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Não consigo editar o env.int


SkyZin#

Pergunta

Não to conseguindo editar o "Env.int" tipo eu uso o L2EnchantEditor

ai escolho as cores da essa linha

"Enchant0=(R1=76,G1=97,B1=255,R2=67,G2=97,B2=255,Opacity=0.1,Num=0.5)"

1º Duvida : Onde coloco essa linha ?

2º Quando vo salvar tenho que salvar em qual Extensão ? tipo .dat .ini .int "axo que é .int" mais confirma ai

3º Se alguem souber como faz e não sabe explicar poderia editar pra quando a arma xegar "+100" ficar com o glow totalmente "AZUL" ?

Obrigado , ATT : SkyZinhO'

 

MEU ENV.INT

 

 

[EnvSetup]

IsClock=true

StartTime=12

TimeRatio=6

 

SKYBOX=SkybackgroundColor

 

;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½

;NumHazeringColor=°¹¼ö

;Hazering1=ÅؽºÃÄÀ̸§

;->

HAZERING=HazeRing_Final

 

;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½

;NumCloudColor=°¹¼ö

;Cloud1=ÅؽºÃÄÀ̸§

;Cloud2=ÅؽºÃÄÀ̸§....

;->

NumCloudColor=3

CLOUD1=Cloud_Final

Cloud2=StarField_Final01

Cloud3=StarField_Final02

 

ShadowTick=0.1

StaticLightingAdjust=4

SlopeSunAngle=30

SubLightNum=0

 

TimeEnvFileNum=4

TimeEnvFileName0=TimeEnv0.INT

TimeEnvFileName1=TimeEnv1.INT

TimeEnvFileName2=TimeEnv2.INT

TimeEnvFileName3=TimeEnv3.INT

 

[TerrainShadowMap]

Num=8

AutoTimeGeneration=true

 

[ActorStaticLight]

Num=8

 

[bSPSunLight]

Num=8

 

[WIND]

DefaultWind=true

Area=(X1=0,Y1=0,X2=0,Y2=0)

Direction=(X=0,Y=1)

Speed=48

Accel=4

 

[FOG]

;1.0=2000unit

StartRange1=1.0

StartRange2=1.5

StartRange3=2.0

StartRange4=2.5

StartRange5=4.0

EndRange1=4.0

EndRange2=5.0

EndRange3=6.0

EndRange4=7.0

EndRange5=10.0

FogSpeed=1

 

[WaterVolume]

WaterVolumeFogColor=(R=39,G=87,B=126)

WaterVolumeFogStart=200

WaterVolumeFogEnd=3000

WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)

;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)

 

 

[EnchantEffect]

CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

HeroAuraMesh=LineageWeapons.rangesample

 

EnchantMeshShow=4

EnchantEffectShow=7

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

 

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)

Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)

Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

 

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)

Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)

Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

 

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)

Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)

Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)

Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

 

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)

Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)

Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)

Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

[Variation]

Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

 

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)

Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)

Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

 

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)

Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)

Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)

Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)

Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)

Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)

Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)

Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

 

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)

Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)

Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)

Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)

Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

 

;[s0] means postprocessing off

 

; Shader0: glow A

[s1]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=4

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.6

FinalCoef=3.5

ExpBase=0.98

ExpCoef=30

ClampMin=0.25

ClampMax=0.75

 

; Shader1: glow B

[s2]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=6

FinalBlendOpacity=96

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader2: HDR A

[s3]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.995

BloomScale=5

FinalBlendOpacity=32

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader3: HDR B

[s4]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.994

BloomScale=5

FinalBlendOpacity=48

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=3.7

ExpBase=0.96

ExpCoef=30

ClampMin=0.20

ClampMax=0.8

 

; Shader4: HDR C

[s5]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=5

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=4

ExpBase=0.96

ExpCoef=30

ClampMin=0.18

ClampMax=0.8

cODsi.jpg

Estranha criatura o homem; não pede para nascer, não sabe viver e não quer morrer.

Albert Einstein

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6 respostass a esta questão

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Tem que salvar em 111

 

 

[EnvSetup]

IsClock=true

StartTime=12

TimeRatio=6

 

SKYBOX=SkybackgroundColor

 

;HazeRingÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½

;NumHazeringColor=°¹¼ö

;Hazering1=ÅؽºÃÄÀ̸§

;->

HAZERING=HazeRing_Final

 

;CloudÀÇ °¹¼ö¸¦ Á¤ÇÒ¼ö ÀÖÀ½

;NumCloudColor=°¹¼ö

;Cloud1=ÅؽºÃÄÀ̸§

;Cloud2=ÅؽºÃÄÀ̸§....

