Ir para conteúdo
  • Cadastre-se

Adicionando Bonus ,stats dos seus items!


Posts recomendados

Opa galera, eu acho que nunca postei um tutorial aqui então ai vai...

 

Editando,adicionando Bonus,stats dos seus items.. Espero ter ajudado

o tutu não ta lá aquelas maravilhas , mas da pra ter uma noção do que fazer.. blush.gif

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

 

 

 

 

 

 

SignetAntiSummon

SignetMDam

SignetNoise

SilenceMagicPhysical

SilentMove

Sleep

Spoil

Stun

StunSelf

TargetMe

Template

Transformation

Warp

 

Abnormal Effects ¶

 

Usage: abnormal="name"

 

java\net\sf\l2j\gameserver\skills\DocumentBase.java

 

enum----------------------------------- name

ABNORMAL_EFFECT_POISON-------- poison

ABNORMAL_EFFECT_BLEEDING------ bleeding

ABNORMAL_EFFECT_FLAME -----------flame

ABNORMAL_EFFECT_BIG_HEAD------- bighead

ABNORMAL_EFFECT_STEALTH--------- stealth

 

Skill Types ¶

 

Usage: <set name="skillType" val="Values"/>

 

java\net\sf\l2j\gameserver\templates\L2SkillType.java

 

Values Desc

 

****Damage ****

PDAM

MDAM

CPDAM

MANADAM

DOT

MDOT

DRAIN_SOUL

DRAIN

DEATHLINK

FATAL

BLOW

SIGNET

SIGNET_CASTTIME

 

**** Disablers ****

BLEED

POISON

STUN

ROOT

CONFUSION

FEAR

SLEEP

CONFUSE_MOB_ONLY

MUTE

PARALYZE

WEAKNESS

DISARM

 

**** HP, MP, CP ****

HEAL

HOT

BALANCE_LIFE

HEAL_PERCENT

HEAL_STATIC

COMBATPOINTHEAL

CPHOT

MANAHEAL

MANA_BY_LEVEL

MANAHEAL_PERCENT

MANARECHARGE

MPHOT

 

**** Sp ****

GIVE_SP

 

**** Aggro ****

AGGDAMAGE for adding hate to a mob

AGGREDUCE will reduce the hate of a target depending on skill power

AGGREMOVE should remove all hate from the target

AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster

AGGDEBUFF will make a debuff, then also adds hate to target

 

**** Fishing ****

FISHING

PUMPING

REELING

 

**** Misc ****

UNLOCK

ENCHANT_ARMOR

ENCHANT_WEAPON

SOULSHOT

SPIRITSHOT

SIEGEFLAG

TAKECASTLE

TAKEFORT

WEAPON_SA

DELUXE_KEY_UNLOCK

SOW

HARVEST

GET_PLAYER

AGATHION

INSTANT_JUMP

 

**** Creation ****

COMMON_CRAFT

DWARVEN_CRAFT

CREATE_ITEM

SUMMON_TREASURE_KEY

 

**** Summons ****

SUMMON

FEED_PET

DEATHLINK_PET

STRSIEGEASSAULT

ERASE

BETRAY

DECOY

 

**** Cancel ****

CANCEL

CANCEL_DEBUFF

MAGE_BANE

WARRIOR_BANE

NEGATE

 

****

BUFF

DEBUFF

PASSIVE

CONT

 

****

RESURRECT

CHARGE

CHARGE_EFFECT

CHARGEDAM

MHOT

DETECT_WEAKNESS

LUCK

RECALL

SUMMON_FRIEND

REFLECT

SPOIL

SWEEP

FAKE_DEATH

UNDEAD_DEFENSE

BEAST_FEED

FORCE_BUFF

CHARGESOUL

TRANSFORMDISPEL

SUMMON_TRAP

DETECT_TRAP

REMOVE_TRAP

SHIFT_TARGET

 

**** Kamael Weaponchange ****

CHANGEWEAPON

 

**** Skill is done within the core ****

COREDONE

 

**** Unimplemented ****

NOTDONE

BALLISTA

 

Operate Types ¶

 

Usage: <set name="operateType" val="Type"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java

 

Type

OP_PASSIVE

OP_ACTIVE

OP_TOGGLE

OP_CHANCE

 

Chance Skills Conditions ¶

 

