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OverEnchant L2JFROZEN-1132


XxXTenTaCioN

Pergunta

Bom Dia!

Eu estou com overenchant e não consigo remover... podem me ajudar? todos os enchants eu quero que continue 50% de chance e o max+26 Weapon..

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#
 
# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,50; 2,50; 3,50; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
NormalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
NormalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
BlessArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
BlessJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ---------------------------------------------
#  Chance For Golden Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Armor
CrystalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Jewel
CrystalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
 
# Safe enchant
EnchantSafeMax = 3
EnchantSafeMaxFull = 3
 
# Crystal Limits
BreakEnchantCrystal = 20
CrystalEnchantMin = 20
CrystalEnchantMax = 25
 
# Max enchant Settings by scrolls.
EnchantWeaponMax=26
EnchantArmorMax=12
EnchantJewelryMax=12
 
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
 
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
 
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
 
# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
 
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 50
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 50
 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=True
 
# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
 
# Chance to improve Cristal
SoulCrystalLevelChance = 32
 
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
 
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
 
# Enchant after break with blessed scroll.
BreakEnchant = 5
 
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
 
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 27

 

Line][Age Ancestral 

100x / Titanium Armor / Weapons Grad: S / PvP

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hace 10 horas, L2-T1T4N-Vini dijo:

Bom Dia!

Eu estou com overenchant e não consigo remover... podem me ajudar? todos os enchants eu quero que continue 50% de chance e o max+26 Weapon..

#============================================================#
#                       Enchant Settings                     #
#============================================================#
#            Pack: l2jfrozen Site: www.l2jfrozen.com         #
#============================================================#
 
# ----------------------------------------------
#  Special Enchanting System -
# ----------------------------------------------
# Chance enchanting presented as a series of pairs of numbers where the first
# Indicates the number of levels, and the second chance of successful enchanting.
# Also have the option of limiting the maximum level of echanting
# For weapons / armor / jewelry.
# If you have a maximum level of grinding 50 and you do not want
# Give all the chances for each level (from 1 to 50) then
# You can specify for example:
# NormalWeaponEnchantLevel = 1,50; 2,50; 3,50; 4,75; 5,50;
# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.
# ----------------------------------------------
#  Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
NormalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
NormalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ----------------------------------------------
#  Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Armor
BlessArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
# Jewel
BlessJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,50;22,50;23,50;24,50;25,50;
 
# ---------------------------------------------
#  Chance For Golden Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Armor
CrystalArmorEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
# Jewel
CrystalJewelryEnchantLevel = 1,50;2,50;3,50;4,50;5,50;6,50;7,50;8,50;9,50;10,50;11,50;12,50;13,50;14,50;15,50;16,50;17,50;18,50;19,50;20,50;21,80;22,60;23,40;24,20;25,10;
 
# Safe enchant
EnchantSafeMax = 3
EnchantSafeMaxFull = 3
 
# Crystal Limits
BreakEnchantCrystal = 20
CrystalEnchantMin = 20
CrystalEnchantMax = 25
 
# Max enchant Settings by scrolls.
EnchantWeaponMax=26
EnchantArmorMax=12
EnchantJewelryMax=12
 
# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15
 
# On / off enchant hero weapons
EnableEnchantHeroWeapons = False
 
# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1
 
# --------------------------
#  Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 15
AugmentationMidSkillChance = 30
AugmentationHighSkillChance = 45
AugmentationTopSkillChance = 60
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 1
 
# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 50
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 50
 
# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=True
DeleteAgmentActiveEffectOnChangeWep=True
 
# ----------------------
#  Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10
 
# Chance to improve Cristal
SoulCrystalLevelChance = 32
 
# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------
 
# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1
 
# Enchant after break with blessed scroll.
BreakEnchant = 5
 
# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 0
 
# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 27 <--- Change at 0

 

