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SKILL DO FRINTEZZA


gleyce123

Pergunta

ALGUEM PODE ME AJUDAR COMO EU EDITO A HYPNOTC MAZURKA DO FRINTEZZA ? ELA TA BUGADA DPS Q O CHAR COMEÇA A DANÇAR ELE N PARA MAIS E DPS Q O EFEITO DA SKILL SAI ELE CONTINUA PETRIFICADO...

 

 

<skill id="5008" levels="5" name="Frintezza's Songs">
<!--
Description(s):
Lvl 1 - Frintezza's Concert Hall Melody Music that makes you feel oh so good inside.
Lvl 2 - Frintezza's Rampaging Opus en masse Consecutive Dash + Portrait Replay Performance
Lvl 3 - Frintezza Power Encore Attack/Speed Performance
Lvl 4 - Mournful Chorale Prelude Instantly decreases the effect of HP regeneration magic.
Lvl 5 - Hypnotic Mazurka Instantly immobilizes the target by making it dance involuntarily.
-->
<table name="#skill_landing_percent">0 60 0 0 0</table>
<table name="#skillRadius">0 100 0 100 100</table>
<table name="#Power">0 0 5 10 30</table>
<table name="#Heal">2.3 0 0 10 30</table>
<table name="#time">20 20 0 10 30</table>
<table name="#rampage">0 1000 0 0 0</table>
<table name="#Plague">0 0 0 450 0</table>
<table name="#Psycho">0 0 0 0 4.9</table>
<table name="#shTime">32000 32000 32000 31000 35000</table>
<table name="#isMagic">true false false true true</table>
<set name="hitTime" val="#shTime"/>
<set name="skillTime" val="#shTime"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="DEBUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="skillRadius" val="#skillRadius"/>
<set name="castRange" val="1200"/>
<set name="skill_landing_percent" val="#skill_landing_percent"/>
<set name="negateSkillTypes" val="Buff"/>
<set name="negatePower" val="#rampage"/>
<set name="isMagic" val="#isMagic"/>
<for>
<effect count="5" name="DamOverTime" time="#time" val="#Plague"/>
<effect count="1" name="Confusion" time="#time" val="0" noicon="1">
<div order="0x30" stat="pAtkSpd" val="#Psycho"/>
<div order="0x30" stat="mAtkSpd" val="#Psycho"/>
<div order="0x30" stat="runSpd" val="#Psycho"/>
<div order="0x30" stat="accCombat" val="#Psycho"/>
<div order="0x30" stat="rEvas" val="#Psycho"/>
<div order="0x30" stat="pDef" val="#Psycho"/>
</effect>
<effect count="1" name="Buff" time="#time" val="0" noicon="1">
<div order="0x30" stat="pAtkSpd" val="#Power"/>
<div order="0x30" stat="runSpd" val="#Power"/>
<div order="0x30" stat="regHp" val="#Heal"/>
</effect>
</for>
</skill>
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