Usage: <set name="chanceType" val="Condition"/>

 

java/net/sf/l2j/gameserver/model/ChanceCondition.java

 

Conditions ----------------------------------------Description

ON_HIT --------------------------------------You hit an enemy

ON_CRIT ------------------------------------You hit an enemy - was crit

ON_CAST ------------------------------------You cast a skill

ON_PHYSICAL------------------------------- You cast a skill - it was a physical one

ON_MAGIC -----------------------------------You cast a skill - it was a magic one

ON_MAGIC_GOOD--------------------------- You cast a skill - it was a magic one - good magic

ON_MAGIC_OFFENSIVE ---------------------You cast a skill - it was a magic one - offensive magic

ON_ATTACKED -------------------------------You are attacked by enemy

ON_ATTACKED_HIT --------------------------You are attacked by enemy - by hit

ON_ATTACKED_CRIT ------------------------You are attacked by enemy - by hit - was crit

ON_HIT_BY_SKILL----------------------------- A skill was casted on you

ON_HIT_BY_OFFENSIVE_SKILL ---------------An evil skill was casted on you

ON_HIT_BY_GOOD_MAGIC-------------------- A good skill was casted on you

ON_EVADED_HIT------------------------------- Evading melee attack

 

Elements ¶

 

Usage: <set name="element" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java

 

Element Type----------- Value

ELEMENT_WIND ----------1

ELEMENT_FIRE ------------2

ELEMENT_WATER--------- 3

ELEMENT_EARTH ----------4

ELEMENT_HOLY----------- 5

ELEMENT_DARK ----------6

 

skill keywords ¶

(from L2Skill.java - still needs to be reformatted)

 

 

Proibida a reprodução mesmo que em partes desse tutorial sem a publicação dos devidos créditos de criação

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Portaria MCT n° 88, de 23/04/98

Propriedade Intelectual

Editado por -=Castiel=-

Tô voltando, neeegada \o/

Link para o comentário
Compartilhar em outros sites


pode ser ultil para os iniciantes mt bom ..

O ladrão de seis galinhas tá no presídio,

O banqueiro tá livre por que tem endereço fixo

Sonha que o congresso vai aprovar lei mais severa

É o mesmo que o deputado atirar na própria testa.

Link para o comentário
Compartilhar em outros sites

na verdade foi feito pra eles mesmo, isso é só pra eles ter uma noçãozinha pelo menos por onde começar, pelo menos ja dei a base pra eles começar o resto é com eles, como diz num tutu " servidor não morde" tem que ir mechendo pra aprender !

Tô voltando, neeegada \o/

Link para o comentário
Compartilhar em outros sites

na verdade foi feito pra eles mesmo, isso é só pra eles ter uma noçãozinha pelo menos por onde começar, pelo menos ja dei a base pra eles começar o resto é com eles, como diz num tutu " servidor não morde" tem que ir mechendo pra aprender !

verdade, ja cometi varios erros pra saber oq sei hj.. nao sei mto mais o basico pra saber editar um servidor

aprendi tudo fussando mechendo em tudo ate conseguir ^^

parabens castiel vai ajudar mtos iniciantes mesmo, como um dia ja fomos ^^

Link para o comentário
Compartilhar em outros sites

obrigado Lucky, Todos os meus tutoriais vão ser feito mas ou menos assim.. vo tentar ensinar o Maximo . mas logicamente só o básico, que é pra forçar ae o povão a por a caxola pra funcionar !

Tô voltando, neeegada \o/

Link para o comentário
Compartilhar em outros sites

Ok Está ai , espero ter ajudado. O seguinte...os creditos dessa tabela não são meus! mas peguei aqui da l2jbrasil, quem souber de qem são os devidos creditos por favor me avise !

