa da configuração que foi feita?

 

 

Caso não, faça o segunte, entre em seu CMD e dusque o ip de sua maquina e configure com seu IP e deixe esse 127.0.0.1 de lado, usei o seu proprio

 

Agora ta dando esse errado aqui

 

rit2yd.png

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esse ero e por causa de ip que ta dando erros na hora de registrar. eu uso as minhas assim

 

 

LoginServer

 

 

 

 

#============================================================#

# Frozen Dev.Team #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

O conteúdo está oculto, favor efetuar login ou se cadastrar!

#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit

O conteúdo está oculto, favor efetuar login ou se cadastrar!

# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType = c3p0

 

# Database info

Driver = com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL = jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = ***********

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

 

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

 

# Choose the option: "true", to create an account when logging in automatically

AutoCreateAccounts = True

 

# Time to renew the IP address of the server in minutes (for dynamic IP)

IpUpdateTime = 0

 

# The configuration of the local subnet

# Example : 192.168

# Ppimer : 10.1

NetworkList = 192.168.;10.0.

 

# ===============================================================

# Test server configuration, not to switch on the game server! =

# ===============================================================

# Use the GG client authentication

# Login server access let the client without GameGuard

ForceGGAuth = False

 

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

 

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

 

# Switched on "development"

Developer = False

 

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = False

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = False

 

# =============================================================

# Anti Bruteforce protection. (credits RT-Interlude)

# =============================================================

#Count of trying connection to server, after which will be made checking IP addres

#for a possible BrutForce

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutLogonAttempts = 15

#The average time (in seconds) between attempts to connect to the server

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutAvgTime = 30

#Number of second, for ban IP address, who time BrutAvgTime less specified

#900 second = 15 minute

BrutBanIpTime = 900

Assert = False

EnableAllExceptionsLog = False

DebugPackets = False

 

 

 

GameServer

 

 

 

 

# ===================================#

# Game Server Settings #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

O conteúdo está oculto, favor efetuar login ou se cadastrar!
This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = *

GameserverPort = 7777

 

# Configure your external ip

ExternalHostname = 127.0.0.1

 

# Configure your internal ip

InternalHostname = 127.0.0.1

 

# Bunch ID and game server. It is better not to change.

LoginPort = 9014

LoginHost = 127.0.0.1

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType = c3p0

 

# Parameters Databases - MYSQL

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jdb

LoginserverDB = l2jdb

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = ********

# Attention: lazy init connections disabled!

# Please, set only real values for your database

# Default: 100

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb = 200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Setting emulation off the kernel (package SendStatus)

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

# Datapack folder

# To exacute the server under debugger with eclipse use:

# DatapackRoot = ../L2jFrozen_DataPack

# or point the folder directly to your server.

DatapackRoot = .

 

 

 

usa essa L2 Ini para ver se resolve pos aqui ta indo de boa

 

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esse ero e por causa de ip que ta dando erros na hora de registrar. eu uso as minhas assim

 

 

LoginServer

 

 

 

 

#============================================================#

# Frozen Dev.Team #

#============================================================#

# This is the server configuration file. Here you can set up the connection for your server.

# Usually you have to change the ExternalHostname option to

# - 127.0.0.1 (if you want to play alone / testing purpose)

# - LAN IP* (if you want to play from another computer in the network)

# - WAN IP** (if you want to play with friends over internet)

# - Questions? =>

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#

# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"

# **= If you want to get you WAN IP, visit

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# ===================================================================================================

 

# ================================================================

# General server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = 127.0.0.1

 

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

 

# Bind ip of the loginServer, use * to bind on all available IPs

LoginserverHostname = *

LoginserverPort = 2106

 

# How many times you can provide an invalid account/pass before the IP gets banned

LoginTryBeforeBan = 20

 

# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)

LoginBlockAfterBan = 600

GMMinLevel = 100

 

# The address on which login will listen for GameServers, use * to bind on all available IPs

LoginHostname = 127.0.0.1

 

# The port on which login will listen for GameServers

LoginPort = 9014

 

# If set to True any GameServer can register on your login's free slots

AcceptNewGameServer = False

 

# If False, the licence (after the login) will not be shown

# It is highly recomended for Account Seciurity to leave this option as defalut (True)

ShowLicence = True

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType = c3p0

 

# Database info

Driver = com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

 

# Database Settings

URL = jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

 

# Parameters Databases - MYSQL

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = ***********

# maximum number of simultaneous connecting to the database

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# default 0 disabled

TimeOutConDb = 0

 

# Sets number of partitions to use. - BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Limit fast connections (input username / password)

FastConnectionLimit = 15

# Time of the normal connection (in ms)

NormalConnectionTime = 700

# Time fast connection (in ms)

FastConnectionTime = 350

# Maximum connections with the 1st IP

MaxConnectionPerIP = 50

 

# The lifetime of the session with the login server.

SessionTTL = 25000

MaxSessions = 100

 

# Choose the option: "true", to create an account when logging in automatically

AutoCreateAccounts = True

 

# Time to renew the IP address of the server in minutes (for dynamic IP)

IpUpdateTime = 0

 

# The configuration of the local subnet

# Example : 192.168

# Ppimer : 10.1

NetworkList = 192.168.;10.0.