;->

NumCloudColor=3

CLOUD1=Cloud_Final

Cloud2=StarField_Final01

Cloud3=StarField_Final02

 

ShadowTick=0.1

StaticLightingAdjust=4

SlopeSunAngle=30

SubLightNum=0

 

TimeEnvFileNum=4

TimeEnvFileName0=TimeEnv0.INT

TimeEnvFileName1=TimeEnv1.INT

TimeEnvFileName2=TimeEnv2.INT

TimeEnvFileName3=TimeEnv3.INT

 

[TerrainShadowMap]

Num=8

AutoTimeGeneration=true

 

[ActorStaticLight]

Num=8

 

[bSPSunLight]

Num=8

 

[WIND]

DefaultWind=true

Area=(X1=0,Y1=0,X2=0,Y2=0)

Direction=(X=0,Y=1)

Speed=48

Accel=4

 

[FOG]

;1.0=2000unit

StartRange1=1.0

StartRange2=1.5

StartRange3=2.0

StartRange4=2.5

StartRange5=4.0

EndRange1=4.0

EndRange2=5.0

EndRange3=6.0

EndRange4=7.0

EndRange5=10.0

FogSpeed=1

 

[WaterVolume]

WaterVolumeFogColor=(R=39,G=87,B=126)

WaterVolumeFogStart=200

WaterVolumeFogEnd=3000

WaterVolumeCellophaneColor=(a=128,R=45,G=121,B=117)

;WaterVolumeCellophaneColor=(a=100,R=64,G=136,B=147)

 

 

[EnchantEffect]

CubeTexName=LineageEffectsTextures.Etc.Enchant_Aura001_Shader01

HeroWeaponTex=LineageEffectsTextures.Hero.Hero_Aura001_Shader01

HeroAuraTex=LineageEffectsTextures.Hero.Hero_Aura000_Shader00

HeroAuraMesh=LineageWeapons.rangesample

 

EnchantMeshShow=4

EnchantEffectShow=7

 

Enchant0=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant1=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant2=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

Enchant3=(R1=0,G1=10,B1=20,R2=0,G2=0,B2=30,Opacity=0.1,Num=0.1)

 

Enchant4=(R1=30,G1=30,B1=40,R2=20,G2=20,B2=30,Opacity=0.1,Num=0.1)

Enchant5=(R1=35,G1=45,B1=60,R2=25,G2=35,B2=50,Opacity=0.1,Num=0.1)

Enchant6=(R1=35,G1=65,B1=90,R2=25,G2=55,B2=75,Opacity=0.1,Num=0.1)

 

Enchant7=(R1=40,G1=87,B1=126,R2=30,G2=70,B2=110,Opacity=0.4,Num=0.3)

Enchant8=(R1=30,G1=80,B1=135,R2=20,G2=60,B2=120,Opacity=0.5,Num=0.6)

Enchant9=(R1=20,G1=70,B1=145,R2=10,G2=50,B2=130,Opacity=0.6,Num=0.7)

 

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)

Enchant11=(R1=0,G1=50,B1=180,R2=0,G2=44,B2=155,Opacity=0.8,Num=0.9)

Enchant12=(R1=0,G1=40,B1=200,R2=0,G2=43,B2=170,Opacity=0.9,Num=1)

Enchant13=(R1=0,G1=30,B1=220,R2=0,G2=42,B2=185,Opacity=1,Num=1)

Enchant14=(R1=0,G1=30,B1=240,R2=0,G2=41,B2=200,Opacity=1,Num=1)

Enchant15=(R1=0,G1=30,B1=255,R2=0,G2=40,B2=215,Opacity=1,Num=1)

 

Enchant16=(R1=160,G1=20,B1=20,R2=130,G2=10,B2=0,Opacity=1,Num=1)

Enchant17=(R1=180,G1=10,B1=10,R2=140,G2=0,B2=0,Opacity=1,Num=1)

Enchant18=(R1=200,G1=0,B1=0,R2=180,G2=0,B2=0,Opacity=1,Num=1)

Enchant19=(R1=210,G1=0,B1=0,R2=188,G2=0,B2=0,Opacity=1,Num=1)

Enchant20=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

Enchant=(R1=220,G1=0,B1=0,R2=195,G2=0,B2=0,Opacity=1,Num=1)

 

[Variation]

Enchant0=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant1=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant2=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant3=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

 

Enchant4=(R1=10,G1=15,B1=25,R2=20,G2=25,B2=35,Opacity=1,Num=1)

Enchant5=(R1=25,G1=35,B1=45,R2=35,G2=45,B2=55,Opacity=1,Num=1)

Enchant6=(R1=45,G1=55,B1=65,R2=55,G2=65,B2=75,Opacity=1,Num=1)

Enchant7=(R1=50,G1=60,B1=70,R2=60,G2=70,B2=80,Opacity=1,Num=1)

 

Enchant8=(R1=55,G1=75,B1=120,R2=55,G2=90,B2=130,Opacity=1,Num=1)

Enchant9=(R1=44,G1=64,B1=110,R2=44,G2=78,B2=120,Opacity=1,Num=1)

Enchant10=(R1=33,G1=53,B1=95,R2=33,G2=65,B2=115,Opacity=1,Num=1)

Enchant11=(R1=22,G1=41,B1=82,R2=22,G2=53,B2=99,Opacity=1,Num=1)

Enchant12=(R1=30,G1=70,B1=130,R2=33,G2=78,B2=145,Opacity=1,Num=1)

Enchant13=(R1=30,G1=60,B1=145,R2=30,G2=75,B2=165,Opacity=1,Num=1)