 

 

Stats ¶

 

HP & MP

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum-------------------------------------- name--------------- description

MAX_HP------------ ------------------------maxHp

MAX_MP------------ -----------------------maxMp

MAX_CP------------ -----------------------maxCp

REGENERATE_HP_RATE------------------- regHp

REGENERATE_CP_RATE ------------------regCp

REGENERATE_MP_RATE -------------------regMp

RECHARGE_MP_RATE ----------------------gainMp

HEAL_EFFECTIVNESS -----------------------gainHp

HEAL_PROFICIENCY------------------------ giveHp

HEAL_STATIC_BONUS--------------------- bonusHp

 

ATTACK & DEFENCE

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum ---------------------------------name------------------- description

POWER_DEFENCE-------------------- pDef

MAGIC_DEFENCE-------------------- mDef

POWER_ATTACK ----------------------pAtk

MAGIC_ATTACK-------------------- mAtk

POWER_ATTACK_SPEED---- --------pAtkSpd

MAGIC_ATTACK_SPEED --------------mAtkSpd-------------- how fast a spell is casted (including animation)

MAGIC_REUSE_RATE---------------- mReuse----------------- how fast spells becomes ready to reuse

SHIELD_DEFENCE ---------------------sDef

CRITICAL_DAMAGE -------------------cAtk

CRITICAL_DAMAGE_ADD------------ cAtkAdd ------------------this is another type for special critical damage mods - vicious stance, crit power and crit damage SA

 

PVP BONUS

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum --------------------------name------------------ description

PVP_PHYSICAL_DMG--------- pvpPhysDmg

PVP_MAGICAL_DMG---------- pvpMagicalDmg

PVP_PHYS_SKILL_DMG-------- pvpPhysSkillsDmg

 

ATTACK & DEFENCE RATES

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum--------------------------- name---------------- description

EVASION_RATE ----------------rEvas

P_SKILL_EVASION------------ pSkillEvas

SHIELD_RATE ------------------rShld

CRITICAL_RATE---------------- rCrit

BLOW_RATE-------------------- blowRate

LETHAL_RATE --------------------lethalRate

MCRITICAL_RATE--------------- mCritRate

EXPSP_RATE---------------------- rExp

ATTACK_CANCEL---------------- cancel

 

ACCURACY & RANGE

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum--------------------- ----------name------------------------ description

ACCURACY_COMBAT------- -----accCombat

POWER_ATTACK_RANGE --------pAtkRange

MAGIC_ATTACK_RANGE---------- mAtkRange

POWER_ATTACK_ANGLE ----------pAtkAngle

ATTACK_COUNT_MAX ------------atkCountMax

 

RUN SPEED

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum----------------- name -------------------description

RUN_SPEED ----------runSpd---------------- Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

WALK_SPEED -----------walkSpd ------------Run speed, walk & escape speed are calculated proportionally, magic speed is a buff

 

PLAYER-ONLY STATS

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum---------------- name----------------- description

STAT_STR---------- STR

STAT_CON ---------CON

STAT_DEX---------- DEX

STAT_INT----------- INT

STAT_WIT---------- WIT

STAT_MEN ----------MEN

 

 

 

Special stats, share one slot in Calculator

stats of various abilities

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum -------name-------- description

BREATH ------- breath

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum---------------- name ---------------------description

AGGRESSION-------- aggression --------------locks a mob on tank caster

BLEED----------------- bleed --------------------by daggers, like poison

POISON ----------------poison------------------ by magic, hp dmg over time

STUN------------------- stun--------------------- disable move/ATTACK for a period of time

ROOT -------------------root ---------------------disable movement, but not ATTACK

MOVEMENT -------------movement --------------slowdown movement, debuff

CONFUSION -------------confusion --------------mob changes target, opposite to aggression/hate

SLEEP --------------------sleep --------------------sleep (don't move/ATTACK) until attacked

FIRE ----------------------fire

WIND ---------------------wind

WATER------------------- water

EARTH------------------- earth

HOLY ---------------------holy

DARK ----------------------dark

 

Vulnerabilities ¶

 

[ resistance = 100*(1-vulnerability) ]

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum------------------------------- name------------------------- description

AGGRESSION_VULN --------------aggressionVuln

BLEED_VULN------------------------ bleedVuln

POISON_VULN ----------------------poisonVuln

STUN_VULN -------------------------stunVuln

PARALYZE_VULN --------------------paralyzeVuln

ROOT_VULN --------------------------rootVuln

SLEEP_VULN -------------------------sleepVuln

CONFUSION_VULN ------------------confusionVuln

MOVEMENT_VULN --------------------movementVuln

FIRE_VULN---------------------------- fireVuln

WIND_VULN ---------------------------windVuln

WATER_VULN --------------------------waterVuln

EARTH_VULN ---------------------------earthVuln

HOLY_VULN ----------------------------holyVuln

DARK_VULN ----------------------------darkVuln

CANCEL_VULN -------------------------cancelVuln ----------------Resistance for cancel type skills