 

# ===============================================================

# Test server configuration, not to switch on the game server! =

# ===============================================================

# Use the GG client authentication

# Login server access let the client without GameGuard

ForceGGAuth = False

 

# Including protection from flood

# IMPORTANT: Put True for server security.

EnableFloodProtection = True

 

# Enable mode "debugging"

# With debug you will see more log on console and more messages in game.

Debug = False

 

# Switched on "development"

Developer = False

 

# =============================================================

# Anti Ddos protection.

# This system works with iptables

# =============================================================

# iptables -A INPUT -p tcp --dport 7777 -j DROP

# IMPORTANT: Put True for server security.

# IMPORTANT: Active only with LINUX OS.

EnableDdosProSystem = False

# String deny_comms

# IMPORTANT: If you don't know what is it, leave as default

Deny_noallow_ip_ddos = /sbin/iptables -I INPUT 13 -p tcp --dport 7777 -s $IP -j ACCEPT

# Active full log on Login Server console about Ddos protection

Fulllog_mode_print = False

 

# =============================================================

# Anti Bruteforce protection. (credits RT-Interlude)

# =============================================================

#Count of trying connection to server, after which will be made checking IP addres

#for a possible BrutForce

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutLogonAttempts = 15

#The average time (in seconds) between attempts to connect to the server

#Reducing this value will increase the likelihood of false positives

#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)

BrutAvgTime = 30

#Number of second, for ban IP address, who time BrutAvgTime less specified

#900 second = 15 minute

BrutBanIpTime = 900

Assert = False

EnableAllExceptionsLog = False

DebugPackets = False

 

 

 

GameServer

 

 

 

 

# ===================================#

# Game Server Settings #

# ===================================#

# This is the server configuration file. Here you can set up the connection information for your server.

# This was written with the assumption that you are behind a router.

# Dumbed Down Definitions...

# LAN (LOCAL area network) - typically consists of computers connected to the same router as you.

# WAN (WIDE area network) - typically consists of computers OUTSIDE of your router (ie. the internet).

# x.x.x.x - Format of an IP address. Do not include the x'es into settings. Must be real numbers.

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# Networking

# -----------------------------------------------------------------------------------------------------------------------------------------------------------------

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

# Common settings...

# 127.0.0.1 - If you are playing alone on a test server

# 192.168.x.x - This is if you are on a 192.168.x.x type network (behind a standard consumer router) and want other computers from JUST the internal network to be able to connect

# x.x.x.x - WAN IP obtained from

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This is if you want people outside your internal network to be able to connect to your server.

# If this IP is resolvable by the Login Server, just leave *.

# ----------------------------------------------------------------------------------------

 

# Enter here (ip) address of your game server, or use the symbol *

GameserverHostname = *

GameserverPort = 7777

 

# Configure your external ip

ExternalHostname = 127.0.0.1

 

# Configure your internal ip

InternalHostname = 127.0.0.1

 

# Bunch ID and game server. It is better not to change.

LoginPort = 9014

LoginHost = 127.0.0.1

 

# Database Pool Type

# Possible Values: c3p0 or BoneCP

# c3p0: more stable

# BoneCP: more performance

DatabasePoolType = c3p0

 

# Parameters Databases - MYSQL

Driver = com.mysql.jdbc.Driver

URL = jdbc:mysql://localhost/

 

# Database name

GameserverDB = l2jdb

LoginserverDB = l2jdb

 

# Login - Mysql's user

Login = root

# Password - Mysql's Password

Password = ********

# Attention: lazy init connections disabled!

# Please, set only real values for your database

# Default: 100

MaximumDbConnections = 50

 

# Default: 0

MaximumDbIdleTime = 0

 

# The timeout before a new connection to the database (in ms)

# 0 - to remove restrictions

TimeOutConDb = 0

 

# The timeout before the single connection must be closed (in ms)

# if a connection life is more then this timeout, a Runtime Exception

# is rised up. Post the exception on forum (www.l2jfrozen.com) to solve

# it.

SingleConnectionTimeOutDb = 200000

 

# Sets number of partitions to use.- BoneCP

# In order to reduce lock contention and thus improve performance,

# each incoming connection request picks off a connection from a pool that has thread-affinity,

# i.e. pool[threadId % partition_count]. The higher this number, the better your performance will be for the case

# when you have plenty of short-lived threads. Beyond a certain threshold, maintenance of these pools will start

# to have a negative effect on performance (and only for the case when connections on a partition start running out).

PartitionCount = 3

 

# Setting emulation off the kernel (package SendStatus)

RemoteWhoLog = True

RemoteWhoSendTrash = True

RemoteWhoMaxOnline = 329

RemoteOnlineIncrement = 50

RemoteWhoForceInc = 50

RemotePrivStoreFactor = 12

 

# Datapack folder

# To exacute the server under debugger with eclipse use:

# DatapackRoot = ../L2jFrozen_DataPack

# or point the folder directly to your server.

DatapackRoot = .

 

 

 

usa essa L2 Ini para ver se resolve pos aqui ta indo de boa

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

Okay assim que eu resolver a merda desse erro no java eu vou testar o que tu falou brother vllw

Metas:

 

Aprender a Configurar (OK)

Aprender a Copilar (OK)

Aprender JAVA (X)

Aprender Programação (X)

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