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CRITICAL ERRO


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Pergunta

Olá pessoal 

alguém poderia me ajudar , estou tomando muito critical erro 

como posso resolver ?

 

 

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial96) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial96) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 18_22.ShadowProjector454) <- AActor::Serialize <- TestReach <- (ShadowProjector 18_22.ShadowProjector454) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 18_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 

ola 

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5 horas atrás, denodark disse:

Olá pessoal 

alguém poderia me ajudar , estou tomando muito critical erro 

como posso resolver ?

General protection fault!

History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial96) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial96) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 18_22.ShadowProjector454) <- AActor::Serialize <- TestReach <- (ShadowProjector 18_22.ShadowProjector454) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 18_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Boa tarde!

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Editado por Renato Ribeiro

file_upload.png Re-Uploader L2JBrasil!

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