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como alterar os status dos weapons e do sets de update


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7 horas atrás, edu987 disse:

como alterar os status dos weapons e do sets? L2 interlud

dos sets:
pDef e mDef é em gameserver\stats\armor

     

<item id="15606" name="Moirai Helmet">


        <for>
            <add order="0x10" stat="pDef" val="96" />
            <enchant order="0x0C" stat="pDef" val="0" />
        </for>
    </item>


o resto dos stats é na skill do set gameserver\stats\skills

<skill id="8397" levels="1" name="Moirai Armor Set">


        <set name="target" val="TARGET_SELF" />
        <set name="skillType" val="BUFF" />
        <set name="operateType" val="OP_PASSIVE" />
        <for>
            <sub order="0x10" stat="CON" val="2" /> <!-- Con -2 -->
            <add order="0x10" stat="STR" val="2" /> <!-- Str +2 -->
            <mul order="0x30" stat="pAtk" val="1.0426" /> <!-- P. Atk. +4.26% -->
            <mul order="0x30" stat="pAtkSpd" val="1.04" /> <!-- Atk. Spd. +4% -->
            <mul order="0x30" stat="mDef" val="1.02"/> <!-- resistance to damage magic by 2% -->
            <sub order="0x30" stat="stunVuln" val="0.5" /> <!-- resistance to Stun Attacks by 50% -->
            <sub order="0x30" stat="fireVuln" val="0.03" /> <!-- Resistance to fire attributes +3 -->
            <sub order="0x30" stat="waterVuln" val="0.03" /> <!-- Resistance to fire attributes +3 -->
            <sub order="0x30" stat="windVuln" val="0.03" /> <!-- Resistance to fire attributes +3 -->
            <sub order="0x30" stat="earthVuln" val="0.03" /> <!-- Resistance to fire attributes +3 -->       
        </for>
    </skill>


das weapons:


pAtk e mAtk é em gameserver\stats\weapons

 

    

<item id="15682" name="Vorpal Cutter">


        <for>
            <set order="0x08" stat="pAtk" val="396" />
            <set order="0x08" stat="mAtk" val="176" />
            <set order="0x08" stat="rCrit" val="8" />
            <set order="0x08" stat="pAtkSpd" val="379" />
            <enchant val="0" order="0x0C" stat="pAtk" />
            <enchant val="0" order="0x0C" stat="mAtk" />
        </for>
    </item>

o que é stats está em negrito e em vermelho está o tanto de stats, o verde é só descrição e não influencia

Editado por WilliamFS
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11 horas atrás, WilliamFS disse:

dos sets:
pDef e mDef é em gameserver\stats\armor


o resto dos stats é na skill do set gameserver\stats\skills


das armas:


pAtk e mAtk é em gameserver\stats\weapons

o que é stats está em negrito e em vermelho está o tanto de stats, o verde é só descrição e não influencia

ESTE DO MEGA SERIA ESTE MESMO? game\data\xml\augmentation

QUE ESTOU COMEÇANDO NESTA AREA DE L2 ESTES PARECE QUE ESTAO limpa PODERIA ME AJUDAR COMO COLOCO ESSES STATS

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<?xml version="1.0" encoding="UTF-8"?>
<list>
    <set order="0">
        <stat name="pDef">
            <table name="#soloValues">15.4 16.3 17.3 17.5 18.3 18.1 18.8 18.1 18.7 20.7 20.6 21.4 22.9 23.5 24.1 24.4 24.8 24.5 24.6 26.2 25.7 27.1 28.4 28.9 30.0 30.8 30.8 30.9 30.5 31.6 30.9 32.2 34.0 35.0 35.9 36.3 36.8 36.3 36.4 38.2</table>
            <table name="#combinedValues">7.7 8.4 8.6 8.7 9.5 9.4 9.4 9.0 9.8 10.9 10.3 10.7 11.7 12.1 12.4 12.6 12.8 12.7 12.8 12.0 12.8 13.5 14.2 14.8 15.3 15.8 15.4 15.4 15.7 16.3 15.4 16.3 17.3 17.5 18.3 18.1 18.8 18.1 18.7 19.6</table>
        </stat>

Editado por edu987

eduardo fontes da silva

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no seu caso as armors e weapons ficam aqui: 

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 — são essas xmls fora das pastas, essas pastas junto das xmls contém só os itens customs

as skills dos sets estão aqui: 

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as skills dos sets custom ficam lá no final

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HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

 

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack  - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (how fast spells becomes ready to reuse)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

 

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

 

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit doesn't work!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

 

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (for fighters)

Attack Range - mAtkRange (for mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)

Attack Reuse      - atkReuse (make bows hit simple hits way slower and will not affect skills)

 

Speed

Run Speed - runSpd

Walk Speed - walkSpd

 

PLAYER-ONLY Stats

STR  -  STR  (Physical power,physical skill's crit rate)

DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT  -  INT (magic dmg)

MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

 

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

 

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

 

Reflects

Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic        - reflectSkillMagic

Reflect Skill Physical      - reflectSkillPhysic

 

Patk/Pdef against monster types:

Examples:

More patk to giants -    pAtk-giants

More patk to undead -  pAtk-undead

More pdef against animals -      pDef-animals

More pdef against monsters -  pDef-monsters

 

ExSkillz

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

 

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate  - DanceMpConsumeRate

Hp. Consume Rate    -    HpConsumeRate

Mp. Consume          -    MpConsume

Soulshot count - soulShotCount

 

Skill mastery

Skill mastery - skillMastery

 

Other

Breath - breath (more time you can swim in water)

 

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - don't use it (used by hard coded formulas)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - not need.