DERANGEMENT_VULN ------------------derangementVuln

DEBUFF_VULN--------------------------- debuffVuln

CRIT_VULN -------------------------------critVuln------------------- Resistence to Crit DMG

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum----------------------- name------------------ description

AGGRESSION_PROF ------aggressionProf

BLEED_PROF --------------bleedProf

POISON_PROF ------------poisonProf

STUN_PROF--------------- stunProf

PARALYZE_PROF---------- paralyzeProf

ROOT_PROF ---------------rootProf

SLEEP_PROF ---------------sleepProf

CONFUSION_PROF --------confusionProf

PROF------------------------ movementProf

FIRE_PROF------------------- fireProf

WIND_PROF---------------- windProf

WATER_PROF-------------- waterProf

EARTH_PROF-------------- earthProf

HOLY_PROF----------------- holyProf

DARK_PROF----------------- darkProf

CANCEL_PROF-------------- cancelProf

DERANGEMENT_PROF -------derangementProf

DEBUFF_PROF---------------- debuffProf

CRIT_PROF------------------- critProf

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum ---------------------------name -------------------description

NONE_WPN_VULN------------- noneWpnVuln--------- Shields!!!

SWORD_WPN_VULN ----------swordWpnVuln

BLUNT_WPN_VULN -------------bluntWpnVuln

DAGGER_WPN_VULN ----------daggerWpnVuln

BOW_WPN_VULN ---------------bowWpnVuln

CROSSBOW_WPN_VULN -------crossbowWpnVuln

POLE_WPN_VULN---------------- poleWpnVuln

ETC_WPN_VULN------------------ etcWpnVuln

FIST_WPN_VULN -----------------fistWpnVuln

DUAL_WPN_VULN -----------------dualWpnVuln

DUALFIST_WPN_VULN ------------dualFistWpnVuln

BIGSWORD_WPN_VULN----------- bigSwordWpnVuln

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum------------------------------------- name--------------------- description

REFLECT_DAMAGE_PERCENT---------- reflectDam

REFLECT_SKILL_MAGIC ----------------reflectSkillMagic

REFLECT_SKILL_PHYSIC ---------------reflectSkillPhysic

ABSORB_DAMAGE_PERCENT----------- absorbDam

TRANSFER_DAMAGE_PERCENT--------- transDam

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum ------------name------------- description

MAX_LOAD---- maxLoad

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum------------ --------name------------------ description

PATK_PLANTS ---------pAtk-plants

PATK_INSECTS------- pAtk-insects

PATK_ANIMALS --------pAtk-animals

PATK_MONSTERS------ pAtk-monsters

PATK_DRAGONS-------- pAtk-dragons

PATK_UNDEAD--------- pAtk-undead

PATK_GIANTS -----------pAtk-giants

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum---------------- -------name---------------- description

PDEF_PLANTS------------ pDef-plants

PDEF_INSECTS---------- pDef-insects

PDEF_ANIMALS ----------pDef-animals

PDEF_MONSTERS --------pDef-monsters

PDEF_DRAGONS ---------pDef-dragons

PDEF_UNDEAD----------- pDef-undead

PDEF_GIANTS----------- pDef-giants

 

 

 

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum ------------------name------------------- description

ATK_REUSE------- atkReuse------------------- make bows hit simple hits way slower and will not affect skills

 

ExSkill

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum------------------- name------------ description

INV_LIM -----------------inventoryLimit

WH_LIM -------------------whLimit

FREIGHT_LIM ------------FreightLimit

P_SELL_LIM---------------- PrivateSellLimit

P_BUY_LIM--------------- PrivateBuyLimit

REC_D_LIM ---------------DwarfRecipeLimit

REC_C_LIM ---------------CommonRecipeLimit

 

C4 Stats

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum---------------- --------------------name ----------------------------------description

PHYSICAL_MP_CONSUME_RATE------ PhysicalMpConsumeRate

MAGICAL_MP_CONSUME_RATE --------MagicalMpConsumeRate

DANCE_MP_CONSUME_RATE----------- DanceMpConsumeRate

HP_CONSUME_RATE-------------------- HpConsumeRate

MP_CONSUME--------------------------- MpConsume

SOULSHOT_COUNT ---------------------soulShotCount

 

T1 Stats

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum ------------------------name

transformId ---------------transformId

TALISMAN_SLOTS------- talisman

 