GMDark

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if (st == null) return htmltext; switch (st.getState()) { case CREATED: if (player.getClassId() != ClassId.ROGUE && player.getClassId() != ClassId.ELVEN_SCOUT && player.getClassId() != ClassId.ASSASSIN) htmltext = "30702-02.htm"; else if (player.getStatus().getLevel() < 39) htmltext = "30702-01.htm"; else htmltext = "30702-03.htm"; break; case STARTED: int cond = st.getCond(); switch (npc.getNpcId()) { case BERNARD: htmltext = "30702-05.htm"; break; case HAMIL: if (cond == 1) htmltext = "30626-01.htm"; else if (cond == 2 || cond == 3) htmltext = "30626-04.htm"; else if (cond == 4) htmltext = "30626-05.htm"; else if (cond > 4 && cond < 8) htmltext = "30626-08.htm"; else if (cond == 8) { htmltext = "30626-09.htm"; st.setCond(9); playSound(player, SOUND_MIDDLE); takeItems(player, HUNTER_RUNE_2, 10); giveItems(player, HAMIL_LETTER_3, 1); } else if (cond > 8 && cond < 12) htmltext = "30626-10.htm"; else if (cond == 12) { htmltext = "30626-11.htm"; st.setCond(13); playSound(player, SOUND_MIDDLE); } else if (cond == 13) htmltext = "30626-12.htm"; else if (cond == 14) { htmltext = "30626-13.htm"; takeItems(player, BLOOD_OF_LIZARDMAN, -1); takeItems(player, CRESCENT_MOON_BOW, 1); takeItems(player, TALISMAN_OF_KADESH, 1); giveItems(player, MARK_OF_SAGITTARIUS, 1); rewardExpAndSp(player, 54726, 20250); player.broadcastPacket(new SocialAction(player, 3)); playSound(player, SOUND_FINISH); st.exitQuest(false); } break; case SIR_ARON_TANFORD: if (cond == 2) htmltext = "30653-01.htm"; else if (cond > 2) htmltext = "30653-03.htm"; break; case VOKIAN: if (cond == 5) htmltext = "30514-01.htm"; else if (cond == 6) htmltext = "30514-03.htm"; else if (cond == 7) { htmltext = "30514-04.htm"; st.setCond(8); playSound(player, SOUND_MIDDLE); takeItems(player, TALISMAN_OF_SNAKE, 1); } else if (cond > 7) htmltext = "30514-05.htm"; break; case GAUEN: if (cond == 9) { htmltext = "30717-01.htm"; st.setCond(10); playSound(player, SOUND_MIDDLE); takeItems(player, HAMIL_LETTER_3, 1); } else if (cond == 10) htmltext = "30717-03.htm"; else if (cond == 11) { htmltext = "30717-02.htm"; st.setCond(12); playSound(player, SOUND_MIDDLE); takeItems(player, MANASHEN_HORN, 1); takeItems(player, MITHRIL_CLIP, 1); takeItems(player, REINFORCED_BOWSTRING, 1); takeItems(player, STAKATO_CHITIN, 1); giveItems(player, CRESCENT_MOON_BOW, 1); giveItems(player, WOODEN_ARROW, 10); } else if (cond > 11) htmltext = "30717-04.htm"; break; } break; case COMPLETED: htmltext = getAlreadyCompletedMsg(); break; } return htmltext; } @Override public void onMyDying(Npc npc, Creature killer) { final Player player = killer.getActingPlayer(); final QuestState st = checkPlayerState(player, npc, QuestStatus.STARTED); if (st == null) return; switch (npc.getNpcId()) { case ANT: case ANT_CAPTAIN: case ANT_OVERSEER: case ANT_RECRUIT: case ANT_PATROL: case ANT_GUARD: case NOBLE_ANT: case NOBLE_ANT_LEADER: if (st.getCond() == 3 && dropItems(player, HUNTER_RUNE_1, 1, 10, 500000)) st.setCond(4); break; case BREKA_ORC_SHAMAN: case BREKA_ORC_OVERLORD: if (st.getCond() == 6 && dropItems(player, HUNTER_RUNE_2, 1, 10, 500000)) { st.setCond(7); giveItems(player, TALISMAN_OF_SNAKE, 1); } break; case MARSH_STAKATO_WORKER: case MARSH_STAKATO_SOLDIER: case MARSH_STAKATO_DRONE: if (st.getCond() == 10 && dropItems(player, STAKATO_CHITIN, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, REINFORCED_BOWSTRING)) st.setCond(11); break; case MARSH_SPIDER: if (st.getCond() == 10 && dropItems(player, REINFORCED_BOWSTRING, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case ROAD_SCAVENGER: if (st.getCond() == 10 && dropItems(player, MITHRIL_CLIP, 1, 1, 100000) && player.getInventory().hasItems(MANASHEN_HORN, REINFORCED_BOWSTRING, STAKATO_CHITIN)) st.setCond(11); break; case MANASHEN_GARGOYLE: if (st.getCond() == 10 && dropItems(player, MANASHEN_HORN, 1, 1, 100000) && player.getInventory().hasItems(REINFORCED_BOWSTRING, MITHRIL_CLIP, STAKATO_CHITIN)) st.setCond(11); break; case LETO_LIZARDMAN: case LETO_LIZARDMAN_ARCHER: case LETO_LIZARDMAN_SOLDIER: case LETO_LIZARDMAN_WARRIOR: case LETO_LIZARDMAN_SHAMAN: case LETO_LIZARDMAN_OVERLORD: if (st.getCond() == 13) { if (((player.getInventory().getItemCount(BLOOD_OF_LIZARDMAN) - 120) * 5) > Rnd.get(100)) { playSound(player, SOUND_BEFORE_BATTLE); takeItems(player, BLOOD_OF_LIZARDMAN, -1); addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } else dropItemsAlways(player, BLOOD_OF_LIZARDMAN, 1, 0); } break; case SERPENT_DEMON_KADESH: if (st.getCond() == 13) { if (player.getInventory().getItemIdFrom(Paperdoll.RHAND) == CRESCENT_MOON_BOW) { st.setCond(14); playSound(player, SOUND_MIDDLE); giveItems(player, TALISMAN_OF_KADESH, 1); } else addSpawn(SERPENT_DEMON_KADESH, player, false, 300000, true); } break; } } }  
    • Trate de comparar Test Of Sagittarius entre L2jOrion y L2jProyectX y son exactamente iguales, excepto por el import sys que esta adaptado.
    • esse projeto ta usando frozen 1.5? ultima vez que testei, ate quest soulshot newbie tava com problema. se for python, voces podem ver na l2jorion, la o dev que desenvolveu, ele arrumou todas as quests, pelo menos quando usei em server 5x, nao tive problema relacionado a quests. certamente vai te que mudar somente imports e talvez copiar algum metodo novo de algumas quests a referente drop items
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