 

Skill Multipliers, "addontionals"

Can be used with: mul order, mul val ...

 

2.0  100%

1.90  90%

1.80  80%

1.70  70%

...

...

...

...

...

1.10 10%

1.0  0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0  -100%

 

Can be used with: add order, add val ...

 

1 - 1

2 - 2

3 - 3 ... Cheesy

 

EXAMPLE:

if you want to add an armor +3 evasion:

 

<item id='10177' name="Black Half-Mask">

  <for>

<add val='3' order='0x40' stat='rEvas'/>

  </for>b

</item>

 

___________ OR ___________

 

if you want to add a weapon 20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

  <for>

    <set val='361' order='0x08' stat='pAtk'/>

    <set val='137' order='0x08' stat='mAtk'/>

    <set val='12' order='0x08' stat='rCrit'/>

    <add val='0' order='0x10' stat='accCombat'/>

    <set val='325' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <mul val='1.20' order='0x30' stat='maxHp'/>

  </for>

</item>

 

___________ OR ___________

 

If you want to add any resistance to anything:

 

  (not official stats->)

  <skill id="3561" levels="1" name="Ring of Baium">

    <set name="target" val="TARGET_SELF" />

    <set name="skillType" val="BUFF" />

    <set name="operateType" val="OP_PASSIVE" />

    <set name="castRange" val="-1" />

    <set name="effectRange" val="-1" />

    <for>

    <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you -40% chance to resist!!

      <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> if you type +10% its give you +10% chance.

      <add order="0x40" stat="accCombat" val="2" />

      <mul order="0x30" stat="cAtk" val="1.15" />

      <mul order="0x30" stat="rootVuln" val="0.70" />

      <mul order="0x30" stat="pAtkSpd" val="1.05" />

      <mul order="0x30" stat="mAtkSpd" val="1.04" />

    </for>

  </skill>

 

 

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  • 2 weeks later...
Em 05/05/2024 at 02:12, WilliamFS disse:
Citar

HP & MP

Maximum HP - maxHp

Maximum CP - maxCp

Maximum MP - maxMp

HP Regeneration - regHp

CP Regeneration - regCp

MP Regeneration - regMp

Heal Effectivness - gainHp

Heal Proficiency - giveHp

Heal Bonus - bonusHp

Attack & Defence

Power Defence - pDef

Magic Defence - mDef

Power Attack  - pAtk

Magic Attack - mAtk

(Power) Attack Speed - pAtkSpd

(Magic) Attack Speed - mAtkSpd

Magic Reuse - mReuse (how fast spells becomes ready to reuse)

Shield Defence - sDef

Shield Defence Angle - shieldDefAngle

Critical Damage - cAtk

Critical Damage(add) - cAtkAdd ( in a critical attack give you +patk,,,,, example mods:crit power,crit damage SA )

PvP Bonus

Physical Damage - pvpPhysDmg

Magical Damage - pvpMagicalDmg

Physical Skill Dmg. - pvpPhysSkillsDmg

Atk. & Def. rates

Evasion - rEvas

Power Skill Evasion - pSkillEvas

Shield Rate - rShld

Critical Rate - rCrit

Blow Rate - blowRate

Lethal Rate - lethalRate

Magic Critical Rate - mCritRate (mCrit doesn't work!!)

EXP,SP Rate - rExp

Cancel attacks - cancel

Accuracy and Range

Accuracy - accCombat

Attack Range - pAtkRange (for fighters)

Attack Range - mAtkRange (for mages)

Attack Angle - pAtkAngle (for fighters)

Attack Count Max - atkCountMax (example:if you use pole you can attack more monster than normal)

Attack Reuse      - atkReuse (make bows hit simple hits way slower and will not affect skills)

Speed

Run Speed - runSpd

Walk Speed - walkSpd

PLAYER-ONLY Stats

STR  -  STR  (Physical power,physical skill's crit rate)

DEX  -  DEX  (Atk. spd., physical skill spd, accuracy, evasion, critical hit rate, dagger skill'z success (such as deadly dlow), shield block rate and run spd)

WIT  -  WIT (Magic critical rate, casting spd, resistance to hold, curses (such as HP regeneration,decreased HP recovery rate, skill re-use time, and decreased effect of heals).