Shield Stats

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum--------------------------------- name

SHIELD_DEFENCE_ANGLE --------shieldDefAngle

 

Skill mastery

 

java/net/sf/l2j/gameserver/skills/Stats.java

 

enum------------------ name

SKILL_MASTERY------ skillMastery

 

Skill Multipliers ¶

 

Can be used with: mul order

 

Value----- Final %

2.0 ------- +100%

1.90------- +90%

1.80------- +80%

1.70------- +70%

1.60------- +60%

1.50------- +50%

1.40------- +40%

1.30------- +30%

1.20------- +20%

1.10------- +10%

1.0 -------- 0%

0.90------- -10%

0.80-------- -20%

0.70-------- -30%

0.60-------- -40%

0.50------- -50%

0.40------- -60%

0.30------- -70%

0.20------- -80%

0.10------- -90%

0.0-------- -100%

 

Race ID's ¶

 

Usage: <target race_id="Value"/>

 

java\net\sf\l2j\gameserver\templates\L2NpcTemplate.java

 

RaceType-------------- Value

UNDEAD------------------ 0

MAGICCREATURE------- 1

BEAST --------------------2

ANIMAL--------------- ----3

PLANT--------------------- 4

HUMANOID ---------------5

SPIRIT --------------------6

ANGEL ---------------------7

DEMON-------------------- 8

DRAGON------------------ 9

GIANT --------------------10

BUG----------------------- 11

FAIRIE-------------------- 12

HUMAN --------------------13

ELVE-----------------------14

DARKELVE---------------- 15

ORC -----------------------16

DWARVE-------------------17

OTHER--------------------- 18

NONLIVING-----------------19

SIEGEWEAPON-------------20

DEFENDINGARMY-----------21

MERCENARIE ---------------22

UNKNOWN ------------------23

KAMAEL----------------------24

NONE-------------------------25

 

Condition Values ¶

 

Usage: <set name="condition" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java

 

Cond Type -----------Value

COND_RUNNING------ 1

COND_WALKING------ 2

COND_SIT------------- 4

COND_BEHIND-------- 8

COND_CRIT ----------16

COND_LOWHP --------32

COND_ROBES--------- 64

COND_CHARGES----- 128

COND_SHIELD -------256

COND_GRADEA ------65536

COND_GRADEB------- 131072

COND_GRADEC------- 262144

COND_GRADED ------524288

COND_GRADES -------1048576

 

SOME COMBINATIONS EXAMPLES

 

Value Conditions Included

 

24--- COND_BEHIND/COND_CRIT

 

Targets ¶

 

Usage: <set name="target" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java

 

Target Values

TARGET_NONE

TARGET_SELF

TARGET_ONE

TARGET_PARTY

TARGET_ALLY

TARGET_CLAN

TARGET_PET

TARGET_AREA

TARGET_FRONT_AREA

TARGET_BEHIND_AREA

TARGET_AURA

TARGET_FRONT_AURA

TARGET_BEHIND_AURA

TARGET_CORPSE

TARGET_UNDEAD

TARGET_AREA_UNDEAD

TARGET_MULTIFACE

TARGET_CORPSE_ALLY

TARGET_CORPSE_CLAN

TARGET_CORPSE_PLAYER

TARGET_CORPSE_PET

TARGET_ITEM

TARGET_AREA_CORPSE_MOB

TARGET_CORPSE_MOB

TARGET_UNLOCKABLE

TARGET_HOLY

TARGET_FLAGPOLE

TARGET_PARTY_MEMBER

TARGET_PARTY_OTHER

TARGET_ENEMY_SUMMON

TARGET_OWNER_PET

TARGET_GROUND

 

Effects ¶

 

Usage: effect name="Values"

 

java\net\sf\l2j\gameserver\skills\effects\*.java

 

Values ---------------------------------Desc

BestowSkill

Betray

BigHead

Bluff

Buff

ChameleonRest

Charge

CharmOfCourage

CharmOfLuck

CombatPointHealOverTime

ConfuseMob------------------- --------Confuse "Players & Mobs" to attack Mobs

Confusion------------------------------ Confuse "Players & Mobs" to attack Players & Mobs

