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Hola rosh yo también soy argentino y quisiera contribuir en este proyecto, veo que vos ya estas mas interiorizado, estaría genial si nos pondríamos en contacto para ver que podemos hacer en base a este proyecto y por que no otras cuestiones futuras para algun server... si te interesa te estaré enviando el contacto. Estoy en la misma situación y nivel de conocimiento que vos, nada mas que yo solo utilice Jteon, Jfrozen, JArchid y tambien Jacis. Todo en interlude.
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Esse set ficaria show otimizado em um só .u pois tem vários modelos diferentes, msm assim parabéns!! Um dos mais bonitos que eu já vi além do Morai que é meu preferido..
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O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Boa Noite Galera o @Mr.Kadu postou o link do projeto mas eu fiz um erro e estarei postando a correção. aqueles que baixou o projeto e tentou ligar e deu erro e por causa do java que foi copilado eu copilei no java 22 e o projeto e no java 17 vou postar o link aqui para vcs, vai incluso a Geodata O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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Nova Revisão com AutoFarm e .Menu O conteúdo está oculto, favor efetuar login ou se cadastrar! Entre ou Cadastre-se
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alguem tambem esta tendo problemas com email ? quando vc loga com a conta e nao tem email cadastrado. eu levo erro 500
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muito bom meu amigo. vou começar os testes........
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@Mr.Kadu VOU COMEÇA OS TESTES AGORA MESMO. VOU VER SE COLOCO UM PROJETO ONLINE. USANDO SUA BASE, AI SERÁ MUITO BOM PRA REPORTAR. abraços mano e muito boa iniciativa com esse projeto, que muitos usaram.
Pergunta
Coroa
Galera, boa tarde...
ALguem pode me ajudar nisso.
to tentando por meu server ON para conexões externas,ou seja, eu no Rio e meu amigo em SP sendo q não estou conseguindo de forma alguma... e quando mudo as config para conexão interna ou seja ip 127.0.0.1 eu conecto de boa, seguem abaixo as config.
<<<<<<<<<<<<GAME SERVER>>>>>>>>>>>>>>>>>>>>>>>>>
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over Internet)
# - Questions? => http://projeto.l2jbrasil.com'>http://projeto.l2jbrasil.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.ip-adress.com'>http://www.ip-adress.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# Bind IP of the Gameserver, use * to bind on all available IPs
GameserverHostname=127.0.0.1
# Gameserver port
GameserverPort=7777
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
# If this IP is resolvable by Login just leave *
ExternalHostname= MEU NO-IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
# If this IP is resolvable by Login just leave *
InternalHostname= MEU NO-IP (JAH TENTEI IP INTERNO)
# The Loginserver host and port
LoginPort=9014
LoginHost=127.0.0.1
# This is the server id that the gameserver will request (i.e. 1 is Bartz)
RequestServerID = 1
# If set to true, the login will give an other id to the server if the requested id is allready reserved
AcceptAlternateID = True
# Database info
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver=com.mysql.jdbc.Driver
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=root/password=
URL=jdbc:mysql://localhost/l2jdb
# Login used in DB
Login=root
# Password used in DB
Password=
# Maximum connections allowed in DB
MaximumDbConnections=100
# Datapack root directory, defaults to current directory from which the server is started
# DatapackRoot = C:/Work/tmp/DataPack
# Define character name template
# Example to use only : CnameTemplate=[A-Z][a-z]{3,3}[A-Za-z0-9]*
# will allow names with first capital letter, next three small letters,
# and any (capital or not) letter or number, like ZbigN1eW
# Most rational to have CnameTemplate=[A-Z][a-z]*
# meaning names only of letters with first one capital, like Zbigniew
# Default .* - any name of any symbols
CnameTemplate=.*
PetNameTemplate=.*
# Maximum number of chars per account - Default 7 (0 = unlimited [7 is the client limit])
CharMaxNumber = 7
# Define how many players are allowed to play simultaneously on your server.
MaximumOnlineUsers=100
# Packet Handler Debug
# NOTE: Leave it false it wont harm your server
PacketHandlerDebug = False
# Minimum and maximum protocol revision that server allow to connect.
# You must keep MinProtocolRevision <= MaxProtocolRevision.
MinProtocolRevision = 740
MaxProtocolRevision = 746
<<<<<<<<<<<<LOGIN SERVER>>>>>>>>>>>>>>>>>>
# This is the server configuration file. Here you can set up the connection for your server.
# Usually you have to change the ExternalHostname option to
# - 127.0.0.1 (if you want to play alone / testing purpose)
# - LAN IP* (if you want to play from another computer in the network)
# - WAN IP** (if you want to play with friends over Internet)
# - Questions? => http://projeto.l2jbrasil.com
#
# * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig"
# **= If you want to get you WAN IP, visit http://www.ip-adress.com
# ===================================================================================================
# ================================================================
# General server setting !!! REQUIRED to configure to everyone !!!
# ================================================================
# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname
ExternalHostname= MEU NO-IP
# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname
InternalHostname= MEU NO-IP (JAH TENTEI IP INTERNO)
# Bind IP of the LoginServer, use * to bind on all available IPs
LoginserverHostname= 127.0.0.1
# Loginserver Port
LoginserverPort=2106
# How many times you can provide an invalid account/pass before the IP gets banned
LoginTryBeforeBan=10
# Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600)
LoginBlockAfterBan=600
GMMinLevel=100
# The address on which login will listen for GameServers, use * to bind on all available IPs
LoginHostname=127.0.0.1
# The port on which login will listen for GameServers
LoginPort=9014
# If set to true any GameServer can register on your login's free slots
AcceptNewGameServer = False
# If false, the license (after the login) will not be shown
# It is highly recommended for Account Security to leave this option as default (True)
ShowLicence = True
# Database info
#Driver=org.hsqldb.jdbcDriver
#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver
Driver=com.mysql.jdbc.Driver
#URL=jdbc:hsqldb:hsql://localhost/l2jdb
#URL=jdbc:sqlserver://localhost/database=l2jdb/user=root/password=
URL=jdbc:mysql://localhost/l2jdb
# Login used in DB
Login=root
# Password used in DB
Password=
# Maximum connections allowed in DB
MaximumDbConnections=100
# Usable values: "true" - "false", use this option to choose whether accounts will be created
# automatically or not.
AutoCreateAccounts= true
# The delay in minutes after which the login updates the gameservers IP's (useful when their IP is dynamic)
IpUpdateTime=15
# ==============================================================
# Test server setting, shoudn't be touched in online game server
# ==============================================================
Debug = False
Assert = False
Developer = False
# Enforce GG Authorization from client
# Login server will kick client if client bypassed GameGuard authentication
ForceGGAuth=True
#FloodProtection. time in ms
EnableFloodProtection=True
FastConnectionLimit=15
NormalConnectionTime=700
FastConnectionTime=350
MaxConnectionPerIP=50
Editado por CoroaLink para o comentário
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