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Qual safe Enchant Do Pre config V2 By Smallz ?


Victor De Carvalho

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cara,

vai em gameserver/config/head/enchant

 

e olha lá .

Tem assim lá ::::

#============================================================#

# Enchant Settings #

#============================================================#

# Pack: l2jfrozen Site:

O conteúdo está oculto, favor efetuar login ou se cadastrar!
#

#============================================================#

# ----------------------------------------------

# Special Enchanting System -

# ----------------------------------------------

# Chance enchanting presented as a series of pairs of numbers where the first

# Indicates the number of levels, and the second chance of successful enchanting.

# Also have the option of limiting the maximum level of echanting

# For weapons / armor / jewelry.

# If you have a maximum level of grinding 50 and you do not want

# Give all the chances for each level (from 1 to 50) then

# You can specify for example:

# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;

# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;

# ----------------------------------------------

# Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Armor

BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Jewel

BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Safe enchant

EnchantSafeMax = 3

EnchantSafeMaxFull = 4

# Crystal Limits

CrystalEnchantMin = 0

CrystalEnchantMax = 20

# Max enchant Settings by scrolls.

EnchantWeaponMax=10

EnchantArmorMax=10

EnchantJewelryMax=10

# On / off bonuses at enchant dwarfs

# Custom Patch, Dwarf have a bonus on Enchant!

# Default: False

EnableDwarfEnchantBonus = False

# Minimun level for enchant

DwarfEnchantMinLevel = 80

# bonus enchant

DwarfEnchantBonus = 15

# On / off enchant hero weapons

EnableEnchantHeroWeapons = False

# The value of enchanting

# For example: If CustomEnchantValue = 5 Sharpening will:

# From 0 till the +5, with +5 to +10, from +10 to +15, etc.

# Total: 15 for three to scroll

# Default: 1

CustomEnchantValue = 1

# --------------------------

# Augmentation -

# --------------------------

# Chance to get a skill

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

AugmentationMidSkillChance = 30

AugmentationHighSkillChance = 45

AugmentationTopSkillChance = 60

# Chance to get a base stat

# Default: 1

AugmentationBaseStatChance = 1

# Chance to get the glow

# Note:

# No Grade / Mid Grade not have emission

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

AugmentationMidGlowChance = 40

AugmentationHighGlowChance = 70

AugmentationTopGlowChance = 100

# Augments Active and Passive skills delete on change weapon

DeleteAgmentPassiveEffectOnChangeWep=true

DeleteAgmentActiveEffectOnChangeWep=true

# ----------------------

# Soul Crystal -

# ----------------------

# The chance that the crystal breaks

SoulCrystalBreakChance = 10

# Chance to improve Cristal

SoulCrystalLevelChance = 32

# Chance to improve Cristal

SoulCrystalMaxLevel = 13

#----------------------

# Enchant limit for Olympiad battles.

# (Maximum enchant level allowed for an item to be equipped, -1 to disable)

AltOlyMaxEnchant = -1

# Enchant after break with blessed scroll.

BreakEnchant = 0

# Limit enchant GM players (// setew and others) (0 disabled)

GMOverEnchant = 0

# IMPORTANT: anti Over Enchant system

# HOW WORKS: if you set it to 20, and player have an item > 20

# he will be kicked and the item will disappear!

# Enchant amount at which a player gets punished (0 disabled)

EnchantKick = 0 , Então quer dizer que o safe é +3 e o max +20 ?

 

 

//EDIT

Safe +3 , Max +16 ?

Editado por Victor De Carvalho
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Tem assim lá ::::

#============================================================#

# Enchant Settings #

#============================================================#

# Pack: l2jfrozen Site:

O conteúdo está oculto, favor efetuar login ou se cadastrar!
#

#============================================================#

# ----------------------------------------------

# Special Enchanting System -

# ----------------------------------------------

# Chance enchanting presented as a series of pairs of numbers where the first

# Indicates the number of levels, and the second chance of successful enchanting.

# Also have the option of limiting the maximum level of echanting

# For weapons / armor / jewelry.

# If you have a maximum level of grinding 50 and you do not want

# Give all the chances for each level (from 1 to 50) then

# You can specify for example:

# NormalWeaponEnchantLevel = 1,100; 2,100; 3,100; 4,75; 5,50;

# Example: 5,92; = if you enchant weapon to +5 you have 92% to success.

# ----------------------------------------------

# Chance For Normal Scrolls -

# ----------------------------------------------

# Weapon

NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Armor

NormalArmorEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# Jewel

NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,95;5,90;6,85;7,80;8,75;9,70;10,65;11,60;12,55;13,50;14,45;15,40;16,35;