Enchant14=(R1=22,G1=68,B1=165,R2=22,G2=78,B2=185,Opacity=1,Num=1)

Enchant15=(R1=15,G1=70,B1=185,R2=15,G2=85,B2=200,Opacity=1,Num=1)

 

Enchant16=(R1=70,G1=65,B1=60,R2=105,G2=70,B2=55,Opacity=1,Num=1)

Enchant17=(R1=75,G1=50,B1=45,R2=99,G2=60,B2=45,Opacity=1,Num=1)

Enchant18=(R1=80,G1=40,B1=35,R2=99,G2=50,B2=35,Opacity=1,Num=1)

Enchant19=(R1=85,G1=30,B1=23,R2=99,G2=45,B2=25,Opacity=1,Num=1)

Enchant20=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

Enchant=(R1=85,G1=25,B1=20,R2=99,G2=39,B2=22,Opacity=1,Num=1)

 

 

;[s0] means postprocessing off

 

; Shader0: glow A

[s1]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=4

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.6

FinalCoef=3.5

ExpBase=0.98

ExpCoef=30

ClampMin=0.25

ClampMax=0.75

 

; Shader1: glow B

[s2]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=6

FinalBlendOpacity=96

FinalBlendBlurType=2

; HDR

Hdr=false

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader2: HDR A

[s3]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.995

BloomScale=5

FinalBlendOpacity=32

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.68

FinalCoef=3.2

ExpBase=0.96

ExpCoef=30

ClampMin=0.2

ClampMax=0.8

 

; Shader3: HDR B

[s4]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.994

BloomScale=5

FinalBlendOpacity=48

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=3.7

ExpBase=0.96

ExpCoef=30

ClampMin=0.20

ClampMax=0.8

 

; Shader4: HDR C

[s5]

; GLOW

Glow=true

Glowtype=2

Luminance=0

MiddleGray=0

WhiteCutoff=0

Threshold=0

RGBCutoff=0.993

BloomScale=5

FinalBlendOpacity=64

FinalBlendBlurType=2

; HDR

Hdr=true

Gray=0.65

FinalCoef=4

ExpBase=0.96

ExpCoef=30

ClampMin=0.18

ClampMax=0.8

 

A parte em azul é a responsável pela cor do enchant, se seu enchant for até 100 basta criar uma nova linha para cada enchant:

 

Enchant4 = enchantar +4

 

Enchant70 = enchantar +70

 

Olhe o exemplo abaixo:

 

Enchant10=(R1=10,G1=60,B1=160,R2=0,G2=45,B2=140,Opacity=0.7,Num=0.8)

 

Numero do enchant que vai ficar a cor

 

primeira cor do enchant

 

segunda cor de enchant ( você pode dexar igual a primeira parte se não quiser que mude de cor)

 

entendendo os códigos:

 

R1 --> significa "red", ou seja, "vermelho" o número 1 significa que essa é a primeira cor de enchant

G1 --> significa "green", ou seja, "verde" o número 1 significa que essa é a primeira cor de enchant

B1 --> significa "blue", ou seja, "azul" o número 1 significa que essa é a primeira cor de enchant

Editado por Williamfs
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Continuação:

 

para criar uma cor você pode usar algum programa de env, photoshop ou o paint, usei o photoshop no exemplo abaixo:

 

w0s50p.jpg

 

olhe como ficaria isso na env, vou colocar pra quando enchantar +25:

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

TEnte!

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Como fasso pra tira esse glow vermelho e deixar so o azul de argument ?

O conteúdo está oculto, favor efetuar login ou se cadastrar!

cODsi.jpg

Estranha criatura o homem; não pede para nascer, não sabe viver e não quer morrer.

Albert Einstein

Link para o comentário
Compartilhar em outros sites

Sem flood!!!!!

 

olhe:

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

Depois de LineageWeapons.rangesample 1.500000 tem 0.700000 0.700000:

 

0 9709 1 1 15 2 0 vesper_thrower.Cleo_Chaos_Master_vesper_thrower_m00_wp LineageWeaponsTex-v.vesper_thrower_t04_wp LineageWeaponsTex-v.weapon_vesper_thrower_i01 -1 1520 1 1 0 14 5 1 vesper_thrower.Cleo_Chaos_Master_vesper_thrower_m00_wp 1 LineageWeaponsTex-v.vesper_thrower_t04_wp 4 ItemSound.bow_small_2 ItemSound.bow_small_3 ItemSound.bow_small_6 ItemSound.bow_big_2 ItemSound.itemdrop_bow ItemSound.itemequip_bow 5 724 176 6 5 12 -3 0 0 0 293 12 1 1 1000 0 -1 0 LineageEffect.c_u008 -1.000000 0.000000 0.000000 1.500000 1.000000 LineageWeapons.rangesample 1.500000 0.700000 0.700000 -1.000000 -2.000000 0.000000 8 -1 -1 -1 LineageWeaponsTex-v.weapon_vesper_thrower_i01

 

Muda os dois destacados em AZUL, onde tem "7" apaga e coloca "0" (zero)!

 

Não se esqueça de fazer um backup antes, salve uma cópia do weapongrp.dat

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