INT  -  INT (magic dmg)

MEN  -  MEN (magic defense,max Mp, mp recovery speed, poison resistance, poison resist., concentration)

Resistances, vulnerability

Aggression - aggressionVuln

Bleed - bleedVuln

Poison - poisonVuln

Stun - stunVuln

Paralyze - paralyzeVuln

Hold,Root,ETC. - rootVuln

Sleep - sleepVuln

Confusion -confusionVuln

Movement - movementVuln

fire - fireVuln

wind - windVuln

water - waterVuln

earth - earthVuln

holy - holyVuln

dark - darkVuln

cancel - cancelVuln (resist. for cancel skills)

debuff - debuffVuln

Critical - critVuln (resistence to Crit dmg.)

Weapon resist

noneWpnVuln - Shields

swordWpnVuln

bluntWpnVuln

daggerWpnVuln

bowWpnVuln

crossbowWpnVuln

poleWpnVuln

etcWpnVuln

fistWpnVuln

dualWpnVuln

dualFistWpnVuln

bigSwordWpnVuln

Reflects

Reflect Damage Percent - reflectDam (pay attention! not reflectDmg!! reflectDam)

Absorbs Damage Percent - absorbDam

Transfer Damage Percent - transDam

Reflect Skill Magic        - reflectSkillMagic

Reflect Skill Physical      - reflectSkillPhysic

Patk/Pdef against monster types:

Examples:

More patk to giants -    pAtk-giants

More patk to undead -  pAtk-undead

More pdef against animals -      pDef-animals

More pdef against monsters -  pDef-monsters

ExSkillz

Inv. Limit - inventoryLimit

WH. Limit - whLimit

Freight L. - FreightLimit

Private Sell L. - PrivateSellLimit

Private Buy L. - PrivateBuyLimit

Rec. Dwarf L. - DwarfRecipeLimit

Rec. Common L. - CommonRecipeLimit

Consume Rates

Phys. Mp. Consume Rate - PhysicalMpConsumeRate

Magical Mp. Consume Rate - MagicalMpConsumeRate

Dance Mp. Consume Rate  - DanceMpConsumeRate

Hp. Consume Rate    -    HpConsumeRate

Mp. Consume          -    MpConsume

Soulshot count - soulShotCount

Skill mastery

Skill mastery - skillMastery

Other

Breath - breath (more time you can swim in water)

ORDERS

0x08 - to set

0x10 - to add/sub (weapon, armor, jewelery) & (STR, CON, DEX, INT, WIT ,MEN)

0x20 - don't use it (used by hard coded formulas)

0x30 - to mul/div (masteries, buffs, debuffs, SA's, Armors_bonus)

0x40 - to add/sub (masteries, buffs, debuffs, SA's)

0x50,0x60 - not need.

Skill Multipliers, "addontionals"

Can be used with: mul order, mul val ...

2.0  100%

1.90  90%

1.80  80%

1.70  70%

...

...

...

...

...

1.10 10%

1.0  0%

0.90 -10%

0.80 -20%

0.70 -30%

...

...

...

...

...

0.10 -90%

0.0  -100%

Can be used with: add order, add val ...

1 - 1

2 - 2

3 - 3 ... Cheesy

EXAMPLE:

if you want to add an armor +3 evasion:

<item id='10177' name="Black Half-Mask">

  <for>

<add val='3' order='0x40' stat='rEvas'/>

  </for>b

</item>

___________ OR ___________

if you want to add a weapon 20% Heal Point:

<item id='8190' name="demonic_sword_zariche">

  <for>

    <set val='361' order='0x08' stat='pAtk'/>

    <set val='137' order='0x08' stat='mAtk'/>

    <set val='12' order='0x08' stat='rCrit'/>

    <add val='0' order='0x10' stat='accCombat'/>

    <set val='325' order='0x08' stat='pAtkSpd'/>

    <enchant val='0' order='0x0C' stat='pAtk'/>

    <enchant val='0' order='0x0C' stat='mAtk'/>

    <mul val='1.20' order='0x30' stat='maxHp'/>

  </for>

</item>

___________ OR ___________

If you want to add any resistance to anything:

  (not official stats->)

  <skill id="3561" levels="1" name="Ring of Baium">

    <set name="target" val="TARGET_SELF" />

    <set name="skillType" val="BUFF" />

    <set name="operateType" val="OP_PASSIVE" />

    <set name="castRange" val="-1" />

    <set name="effectRange" val="-1" />

    <for>

    <mul order="0x30" stat="poisonVuln" val="0.60" /> ----> give you -40% chance to resist!!

      <mul order="0x30" stat="poisonVuln" val="1.10 /> ----> if you type +10% its give you +10% chance.

      <add order="0x40" stat="accCombat" val="2" />

      <mul order="0x30" stat="cAtk" val="1.15" />

      <mul order="0x30" stat="rootVuln" val="0.70" />

      <mul order="0x30" stat="pAtkSpd" val="1.05" />

      <mul order="0x30" stat="mAtkSpd" val="1.04" />

    </for>

  </skill>

pega trampo por fora?

eduardo fontes da silva

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