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OverEnchant L2JFROZEN-1132

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Bom Dia!

Eu estou com overenchant e não consigo remover... podem me ajudar? todos os enchants eu quero que continue 50% de chance e o max+26 Weapon..

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#
 
# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,50; 2,50; 3,50; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
NormalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
NormalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
BlessArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
BlessJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ---------------------------------------------
#  Chance For Golden Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Armor
CrystalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Jewel
CrystalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
 
# Safe enchant
EnchantSafeMax = 3
EnchantSafeMaxFull = 3
 
# Crystal Limits
BreakEnchantCrystal = 20
CrystalEnchantMin = 20
CrystalEnchantMax = 25
 
# Max enchant Settings by scrolls.
EnchantWeaponMax=26
EnchantArmorMax=12
EnchantJewelryMax=12
 
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
 
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
 
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
 
# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
 
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 50
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 50
 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=True
 
# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
 
# Chance to improve Cristal
SoulCrystalLevelChance = 32
 
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
 
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
 
# Enchant after break with blessed scroll.
BreakEnchant = 5
 
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
 
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 27

 

Line][Age Ancestral 

100x / Titanium Armor / Weapons Grad: S / PvP

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hace 10 horas, L2-T1T4N-Vini dijo:

Bom Dia!

Eu estou com overenchant e não consigo remover... podem me ajudar? todos os enchants eu quero que continue 50% de chance e o max+26 Weapon..

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#
 
# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,50; 2,50; 3,50; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
NormalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
NormalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
BlessArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
BlessJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ---------------------------------------------
#  Chance For Golden Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Armor
CrystalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Jewel
CrystalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
 
# Safe enchant
EnchantSafeMax = 3
EnchantSafeMaxFull = 3
 
# Crystal Limits
BreakEnchantCrystal = 20
CrystalEnchantMin = 20
CrystalEnchantMax = 25
 
# Max enchant Settings by scrolls.
EnchantWeaponMax=26
EnchantArmorMax=12
EnchantJewelryMax=12
 
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
 
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
 
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
 
# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
 
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 50
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 50
 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=True
 
# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
 
# Chance to improve Cristal
SoulCrystalLevelChance = 32
 
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
 
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
 
# Enchant after break with blessed scroll.
BreakEnchant = 5
 
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
 
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 27 <--- Change at 0

 


GMDark

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