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[Problemas com Players Externos]


Spheres Of Madness

Pergunta

*Problemas de login com players externos*

Eu ja tive mts servers!! incluindo Interludes e, toda a gente sempre conseguiu logar sem o minimo de problemas, agora com as novas cronica (Kamael//hellbound//graciact2.1//graciact2.2) ha problemas a logar!! Players externos têm que fikar um montao de tempo na tela do login a tentar logar, mas o que acontece é que fikam ali um tempao pra criar a acc, criada a acc eles têm que deslogar e voltar... senao fika impossivel logar... (nao dando pra logar a' primeira os players nem vao ligar ao server).

 

Nao percebo msm porque acontece isso

Vou postar as minhas configuracoes do GameServer e LoginServer:

 

GameServer:

# ================================================================

# General server setting!!! REQUIRED to configure to everyone!!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2vermilion.no-ip.org

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = l2vermilion.no-ip.org

# Note: You can define server hostname for each network in subnets.properties

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = l2vermilion.no-ip.org

 

# This is the server id that the gameserver will request (1 Bartz)

RequestServerID = 1

# If set to true, the login will give an other ID to the server if the requested ID is allready reserved

AcceptAlternateID = True

 

# Database info

Driver = com.mysql.jdbc.Driver

# Driver = org.hsqldb.jdbcDriver

# Driver = com.microsoft.sqlserver.jdbc.SQLServerDriver

URL = jdbc:mysql://localhost/l2jdb

# URL = jdbc:hsqldb:hsql://localhost/l2jdb

# URL = jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login = root

Password = root

MaximumDbConnections = 50

 

# Datapack root directory, defaults to current directory from which the server is started

# DatapackRoot = H:/workEclipse/L2J Free/trunk/L2_DataPack_CT2

 

# Define character name template

# These ones are regular expressions, visit

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# Note: Checking lengths are done server side, but keep it in pattern for future purposes

# Character name ( Default [A-Za-z0-9\-]{3,16} )

CnameTemplate = [A-Za-z0-9\-]{3,16}

# Pet name ( Default [A-Za-z0-9\-]{3,16} )

PetNameTemplate = [A-Za-z0-9\-]{3,16}

# Clan and ally name ( [A-Za-z0-9 \-]{3,16} )

ClanAllyNameTemplate = [A-Za-z0-9 \-]{3,16}

# Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} )

TitleTemplate = [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16}

 

# Maximum number of chars per account - 0 = illimited - default = 7

CharMaxNumber = 7

 

# Define how many players are allowed to play simultaneously on your server.

MaximumOnlineUsers = 100

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 12

MaxProtocolRevision = 12

 

LoginServer:

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=l2vermilion.no-ip.org

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=l2vermilion.no-ip.org

LoginPort=9014

 

# If set to true any GameServer can register on your login's free slots

AcceptNewGameServer = true

 

# If false, the licence (after the login) will not be shown

ShowLicence = False

 

# Database info

Driver=com.mysql.jdbc.Driver

#Driver=org.hsqldb.jdbcDriver

#Driver=com.microsoft.sqlserver.jdbc.SQLServerDriver

URL=jdbc:mysql://localhost/l2jdb

#URL=jdbc:hsqldb:hsql://localhost/l2jdb

#URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password=

Login=root

Password=root

 

# Useable values: "True" - "False", use this option to choose whether accounts will be created

# automatically or not.

AutoCreateAccounts=True

 

# The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic)

# (0 = disable)

IpUpdateTime=0

 

Duvidas em causa:

1-Problemas na conexao d players externos

2-A rev do RevoltadOL ( agradeco desde ja grande rev ^^) que freeza(fika parado o server) prai de 1h em 1h... tem que esperar prai 10min pra "descrashar", mas as vezes freeza de que tem que desligar o server.

Aguardo respostas!!

E muito obrigado a todos por ajudarem e mt obrigado aos adms pelo forum maravilhoso criado *.*

Abracos, Spheres Of Madness!

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  • L2JBr ADM
GameServer:

# ================================================================

# General server setting!!! REQUIRED to configure to everyone!!!

# ================================================================

 

# Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs

GameserverHostname = 0.0.0.0

GameserverPort = 7777

 

# This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname

ExternalHostname = l2vermilion.no-ip.org

# This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname

InternalHostname = 127.0.0.1

# Note: You can define server hostname for each network in subnets.properties

 

# The Loginserver host and port

LoginPort = 9014

LoginHost = 127.0.0.1

 

 

# Minimum and maximum protocol revision that server allow to connect.

# You must keep MinProtocolRevision <= MaxProtocolRevision.

MinProtocolRevision = 1

MaxProtocolRevision = 999

 

LoginServer:

# ================================================================

# General login server setting !!! REQUIRED to configure to everyone !!!

# ================================================================

 

# Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs

LoginServerHostname=0.0.0.0

LoginServerPort=2106

GMMinLevel=100

 

# The port, ip on which login will listen for GameServers

LoginHostname=127.0.0.1

LoginPort=9014

 

Configure o Game e o login da seguinte maneira.

Dica nao poste o nome e a senha do seu DB em forums para evitar problemas futuros.

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