DamOverTime

Debuff

Disarm

EnemyCharge

FakeDeath

Fear

Force

Grow

HealOverTime

ImmobileBuff

ImmobilePetBuff

ImmobileUntilAttacked

Invincible

ManaDamOverTime

ManaHealOverTime

MpConsumePerLeve

Mute

NoblesseBless

Paralyze

Petrification

PhoenixBless

PhysicalAttackMute

PhysicalMute

ProtectionBlessing

RecoverForce

Relax

RemoveTarget

Root

Signet

SignetAntiSummon

SignetMDam

SignetNoise

SilenceMagicPhysical

SilentMove

Sleep

Spoil

Stun

StunSelf

TargetMe

Template

Transformation

Warp

 

Abnormal Effects ¶

 

Usage: abnormal="name"

 

java\net\sf\l2j\gameserver\skills\DocumentBase.java

 

enum----------------------------------- name

ABNORMAL_EFFECT_POISON-------- poison

ABNORMAL_EFFECT_BLEEDING------ bleeding

ABNORMAL_EFFECT_FLAME -----------flame

ABNORMAL_EFFECT_BIG_HEAD------- bighead

ABNORMAL_EFFECT_STEALTH--------- stealth

 

Skill Types ¶

 

Usage: <set name="skillType" val="Values"/>

 

java\net\sf\l2j\gameserver\templates\L2SkillType.java

 

Values Desc

 

****Damage ****

PDAM

MDAM

CPDAM

MANADAM

DOT

MDOT

DRAIN_SOUL

DRAIN

DEATHLINK

FATAL

BLOW

SIGNET

SIGNET_CASTTIME

 

**** Disablers ****

BLEED

POISON

STUN

ROOT

CONFUSION

FEAR

SLEEP

CONFUSE_MOB_ONLY

MUTE

PARALYZE

WEAKNESS

DISARM

 

**** HP, MP, CP ****

HEAL

HOT

BALANCE_LIFE

HEAL_PERCENT

HEAL_STATIC

COMBATPOINTHEAL

CPHOT

MANAHEAL

MANA_BY_LEVEL

MANAHEAL_PERCENT

MANARECHARGE

MPHOT

 

**** Sp ****

GIVE_SP

 

**** Aggro ****

AGGDAMAGE for adding hate to a mob

AGGREDUCE will reduce the hate of a target depending on skill power

AGGREMOVE should remove all hate from the target

AGGREDUCE_CHAR will reduce hate of target depending on skill power but only for the caster

AGGDEBUFF will make a debuff, then also adds hate to target

 

**** Fishing ****

FISHING

PUMPING

REELING

 

**** Misc ****

UNLOCK

ENCHANT_ARMOR

ENCHANT_WEAPON

SOULSHOT

SPIRITSHOT

SIEGEFLAG

TAKECASTLE

TAKEFORT

WEAPON_SA

DELUXE_KEY_UNLOCK

SOW

HARVEST

GET_PLAYER

AGATHION

INSTANT_JUMP

 

**** Creation ****

COMMON_CRAFT

DWARVEN_CRAFT

CREATE_ITEM

SUMMON_TREASURE_KEY

 

**** Summons ****

SUMMON

FEED_PET

DEATHLINK_PET

STRSIEGEASSAULT

ERASE

BETRAY

DECOY

 

**** Cancel ****

CANCEL

CANCEL_DEBUFF

MAGE_BANE

WARRIOR_BANE

NEGATE

 

****

BUFF

DEBUFF

PASSIVE

CONT

 

****

RESURRECT

CHARGE

CHARGE_EFFECT

CHARGEDAM

MHOT

DETECT_WEAKNESS

LUCK

RECALL

SUMMON_FRIEND

REFLECT

SPOIL

SWEEP

FAKE_DEATH

UNDEAD_DEFENSE

BEAST_FEED

FORCE_BUFF

CHARGESOUL

TRANSFORMDISPEL

SUMMON_TRAP

DETECT_TRAP

REMOVE_TRAP

SHIFT_TARGET

 

**** Kamael WeaponChange ****

CHANGEWEAPON

 

**** Skill is done within the core ****

COREDONE

 

**** Unimplemented ****

NOTDONE

BALLISTA

 

Operate Types ¶

 

Usage: <set name="operateType" val="Type"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java

 

Type

OP_PASSIVE

OP_ACTIVE

OP_TOGGLE

OP_CHANCE

 

Chance Skills Conditions ¶

 

