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@Ivan Pires e ai Borther tudo bem? como anda a V5?
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Por diulioguerra · Postado
O link do pack 98 está inválido. -
Ta caindo no limbo quando salta aquele barranco da cidade de dion, ao lado do teleporte.
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@Legionarios esse arquivo e criado quando você digita as informações após upa os arquivos para sua hospedagem abra o link do seu site a primeira vez e ele vai pedir as informações do config após coloca os dados ele vai criar o arquivo config ele fala isso nos vídeos.
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Por Legionarios · Postado
faltan los archivos de la carpeta Config descargue el paquete ICPNetworks V4 y tambien V3 y ninguno trae adentro los archivos config, la carpeta esta vacia Arquivos estão faltando na pasta Config baixe o pacote ICPNetworks V4 e também V3 e nenhum deles contém os arquivos de configuração, a pasta está vazia -
Alguém ja conseguiu por na REV l2jsunrise diz que e compatível mais tentei ligar a banco de dados dele e da vários erros de colunas que não existe como se nao fosse compativel os bancos de dados l2jsunrise.
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Hola rosh yo también soy argentino y quisiera contribuir en este proyecto, veo que vos ya estas mas interiorizado, estaría genial si nos pondríamos en contacto para ver que podemos hacer en base a este proyecto y por que no otras cuestiones futuras para algun server... si te interesa te estaré enviando el contacto. Estoy en la misma situación y nivel de conocimiento que vos, nada mas que yo solo utilice Jteon, Jfrozen, JArchid y tambien Jacis. Todo en interlude.
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Esse set ficaria show otimizado em um só .u pois tem vários modelos diferentes, msm assim parabéns!! Um dos mais bonitos que eu já vi além do Morai que é meu preferido..
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Pergunta
ozcanars
hello, I am getting the error in the picture in the loginserver client. I'm writing the loginserver and gameserver client details. Can anyone help with the issue? note: There is no problem. The clients are running fine but this might trigger something.
LoginServer network/
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname = xxxx.servegame.com
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname = xxxx.servegame.com
# Bind ip of the loginServer, use * to bind on all available IPs
LoginserverHostname = *
LoginserverPort = 2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan = 20
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan = 600
GMMinLevel = 100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname = xxx.servegame.com
# The port on which login will listen for GameServers
LoginPort = 9014
# If set to True any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If False, the licence (after the login) will not be shown
# It is highly recomended for Account Seciurity to leave this option as defalut (True)
ShowLicence = True
# Database info
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
# Parameters Databases - MYSQL
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = ------
# maximum number of simultaneous connecting to the database
MaximumDbConnections = 1000
# Default: 0
MaximumDbIdleTime = 0
# Including protection from flood
# IMPORTANT: Put True for server security.
EnableFloodProtection = False
# Limit fast connections (input username / password)
FastConnectionLimit = 15
# Time of the normal connection (in ms)
NormalConnectionTime = 700
# Time fast connection (in ms)
FastConnectionTime = 350
# Maximum connections with the 1st IP
MaxConnectionPerIP = 50
# The lifetime of the session with the login server.
SessionTTL = 25000
MaxSessions = 100
# Choose the option: "true", to create an account when logging in automatically
AutoCreateAccounts = False
# The configuration of the local subnet
# Example : 192.168
# Ppimer : 10.1
NetworkList = 192.168.;10.0.
# ===============================================================
# Test server configuration, not to switch on the game server! =
# ===============================================================
# Use the GG client authentication
# Login server access let the client without GameGuard
ForceGGAuth = False
# =============================================================
# Anti Bruteforce protection.
# =============================================================
#Count of trying connection to server, after which will be made checking IP addres
#for a possible BrutForce
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutLogonAttempts = 15
#The average time (in seconds) between attempts to connect to the server
#Reducing this value will increase the likelihood of false positives
#Increasing this value will reduce the effectiveness of security (more chance find passwords for large accounts)
BrutAvgTime = 30
#Number of second, for ban IP address, who time BrutAvgTime less specified
#900 second = 15 minute
BrutBanIpTime = 1
# =============================================================
# Debugging packets
# =============================================================
DebugPackets = False
----------------------------------------------------------------------------------------------------------------------------------------------------
Gameserver Network
# Enter here (ip) address of your game server, or use the symbol *
GameserverHostname = xxxx.servegame.com
GameserverPort = 7777
# Configure your external ip
ExternalHostname = xxxx.servegame.com
# Configure your internal ip
InternalHostname = xxxx.servegame.com
# Bunch ID and game server. It is better not to change.
LoginPort = 9014
LoginHost = xxxx.servegame.com
# Parameters Databases - MYSQL
Driver = com.mysql.jdbc.Driver
URL = jdbc:mysql://localhost/
# Database name
GameserverDB = ----
LoginserverDB = -----
# Login - Mysql's user
Login = root
# Password - Mysql's Password
Password = ------
# Attention: lazy init connections disabled!
# Please, set only real values for your database
# Default: 100
MaximumDbConnections = 1000
# Default: 0
MaximumDbIdleTime = 0
# The timeout before the single connection must be closed (in ms)
# 0 - off
SingleConnectionTimeOutDb = 1000
# Setting emulation off the kernel (package SendStatus)
RemoteWhoLog = False
RemoteWhoSendTrash = False
RemoteWhoMaxOnline = 329
RemoteOnlineIncrement = 50
RemoteWhoForceInc = 50
RemotePrivStoreFactor = 12
# Datapack folder
# To exacute the server under debugger with eclipse use:
# or point the folder directly to your server.
DatapackRoot = .
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