# ----------------------------------------------

# Chance For Blessed Scrolls -

# ----------------------------------------------

# Weapon

BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Armor

BlessArmorEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Jewel

BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,96;5,92;6,88;7,84;8,80;9,76;10,72;11,68;12,64;13,60;14,56;15,62;16,58;

# ---------------------------------------------

# Chance For Crystal Scrolls -

# ---------------------------------------------

# Weapon

CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Armor

CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10,86;11,84;12,82;13,80;14,78;15,76;16,74;

# Jewel

CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Safe enchant

EnchantSafeMax = 3 <~~ MAX SAFE +3

EnchantSafeMaxFull = 4 <~~MAX FULL +4

# Crystal Limits

CrystalEnchantMin = 0

CrystalEnchantMax = 20

# Max enchant Settings by scrolls.

EnchantWeaponMax=10

EnchantArmorMax=10

EnchantJewelryMax=10

# On / off bonuses at enchant dwarfs

# Custom Patch, Dwarf have a bonus on Enchant!

# Default: False

EnableDwarfEnchantBonus = False

# Minimun level for enchant

DwarfEnchantMinLevel = 80

# bonus enchant

DwarfEnchantBonus = 15

# On / off enchant hero weapons

EnableEnchantHeroWeapons = False

# The value of enchanting

# For example: If CustomEnchantValue = 5 Sharpening will:

# From 0 till the +5, with +5 to +10, from +10 to +15, etc.

# Total: 15 for three to scroll

# Default: 1

CustomEnchantValue = 1

# --------------------------

# Augmentation -

# --------------------------

# Chance to get a skill

# Default: 15, 30, 45, 60

AugmentationNGSkillChance = 15

AugmentationMidSkillChance = 30

AugmentationHighSkillChance = 45

AugmentationTopSkillChance = 60

# Chance to get a base stat

# Default: 1

AugmentationBaseStatChance = 1

# Chance to get the glow

# Note:

# No Grade / Mid Grade not have emission

# Default: 0, 40, 70, 100

AugmentationNGGlowChance = 0

AugmentationMidGlowChance = 40

AugmentationHighGlowChance = 70

AugmentationTopGlowChance = 100

# Augments Active and Passive skills delete on change weapon

DeleteAgmentPassiveEffectOnChangeWep=true

DeleteAgmentActiveEffectOnChangeWep=true

# ----------------------

# Soul Crystal -

# ----------------------

# The chance that the crystal breaks

SoulCrystalBreakChance = 10

# Chance to improve Cristal

SoulCrystalLevelChance = 32

# Chance to improve Cristal

SoulCrystalMaxLevel = 13

#----------------------

# Enchant limit for Olympiad battles.

# (Maximum enchant level allowed for an item to be equipped, -1 to disable)

AltOlyMaxEnchant = -1

# Enchant after break with blessed scroll.

BreakEnchant = 0

# Limit enchant GM players (// setew and others) (0 disabled)

GMOverEnchant = 0

# IMPORTANT: anti Over Enchant system

# HOW WORKS: if you set it to 20, and player have an item > 20

# he will be kicked and the item will disappear!

# Enchant amount at which a player gets punished (0 disabled)

EnchantKick = 0 , Então quer dizer que o safe é +3 e o max +20 ?

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"EnchantSafeMax = 3 "

 

altera ai, pro que você quer.

Affe , Mano altera isso ai tem oq ???? , eu não to intendendo me explica como é , Me diz oq eu tenho que editar pra colocar o safe +3 e o max +16
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vou te ajudar man... vejá só esse safe enchant +3 siginifica que até +3 a arma não qubra independente de scroll , blessed ou crystal enchant... se vc por até 15 por exemplo ela não quebra até chegar em 15 depois disso é sorte.

 

caso vc queria fazer um enchant que seja 100% de chance de funcionar vc altera aqui.

 

Vou usar o enchant cristal...

 

O conteúdo está oculto, favor efetuar login ou se cadastrar!

 

ai vc vai ter assim CrystalWeaponEnchantLevel isso significa que é para arma, depois vem armadura e por ultimo joias. ai vc configura assim

 

 

CrystalWeaponEnchantLevel = 1,100;2,100;3,100; ( onde 1 é o enchant +1 e 100% e a chance , pode perceber que a ultima que tem assim ;16,61; significa o enchant 16 tem 61 % de chance de pegar. ai vc configura a % para 100% em todos os enchants)

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