Usage: <set name="chanceType" val="Condition"/>

 

java/net/sf/l2j/gameserver/model/ChanceCondition.java

 

Conditions ----------------------------------------Description

ON_HIT --------------------------------------You hit an enemy

ON_CRIT ------------------------------------You hit an enemy - was crit

ON_CAST ------------------------------------You cast a skill

ON_PHYSICAL------------------------------- You cast a skill - it was a physical one

ON_MAGIC -----------------------------------You cast a skill - it was a magic one

ON_MAGIC_GOOD--------------------------- You cast a skill - it was a magic one - good magic

ON_MAGIC_OFFENSIVE ---------------------You cast a skill - it was a magic one - offensive magic

ON_ATTACKED -------------------------------You are attacked by enemy

ON_ATTACKED_HIT --------------------------You are attacked by enemy - by hit

ON_ATTACKED_CRIT ------------------------You are attacked by enemy - by hit - was crit

ON_HIT_BY_SKILL----------------------------- A skill was casted on you

ON_HIT_BY_OFFENSIVE_SKILL ---------------An evil skill was casted on you

ON_HIT_BY_GOOD_MAGIC-------------------- A good skill was casted on you

ON_EVADED_HIT------------------------------- Evading melee attack

 

Elements ¶

 

Usage: <set name="element" val="Value"/>

 

java\net\sf\l2j\gameserver\model\L2Skill.java

 

Element Type----------- Value

ELEMENT_WIND ----------1

ELEMENT_FIRE ------------2

ELEMENT_WATER--------- 3

ELEMENT_EARTH ----------4

ELEMENT_HOLY----------- 5

ELEMENT_DARK ----------6

 

skill keywords ¶

(from L2Skill.java - still needs to be reformatted)

 

 

Tô voltando, neeegada \o/

Link para o comentário
Compartilhar em outros sites

sim sim, é no Notepad C++.. E só clicar

O conteúdo está oculto, favor efetuar login ou se cadastrar!
pra Baixar

Depois que baixar, para abrir os arquivos com ele, click com o botão direito, é depois "Abrir Com o notePad"

Editado por -=Castiel=-

Tô voltando, neeegada \o/

Link para o comentário
Compartilhar em outros sites

  • 4 weeks later...
  • 8 months later...
  • 10 months later...

vc pode fazer um tutorial de como criar skill tipo um ant-debuff ou skill de escape desse tipo

concerteza deve ter algo do tipo aqui no Fórum,caso não tenha, irei ver algum tempo disponível aqui, eu faço

Tô voltando, neeegada \o/

Link para o comentário
Compartilhar em outros sites

concerteza deve ter algo do tipo aqui no Fórum,caso não tenha, irei ver algum tempo disponível aqui, eu faço

pow mano ai me ajudar titar essa duvida de criar skiil para lineage e tbm de muitas pesoais pois vai ser utiu aqui no forum.
©:l2euro22.jpg
Link para o comentário
Compartilhar em outros sites

  • 2 weeks later...

Opa galera, eu acho que nunca postei um tutorial aqui então ai vai...

 

Editando,adicionando Bonus,stats dos seus items.. Espero ter ajudado

o tutu não ta lá aquelas maravilhas , mas da pra ter uma noção do que fazer.. blush.gif

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

 

 

 

 

Proibida a reprodução mesmo que em partes desse tutorial sem a publicação dos devidos créditos de criação

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

Portaria MCT n° 88, de 23/04/98

Propriedade Intelectual

 

pow cara valleu to mexendo agora no começo eu so sei mexer dentro in-game mas valleu mesmo tava querendo aprender ja baixei quase todos os programas de l2 do l2jbrasil vlw aer abraços :)

Link para o comentário
Compartilhar em outros sites

  • 1 year later...
  • 3 months later...

eu tenho uma dúvida mas não sei se é nesta área (se não for peço desculpas)

bom tem o cloak of invisibility mas eu gostaria de colocar a habilidade de stealth (porque "invisibility" se não fica com stealth :) rsrsrs)

<item id='624' name="Cloak of Invisibility">
<for>
<add val='2' order='0x10' stat='pDef'/>
</for>
</item>
Link para o comentário
Compartilhar em outros sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Visitante
Responder

×   Você colou conteúdo com formatação.   Remover formatação

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Processando...




×
×
  • Criar Novo...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.